stock te_create_smoke(position[3], sprite, scale = 10, framerate = 30, receiver = 0, bool:reliable = true)
position | Position of the smoke effect |
sprite | The alphablend sprite index to use for the smoke |
scale | The scale of the smoke (0 - 255) |
framerate | The frame rate to show the sprite at (0 - 255) |
receiver | Client index that will be able to see the smoke or 0 for all clients |
reliable | If true, the message will be sent via the reliable channel, otherwise it will use the unreliable one |
Creates smoke (a rising alphablend sprite at 30 pps).
A common sprite to use is "sprites/steam1.spr"
Video preview of this and all other te_ stocks can be found here: https://youtu.be/szW-bSMPuyQ?t=1m2s
0 if "receiver" is non-zero and the client isn't connected, 1 otherwise
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.