stock te_place_decal_from_bsp_file(position, texture, entity = 0, entabove = 0, receiver = 0, bool:reliable = true)
Position of the decal (center of texture in world)
Texture index of precached decal texture name
Entity index or 0 for world
Model index of the entity above (only available if
the "entity" argument is non-zero)
Client index that will be able to see the effect
or 0 for all clients
If true, the message will be sent via the reliable
channel, otherwise it will use the unreliable one
Places a decal from the .BSP file.
Using a decal index that doesn't exist will crash the client.
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0 if "receiver" is non-zero and the client isn't connected,