te_place_decal_from_bsp_file

Syntax

stock te_place_decal_from_bsp_file(position[3], texture, entity = 0, entabove = 0, receiver = 0, bool:reliable = true)

Usage

position
Position of the decal (center of texture in world)
texture
Texture index of precached decal texture name
entity
Entity index or 0 for world
entabove
Model index of the entity above (only available if
the "entity" argument is non-zero)
receiver
Client index that will be able to see the effect
or 0 for all clients
reliable
If true, the message will be sent via the reliable
channel, otherwise it will use the unreliable one

Description

Places a decal from the .BSP file.

Note

Using a decal index that doesn't exist will crash the client.

Note

Video preview of this and all other te_ stocks can be found here:
https://youtu.be/szW-bSMPuyQ?t=2m30s

Return

0 if "receiver" is non-zero and the client isn't connected,
1 otherwise