native give_item(index, const item);
Classname of the item to give. Should start with either "weapon_", "ammo_", "item_" or "tf_weapon_"
Gives an item to a player.
Item entity index. If an invalid item name is given or the item failed to create, it will return 0. If the item was removed, it will return -1
If player is not connected or not within the range of 1 to MaxClients or item creation fails.