native ze_set_frost_grenade(id, bSet);
id | Client index. |
bSet | Boolean value, true will freeze zombie. false will unfreeze zombie. |
Description: Used to set/stop freeze on zombie.
true | If successfully freeze/unfreeze zombie. false | If returned 1 in ze_frost_pre() forward. Mean if freeze action stopped by the pre forward. Or if player already frozen NULLENT | If this zombie not alive.
If zombie frozen right now, you can use this to unfreeze him imediatly by using: ze_set_frost_grenade(id, false) Same you can freeze him at anytime. Always check if user alive or not when using this native. This will throw error in case of invalid player. You can also freeze alive humans.
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.