stock te_create_beam_ring_between_ent(startent, endent, sprite, startframe = 0, framerate = 30, life = 10, width = 10, noise = 0, r = 0, g = 0, b = 255, a = 75, speed = 0, receiver = 0, bool:reliable = true)
startent | Primary entity id |
endent | Secondary entity id |
sprite | The sprite index to use in the beam |
startframe | The frame to start with in the sprite (0 - 255) |
framerate | The frame rate to show the sprite at (0 - 255) |
life | The length of time the beam shall remain (0 - 255) |
width | The width of the beam (0 - 255) |
noise | The noise amplitude of the beam, this controls the distorsion of the beam (0 - 255) |
r | Red color amount (0 - 255) |
g | Green color amount (0 - 255) |
b | Blue color amount (0 - 255) |
a | Beam brightness (alpha) (0 - 255) |
speed | The scroll speed of the beam (0 - 255) |
receiver | Client index that will be able to see the beam or 0 for all clients |
reliable | If true, the message will be sent via the reliable channel, otherwise it will use the unreliable one |
Creates a beam ring between two entities.
A common sprite to use is "sprites/laserbeam.spr"
Video preview of this and all other te_ stocks can be found here: https://youtu.be/szW-bSMPuyQ?t=5m10s
0 if "receiver" is non-zero and the client isn't connected, 1 otherwise
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.