#define ZP_TEAM_ZOMBIE (1<<0) #define ZP_TEAM_HUMAN (1<<1) #define ZP_TEAM_NEMESIS (1<<2) #define ZP_TEAM_SURVIVOR (1<<3) #define ZP_TEAM_SNIPER (1<<4) #define ZP_TEAM_ASSASSIN (1<<5)
enum { ZP_DM_NONE = 0, // Disable death match during the custom mode round ZP_DM_HUMAN, // Respawn as human only ZP_DM_ZOMBIE, // Respawn as zombie only ZP_DM_RANDOM, // Respawn randomly as humans or zombies ZP_DM_BALANCE // Respawn as humans or zombies to keep both team balanced }
enum { MODE_NONE = 0, MODE_INFECTION, MODE_NEMESIS, MODE_ASSASSIN, MODE_SURVIVOR, MODE_SNIPER, MODE_SWARM, MODE_MULTI, MODE_PLAGUE, MODE_LNJ }
enum { WIN_NO_ONE = 0, WIN_ZOMBIES, WIN_HUMANS }
#define ZP_PLUGIN_HANDLED 97
- Do not use! For backwards compatibility only.
#define ZP_TEAM_ANY 0
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.