Списък на константи в cstrike_const.inc

IDs of weapons in CS
Team and team model constants, used by cs_[get|set]_user_team().
Internal Counter-Strike model id constants.

Note

Model ids starting with CZ_ are only valid in Condition Zero.
Counter-Strike team id constants.
Counter-Strike armor types for use with cs_[get|set]_user_armor().
Map zone flags returned by cs_get_user_mapzones().
Constants used for cs_[get|set]_user_zoom().
Constants used for the CS_OnBuy() and CS_OnBuyAttempt() forwards.

Note

While these mostly overlap with the CSW_* constants the CSI_* constants
contain custom AMXX values that do not correspond to any real value in
the game. The CSI_* constants should therefore be used for consistency.
Player's movements constants.
Hint message flags for use with m_flDisplayHistory.
Constants for use with m_iIgnoreGlobalChat (ignoremsg client's command)
Player's gait animation constants.
Player's menu states for use with m_iMenu.
Player's join states for use with m_iJointState.
Player's throw direction on killed for use with m_iThrowDirection.
Player's status bar constants.
Constants associated with mp_playerid server cvar.
Maximum range a status bar can be displayed.
Maximum buffer length of a status bar message.
Constants associated to CS_SBAR_ID_TARGETTYPE.
Status bar states.
Weapon slot types.
Weapon class types.
Weapon autobuy class types.
Ammo types for use with cs_get_weapon_info().
Weapon info types for use with cs_get_weapon_info().
Weapon default cost.
Equipment default cost.
Ammo default cost.
Weapon state for use with m_iWeaponState.
Internal commands, for use with m_flLastCommandTime.
Signal state for use with m_signals.