Редакция на Players Models
Редакция на Players Models
Ще може ли ето този плъгин да го направите да е само за админи с флаг "i" благодаря
- Прикачени файлове
-
- players_models.rar
- (10.03 KiB) Свалено 138 пъти
- players_models.rar
- (10.03 KiB) Свалено 138 пъти
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JustInCase
Извън линия - Потребител
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Re: Редакция на Players Models
За тази цел се ползва "admin" models а не "player" models...
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Re: Редакция на Players Models
Значи щом съм пуснал заявка точно с този плъгин, има причина... На мен ми трябва точно този, защото искам за всеки отборен модел да има специален модел, демек примерно GIGN да го заменя с примерно BANANA skin, или пък SAS с NADENICA skin...
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JustInCase
Извън линия - Потребител
- Мнения: 582
- Регистриран на: 14 Окт 2016, 23:31
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Re: Редакция на Players Models
Код за потвърждение: Избери целия код
/* Formatright © 2009, ConnorMcLeod
Players Models is free software;
you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Players Models; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
// #define SET_MODELINDEX
#include <amxmodx>
#include <fakemeta>
#pragma semicolon 1
#define VERSION "1.3.0"
#define SetUserModeled(%1) g_bModeled |= 1<<(%1 & 31)
#define SetUserNotModeled(%1) g_bModeled &= ~( 1<<(%1 & 31) )
#define IsUserModeled(%1) ( g_bModeled & 1<<(%1 & 31) )
#define SetUserConnected(%1) g_bConnected |= 1<<(%1 & 31)
#define SetUserNotConnected(%1) g_bConnected &= ~( 1<<(%1 & 31) )
#define IsUserConnected(%1) ( g_bConnected & 1<<(%1 & 31) )
#define MAX_MODEL_LENGTH 16
#define MAX_AUTHID_LENGTH 25
#define MAX_PLAYERS 32
#define ClCorpse_ModelName 1
#define ClCorpse_PlayerID 12
#define m_iTeam 114
#define g_ulModelIndexPlayer 491
#define fm_cs_get_user_team_index(%1) get_pdata_int(%1, m_iTeam)
new const MODEL[] = "model";
new g_bModeled;
new g_szCurrentModel[MAX_PLAYERS+1][MAX_MODEL_LENGTH];
new Trie:g_tTeamModels[2];
new Trie:g_tModelIndexes;
new Trie:g_tDefaultModels;
new g_szAuthid[MAX_PLAYERS+1][MAX_AUTHID_LENGTH];
new g_bPersonalModel[MAX_PLAYERS+1];
new g_bConnected;
public plugin_init()
{
register_plugin("Players Models", VERSION, "ConnorMcLeod");
register_forward(FM_SetClientKeyValue, "SetClientKeyValue");
register_message(get_user_msgid("ClCorpse"), "Message_ClCorpse");
}
public plugin_precache()
{
new szConfigFile[128];
get_localinfo("amxx_configsdir", szConfigFile, charsmax(szConfigFile));
format(szConfigFile, charsmax(szConfigFile), "%s/players_models.ini", szConfigFile);
new iFile = fopen(szConfigFile, "rt");
if( iFile )
{
new const szDefaultModels[][] = {"", "urban", "terror", "leet", "arctic", "gsg9",
"gign", "sas", "guerilla", "vip", "militia", "spetsnaz" };
new Trie:tDefaultModels = TrieCreate();
for(new i=1; i<sizeof(szDefaultModels); i++)
{
TrieSetCell(tDefaultModels, szDefaultModels[i], i);
}
g_tModelIndexes = TrieCreate();
g_tTeamModels[0] = TrieCreate();
g_tTeamModels[1] = TrieCreate();
g_tDefaultModels = TrieCreate();
new szDatas[70], szRest[40], szKey[MAX_AUTHID_LENGTH], szModel1[MAX_MODEL_LENGTH], szModel2[MAX_MODEL_LENGTH], iVal;
while( !feof(iFile) )
{
fgets(iFile, szDatas, charsmax(szDatas));
trim(szDatas);
if(!szDatas[0] || szDatas[0] == ';' || szDatas[0] == '#' || (szDatas[0] == '/' && szDatas[1] == '/'))
{
continue;
}
strbreak(szDatas, szKey, charsmax(szKey), szRest, charsmax(szRest));
if( TrieGetCell(tDefaultModels, szKey, iVal) )
{
parse(szRest, szModel1, charsmax(szModel1));
if( szModel1[0] && PrecachePlayerModel(szModel1) )
{
TrieSetString(g_tDefaultModels, szKey, szModel1);
}
}
else if( equal(szKey, "STEAM_", 6) || equal(szKey, "BOT") )
{
parse(szRest, szModel1, charsmax(szModel1), szModel2, charsmax(szModel2));
if( szModel1[0] && PrecachePlayerModel(szModel1) )
{
TrieSetString(g_tTeamModels[1], szKey, szModel1);
}
if( szModel2[0] && PrecachePlayerModel(szModel2) )
{
TrieSetString(g_tTeamModels[0], szKey, szModel2);
}
}
}
TrieDestroy(tDefaultModels);
fclose( iFile );
}
}
PrecachePlayerModel( const szModel[] )
{
if( TrieKeyExists(g_tModelIndexes, szModel) )
{
return 1;
}
new szFileToPrecache[64];
formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%s.mdl", szModel, szModel);
if( !file_exists( szFileToPrecache ) )
{
return 0;
}
TrieSetCell(g_tModelIndexes, szModel, precache_model(szFileToPrecache));
formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%st.mdl", szModel, szModel);
if( file_exists( szFileToPrecache ) )
{
precache_model(szFileToPrecache);
return 1;
}
formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%sT.mdl", szModel, szModel);
if( file_exists( szFileToPrecache ) )
{
precache_model(szFileToPrecache);
return 1;
}
return 1;
}
public plugin_end()
{
TrieDestroy(g_tTeamModels[0]);
TrieDestroy(g_tTeamModels[1]);
TrieDestroy(g_tModelIndexes);
TrieDestroy(g_tDefaultModels);
}
public client_authorized( id )
{
get_user_authid(id, g_szAuthid[id], MAX_AUTHID_LENGTH-1);
for(new i=1; i<=2; i++)
{
if( TrieKeyExists(g_tTeamModels[2-i], g_szAuthid[id]) )
{
g_bPersonalModel[id] |= i;
}
else
{
g_bPersonalModel[id] &= ~i;
}
}
}
public client_putinserver(id)
{
if( !is_user_hltv(id) )
{
SetUserConnected(id);
}
}
public client_disconnect(id)
{
g_bPersonalModel[id] = 0;
SetUserNotModeled(id);
SetUserNotConnected(id);
}
public SetClientKeyValue(id, const szInfoBuffer[], const szKey[], const szValue[])
{
if( equal(szKey, MODEL) && IsUserConnected(id) && get_user_flags(id) & ADMIN_CHAT)
{
new iTeam = fm_cs_get_user_team_index(id);
if( 1 <= iTeam <= 2 )
{
new szSupposedModel[MAX_MODEL_LENGTH];
if( g_bPersonalModel[id] & iTeam )
{
TrieGetString(g_tTeamModels[2-iTeam], g_szAuthid[id], szSupposedModel, charsmax(szSupposedModel));
}
else
{
TrieGetString(g_tDefaultModels, szValue, szSupposedModel, charsmax(szSupposedModel));
}
if( szSupposedModel[0] )
{
if( !IsUserModeled(id)
|| !equal(g_szCurrentModel[id], szSupposedModel)
|| !equal(szValue, szSupposedModel) )
{
copy(g_szCurrentModel[id], MAX_MODEL_LENGTH-1, szSupposedModel);
SetUserModeled(id);
set_user_info(id, MODEL, szSupposedModel);
#if defined SET_MODELINDEX
new iModelIndex;
TrieGetCell(g_tModelIndexes, szSupposedModel, iModelIndex);
// set_pev(id, pev_modelindex, iModelIndex); // is this needed ?
set_pdata_int(id, g_ulModelIndexPlayer, iModelIndex);
#endif
return FMRES_SUPERCEDE;
}
}
if( IsUserModeled(id) )
{
SetUserNotModeled(id);
g_szCurrentModel[id][0] = 0;
}
}
}
return FMRES_IGNORED;
}
public Message_ClCorpse()
{
new id = get_msg_arg_int(ClCorpse_PlayerID);
if( IsUserModeled(id) )
{
set_msg_arg_string(ClCorpse_ModelName, g_szCurrentModel[id]);
}
}
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Re: Редакция на Players Models
Мерси...
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