Извени ме но изобщо не те разбрах какво да направя.Плъгина за премахването на долара и 0 си върви но този който съм дал го деактивира.За това дадох сма файла ако може да се направи така че другия да си стане активен.Но ако нещо ще се преправя в този който дадох де не стане така че да подкараме другия а пък този да не се прецака нещо.Ако можеш да направиш корекцията направи я и ще тествам..
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de_dust2 Играчи: 30/32 |
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Cs-PlovdiV.com - Aim Attack | 93.123.16.4:27022 | aim_aztec | Играчи: 0/16 |
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cgozzie
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rago12
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Код за потвърждение: Избери целия код
/*
===========================================================================================================================================
C:\
= Aim Realism - AMX Mod X script. Copyright © 2020-2021, WATCH_DOGS UNITED
=
= Credits:
=
= ?MX Mod X - Plugin creation opportunity; © Copyright AMX Mod X Dev Team.
= VEN - "Fix_Recoil" plugin base code ( 2007 ); used to control the bullets accuracy by distance.
= hellmonja - Code required for shotgun pellets to act properly and to be drawn correctly in "Advanced Weapon Tracers" plugin.
= mlibre - Code for the realism function to work only when players shot; keeps your gameplay more lighter.
= ot_207 - Some codes of the "recoil_control" plugin ( 2009 ); used to set the weapon recoil.
= v3x - Static crosshair [ CS-GO like ( observer crosshair ) ]. Helps you detect recoil and hit targets accurately.
= ConnorMcLeod - Code to detect snipers scope; the static crosshair is hidden automatically when on scope for this to work properly.
= Bugsy - Boolean variables; used to detect events and take posterior actions to solve common problems.
=
= Description
=
= This plugin is an engine bug fix.
=
= To easily understand how this plugin works, just forget about the default CS aim and imagine that you are shooting with a real weapon.
=
= Basically, the shots will hit precisely where you aim.
= Even if you're shooting from a ladder;
= Even if you are using sniper rifles without using the scope;
= If you're shooting from a ladder you'll notice a slight difference in accuracy also realistic;
= Accuracy of shotgun pellets adjusted to be as realistic as possible;
= Fixes game engine bug that causes projectiles to not be processed, notable while constantly shooting with a famas clarion;
= Fixes bad shot processing bug when playing online on slow speed internet connections;
= Includes customizable crosshairs via cvar;
= Allows you to see players name even in long ranges;
= Includes a new BotProfile made for realism;
= Fixes the slow players health update in spectator mode. New
=
= BotProfile Characteristics
=
= Includes all CS / CZ bots
=
= The Easy level is actually all mixed levels, that is, any bot from any level will participate;
= Bots act in a more independent way;
=
= 4 levels (Easy, Normal, Hard and Expert) instead of 8 (Easy, Fair, Normal, Tough, Hard, VeryHard, Expert and Elite)
=
= No injustices:
=
= Bots from a same level have the same skill;
= Bots can`t know your exact position.
=
= Skills are sequential:
=
= Easy : 25 | Normal: 50 | Hard: 75 | Expert: 100
=
= Attack delays are sequential:
=
= Easy : 1.2 | Normal: 0.6 | Hard: 0.3 | Expert: 0.15
=
= Changelog
=
= Dec 22, 2020 - v1.0 - Initial release
=
= Aug 05, 2021 - v2.0 - Optimized code + Added features
=
= [ ADDED ] - Cvar for custom recoil
= [ ADDED ] - Shotgun pellets accuracy control
= [ ADDED ] - Cvar for custom shotgun pellets accuracy
= [ ADDED ] - Customizable crosshair: No Crosshair, Static and Accurate ( Standard + Static )
= [ ADDED ] - Cvar for custom crosshairs
= [ ADDED ] - Snipers crosshair ( static crosshair )
= [ ADDED ] - Cvar for snipers crosshair
= [ ADDED ] - Command to display crosshair modes in console
=
= [ OPTIMIZED ] - Realism function code reduced and ultra optimized for bullet processing performance
= [ OPTIMIZED ] - Now the realism function works even if the targets are behind walls and objects
= [ OPTIMIZED ] - Realism function now works only when you shoot keeping your gameplay more lighter
=
= [ UNALTERED ] - Recoil stills the same as v1.0 ( 0.237 ) as already the best approximation for realism.
=
=
= Aug 11, 2021 - v2.1 - Optimized code + Added features + Removed commands
=
= [ OPTIMIZED ] - You can now enable/disable standard and static crosshairs with proper cvars.
= [ OPTIMIZED ] - Now you can use the snipers crosshair independent that static crosshair is disabled on other weapons.
=
= [ REMOVED ] - command to show crosshair modes.
= [ REMOVED ] - cvar to set crosshair modes.
=
= [ ADDED ] - cvar for standard crosshair.
= [ ADDED ] - cvar for static crosshair.
=
=
= Aug 30, 2021 - v2.2 - Code optimized + Updated txt file + BotProfile updated to Hitman Edition.
=
= [ OPTIMIZED ] - Realism function code reduced.
= [ UNDONE ] - Shotgun pellets now are better represented in "Advanced Weapon Tracers" plugin even if shooting entities.
= [ OPTIMIZED ] - Now bots have from 25 ( Easy ) to 100 ( Expert ) sequential skills with a more agitated behavior.
=
= [ ADDED ] - Custom static crosshair tutorial.
=
=
= Sep 02, 2021 - v2.2.1 - Now compatible with latest Amx Mod X versions.
=
= Sep 03, 2021 - v2.2.2 - Code optimized + Shotgun precision works even with entities ( breakable objects , doors etc. ).
=
= Sep 25, 2021 - v2.2.3 - Code optimized + Added crosshair options for spectator mode + BotProfile updated.
=
= [ ADDED ] - cvar for standard crosshair on spectator mode.
= [ ADDED ] - cvar for static crosshair on spectator mode.
= [ ADDED ] - cvar for snipers crosshair on spectator mode.
=
= Sep 27, 2021 - v2.2.4 - Changed "observer" to "static" crosshair and "normal" to "standard" crosshair for better understanding.
=
= Oct 04, 2021 - v2.2.5 - Code optimized + optimized shotgun system for long ranges + BotProfile updated.
=
= Commands
=
= aim__realism - Activates the realism. Default value: 1 ( on )
= aim__shotguns_accuracy - Controls the accuracy of shotgun pellets. Default value: 2020 ( realistic )
= aim__recoil - Global weapon recoil. Default value: 0.237 ( realistic )
=
= aim__standard_crosshair - Allows the standard crosshair to be displayed. Default value: 1 ( Allowed )
= aim__static_crosshair - Allows the static crosshair to be displayed. Default value: 1 ( Allowed )
= aim__snipers_crosshair - Allows the static crosshair to be displayed while holding sniper rifles. Default value: 1 ( Allowed )
=
= aim_spec_standard_cross - Allows the standard crosshair on spectator mode. Default value: 1 ( Allowed )
= aim_spec_static_cross - Allows the static crosshair on spectator mode. Default value: 1 ( Allowed )
= aim_spec_snipers_cross - Allows the snipers crosshair on spectator mode. Default value: 1 ( Allowed )
=
= Note: Static crosshair is the observer crosshair, so keep the observer crosshair enabled in your game options section.
=
= Plugin File Info
=
= Lines: 266 - Code: 129
= Size : 11,8 KB - Code: 4,80 KB
=
===========================================================================================================================================
*/
#include < amxmodx >
#include < fakemeta_util >
#include < hamsandwich >
#define MAX_CLIENTS 32
#define WEAPON get_user_weapon
#define SHOTGUN ( WEAPON ( id ) == CSW_M3 || WEAPON ( id ) == CSW_XM1014 )
#define num get_pcvar_num
#define ALIVE is_user_alive
#define HUD_HIDE_MONEY (1<<5)
new g_pcvar_a_realism
, g_pcvar_a_shotguns_accuracy
, g_pcvar_a_recoil
, g_pcvar_a_cross_snipers
, g_pcvar_a_standard_cross
, g_pcvar_a_static_cross
, g_pcvar_a_standard_cross_spec
, g_pcvar_a_static_cross_spec
, g_pcvar_a_snipers_cross_spec
, target , body , bool: FLASHED
, bool: ON_SCOPE [ MAX_CLIENTS + 1 ]
public plugin_init ( )
{
register_plugin ( "Aim Realism" , "2.2.5" , "WATCH_DOGS UNITED" )
g_pcvar_a_realism = register_cvar ( "aim__realism" , "1" )
g_pcvar_a_shotguns_accuracy = register_cvar ( "aim__shotguns_accuracy" , "2020" )
g_pcvar_a_recoil = register_cvar ( "aim__recoil" , "0.237" )
g_pcvar_a_standard_cross = register_cvar ( "aim__standard_crosshair" , "1" )
g_pcvar_a_static_cross = register_cvar ( "aim__static_crosshair" , "1" )
g_pcvar_a_cross_snipers = register_cvar ( "aim__snipers_crosshair" , "1" )
g_pcvar_a_standard_cross_spec = register_cvar ( "aim_standard_cross_spec" , "1" )
g_pcvar_a_static_cross_spec = register_cvar ( "aim_static_cross_spec" , "1" )
g_pcvar_a_snipers_cross_spec = register_cvar ( "aim_snipers_cross_spec" , "1" )
register_forward ( FM_TraceLine , "fwTraceLine" , 1 )
register_event ( "SetFOV" , "Event_SetFOV" , "b" )
register_event ( "CurWeapon" , "Cross_Mode" , "b" , "1=1" )
register_message(get_user_msgid("HideWeapon"), "msg_hideweapon")
static szWeaponName [ 32 ] , NOSHOT_BITSUM = ( 1<<CSW_KNIFE ) | ( 1<<CSW_HEGRENADE ) | ( 1<<CSW_FLASHBANG ) | ( 1<<CSW_SMOKEGRENADE )
for ( new iId = CSW_P228; iId <= CSW_P90; iId++ )
{
if ( ~NOSHOT_BITSUM & 1<<iId && get_weaponname ( iId , szWeaponName , charsmax ( szWeaponName ) ) )
RegisterHam ( Ham_Weapon_PrimaryAttack , szWeaponName , "Recoil_Control" , 1 )
}
}
public msg_hideweapon()
set_msg_arg_int(1, ARG_BYTE, get_msg_arg_int(1) | HUD_HIDE_MONEY)
public grenade_throw ( id , grenadeIndex , weaponId )
{
if ( num ( g_pcvar_a_realism ) && weaponId == CSW_FLASHBANG )
{
set_task ( 1.5 , "Generic_Flashed" )
set_task ( 1.7 , "Generic_No_Flashed" )
}
}
public Generic_Flashed ( )
FLASHED = true
public Generic_No_Flashed ( )
FLASHED = false
public fwTraceLine ( const Float: start [ 3 ] , Float: dest [ 3 ] , HITZONE , id , ptr )
{
if ( !num ( g_pcvar_a_realism )
|| !ALIVE ( id )
|| HITZONE != DONT_IGNORE_MONSTERS
|| WEAPON ( id ) == CSW_KNIFE )
return
static button; button = pev ( id , pev_button )
if ( button && IN_ATTACK && FLASHED != true )
{
if ( !SHOTGUN )
{
velocity_by_aim ( id , 9999 , dest )
xs_vec_add ( start , dest , dest )
}
if ( SHOTGUN && get_user_aiming ( id , target , body , 2000 ) && target )
{
velocity_by_aim ( id , num ( g_pcvar_a_shotguns_accuracy ) , dest )
xs_vec_add ( start , dest , dest )
}
engfunc ( EngFunc_TraceLine , start , dest , HITZONE , id , ptr )
}
}
public Recoil_Control ( ent , Float: push [ 3 ] )
{
if ( num ( g_pcvar_a_realism ) )
{
new id = pev ( ent , pev_owner )
pev ( id , pev_punchangle , push )
xs_vec_mul_scalar ( push , get_pcvar_float ( g_pcvar_a_recoil ) , push )
set_pev ( id , pev_punchangle , push )
}
}
public Event_SetFOV ( id )
ON_SCOPE [ id ] = ( read_data ( 1 ) < 55 )
public Cross_Mode ( id )
{
if ( !ON_SCOPE [ id ] )
{
new SNIPER = WEAPON ( id ) == CSW_AWP
|| WEAPON ( id ) == CSW_SCOUT
|| WEAPON ( id ) == CSW_G3SG1
|| WEAPON ( id ) == CSW_SG550 , CM = 64
if ( num ( g_pcvar_a_standard_cross ) && ALIVE ( id )
|| num ( g_pcvar_a_standard_cross_spec ) && !ALIVE ( id ) )
CM = 0
message_begin(MSG_ONE, get_user_msgid("HideWeapon"), _, id)
write_byte(HUD_HIDE_MONEY)
message_end();
if ( ALIVE ( id ) && num ( g_pcvar_a_static_cross ) && !SNIPER
|| ALIVE ( id ) && num ( g_pcvar_a_cross_snipers ) && SNIPER
|| !ALIVE ( id ) && num ( g_pcvar_a_static_cross_spec ) && !SNIPER
|| !ALIVE ( id ) && num ( g_pcvar_a_snipers_cross_spec ) && SNIPER ) {
message_begin ( MSG_ONE_UNRELIABLE , get_user_msgid ( "Crosshair" ) , { 0 , 0 , 0 } , id ); write_byte ( 1 ); message_end
}
}
}
-
cgozzie
Извън линия - Потребител
- Мнения: 1319
- Регистриран на: 13 Окт 2016, 22:10
- Местоположение: Варна
- Се отблагодари: 248 пъти
- Получена благодарност: 43 пъти
Remove icons [ money ]
Благодаря ти много перфектно стана..rago12 написа: ↑21 Дек 2021, 17:37Код за потвърждение: Избери целия код
/* =========================================================================================================================================== C:\ = Aim Realism - AMX Mod X script. Copyright © 2020-2021, WATCH_DOGS UNITED = = Credits: = = ?MX Mod X - Plugin creation opportunity; © Copyright AMX Mod X Dev Team. = VEN - "Fix_Recoil" plugin base code ( 2007 ); used to control the bullets accuracy by distance. = hellmonja - Code required for shotgun pellets to act properly and to be drawn correctly in "Advanced Weapon Tracers" plugin. = mlibre - Code for the realism function to work only when players shot; keeps your gameplay more lighter. = ot_207 - Some codes of the "recoil_control" plugin ( 2009 ); used to set the weapon recoil. = v3x - Static crosshair [ CS-GO like ( observer crosshair ) ]. Helps you detect recoil and hit targets accurately. = ConnorMcLeod - Code to detect snipers scope; the static crosshair is hidden automatically when on scope for this to work properly. = Bugsy - Boolean variables; used to detect events and take posterior actions to solve common problems. = = Description = = This plugin is an engine bug fix. = = To easily understand how this plugin works, just forget about the default CS aim and imagine that you are shooting with a real weapon. = = Basically, the shots will hit precisely where you aim. = Even if you're shooting from a ladder; = Even if you are using sniper rifles without using the scope; = If you're shooting from a ladder you'll notice a slight difference in accuracy also realistic; = Accuracy of shotgun pellets adjusted to be as realistic as possible; = Fixes game engine bug that causes projectiles to not be processed, notable while constantly shooting with a famas clarion; = Fixes bad shot processing bug when playing online on slow speed internet connections; = Includes customizable crosshairs via cvar; = Allows you to see players name even in long ranges; = Includes a new BotProfile made for realism; = Fixes the slow players health update in spectator mode. New = = BotProfile Characteristics = = Includes all CS / CZ bots = = The Easy level is actually all mixed levels, that is, any bot from any level will participate; = Bots act in a more independent way; = = 4 levels (Easy, Normal, Hard and Expert) instead of 8 (Easy, Fair, Normal, Tough, Hard, VeryHard, Expert and Elite) = = No injustices: = = Bots from a same level have the same skill; = Bots can`t know your exact position. = = Skills are sequential: = = Easy : 25 | Normal: 50 | Hard: 75 | Expert: 100 = = Attack delays are sequential: = = Easy : 1.2 | Normal: 0.6 | Hard: 0.3 | Expert: 0.15 = = Changelog = = Dec 22, 2020 - v1.0 - Initial release = = Aug 05, 2021 - v2.0 - Optimized code + Added features = = [ ADDED ] - Cvar for custom recoil = [ ADDED ] - Shotgun pellets accuracy control = [ ADDED ] - Cvar for custom shotgun pellets accuracy = [ ADDED ] - Customizable crosshair: No Crosshair, Static and Accurate ( Standard + Static ) = [ ADDED ] - Cvar for custom crosshairs = [ ADDED ] - Snipers crosshair ( static crosshair ) = [ ADDED ] - Cvar for snipers crosshair = [ ADDED ] - Command to display crosshair modes in console = = [ OPTIMIZED ] - Realism function code reduced and ultra optimized for bullet processing performance = [ OPTIMIZED ] - Now the realism function works even if the targets are behind walls and objects = [ OPTIMIZED ] - Realism function now works only when you shoot keeping your gameplay more lighter = = [ UNALTERED ] - Recoil stills the same as v1.0 ( 0.237 ) as already the best approximation for realism. = = = Aug 11, 2021 - v2.1 - Optimized code + Added features + Removed commands = = [ OPTIMIZED ] - You can now enable/disable standard and static crosshairs with proper cvars. = [ OPTIMIZED ] - Now you can use the snipers crosshair independent that static crosshair is disabled on other weapons. = = [ REMOVED ] - command to show crosshair modes. = [ REMOVED ] - cvar to set crosshair modes. = = [ ADDED ] - cvar for standard crosshair. = [ ADDED ] - cvar for static crosshair. = = = Aug 30, 2021 - v2.2 - Code optimized + Updated txt file + BotProfile updated to Hitman Edition. = = [ OPTIMIZED ] - Realism function code reduced. = [ UNDONE ] - Shotgun pellets now are better represented in "Advanced Weapon Tracers" plugin even if shooting entities. = [ OPTIMIZED ] - Now bots have from 25 ( Easy ) to 100 ( Expert ) sequential skills with a more agitated behavior. = = [ ADDED ] - Custom static crosshair tutorial. = = = Sep 02, 2021 - v2.2.1 - Now compatible with latest Amx Mod X versions. = = Sep 03, 2021 - v2.2.2 - Code optimized + Shotgun precision works even with entities ( breakable objects , doors etc. ). = = Sep 25, 2021 - v2.2.3 - Code optimized + Added crosshair options for spectator mode + BotProfile updated. = = [ ADDED ] - cvar for standard crosshair on spectator mode. = [ ADDED ] - cvar for static crosshair on spectator mode. = [ ADDED ] - cvar for snipers crosshair on spectator mode. = = Sep 27, 2021 - v2.2.4 - Changed "observer" to "static" crosshair and "normal" to "standard" crosshair for better understanding. = = Oct 04, 2021 - v2.2.5 - Code optimized + optimized shotgun system for long ranges + BotProfile updated. = = Commands = = aim__realism - Activates the realism. Default value: 1 ( on ) = aim__shotguns_accuracy - Controls the accuracy of shotgun pellets. Default value: 2020 ( realistic ) = aim__recoil - Global weapon recoil. Default value: 0.237 ( realistic ) = = aim__standard_crosshair - Allows the standard crosshair to be displayed. Default value: 1 ( Allowed ) = aim__static_crosshair - Allows the static crosshair to be displayed. Default value: 1 ( Allowed ) = aim__snipers_crosshair - Allows the static crosshair to be displayed while holding sniper rifles. Default value: 1 ( Allowed ) = = aim_spec_standard_cross - Allows the standard crosshair on spectator mode. Default value: 1 ( Allowed ) = aim_spec_static_cross - Allows the static crosshair on spectator mode. Default value: 1 ( Allowed ) = aim_spec_snipers_cross - Allows the snipers crosshair on spectator mode. Default value: 1 ( Allowed ) = = Note: Static crosshair is the observer crosshair, so keep the observer crosshair enabled in your game options section. = = Plugin File Info = = Lines: 266 - Code: 129 = Size : 11,8 KB - Code: 4,80 KB = =========================================================================================================================================== */ #include < amxmodx > #include < fakemeta_util > #include < hamsandwich > #define MAX_CLIENTS 32 #define WEAPON get_user_weapon #define SHOTGUN ( WEAPON ( id ) == CSW_M3 || WEAPON ( id ) == CSW_XM1014 ) #define num get_pcvar_num #define ALIVE is_user_alive #define HUD_HIDE_MONEY (1<<5) new g_pcvar_a_realism , g_pcvar_a_shotguns_accuracy , g_pcvar_a_recoil , g_pcvar_a_cross_snipers , g_pcvar_a_standard_cross , g_pcvar_a_static_cross , g_pcvar_a_standard_cross_spec , g_pcvar_a_static_cross_spec , g_pcvar_a_snipers_cross_spec , target , body , bool: FLASHED , bool: ON_SCOPE [ MAX_CLIENTS + 1 ] public plugin_init ( ) { register_plugin ( "Aim Realism" , "2.2.5" , "WATCH_DOGS UNITED" ) g_pcvar_a_realism = register_cvar ( "aim__realism" , "1" ) g_pcvar_a_shotguns_accuracy = register_cvar ( "aim__shotguns_accuracy" , "2020" ) g_pcvar_a_recoil = register_cvar ( "aim__recoil" , "0.237" ) g_pcvar_a_standard_cross = register_cvar ( "aim__standard_crosshair" , "1" ) g_pcvar_a_static_cross = register_cvar ( "aim__static_crosshair" , "1" ) g_pcvar_a_cross_snipers = register_cvar ( "aim__snipers_crosshair" , "1" ) g_pcvar_a_standard_cross_spec = register_cvar ( "aim_standard_cross_spec" , "1" ) g_pcvar_a_static_cross_spec = register_cvar ( "aim_static_cross_spec" , "1" ) g_pcvar_a_snipers_cross_spec = register_cvar ( "aim_snipers_cross_spec" , "1" ) register_forward ( FM_TraceLine , "fwTraceLine" , 1 ) register_event ( "SetFOV" , "Event_SetFOV" , "b" ) register_event ( "CurWeapon" , "Cross_Mode" , "b" , "1=1" ) register_message(get_user_msgid("HideWeapon"), "msg_hideweapon") static szWeaponName [ 32 ] , NOSHOT_BITSUM = ( 1<<CSW_KNIFE ) | ( 1<<CSW_HEGRENADE ) | ( 1<<CSW_FLASHBANG ) | ( 1<<CSW_SMOKEGRENADE ) for ( new iId = CSW_P228; iId <= CSW_P90; iId++ ) { if ( ~NOSHOT_BITSUM & 1<<iId && get_weaponname ( iId , szWeaponName , charsmax ( szWeaponName ) ) ) RegisterHam ( Ham_Weapon_PrimaryAttack , szWeaponName , "Recoil_Control" , 1 ) } } public msg_hideweapon() set_msg_arg_int(1, ARG_BYTE, get_msg_arg_int(1) | HUD_HIDE_MONEY) public grenade_throw ( id , grenadeIndex , weaponId ) { if ( num ( g_pcvar_a_realism ) && weaponId == CSW_FLASHBANG ) { set_task ( 1.5 , "Generic_Flashed" ) set_task ( 1.7 , "Generic_No_Flashed" ) } } public Generic_Flashed ( ) FLASHED = true public Generic_No_Flashed ( ) FLASHED = false public fwTraceLine ( const Float: start [ 3 ] , Float: dest [ 3 ] , HITZONE , id , ptr ) { if ( !num ( g_pcvar_a_realism ) || !ALIVE ( id ) || HITZONE != DONT_IGNORE_MONSTERS || WEAPON ( id ) == CSW_KNIFE ) return static button; button = pev ( id , pev_button ) if ( button && IN_ATTACK && FLASHED != true ) { if ( !SHOTGUN ) { velocity_by_aim ( id , 9999 , dest ) xs_vec_add ( start , dest , dest ) } if ( SHOTGUN && get_user_aiming ( id , target , body , 2000 ) && target ) { velocity_by_aim ( id , num ( g_pcvar_a_shotguns_accuracy ) , dest ) xs_vec_add ( start , dest , dest ) } engfunc ( EngFunc_TraceLine , start , dest , HITZONE , id , ptr ) } } public Recoil_Control ( ent , Float: push [ 3 ] ) { if ( num ( g_pcvar_a_realism ) ) { new id = pev ( ent , pev_owner ) pev ( id , pev_punchangle , push ) xs_vec_mul_scalar ( push , get_pcvar_float ( g_pcvar_a_recoil ) , push ) set_pev ( id , pev_punchangle , push ) } } public Event_SetFOV ( id ) ON_SCOPE [ id ] = ( read_data ( 1 ) < 55 ) public Cross_Mode ( id ) { if ( !ON_SCOPE [ id ] ) { new SNIPER = WEAPON ( id ) == CSW_AWP || WEAPON ( id ) == CSW_SCOUT || WEAPON ( id ) == CSW_G3SG1 || WEAPON ( id ) == CSW_SG550 , CM = 64 if ( num ( g_pcvar_a_standard_cross ) && ALIVE ( id ) || num ( g_pcvar_a_standard_cross_spec ) && !ALIVE ( id ) ) CM = 0 message_begin(MSG_ONE, get_user_msgid("HideWeapon"), _, id) write_byte(HUD_HIDE_MONEY) message_end(); if ( ALIVE ( id ) && num ( g_pcvar_a_static_cross ) && !SNIPER || ALIVE ( id ) && num ( g_pcvar_a_cross_snipers ) && SNIPER || !ALIVE ( id ) && num ( g_pcvar_a_static_cross_spec ) && !SNIPER || !ALIVE ( id ) && num ( g_pcvar_a_snipers_cross_spec ) && SNIPER ) { message_begin ( MSG_ONE_UNRELIABLE , get_user_msgid ( "Crosshair" ) , { 0 , 0 , 0 } , id ); write_byte ( 1 ); message_end } } }
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