message_begin_f

Синтаксис

native message_begin_f(dest, msg_type, const Float:origin[3] = {0.0,0.0,0.0}, player = 0);

Употреба

dest
Destination type (see MSG_* constants in messages_const.inc)
msg_type
Message id
origin
Message origin
player
Client index receiving the message or 0 for all clients

Описание

Marks the beginning of a client message.

Забележка

You may generate menus, smoke, shockwaves, thunderlights,
intermission and many other messages.

Забележка

For a list of HL game events, visit https://wiki.alliedmods.net/Half-Life_1_Game_Events

Забележка

For a list of HL engine messages, visit https://wiki.alliedmods.net/Half-Life_1_Engine_Messages

Забележка

You may also refer to the messages_const.inc file for examples.

Забележка

This function is the same as message_begin(), but the origin
argument accepts only float values in this one.

Забележка

Each message starts with a message_begin() or message_begin_f() function
and ends with message_end(). The specific message arguments go in between
these two by using the write_*() functions found in messages.inc.

Връщаща стойност

Тази функция няма връщаща стойност.

Грешка

If an invalid message id is specified or an invalid number
of parameters is passed, an error will be thrown.