native GetBonePosition(const entity, const bone, Float:vecOrigin[3], Float:vecAngles[3] = {0.0, 0.0, 0.0});
entity | Entity index |
bone | Number of the bone |
vecOrigin | Array to store origin in |
vecAngles | Array to store angles in |
Gets the position of the bone
1 on success, 0 otherwise
If the index is not within the range of 1 to maxEntities or the entity is not valid, an error will be thrown.
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.