stock te_create_smoke(position, sprite, scale = 10, framerate = 30, receiver = 0, bool:reliable = true)
Position of the smoke effect
The alphablend sprite index to use for the smoke
The scale of the smoke (0 - 255)
The frame rate to show the sprite at (0 - 255)
Client index that will be able to see the smoke
or 0 for all clients
If true, the message will be sent via the reliable
channel, otherwise it will use the unreliable one
Creates smoke (a rising alphablend sprite at 30 pps).
A common sprite to use is "sprites/steam1.spr"
Video preview of this and all other te_ stocks can be found here:
0 if "receiver" is non-zero and the client isn't connected,