което се намира на ред :"[%s] [RADIO] Throw :"
Код за потвърждение: Избери целия код
new const g_radiotext_template[] = "[%s] [RADIO] Throw :"
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <zombieplague>
#define PLUGIN_NAME "Descriptive 'Fire in the hole!'"
#define PLUGIN_VERSION "0.1"
#define PLUGIN_AUTHOR "VEN"
// EDITABLE: grenade description
new const g_grenade_description[][] = {
"",
" [Frost Nade]",
" [Light BOMB]"
}
enum color {
COLOR_NORMAL,
COLOR_RED,
COLOR_BLUE,
COLOR_GRAY,
COLOR_GREEN
}
// EDITABLE: grenade description text color
new const g_grenade_desccolor[] = {
COLOR_RED,
COLOR_BLUE,
COLOR_GRAY,
COLOR_GREEN
}
new const g_grenade_weaponid[] = {
CSW_HEGRENADE,
CSW_FLASHBANG,
CSW_SMOKEGRENADE
}
#define COLORCODE_NORMAL 0x01
#define COLORCODE_TEAM 0x03
#define COLORCODE_LOCATION 0x04
new const g_color_code[_:color] = {
COLORCODE_NORMAL,
COLORCODE_TEAM,
COLORCODE_TEAM,
COLORCODE_TEAM,
COLORCODE_LOCATION
}
new const g_color_teamname[_:color][] = {
"",
"TERRORIST",
"CT",
"SPECTATOR",
""
}
#define RADIOTEXT_MSGARG_NUMBER 5
enum radiotext_msgarg {
RADIOTEXT_MSGARG_PRINTDEST = 1,
RADIOTEXT_MSGARG_CALLERID,
RADIOTEXT_MSGARG_TEXTTYPE,
RADIOTEXT_MSGARG_CALLERNAME,
RADIOTEXT_MSGARG_RADIOTYPE,
}
new const g_required_radiotype[] = "#Fire_in_the_hole"
new const g_radiotext_template[] = "[%s] [RADIO] Throw :"
new g_msgid_saytext
new g_msgid_teaminfo
public plugin_init() {
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
register_message(get_user_msgid("TextMsg"), "message_text")
g_msgid_saytext = get_user_msgid("SayText")
g_msgid_teaminfo = get_user_msgid("TeamInfo")
}
public message_text(msgid, dest, id) {
if (get_msg_args() != RADIOTEXT_MSGARG_NUMBER || get_msg_argtype(RADIOTEXT_MSGARG_RADIOTYPE) != ARG_STRING)
return PLUGIN_CONTINUE
static arg[32]
get_msg_arg_string(RADIOTEXT_MSGARG_RADIOTYPE, arg, sizeof arg - 1)
if (!equal(arg, g_required_radiotype))
return PLUGIN_CONTINUE
get_msg_arg_string(RADIOTEXT_MSGARG_CALLERID, arg, sizeof arg - 1)
new caller = str_to_num(arg)
if (!is_user_alive(caller))
return PLUGIN_CONTINUE
new clip, ammo, weapon
weapon = get_user_weapon(caller, clip, ammo)
for (new i; i < sizeof g_grenade_weaponid; ++i) {
if (g_grenade_weaponid[i] == weapon) {
static text[192]
new pos = 0
text[pos++] = g_color_code[COLOR_NORMAL]
get_msg_arg_string(RADIOTEXT_MSGARG_CALLERNAME, arg, sizeof arg - 1)
pos += formatex(text[pos], sizeof text - pos - 1, g_radiotext_template, arg)
copy(text[++pos], sizeof text - pos - 1, i == 0 ? (zp_get_user_zombie(id) ? " [Infection Bomb]" : " [Napalm Bomb]") : g_grenade_description[i])
new desccolor = (i == 0 ? (zp_get_user_zombie(id) ? g_grenade_desccolor[3] : g_grenade_desccolor[0]) : g_grenade_desccolor[i])
if ((text[--pos] = g_color_code[desccolor]) == COLORCODE_TEAM) {
static teamname[12]
get_user_team(id, teamname, sizeof teamname - 1)
if (!equal(teamname, g_color_teamname[desccolor])) {
msg_teaminfo(id, g_color_teamname[desccolor])
msg_saytext(id, text)
msg_teaminfo(id, teamname)
return PLUGIN_HANDLED
}
}
msg_saytext(id, text)
return PLUGIN_HANDLED
}
}
return PLUGIN_CONTINUE
}
msg_teaminfo(id, teamname[]) {
message_begin(MSG_ONE, g_msgid_teaminfo, _, id)
write_byte(id)
write_string(teamname)
message_end()
}
msg_saytext(id, text[]) {
message_begin(MSG_ONE, g_msgid_saytext, _, id)
write_byte(id)
write_string(text)
message_end()
}
Трябвало е да погледна тези редове в кода :
Код за потвърждение: Избери целия код
#define COLORCODE_NORMAL 0x01
#define COLORCODE_TEAM 0x03
#define COLORCODE_LOCATION 0x04
Код за потвърждение: Избери целия код
new const g_required_radiotype[] = "#Fire_in_the_hole"
new const g_radiotext_template[] = "^x3[^x4%s^x3] ^x3[^x4RADIO^x3] ^x1Throw ^x4:"