Код за потвърждение: Избери целия код
L 10/28/2019 - 11:57:33: [FAKEMETA] Invalid entity
L 10/28/2019 - 11:57:33: [AMXX] Displaying debug trace (plugin "XmasSHOP.amxx", version "1.0")
L 10/28/2019 - 11:57:33: [AMXX] Run time error 10: native error (native "pev")
L 10/28/2019 - 11:57:33: [AMXX] [0] XmasSHOP.sma::fw_touch (line 995)
L 10/28/2019 - 11:57:34: [FAKEMETA] Invalid entity
L 10/28/2019 - 11:57:34: [AMXX] Displaying debug trace (plugin "XmasSHOP.amxx", version "1.0")
L 10/28/2019 - 11:57:34: [AMXX] Run time error 10: native error (native "pev")
L 10/28/2019 - 11:57:34: [AMXX] [0] XmasSHOP.sma::fw_touch (line 995)
L 10/28/2019 - 13:19:17: Start of error session.
L 10/28/2019 - 13:19:17: Info (map "de_dust2") (file "addons/amxmodx/logs/error_20191028.log")
L 10/28/2019 - 13:19:17: [FAKEMETA] Invalid entity
L 10/28/2019 - 13:19:17: [AMXX] Displaying debug trace (plugin "XmasSHOP.amxx", version "1.0")
L 10/28/2019 - 13:19:17: [AMXX] Run time error 10: native error (native "pev")
L 10/28/2019 - 13:19:17: [AMXX] [0] XmasSHOP.sma::fw_touch (line 995)
L 10/28/2019 - 15:02:14: Start of error session.
L 10/28/2019 - 15:02:14: Info (map "de_dust2") (file "addons/amxmodx/logs/error_20191028.log")
L 10/28/2019 - 15:02:14: [FAKEMETA] Invalid entity
L 10/28/2019 - 15:02:14: [AMXX] Displaying debug trace (plugin "XmasSHOP.amxx", version "1.0")
L 10/28/2019 - 15:02:14: [AMXX] Run time error 10: native error (native "pev")
L 10/28/2019 - 15:02:14: [AMXX] [0] XmasSHOP.sma::fw_touch (line 995)
L 10/28/2019 - 15:02:14: [FAKEMETA] Invalid entity
L 10/28/2019 - 15:02:14: [AMXX] Displaying debug trace (plugin "XmasSHOP.amxx", version "1.0")
L 10/28/2019 - 15:02:14: [AMXX] Run time error 10: native error (native "pev")
L 10/28/2019 - 15:02:14: [AMXX] [0] XmasSHOP.sma::fw_touch (line 995)
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <colorchat>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#define PLUGIN "New System SHOP"
#define VERSION "1.0"
#define AUTHOR "Ilker & Bonny"
#define CSW_SAL CSW_M249
#define weapon_sal "weapon_m249"
#define DAMAGE 21
#define FIRE_SPEED 480.0
#define RECOIL 0.0
#define MODEL_V "models/v_magic.mdl"
#define MODEL_P "models/p_magic.mdl"
#define MODEL_W "models/v_magic.mdl"
#define DEFAULT_W_MODEL "models/w_m249.mdl"
native cod_Potter_Harry(id);
native get_firecrack(id);
new const WeaponSounds[6][] =
{
"weapons/HarryPotteR_Damage.wav",
"weapons/HarryPotteR_shoot_start.wav",
"weapons/HarryPotteR_shoot_end.wav",
"weapons/HarryPotteR_Eleminator.wav",
"weapons/HarryPotteR_Big.wav",
"weapons/HarryPotteR_New.wav"
}
new const WeaponResources[4][] =
{
"sprites/HarryPotteR.spr",
"sprites/weapon_HarryPotteR.txt",
"sprites/640hud7_2.spr",
"sprites/640hud92_2.spr"
}
enum
{
ANIM_IDLE = 0,
ANIM_SHOOT_START,
ANIM_SHOOT_LOOP,
ANIM_SHOOT_END,
ANIM_RELOAD,
ANIM_DRAW
}
// Marcros
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) (%1 |= (1 << (%2 & 31)));
#define UnSet_BitVar(%1,%2) (%1 &= ~(1 << (%2 & 31)));
// Vars
new g_Had_Salamander, g_WeaponEnt, g_SmokePuff_SprID, Float:g_PunchAngles[33]
new g_MsgCurWeapon, g_MsgWeaponList
// Safety
new g_HamBot
new g_IsConnected, g_IsAlive, g_PlayerWeapon[33]
#define MAX_PAINTBALLS 200
#define TASK_PB_RESET 1000
#define TASK_RELOAD 2000
new g_paintballs[MAX_PAINTBALLS], g_pbstatus[MAX_PAINTBALLS], g_pbcount, Float:lastshot[33], Float:nextattack[33], freezetime;
new g_m249_active, pbM249, VIPGun, shots, veloc, speed, blife, sound, VIPGunGlow, damge, friendlyfire, tgun, ctgun, beamspr;
static const g_shot_anim[4] = {0, 3, 9, 5};
static const g_pbgun_models[1][] = { "models/v_m249.mdl" };
public plugin_init( )
{
register_plugin( PLUGIN, VERSION, AUTHOR );
register_clcmd( "say /xmasshop", "SystemSHOP" );
register_clcmd("m249","BlockMessage")
Register_SafetyFunc()
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
register_think("fireinsaigon", "fw_Fire_Think")
register_touch("fireinsaigon", "*", "fw_Fire_Touch")
RegisterHam(Ham_Item_Deploy, weapon_sal, "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Item_AddToPlayer, weapon_sal, "fw_Item_AddToPlayer_Post", 1)
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_sal, "fw_Weapon_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_sal, "fw_Weapon_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_Reload, weapon_sal, "fw_Weapon_Reload_Post", 1)
g_MsgCurWeapon = get_user_msgid("CurWeapon")
g_MsgWeaponList = get_user_msgid("WeaponList")
register_clcmd("weapon_watercannon", "Hook_Weapon")
pbM249 = register_cvar("amx_pbM249", "1");
if ((pbM249))
{
register_event("CurWeapon", "ev_curweapon", "be");
register_logevent("ev_roundstart", 2, "0=World triggered", "1=Round_Start");
if (get_cvar_num("mp_freezetime") > 0)
register_event("HLTV", "ev_freezetime", "a", "1=0", "2=0");
register_forward(FM_Touch, "fw_touch");
register_forward(FM_PlayerPreThink, "fw_playerprethink", 1);
register_forward(FM_UpdateClientData, "fw_updateclientdata", 1);
VIPGun = register_cvar("pbVIP_color", "15");
shots = register_cvar("pbgun_shots", "100");
veloc = register_cvar("pbgun_velocity", "2000");
speed = register_cvar("pbgun_speed", "0.08");
blife = register_cvar("pbgun_life", "15");
sound = register_cvar("pbgun_sound", "1");
VIPGunGlow = register_cvar("pbVIP_glow", "abc");
damge = register_cvar("pbgun_damage", "28");
friendlyfire = get_cvar_pointer("mp_friendlyfire");
new a, max_ents_allow = global_get(glb_maxEntities) - 5;
for (a = 1; a <= get_pcvar_num(shots); a++)
if (a < MAX_PAINTBALLS)
if (engfunc(EngFunc_NumberOfEntities) < max_ents_allow)
{
g_paintballs[a] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
if (pev_valid(g_paintballs[a]))
{
set_pev(g_paintballs[a], pev_effects, pev(g_paintballs[a], pev_effects) | EF_NODRAW);
g_pbcount++;
}
}
if (g_pbcount < 1)
set_fail_state("[Xmas] Failed to load (unable to create ents)");
}
}
public BlockMessage(id){
if (!get_pcvar_num(g_m249_active))
return PLUGIN_CONTINUE;
ColorChat(id, GREEN, "^4[ ^1Xmas ^4] ^3This Product can boughet ^1only at ^4SHOP")
return PLUGIN_HANDLED
}
public SystemSHOP( id )
{
new szMenu = menu_create( "\r[ \yXmas \r] \w- \yShop System\r:", "Confirme" );
menu_additem( szMenu, "\yXmas Harry \rCost: \w6000$");
menu_additem( szMenu, "\yXmas Paints \rCost: \w4500$");
menu_additem( szMenu, "\yXmas FireWorks \rCost: \w4500$");
menu_additem( szMenu, "\yGod Mode ( 10 seconds ) \rCost: \w3000$");
menu_display( id, szMenu );
}
public Confirme( id, iMenu, iItem )
{
if( iItem == MENU_EXIT )
{
menu_destroy( iMenu );
return PLUGIN_CONTINUE;
}
new iMoney = cs_get_user_money( id );
switch( iItem )
{
case 0:
{
if( iMoney < 6000 )
{
ColorChat( id, GREEN, "^4[ Xmas Shop ]^3 Sorry, You have not Money." );
return PLUGIN_HANDLED;
}
cod_Potter_Harry(id);
ColorChat( id, GREEN, "^4[ Xmas Shop ]^3 You Bought ^1Xmas Harry." );
cs_set_user_money(id, iMoney - 6000);
}
case 1:
{
if( iMoney < 4500 )
{
ColorChat( id, GREEN, "^4[ Xmas Shop ]^3 Sorry, You have not Money." );
return PLUGIN_HANDLED;
}
give_item(id, "weapon_m249");
cs_set_user_bpammo(id, CSW_M249, 200);
ColorChat( id, GREEN, "^4[ Xmas Shop ]^3 You Bought ^1Xmas Paints." );
cs_set_user_money(id, iMoney - 4500);
}
case 2:
{
if( iMoney < 4500 )
{
ColorChat( id, GREEN, "^4[ Xmas Shop ]^3 Sorry, You have not Money." );
return PLUGIN_HANDLED;
}
get_firecrack(id);
ColorChat( id, GREEN, "^4[ Xmas Shop ]^3 You Bought ^1Xmas FireWorks." );
cs_set_user_money(id, iMoney - 4500);
}
case 3:
{
if( iMoney < 3000 )
{
ColorChat( id, GREEN, "^4[ Xmas Shop ]^3 Sorry, You have not Money." );
return PLUGIN_HANDLED;
}
set_user_godmode( id, 1 );
ColorChat( id, GREEN, "^4[ Xmas Shop ]^3 You Bought ^1GodMode." );
cs_set_user_money(id, iMoney - 3000);
set_task( 7.0, "Task", id );
}
}
return PLUGIN_CONTINUE;
}
public Task( id )
{
set_user_godmode( id, 0 );
ColorChat( id, GREEN, "^4[ Xmas Shop ]^3 10 seconds of ^4God Mode^3 have finished :(" );
}
// DO Not Touch Nothing Here
public plugin_precache()
{
precache_model(MODEL_V)
precache_model(MODEL_P)
precache_model(MODEL_W)
for(new i = 0; i < sizeof(WeaponSounds); i++)
precache_sound(WeaponSounds[i])
for(new i = 0; i < sizeof(WeaponResources); i++)
{
if(i == 1) precache_generic(WeaponResources[i])
else precache_model(WeaponResources[i])
}
register_cvar("amx_pbM249", "1");
register_cvar("pbgun_tgun", "1");
register_cvar("pbgun_ctgun", "2");
tgun = get_cvar_num("pbgun_tgun");
ctgun = get_cvar_num("pbgun_ctgun");
if (get_cvar_num("amx_pbgun")) {
precache_model(g_pbgun_models[tgun]);
precache_model(g_pbgun_models[ctgun]);
precache_model((ctgun) ? "models/p_pbgun.mdl" : "models/p_pbgun.mdl");
precache_model("models/w_pbgun.mdl");
}
//if (get_cvar_num("amx_pbusp")) {
// precache_model("models/v_USP.mdl");
// precache_model("models/p_pbusp.mdl");
if (get_cvar_num("amx_pbM249")) {
precache_sound("misc/B1.wav");
precache_sound("misc/B2.wav");
precache_sound("misc/B3.wav");
precache_sound("misc/B4.wav");
precache_sound("misc/pbg.wav");
precache_model("models/w_XmasBullett.mdl");
precache_model("sprites/XmasBullett.spr");
}
beamspr = precache_model("sprites/laserbeam.spr");
}
public fw_PrecacheEvent_Post(type, const name[])
{
if(equal("events/m249.sc", name))
g_WeaponEnt = get_orig_retval()
}
public client_putinserver(id)
{
Safety_Connected(id)
if(!g_HamBot && is_user_bot(id))
{
g_HamBot = 1
set_task(0.1, "Register_HamBot", id)
}
}
public Register_HamBot(id)
{
Register_SafetyFuncBot(id)
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack")
}
public client_disconnect(id)
{
Safety_Disconnected(id)
}
public Hook_Weapon(id)
{
engclient_cmd(id, weapon_sal)
return PLUGIN_HANDLED
}
public plugin_natives( ) {
register_native( "cod_Potter_Harry", "Get_PoterrHarry", 1 );
}
public Get_PoterrHarry(id)
{
Set_BitVar(g_Had_Salamander, id)
give_item(id, weapon_sal)
message_begin(MSG_ONE_UNRELIABLE, g_MsgCurWeapon, _, id)
write_byte(1)
write_byte(CSW_SAL)
write_byte(100)
message_end()
cs_set_user_bpammo(id, CSW_SAL, 200)
}
public Remove_Salamander(id)
{
UnSet_BitVar(g_Had_Salamander, id)
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_alive(id))
return FMRES_IGNORED
if(get_player_weapon(id) != CSW_SAL || !Get_BitVar(g_Had_Salamander, id))
return FMRES_IGNORED
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
static szClassName[33]
pev(entity, pev_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static id
id = pev(entity, pev_owner)
if(equal(model, DEFAULT_W_MODEL))
{
static weapon; weapon = fm_find_ent_by_owner(-1, weapon_sal, entity)
if(!pev_valid(weapon))
return FMRES_IGNORED
if(Get_BitVar(g_Had_Salamander, id))
{
set_pev(weapon, pev_impulse, 4420152)
engfunc(EngFunc_SetModel, entity, MODEL_W)
UnSet_BitVar(g_Had_Salamander, id)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if(!is_alive(invoker))
return FMRES_IGNORED
if(get_player_weapon(invoker) != CSW_SAL || !Get_BitVar(g_Had_Salamander, invoker))
return FMRES_IGNORED
if(eventid == g_WeaponEnt)
{
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
static weapon; weapon = fm_get_user_weapon_entity(invoker, CSW_SAL)
if(pev_valid(weapon))
{
if(get_pdata_int(weapon, 64, 4) > 1)
{
if(pev(invoker, pev_weaponanim) != ANIM_SHOOT_LOOP) Set_WeaponAnim(invoker, ANIM_SHOOT_LOOP)
} else Set_WeaponAnim(invoker, ANIM_SHOOT_START)
}
return FMRES_SUPERCEDE
}
return FMRES_HANDLED
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_alive(id))
return FMRES_IGNORED
if(get_player_weapon(id) != CSW_SAL || !Get_BitVar(g_Had_Salamander, id))
return FMRES_IGNORED
static PressedButton
PressedButton = get_uc(uc_handle, UC_Buttons)
if(!(PressedButton & IN_ATTACK))
{
if((pev(id, pev_oldbuttons) & IN_ATTACK) && pev(id, pev_weaponanim) == ANIM_SHOOT_LOOP)
{
static weapon; weapon = fm_get_user_weapon_entity(id, CSW_SAL)
if(pev_valid(weapon)) set_pdata_float(weapon, 48, 2.0, 4)
Set_WeaponAnim(id, ANIM_SHOOT_END)
emit_sound(id, CHAN_WEAPON, WeaponSounds[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
Make_FireSmoke(id)
}
}
return FMRES_HANDLED
}
public Make_FireSmoke(id)
{
static Float:Origin[3]
get_position(id, 40.0, 5.0, -15.0, Origin)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_SmokePuff_SprID)
write_byte(5)
write_byte(30)
write_byte(14)
message_end()
}
public fw_Item_Deploy_Post(Ent)
{
if(pev_valid(Ent) != 2)
return
static Id; Id = get_pdata_cbase(Ent, 41, 4)
if(get_pdata_cbase(Id, 373) != Ent)
return
if(!Get_BitVar(g_Had_Salamander, Id))
return
set_pev(Id, pev_viewmodel2, MODEL_V)
set_pev(Id, pev_weaponmodel2, MODEL_P)
Set_WeaponAnim(Id, ANIM_DRAW)
}
public fw_Item_AddToPlayer_Post(Ent, id)
{
if(!pev_valid(Ent))
return HAM_IGNORED
if(pev(Ent, pev_impulse) == 4420152)
{
Set_BitVar(g_Had_Salamander, id)
set_pev(Ent, pev_impulse, 0)
}
if(Get_BitVar(g_Had_Salamander, id))
{
message_begin(MSG_ONE_UNRELIABLE, g_MsgWeaponList, _, id)
write_string("weapon_watercannon")
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_SAL)
write_byte(0)
message_end()
}
return HAM_HANDLED
}
public fw_TraceAttack(Ent, Attacker, Float:Damage, Float:Dir[3], ptr, DamageType)
{
if(!is_alive(Attacker))
return HAM_IGNORED
if(get_player_weapon(Attacker) != CSW_SAL || !Get_BitVar(g_Had_Salamander, Attacker))
return HAM_IGNORED
return HAM_SUPERCEDE
}
public CreateFire(id, Float:Speed)
{
new iEnt = create_entity("env_sprite")
if(!pev_valid(iEnt)) return
static Float:vfAngle[3], Float:MyOrigin[3]
static Float:Origin[3], Float:TargetOrigin[3], Float:Velocity[3]
get_position(id, 40.0, 5.0, -5.0, Origin)
get_position(id, 1024.0, 0.0, 0.0, TargetOrigin)
pev(id, pev_angles, vfAngle)
pev(id, pev_origin, MyOrigin)
vfAngle[2] = float(random(18) * 20)
// set info for ent
set_pev(iEnt, pev_movetype, MOVETYPE_FLY)
set_pev(iEnt, pev_rendermode, kRenderTransAdd)
set_pev(iEnt, pev_renderamt, 160.0)
set_pev(iEnt, pev_fuser1, get_gametime() + 1.0) // time remove
set_pev(iEnt, pev_scale, 0.25)
set_pev(iEnt, pev_nextthink, get_gametime() + 0.05)
entity_set_string(iEnt, EV_SZ_classname, "fireinsaigon")
engfunc(EngFunc_SetModel, iEnt, WeaponResources[0])
set_pev(iEnt, pev_mins, Float:{-1.0, -1.0, -1.0})
set_pev(iEnt, pev_maxs, Float:{1.0, 1.0, 1.0})
set_pev(iEnt, pev_origin, Origin)
set_pev(iEnt, pev_gravity, 0.01)
set_pev(iEnt, pev_angles, vfAngle)
set_pev(iEnt, pev_solid, SOLID_TRIGGER)
set_pev(iEnt, pev_owner, id)
set_pev(iEnt, pev_frame, 0.0)
set_pev(iEnt, pev_iuser2, get_user_team(id))
get_speed_vector(Origin, TargetOrigin, Speed, Velocity)
set_pev(iEnt, pev_velocity, Velocity)
emit_sound(iEnt, CHAN_BODY, WeaponSounds[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public fw_Fire_Think(iEnt)
{
if(!pev_valid(iEnt))
return
static Float:fFrame, Float:fScale
pev(iEnt, pev_frame, fFrame)
pev(iEnt, pev_scale, fScale)
// effect exp
if(pev(iEnt, pev_movetype) == MOVETYPE_NONE)
{
fFrame += 1.0
fScale += 0.1
fScale = floatmin(fScale, 1.35)
if(fFrame > 21.0)
{
engfunc(EngFunc_RemoveEntity, iEnt)
return
}
set_pev(iEnt, pev_nextthink, get_gametime() + 0.025)
} else {
fFrame += 1.25
fFrame = floatmin(21.0, fFrame)
fScale += 0.1
fScale = floatmin(fScale, 1.35)
set_pev(iEnt, pev_nextthink, get_gametime() + 0.05)
}
set_pev(iEnt, pev_frame, fFrame)
set_pev(iEnt, pev_scale, fScale)
// time remove
static Float:fTimeRemove
pev(iEnt, pev_fuser1, fTimeRemove)
if (get_gametime() >= fTimeRemove)
{
engfunc(EngFunc_RemoveEntity, iEnt)
return;
}
}
public fw_Fire_Touch(ent, id)
{
if(!pev_valid(ent))
return
if(pev_valid(id))
{
static Classname[32]
pev(id, pev_classname, Classname, sizeof(Classname))
if(equal(Classname, "fireinsaigon")) return
else if(is_alive(id))
{
static EntTeam; EntTeam = pev(ent, pev_iuser2)
if(get_user_team(id) != EntTeam)
{
static Attacker; Attacker = pev(ent, pev_owner)
if(is_connected(Attacker))
{
//ExecuteHamB(Ham_TakeDamage, id, 0, Attacker, float(DAMAGE), DMG_BULLET)
}
}
}
}
set_pev(ent, pev_movetype, MOVETYPE_NONE)
set_pev(ent, pev_solid, SOLID_NOT)
}
public fw_Weapon_PrimaryAttack(ent)
{
static id; id = pev(ent, pev_owner)
pev(id, pev_punchangle, g_PunchAngles[id])
return HAM_IGNORED
}
public fw_Weapon_PrimaryAttack_Post(ent)
{
static id; id = pev(ent, pev_owner)
if(get_player_weapon(id) == CSW_SAL && Get_BitVar(g_Had_Salamander, id) && cs_get_weapon_ammo(ent) > 0)
{
static Float:push[3]
pev(id, pev_punchangle, push)
xs_vec_sub(push, g_PunchAngles[id], push)
xs_vec_mul_scalar(push, RECOIL, push)
xs_vec_add(push, g_PunchAngles[id], push)
set_pev(id, pev_punchangle, push)
CreateFire(id, FIRE_SPEED)
} else {
static Float:push[3]
pev(id, pev_punchangle, push)
xs_vec_sub(push, g_PunchAngles[id], push)
xs_vec_mul_scalar(push, 0.0, push)
xs_vec_add(push, g_PunchAngles[id], push)
set_pev(id, pev_punchangle, push)
}
return HAM_IGNORED
}
public fw_Weapon_Reload_Post(Ent)
{
if(pev_valid(Ent) != 2)
return
static Id; Id = get_pdata_cbase(Ent, 41, 4)
if(get_pdata_cbase(Id, 373) != Ent)
return
if(!Get_BitVar(g_Had_Salamander, Id))
return
Set_WeaponAnim(Id, ANIM_RELOAD)
}
stock Set_WeaponIdleTime(id, WeaponId ,Float:TimeIdle)
{
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 46, TimeIdle, 4)
set_pdata_float(entwpn, 47, TimeIdle, 4)
set_pdata_float(entwpn, 48, TimeIdle + 0.5, 4)
}
stock Set_PlayerNextAttack(id, Float:nexttime)
{
set_pdata_float(id, 83, nexttime, 5)
}
stock Set_WeaponAnim(id, anim)
{
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
new Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs,vUp) //for player
xs_vec_add(vOrigin,vUp,vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
static Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)
static Float:fOrigin[3], Float:fAngle[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)
xs_vec_add(fOrigin, fAngle, fOrigin)
static Float:fAttack[3]
xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)
static Float:fRate
fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)
xs_vec_add(fOrigin, fAttack, output)
}
public Register_SafetyFunc()
{
register_event("CurWeapon", "Safety_CurWeapon", "be", "1=1")
RegisterHam(Ham_Spawn, "player", "fw_Safety_Spawn_Post", 1)
RegisterHam(Ham_Killed, "player", "fw_Safety_Killed_Post", 1)
}
public Register_SafetyFuncBot(id)
{
RegisterHamFromEntity(Ham_Spawn, id, "fw_Safety_Spawn_Post", 1)
RegisterHamFromEntity(Ham_Killed, id, "fw_Safety_Killed_Post", 1)
}
public Safety_Connected(id)
{
Set_BitVar(g_IsConnected, id)
UnSet_BitVar(g_IsAlive, id)
g_PlayerWeapon[id] = 0
}
public Safety_Disconnected(id)
{
UnSet_BitVar(g_IsConnected, id)
UnSet_BitVar(g_IsAlive, id)
g_PlayerWeapon[id] = 0
}
public Safety_CurWeapon(id)
{
if(!is_alive(id))
return
static CSW; CSW = read_data(2)
if(g_PlayerWeapon[id] != CSW) g_PlayerWeapon[id] = CSW
}
public fw_Safety_Spawn_Post(id)
{
if(!is_user_alive(id))
return
Set_BitVar(g_IsAlive, id)
}
public fw_Safety_Killed_Post(id)
{
UnSet_BitVar(g_IsAlive, id)
}
public is_connected(id)
{
if(!(1 <= id <= 32))
return 0
if(!Get_BitVar(g_IsConnected, id))
return 0
return 1
}
public is_alive(id)
{
if(!is_connected(id))
return 0
if(!Get_BitVar(g_IsAlive, id))
return 0
return 1
}
public get_player_weapon(id)
{
if(!is_alive(id))
return 0
return g_PlayerWeapon[id]
}
//DO NOT TOUCH
public ev_curweapon(id)
{
new model[25];
pev(id, pev_viewmodel2, model, 24);
if (equali(model, "models/v_M249.mdl") && get_pcvar_num(pbM249))
{
set_pev(id, pev_viewmodel2, "models/v_m249.mdl");
}
}
public fw_updateclientdata(id, sw, cd_handle)
{
if (user_has_pbM249(id) && cd_handle)
{
set_cd(cd_handle, CD_ID, 1);
get_cd(cd_handle, CD_flNextAttack, nextattack[id]);
//set_cd(cd_handle, CD_flNextAttack, 10.0);
return FMRES_HANDLED;
}
return FMRES_IGNORED;
}
public fw_playerprethink(id)
{
new my_pbM249 = user_has_pbM249(id);
if (my_pbM249)
{
new buttons = pev(id, pev_button);
if (buttons & IN_ATTACK)
{
new ammo, null = get_user_weapon(id, ammo, null);
if (ammo)
{
set_pev(id, pev_button, buttons & ~IN_ATTACK);
new Float:gametime = get_gametime(), Float:g_speed;
if (my_pbM249 == 1)
g_speed = get_pcvar_float(speed);
else
g_speed = (my_pbM249 == 1) ? get_pcvar_float(speed) * 1.0 : get_pcvar_float(speed) * 2.0;
if (gametime-lastshot[id] > g_speed && nextattack[id] < 0.0 && !freezetime)
{
if (paint_P90(id))
{
lastshot[id] = gametime;
set_user_clip(id, ammo - 1);
set_pev(id, pev_punchangle, Float:{-0.5, 0.0, 0.0});
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id);
write_byte(g_shot_anim[my_pbM249]);
write_byte(0);
message_end();
if (get_pcvar_num(sound))
emit_sound(id, CHAN_AUTO, "misc/pbg.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
}
}
}
}
}
return FMRES_IGNORED;
}
public paint_P90(id)
{
new a, ent;
while (a++ < g_pbcount - 1 && !ent)
if (g_pbstatus[a] == 0)
ent = g_pbstatus[a] = g_paintballs[a];
if (!ent)
while (a-- > 1 && !ent)
if (g_pbstatus[a] == 2)
ent = g_pbstatus[a] = g_paintballs[a];
if (pev_valid(ent) && is_user_alive(id))
{
new Float:vangles[3], Float:nvelocity[3], Float:voriginf[3], vorigin[3], clr;
set_pev(ent, pev_classname, "pbBullet");
set_pev(ent, pev_owner, id);
engfunc(EngFunc_SetModel, ent, "models/w_XmasBullett.mdl");
engfunc(EngFunc_SetSize, ent, Float:{-1.0, -1.0, -1.0}, Float:{1.0, 1.0, 1.0});
switch(get_pcvar_num(VIPGun) && get_user_weapon( id ) == CSW_P90)
{
case 2: clr = (get_user_team(id) == 1) ? 0 : 1;
case 3: clr = (get_user_team(id) == 1) ? 4 : 3;
case 4: clr = (get_user_team(id) == 1) ? 2 : 5;
default: clr = random_num(0, 6);
}
set_pev(ent, pev_skin, clr);
get_user_origin(id, vorigin, 1);
IVecFVec(vorigin, voriginf);
engfunc(EngFunc_SetOrigin, ent, voriginf);
vangles[0] = random_float(-180.0, 180.0);
vangles[1] = random_float(-180.0, 180.0);
set_pev(ent, pev_angles, vangles);
pev(id, pev_v_angle, vangles);
set_pev(ent, pev_v_angle, vangles);
pev(id, pev_view_ofs, vangles);
set_pev(ent, pev_view_ofs, vangles);
set_pev(ent, pev_solid, 2);
set_pev(ent, pev_movetype, 5);
velocity_by_aim(id, get_pcvar_num(veloc), nvelocity);
set_pev(ent, pev_velocity, nvelocity);
set_pev(ent, pev_effects, pev(ent, pev_effects) & ~EF_NODRAW);
set_task(0.1, "paint_glowP90", ent);
set_task(15.0 , "paint_reset", ent+TASK_PB_RESET);
}
return ent;
}
public fw_touch(bullet, ent)
{
new class[20];
pev(bullet, pev_classname, class, 19);
if (!equali(class, "pbBullet"))
return FMRES_IGNORED;
new Float:origin[3], class2[20], owner = pev(bullet, pev_owner), is_ent_alive = is_user_alive(ent);
pev(ent, pev_classname, class2, 19);
pev(bullet, pev_origin, origin);
if (is_ent_alive)
{
if (owner == ent || pev(ent, pev_takedamage) == DAMAGE_NO)
return FMRES_IGNORED;
if (get_user_team(owner) == get_user_team(ent))
if (!get_pcvar_num(friendlyfire))
return FMRES_IGNORED;
ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(get_pcvar_num(damge)), 4098);
}
if (!equali(class, class2))
{
set_pev(bullet, pev_velocity, Float:{0.0, 0.0, 0.0});
set_pev(bullet, pev_classname, "pbPaint");
set_pev(bullet, pev_solid, 0);
set_pev(bullet, pev_movetype, 0);
engfunc(EngFunc_SetModel, bullet, "sprites/XmasBullett.spr");
new a, findpb = 0;
while (a++ < g_pbcount && !findpb)
if (g_paintballs[a] == bullet)
findpb = g_pbstatus[a] = 2;
remove_task(bullet);
remove_task(bullet+TASK_PB_RESET);
if (get_pcvar_num(sound))
{
static wav[20];
formatex(wav, 20, is_ent_alive ? "player/pl_pain%d.wav" : "misc/pb%d.wav", is_ent_alive ? random_num(4,7) : random_num(1,4));
emit_sound(bullet, CHAN_AUTO, wav, 1.0, ATTN_NORM, 0, PITCH_NORM);
}
new bool:valid_surface = (is_ent_alive || containi(class2, "door") != -1) ? false : true;
if (pev(ent, pev_health) && !is_ent_alive)
{
ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(pev(ent, pev_health)), 0);
valid_surface = false;
}
if (valid_surface)
{
paint_splat(bullet);
set_task(float(get_pcvar_num(blife)), "paint_reset", bullet+TASK_PB_RESET);
}
else
paint_reset(bullet+TASK_PB_RESET);
return FMRES_HANDLED;
}
return FMRES_IGNORED;
}
public paint_splat(ent)
{
new Float:origin[3], Float:norigin[3], Float:viewofs[3], Float:angles[3], Float:normal[3], Float:aiming[3];
pev(ent, pev_origin, origin);
pev(ent, pev_view_ofs, viewofs);
pev(ent, pev_v_angle, angles);
norigin[0] = origin[0] + viewofs[0];
norigin[1] = origin[1] + viewofs[1];
norigin[2] = origin[2] + viewofs[2];
aiming[0] = norigin[0] + floatcos(angles[1], degrees) * 1000.0;
aiming[1] = norigin[1] + floatsin(angles[1], degrees) * 1000.0;
aiming[2] = norigin[2] + floatsin(-angles[0], degrees) * 1000.0;
engfunc(EngFunc_TraceLine, norigin, aiming, 0, ent, 0);
get_tr2(0, TR_vecPlaneNormal, normal);
vector_to_angle(normal, angles);
angles[1] += 180.0;
if (angles[1] >= 360.0) angles[1] -= 360.0;
set_pev(ent, pev_angles, angles);
set_pev(ent, pev_v_angle, angles);
origin[0] += (normal[0] * random_float(0.3, 2.7));
origin[1] += (normal[1] * random_float(0.3, 2.7));
origin[2] += (normal[2] * random_float(0.3, 2.7));
engfunc(EngFunc_SetOrigin, ent, origin);
set_pev(ent, pev_frame, float(random_num( (pev(ent, pev_skin) * 18), (pev(ent, pev_skin) * 18) + 17 ) ));
if (pev(ent, pev_renderfx) != kRenderFxNone)
set_rendering(ent);
}
public paint_glowP90(ent)
{
if (pev_valid(ent))
{
static pbglow[5], clr[3];
get_pcvar_string(VIPGunGlow, pbglow, 4);
switch (get_pcvar_num(VIPGunGlow))
{
case 2: clr = (get_user_team(ent)==1) ? {255,0,0} : {0,0,255};
default: {
switch (random_num(0,17))
{
case 1: clr = {255,255,255}
case 2: clr = {255,0,0}
case 3: clr = {0,255,0}
case 4: clr = {0,0,255}
case 5: clr = {255,255,0}
case 6: clr = {255,0,255}
case 7: clr = {255,20,147}
case 8: clr = {255,165,0}
case 9: clr = {33,155,11}
case 10: clr = {135, 555,12}
case 11: clr = {95,111,111}
case 12: clr = {55,511,447}
case 13: clr = {31,771,99}
case 14: clr = {661,16,651}
case 15: clr = {994,95,41}
case 16: clr = {1,67,322}
case 17: clr = {78,341,700}
}
}
}
if (read_flags(pbglow) & (1 << 0))
set_rendering(ent, kRenderFxGlowShell, clr[0], clr[1], clr[2], kRenderNormal, 255);
if (read_flags(pbglow) & (1 << 1))
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMFOLLOW);
write_short(ent);
write_short(beamspr);
write_byte(4);
write_byte(2);
write_byte(clr[0]);
write_byte(clr[1]);
write_byte(clr[2]);
write_byte(130);
message_end();
}
}
}
public paint_reset(ent)
{
remove_task(ent);
ent -= TASK_PB_RESET;
new a, findpb = 1;
while (a++ <= g_pbcount && findpb)
if (g_paintballs[a] == ent)
findpb = g_pbstatus[a] = 0;
set_pev(ent, pev_effects, pev(ent, pev_effects) | EF_NODRAW);
engfunc(EngFunc_SetSize, ent, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0});
set_pev(ent, pev_velocity, Float:{0.0, 0.0, 0.0});
engfunc(EngFunc_SetOrigin, ent, Float:{-2000.0, -2000.0, -2000.0});
if (pev(ent, pev_renderfx) != kRenderFxNone)
set_rendering(ent);
}
public ev_roundstart()
{
for (new a = 1; a <= g_pbcount; a++)
if (g_pbstatus[a] != 0)
paint_reset(g_paintballs[a]+TASK_PB_RESET);
if (freezetime)
freezetime = 0;
}
public ev_freezetime()
freezetime = 1;
stock user_has_pbM249(id)
{
if (is_user_alive(id))
{
new model[25];
pev(id, pev_viewmodel2, model, 24);
if (equali(model, "models/v_m249.mdl"))
return 1;
}
return 0;
}
stock set_user_clip(id, ammo)
{
new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
get_weaponname(weapon, weaponname, 31);
while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0)
if (pev(weaponid, pev_owner) == id) {
set_pdata_int(weaponid, 51, ammo, 4);
return weaponid;
}
return 0;
}