enum StatusIconFlags { StatusIcon_Hide = 0, StatusIcon_Show, StatusIcon_Flash }
enum TrainControlFlags { TrainControls_None = 0, TrainControls_Neutral, TrainControls_Slow, TrainControls_Medium, TrainControls_Maximum, TrainControls_Reverse }
enum HideElemenentFlags (<<= 1) { HideElement_None = 0, HideElement_Cross_Ammo_WPNList = 1, HideElement_Flashlight, HideElement_All, HideElement_Radar_Health_Armor, HideElement_Timer, HideElement_Money, HideElement_Crosshair }
enum ScreenFadeFlags { ScreenFade_FadeIn = 0x0000, ScreenFade_FadeOut = 0x0001, ScreenFade_Modulate = 0x0002, ScreenFade_StayOut = 0x0004 }
#define LF_FLOAT_DOWN 0 #define LF_FLOAT_UP 1
enum BounceSounds { BounceSound_Null = 0, BounceSound_Shell, BounceSound_ShotShell }
#define BreakModel_TypeMask 0x4F #define BreakModel_Glass 0x01 #define BreakModel_Metal 0x02 #define BreakModel_Flesh 0x04 #define BreakModel_Wood 0x08 #define BreakModel_Smoke 0x10 #define BreakModel_Trans 0x20 #define BreakModel_Concrete 0x40 #define BreakModel_2 0x80
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.