stock te_create_break_model(position[3], modelid, size[3] = {50, 50, 50}, velocity[3] = {0, 0, 0}, random = 0, count = 1, life = 10, flags = 0, receiver = 0, bool:reliable = true)
position | Position of the model |
size | Size of the model |
velocity | Model velocity |
modelid | Model index |
random | Random velocity (0 - 255) |
count | Number of model pieces to generate (0 - 255) |
life | The length of time the model shall remain (0 - 255) |
flags | Break model flags: BreakModel_TypeMask BreakModel_Glass BreakModel_Metal BreakModel_Flesh BreakModel_Wood BreakModel_Smoke BreakModel_Trans BreakModel_Concrete BreakModel_2 |
receiver | Client index that will be able to see the model or 0 for all clients |
reliable | If true, the message will be sent via the reliable channel, otherwise it will use the unreliable one |
Creates a model or sprite entity that slowly disappears until it's gone.
Video preview of this and all other te_ stocks can be found here: https://youtu.be/szW-bSMPuyQ
0 if "receiver" is non-zero and the client isn't connected, 1 otherwise
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.