Списък с функции в engine.inc

Функция Описание
traceresult
Retrieves a result from the global engine module trace handle.
register_impulse
Registers a function to be called on a client impulse.
register_touch
Registers a function to be called on a touch action between entities of
specified classes.
register_think
Registers a function to be called on entity think on all entities of a
specified class.
unregister_impulse
Removes a previously registered impulse hook.
unregister_touch
Removes a previously registered touch hook.
unregister_think
Removes a previously registered think hook.
set_speak
Sets the engine module speak flags on a client.
get_speak
Returns the engine module speak flags currently set on a client.
drop_to_floor
Uses the DROP_TO_FLOOR() engine function on an entity, which attempts to put
it down on the floor.
get_info_keybuffer
Retrieves keyvalue buffer from a client or the server.
force_use
Forces an entity (such as a player) to use another entity (such as a button).
get_global_float
Returns a float type value from the server globals.
get_global_int
Returns a integer type value from the server globals.
get_global_string
Retrieves a global string type value from the server.
get_global_vector
Returns a vector type value from the server globals.
get_global_edict
Returns a edict type value from the server globals.
get_global_edict2
Returns a edict type value from the server globals.
entity_set_size
Sets the size of the entity bounding box, as described by the minimum and
maximum vectors relative to the origin.
get_decal_index
Returns the index of a decal.
entity_range
Returns the distance between two entities.
entity_intersects
Returns if two entities bounding boxes intersect by comparing their absolute
minimum and maximum origins.
entity_get_int
Returns an integer type value from an entities entvar struct.
entity_set_int
Sets an integer type value in an entities entvar struct.
entity_get_float
Returns a float type value from an entities entvar struct.
entity_set_float
Sets a float type value in an entities entvar struct.
entity_get_vector
Retrieves a vector type value from an entities entvar struct.
entity_set_vector
Sets a vector type value in an entities entvar struct.
entity_get_edict
Returns an edict type value from an entities entvar struct.
entity_get_edict2
Returns an edict type value from an entities entvar struct.
entity_set_edict
Sets an edict type value in an entities entvar struct.
entity_get_string
Retrieves a string type value from an entities entvar struct.
entity_set_string
Sets a string type value in an entities entvar struct.
entity_get_byte
Returns a bytearray type value from an entities entvar struct.
entity_set_byte
Sets a bytearray type value in an entities entvar struct.
create_entity
Creates an entity.
remove_entity
Removes an entity from the world.
entity_count
Returns the current number of entities in the world.
is_valid_ent
Returns if an entity index is valid (as required by other engine natives).
find_ent_by_class
Searches entities in the world, starting at a specified index and matching by
classname.
find_ent_by_owner
Searches entities in the world, starting at a specified index, matching by
owner and a configurable entity field.
find_ent_by_target
Searches entities in the world, starting at a specified index and matching by
target.
find_ent_by_tname
Searches entities in the world, starting at a specified index and matching by
targetname.
find_ent_by_model
Searches entities in the world, starting at a specified index and matching by
classname and model.
find_ent_in_sphere
Searches for entities inside a sphere, starting at a specified index.
find_sphere_class
Searches for entities inside a sphere around a specified entity or origin,
matching by classname.
entity_set_origin
Sets the origin of an entity.
entity_set_model
Sets the model of an entity.
set_ent_rendering
Sets rendering options of an entity.
call_think
Calls the DispatchThink() game DLL function on an entity, triggering it to
think if applicable.
fake_touch
Forces an entity to touch another entity.
DispatchSpawn
Calls the spawn function on an entity.
DispatchKeyValue
Fires/sets a keyvalue on an entity.
get_keyvalue
Retrieves a value from an entities keyvalues.
copy_keyvalue
Retrieves buffers from the keyvalue structure.
radius_damage
Hurts (and kills, if applicable) players in a sphere.
point_contents
Returns the contents value of an origin.
is_in_viewcone
Returns if an origin is in an entities view cone. Derived from SDK.
is_visible
Returns if an entity is visible to another entity. Derived from SDK.
trace_line
Fires a trace line between two origins, retrieving the end point and entity
hit.
trace_normal
Fires a trace line between two origins, retrieving the trace normal.
trace_hull
Fires a trace hull on a specified origin or between two origins.
trace_forward
Attempts to describe an obstacle by firing trace lines in a specified
direction, offset on the z-axis around an origin.
get_grenade_id
Finds a grenade entity, matching by owner.
halflife_time
Returns the game time based on the game tick.
set_lights
Sets the map lighting level.
attach_view
Attaches a clients viewport to an entity.
set_view
Sets the engine module view mode on a client.
playback_event
Plays back an event on the client. Most prominently used for gun firing
animations.
get_usercmd
Retrieves a value from a usercmd struct.
set_usercmd
Sets a value in a usercmd struct.
eng_get_string
Retrieves a string from the engine string table.
pfn_touch
Called when two entities touch.
server_frame
Called at the start of every server frame.
client_kill
Called when a client types kill in console.
client_PreThink
Called at the start of each client think.
client_PostThink
Called after each client think.
client_impulse
Called when a client triggers an impulse.
client_cmdStart
Called for CmdStart() on a client.
pfn_think
Called when an entity thinks.
pfn_playbackevent
Called when an event is played.
pfn_keyvalue
Called when a keyvalue pair is sent to an entity.
pfn_spawn
Called when an entity is spawned.