native get_user_hitzones(index, target);
index | Client index |
target | The target player |
Gets the set of hit zone "rules" between @index and @target players.
For the body part bitsum, see HITZONE* constants.
The bitsum of @target's body parts @index is able to hit
If player is not connected or not within the range of 1 to MaxClients.
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.