native ze_set_human_speed_factor(id, iFactor);
id | Client index. |
iFactor | The factor to be added to current speed. |
Description: Increase human speed with this factor. This factor added to his current speed depend on which weapon he carries.
true | If set successfully false | If this player not connected
If player not connected.
This native will add speed to current speed. For example, ze_set_human_speed_factor(id, 0) will not set player speed to zero it won't increase his speed so he will have normal weapon speed. Example, if player carry knife and ze_set_human_speed_factor(id, 20) his speed will be increased by 20 so his total speed will be 270 (default knife speed: 250) You may use negative factors to decrease this speed. Using this native will set the players speed for the whole map. Speeds reset if this player disconnect, or reset using reset native. This is limited by sv_maxspeed cvar. This will throw error in case of invalid player.
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.