set_gamerules_entity

Синтаксис

native set_gamerules_entity(const class[], const member[], value, element = 0);

Употреба

class
Class name
member
Member name
value
Entity index to set
element
Element to set (starting from 0) if member is an array

Описание

Sets an entity index to the gamerules object based off a class
and member name.

Забележка

This native is used to access the following (C++/engine) data types:
classptr, entvars, edict and ehandle.

Забележка

Pass -1 as value to act as C++ NULL.

Връщаща стойност

Тази функция няма връщаща стойност.

Грешка

If member is empty, no offset is found or an invalid offset
is retrieved, or the data type does not match, an error will
be thrown.