forward goomba_stomp(attacker, victim, Float:damage, bool:lethal)
attacker | Attacker client index |
victim | Victim client index |
damage | Amount of damage dealt |
lethal | True if the goomba stomp killed the victim, false otherwise |
Called on a successfull goomba stomp.
PLUGIN_HANDLED to prevent the goomba stomp, PLUGIN_CONTINUE to do nothing
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