ze_stop_mod_rendering

Syntax

native ze_stop_mod_rendering(id, bool:bSet);

Usage

id
Client index.
bSet
True or false, True will stop the rendering that comes from ze_effects_messages.sma
false will continue setting rendering from ze_effects_messages.sma

Description

Description:     Stop/Resume setting rendering from ze_effects_messages.sma plugin.

Return

true  | If set successfully
false | If this player not connected

Erorr

If player not connected.

Note

This native will not throw error if player not connected. It will just return false.
You before you set rendering for any player in any plugin you should first make: ze_stop_mod_rendering(id, true)
This will ensure that no rendering is setting from ze_effects_messages.sma plugin.
When you remove rendering, you should use: ze_stop_mod_rendering(id, false)