stock te_create_bouncing_model(position[3], modelid, velocity[3] = {0, 0, 0}, yaw = 0, BounceSounds:bouncesound = BounceSound_Null, life = 10, receiver = 0, bool:reliable = true)
position | Position of the model |
modelid | Model index |
velocity | Model velocity |
yaw | Initial yaw |
bouncesound | Bounce sound type: BounceSound_Null BounceSound_Shell BounceSound_ShotShell |
life | The length of time the model shall remain (0 - 255) |
receiver | Client index that will be able to see the model or 0 for all clients |
reliable | If true, the message will be sent via the reliable channel, otherwise it will use the unreliable one |
Creates a moving model or sprite that bounces and makes a sound when it hits.
Video preview of this and all other te_ stocks can be found here: https://youtu.be/szW-bSMPuyQ?t=8m16s
0 if "receiver" is non-zero and the client isn't connected, 1 otherwise
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