Ползвам Double Knife Frags , но ме дразни (и вероятно не само мен), надписа който постоянно излиза
съвсем малко под мерника и вдясно...
Може ли да ми го преработите така, че съобщението да е почти в центъра (посока: ляво дясно) , но доста под мерника ... , да речем примерно само един ред над обикновения чат !? Моля, само за това !?
Благодаря!
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#define PLUGIN "Knife Double Frags"
#define VERSION "0.3"
#define AUTHOR "Rul4"
new
toggle,getmoney,sounds,frags;
new pun_list[][] =
{
"%s has sliced %s^nand stole %s bucks!!!",
"%s has given %s a taste of his cold steel!!!^n(he took %s from him)",
"%s rules! %s bows to his mighty skills ^nand surrenders %s from his purse."
};
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
register_event("DeathMsg","hook_death","a");
toggle = register_cvar("kdf_enabled","1");
sounds = register_cvar("kdf_sounds","0");
frags = register_cvar("kdf_frags","1");
getmoney = register_cvar("kdf_stealmoney","0");
}
public plugin_precache()
{
precache_sound("misc/humiliation.wav");
}
public hook_death()
{
if(get_pcvar_num(toggle) != 1)
return PLUGIN_HANDLED;
new amount = 0;
new killer = read_data(1);
new victim = read_data(2);
new kname[32]; get_user_name(killer,kname,31);
new vname[32]; get_user_name(victim,vname,31);
new weapon[24];
new namount[32];
read_data(4,weapon,23);
if(weapon[0] == 'k' && get_user_team(killer) != get_user_team(victim))
{
inc_frag(killer);
if(get_pcvar_num(getmoney) == 1)
{
amount = cs_get_user_money(victim)*random(5)/4;
stealmoney(victim, killer, amount);
}
num_to_str(amount, namount, 32);
set_hudmessage(255, 127, 42, 0.5, -1.0, 0, 6.0, 7.0);
show_hudmessage(0,pun_list[random(sizeof pun_list)],kname,vname,namount);
if(bsounds(sounds)) client_cmd(0,"spk misc/humiliation");
}
return PLUGIN_HANDLED;
}
inc_frag(index)
{
if(!is_user_connected(index)) return;
set_user_frags(index,get_user_frags(index)+get_pcvar_num(frags));
}
stealmoney(victim, killer, amount)
{
if(!is_user_connected(victim) || !is_user_connected(killer)) return;
cs_set_user_money(killer,cs_get_user_money(killer)+amount);
cs_set_user_money(victim,cs_get_user_money(victim)-amount);
}
bool: bsounds(pcvar)
{
if(get_pcvar_num(pcvar) == 1)
return true;
return false;
}