Ето какво трябва да се случи, ако функционираше правилно:
Играча изписва командата /lotto в чата и срещу 500$ той може да участва в лотария. След като е платил нужната сума получава 1 от наградите по-долу. Съвсем прост плъгин. Но това което се случва е, че след командата /lotto вместо да ми вземе 500$ то ми дава едни нереални суми над 16000$ и друго не получавам. Опитах се сам но не можах това е крайния резултат:
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#define CC_COLORS_TYPE CC_COLORS_SHORT
#include <cromchat>
#define PLUGIN "Lotto"
#define VERSION "0.1a"
#define AUTHOR "me"
new cost, mymoney, myhealth, curarmor
new bool:Played[33]
new Timer[33], g_damage2[33]
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /lotto", "lotto")
RegisterHam(Ham_TakeDamage, "player", "FwdTakeDamage", 0)
set_task(120.0, "advert",_,_,_,"b")
cost = register_cvar("amx_lottopay", "500")
}
public client_connect(id)
Played[id] = false
public advert() {
CromChat(0,"[!gLotto!n]Today is a great day, to play some !gcasino games!n!")
CromChat(0,"[!gLotto!n] If you want to take a part at our casino type in chat !g/lotto")
}
public lotto(id) {
if(Played[id]) {
CromChat(0,"[!gLOTTO!n] You already played, try again after !g5 minutes!n!")
return PLUGIN_HANDLED
}
new mymoney = cs_get_user_money(id)
new costpay = get_pcvar_num(cost)
if(mymoney < costpay)
CromChat(id, "!g[Lotto] !tYou dont have enough money to play. You have to pay: %d", cost)
else
{
cs_set_user_money(id, mymoney - cost)
CromChat(id,"[!gLOTTO!n] !tYou play !gLottoGames !nwish you the best!")
set_task(60.0,"awards",id)
}
return PLUGIN_CONTINUE
}
public awards(id) {
mymoney = cs_get_user_money(id)
Played[id] = true
curarmor = get_user_armor(id)
set_task(300.0, "canplay", id)
new rand = random_num(0,30)
switch(rand)
{
case 0:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 1:
{
CromChat(id,"[!gLotto!n] !gCongrats!n! You won !t1000$")
cs_set_user_money(id, mymoney + 1000)
}
case 2:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 3:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 4:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 5:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 6:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 7:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 8:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 9:
{
CromChat(id,"[!gLotto!n] !gCongrats!n! You won !t1000$")
cs_set_user_money(id, mymoney + 1000)
}
case 10:
{
CromChat(id,"[!gLotto!n] !gCongrats!n! You won !t1000$")
cs_set_user_money(id, mymoney + 1000)
}
case 11:
{
CromChat(id,"[!gLotto!n] !gCongrats!n! You won !tPlayer Glow !n(!g10 seconds!n)!")
if (!(Timer[id] == 0))
{
return PLUGIN_HANDLED
}
Timer[id] = 1500
set_task(10.0, "Resetrender", id)
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 255, kRenderGlow, 20)
set_task(1.0, "Resettimer", id)
}
case 12:
{
CromChat(id,"[!gLotto!n] !gCongrats!n! You won !tPlayer Glow !n(!g10 seconds!n)!")
if (!(Timer[id] == 0))
{
return PLUGIN_HANDLED
}
Timer[id] = 1500
set_task(10.0, "Resetrender", id)
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 255, kRenderGlow, 20)
set_task(1.0, "Resettimer", id)
}
case 13:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 14:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 15:
{
CromChat(id,"[!gLotto!n] !gCongrats!n! You won !tPlayer Glow !n(!g10 seconds!n)!")
if (!(Timer[id] == 0))
{
return PLUGIN_HANDLED
}
Timer[id] = 1500
set_task(10.0, "Resetrender", id)
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 255, kRenderGlow, 20)
set_task(1.0, "Resettimer", id)
}
case 16:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 17:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 18:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 19:
{
CromChat(id,"[!gLotto!n] !tCongrats!n! You won !tArmor and VestHelm!n!")
set_user_armor(id, curarmor + 50)
}
case 20:
{
CromChat(id,"[!gLotto!n] !tCongrats!n! You won !tArmor and VestHelm!n!")
set_user_armor(id, curarmor + 50)
}
case 21:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 22:
{
CromChat(id,"[!gLotto!n] !tCongrats!n! You won !tArmor and VestHelm!n!")
set_user_armor(id, curarmor + 50)
}
case 23:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 24:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 25:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 26:
{
CromChat(id,"[!gLotto!n] !tCongrats!n! You won !g+45HP!n!")
myhealth = get_user_health(id)
set_user_health(id, myhealth + 45)
}
case 27:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 28:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 29:
{
CromChat(id,"[!gLotto!n] !tSorry!n! !gYou lost!n, better luck next time!")
}
case 30:
{
new szName[32]
get_user_name(id, szName, charsmax(szName))
CromChat(0,"[!gMega Jackpot!n] Player !g%s !nwon the !rMega Jackpot.", szName)
cs_set_user_money(id, mymoney + 5000)
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
set_task(15.0, "DmgTimer", id)
g_damage2[id] = true
CromChat(id,"[!gMega Jackpot!n] You won: !b$5K!n,!gFlashbangs & Smoke!n and !rDouble Damage(15sec)!n!")
}
}
return HAM_HANDLED
}
public Resettimer(id)
{
if (Timer[id] > 0)
{
Timer[id] --
set_task(1.0, "Resettimer", id)
}
}
public Resetrender(id)
{
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0)
CromChat(id,"[!gLotto!n] !tPlayer Glow !nhas been !gremoved!n!")
}
public FwdTakeDamage(victim, inflictor, attacker, Float:damage, damage_bits)
{
if(g_damage2[attacker])
{
SetHamParamFloat(4,(damage*2.0))
return HAM_HANDLED
}
return HAM_HANDLED
}
public DmgTimer(id) {
g_damage2[id] = false
CromChat(id,"[!gMega Jackpot!n] Your !tDouble Damage!n is over!")
}
public canplay(id) {
Played[id] = false
}