stock cs_play_reload_sound(id, bool:shotgun = false, volume = 100, bool:reliable = true)
id | Client index or 0 for all clients |
shotgun | If set to true, it will play "weapons/generic_shot_reload.wav", otherwise it will play "weapons/generic_reload.wav". |
volume | Volume amount (0 - 255) |
reliable | If true, the message will be sent via the reliable channel, otherwise it will use the unreliable one |
Plays a generic reload sound.
0 if "id" is non-zero and the client isn't connected, 1 otherwise
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