entity_set_origin

Syntax

native entity_set_origin(iIndex, const Float:fNewOrigin[3]);

Usage

iIndex
Entity index
fNewOrigin
New origin

Description

Sets the origin of an entity.

Note

This native uses engine functions to set the origin, keeping it
properly updated with the game. Directly writing to EV_VEC_origin is an
error and will cause problems.

Return

This function has no return value.

Error

If an invalid entity index is provided, an error will be
thrown.