stock te_place_gunshot_decal(position, decal = 41, entity = 0, receiver = 0, bool:reliable = true)
Position of the decal
Decal index (0 - 255)
Entity to apply the decal to or 0 for world
Client index that will be able to see the model
or 0 for all clients
If true, the message will be sent via the reliable
channel, otherwise it will use the unreliable one
Places a gunshot decal on an entity or the world and plays a ricochet sound.
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Тази функция няма връщаща стойност.
If "receiver" is non-zero and the client isn't
connected, an error will be thrown.