te_create_bouncing_model

Syntax

stock te_create_bouncing_model(position[3], modelid, velocity[3] = {0, 0, 0}, yaw = 0, BounceSounds:bouncesound = BounceSound_Null, life = 10, receiver = 0, bool:reliable = true)

Usage

position
Position of the model
modelid
Model index
velocity
Model velocity
yaw
Initial yaw
bouncesound
Bounce sound type:
  BounceSound_Null
  BounceSound_Shell
  BounceSound_ShotShell
life
The length of time the model shall remain (0 - 255)
receiver
Client index that will be able to see the model
or 0 for all clients
reliable
If true, the message will be sent via the reliable
channel, otherwise it will use the unreliable one

Description

Creates a moving model or sprite that bounces and makes a sound when it hits.

Note

Video preview of this and all other te_ stocks can be found here:
https://youtu.be/szW-bSMPuyQ?t=8m16s

Return

0 if "receiver" is non-zero and the client isn't connected,
1 otherwise