client_remove

Синтаксис

forward client_remove(id, bool:drop, const message[]);

Употреба

id
Client index
drop
If true, the game has explicitly dropped the client
message
If drop is true, contains the disconnect info message

Описание

Called when a client entity has been removed from the server.

Забележка

This fires after the client_disconnected() forward, when the player entity has been
removed (e.g. is_user_connected(id) will return false).

Връщаща стойност

Този форвард игнорира връщаната стойност.