Sets Think callback for entity
Sets Touch callback for entity
Sets Use callback for entity
Sets Blocked callback for entity
Sets MoveDone callback for entity
Sets a value to CSGameRules_Members members.
Returns a value from CSGameRules_Members members
Sets a value to an entity's member.
Returns a value from an entity's member.
Sets playermove var.
Returns a playermove var.
Sets a movevar value to a playermove.
Returns a movevar value from a playermove.
Sets a pmtrace var.
Returns a pmtrace var
Sets a RebuyStruct member.
Returns a RebuyStruct member
Assign the number of the player's animation.
Adds money to player's account.
Gives the player an item.
Gives the player an custom item, this means that don't handled API things.
Give the default items to a player.
Gives the player a shield
Inflicts damage in a radius from the source position.
Resets the global multi damage accumulator.
Inflicts contents of global multi damage registered on victim.
Adds damage to the accumulator.
Fires bullets from entity.
Fires bullets from player's weapon.
Forces the round to end.
Updates current scores.
Creates an entity using Counter-Strike's custom CreateNamedEntity wrapper.
Finds an entity in the world using Counter-Strike's custom FindEntityByString wrapper.
Finds an entity in the world using Counter-Strike's custom FindEntityByString wrapper, matching by owner.
Finds the weapon by name in the player's inventory.
Checks if the player has the item.
Returns specific information about the weapon.
Sets specific weapon info values.
Remove all the player's stuff in a specific slot.
Drop to floor all the player's stuff by specific slot.
Remove all of the player's items.
Forces the player to drop the specified item classname.
Executes a client command on the gamedll side.
Removes the specified item classname from the player
Sets the amount of ammo in the client's backpack for a specific weapon.
Returns the amount of ammo in the client's backpack for a specific weapon.
Sets the amount of clip ammo for a specific weapon.
Returns the amount of clip ammo for a specific weapon.
Sets the client's defusekit status and allows to set a custom HUD icon and color.
Returns the client's armor value and retrieves the type of armor.
Sets the client's armor value and the type of armor.
Sets the client's team without killing the player and sets the client's model.
Sets the client's player model.
Resets the client's model.
Enable/Disable player's footsteps.
Get the current footsteps state of the player.
Transfers C4 from one player to another.
Instantly reload client's weapons.
Sets the amount of reward in the game account for all players.
Gets the specified reward rule's money amount.
Checks if the bomb is planted.
Forces a player to join a team.
Instantly balances the teams.
Swaps players' teams without reseting frags, deaths and wins.
Instantly switches the player to his opposite team.
Forces the player to switch to a specific weapon.
Gets which team has a higher join priority.
Checks whether the player can take damage from the attacker.
Gets WeaponIdType from weaponbox
Respawn on round for players/bots.
Resets player's maxspeed.
Draws a HUD progress bar which fills from 0% to 100% for the time duration in seconds.
Same as BarTime, but StartPercent specifies how much of the bar is (already) filled.
Sends the SendAudio message - plays the specified audio.
Sets a parameter of the member CSPlayerItem::m_ItemInfo
Gets a parameter of the member CSPlayerItem::m_ItemInfo