forward client_remove(id, bool:drop, const message);
If true, the game has explicitly dropped the client
If drop is true, contains the disconnect info message
Called when a client entity has been removed from the server.
This fires after the client_disconnected() forward, when the player entity has been removed (e.g. is_user_connected(id) will return false).
Този форвард игнорира връщаната стойност.