forward client_remove(id, bool:drop, const message[]);
id | Client index |
drop | If true, the game has explicitly dropped the client |
message | If drop is true, contains the disconnect info message |
Called when a client entity has been removed from the server.
This fires after the client_disconnected() forward, when the player entity has been removed (e.g. is_user_connected(id) will return false).
This forward ignores the return value.
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.