forward nnc_user_name_changed(id, oldname[], newname[])
id | Client index |
oldname | Old name |
newname | New name |
Called when a player attemtps to change his name
NNC_CONTINUE not to change the behavior NNC_BLOCK to block the name change NNC_ALLOW to allow the name change, ignoring all other checks
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.