#if defined _zp50_gamemodes_included #endinput #endif #define _zp50_gamemodes_included #include <zp50_core> #include <zp50_gamemodes_const> #if AMXX_VERSION_NUM >= 175 #pragma reqlib zp50_gamemodes #if !defined AMXMODX_NOAUTOLOAD #pragma loadlib zp50_gamemodes #endif #else #pragma library zp50_gamemodes #endif /** * Registers a new game mode. * * @param name Game mode name. * @return An internal game mode ID, or ZP_INVALID_GAME_MODE on failure. */ native zp_gamemodes_register(const name[]) /** * Sets a default game mode (to start if no other game mode can been started). * * @param game_mode_id A valid game mode ID. * @return True on success, false otherwise. */ native zp_gamemodes_set_default(game_mode_id) /** * Returns default game mode. * * @return A valid game mode ID. */ native zp_gamemodes_get_default() /** * Returns game mode that was chosen for the current round. * * @return An internal game mode ID, or ZP_NO_GAME_MODE. */ native zp_gamemodes_get_chosen() /** * Returns game mode that is currently in progress. * * @return An internal game mode ID, or ZP_NO_GAME_MODE. */ native zp_gamemodes_get_current() /** * Returns a game mode's ID. * * @param name Game mode name to look for. * @return Internal game mode ID, or ZP_INVALID_GAME_MODE if not found. */ native zp_gamemodes_get_id(const name[]) /** * Returns a game mode's name. * * @param game_mode_id A valid game mode ID. * @param name The buffer to store the string in. * @param len Character size of the output buffer. * @return True on success, false otherwise. */ native zp_gamemodes_get_name(game_mode_id, name[], len) /** * Forces a game mode to start. * * @param game_mode_id A valid game mode ID. * @param target_player Player ID to be passed to game mode (optional). * @return True on success, false if game mode can't start. */ native zp_gamemodes_start(game_mode_id, target_player = RANDOM_TARGET_PLAYER) /** * Returns number of registered game modes. * * @return Game mode count. */ native zp_gamemodes_get_count() /** * Sets whether zombies can infect humans for the current game mode. * * @param allow True to allow, false otherwise. */ native zp_gamemodes_set_allow_infect(allow = true) /** * Returns whether zombies are allowed to infect humans for the current game mode. * * @return True if allowed, false otherwise. */ native zp_gamemodes_get_allow_infect() /** * Called when ZP tries to choose a game mode for the current * round. Returning PLUGIN_HANDLED here will tell the game modes * manager that your mode can't be chosen (useful to set custom * conditions, like a min amount of players, etc.) * * @param game_mode_id Internal game mode ID. * @param skipchecks True when mode is being started by an admin. */ forward zp_fw_gamemodes_choose_pre(game_mode_id, skipchecks) /** * Called when a game mode is chosen for the current round. * * @param game_mode_id Internal ID for the game mode that was chosen. * @param target_player Player ID passed to game mode (can be RANDOM_TARGET_PLAYER). */ forward zp_fw_gamemodes_choose_post(game_mode_id, target_player) /** * Called when a game mode starts. * * @param game_mode_id Internal ID for the game mode that was started. */ forward zp_fw_gamemodes_start(game_mode_id) /** * Called when a game mode ends. * * Note: this can pass ZP_NO_GAME_MODE (if no game mode was in progress). * * @param game_mode_id Internal ID for the game mode that ended. */ forward zp_fw_gamemodes_end(game_mode_id)
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