native rg_give_custom_item(const index, const pszName[], GiveType:type = GT_APPEND, const uid = 0);
index | Client index |
pszName | Item classname |
type | Look at the enums with name GiveType |
uid | Sets a unique index for the entity |
Gives the player an custom item, this means that don't handled API things.
rg_give_custom_item(id, "weapon_c4"); doesn't sets the member m_bHasC4 to true, as the rg_give_item does.
Index of entity if successfull, -1 otherwise
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.