Само по 1 Surv/Nem на рунд.
Само по 1 Surv/Nem на рунд.
Да може да се купува само по 1 survivor и nemesis на рунд, и да изпише съобщение: Only one surv/nem is allowed per round!
- Прикачени файлове
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- com4o_vip_extra_buy_survnem.sma
- (3.85 KiB) Свалено 108 пъти
- com4o_vip_extra_buy_survnem.sma
- (3.85 KiB) Свалено 108 пъти
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JustInCase
Извън линия - Потребител
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Re: Само по 1 Surv/Nem на рунд.
Код за потвърждение: Избери целия код
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <zombieplague>
#include <zmvip>
#define PLUGIN "[ZP] S/N Buy"
#define VERSION "1.1"
#define AUTHOR "aaarnas"
new g_msgSayText
new nemesis, survivor
new g_bought[33], bought
new cvar_n_price, cvar_s_price, cvar_limit_all, cvar_everytime, cvar_show_bought, cvar_allow_times
new g_iLimit[33]
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
cvar_everytime = register_cvar("zp_allow_buy", "2")
cvar_allow_times = register_cvar("zp_allow_times", "4")
cvar_limit_all = register_cvar("zp_limit_for_all", "1")
cvar_n_price = register_cvar("zp_nemesis_price", "35")
cvar_s_price = register_cvar("zp_survivor_price", "35")
cvar_show_bought = register_cvar("zp_show_who_bought", "1")
g_msgSayText = get_user_msgid("SayText")
// Extra items
nemesis = zv_register_extra_item("Buy Nemesis", "For one round", get_pcvar_num(cvar_n_price), 0)
survivor = zv_register_extra_item("Buy Survivor","For one round", get_pcvar_num(cvar_s_price), 0)
}
public zp_round_ended()
bought = false
public zp_round_started(id)
{
g_iLimit[ id ] = 0
}
public zv_extra_item_selected(id, itemid) {
new value = get_pcvar_num(cvar_everytime)
if(itemid == nemesis) {
if(get_pcvar_num(cvar_limit_all) && bought) {
client_printcolor(id, "/g[ZP] This is no more avaible in this round. Try next round.")
return ZV_PLUGIN_HANDLED
}
if(g_bought[id] >= get_pcvar_num(cvar_allow_times)) {
client_printcolor(id, "/g[ZP] You can't buy it more than %d times.", get_pcvar_num(cvar_allow_times))
return ZV_PLUGIN_HANDLED
}
if(value == 2) {
if(g_iLimit[id] >= 1) {
client_printcolor(id, "/g[ZP] You can buy nemesis 1 time per round")
return ZP_PLUGIN_HANDLED
}
zp_make_user_nemesis(id)
g_iLimit[ id ] ++
new name[64]
get_user_name(id, name, 63)
client_printcolor(0, "/g[ZP] %s /ybought nemesis", name)
g_bought[id]++
}
else if(zp_has_round_started() == value) {
zp_make_user_nemesis(id)
if(get_pcvar_num(cvar_show_bought)) {
new name[64]
get_user_name(id, name, 63)
client_printcolor(0, "/g[ZP] %s /ybought nemesis", name)
g_bought[id]++
bought = true
}
}
else {
client_printcolor(id, "/g[ZP] /yYou can buy Nemesis only when %s.", value ? "round started":"round not started")
return ZV_PLUGIN_HANDLED
}
}
else if(itemid == survivor) {
if(get_pcvar_num(cvar_limit_all) && bought) {
client_printcolor(id, "/g[ZP] This is no more avaible in this round. Try next round.")
return ZV_PLUGIN_HANDLED
}
if(g_bought[id] >= get_pcvar_num(cvar_allow_times)) {
client_printcolor(id, "/g[ZP] You can't buy it more than %d times.", get_pcvar_num(cvar_allow_times))
return ZV_PLUGIN_HANDLED
}
if(value == 2) {
if(g_iLimit[id] >= 1) {
client_printcolor(id, "/g[ZP] You can buy nemesis 1 time per round")
return ZP_PLUGIN_HANDLED
}
zp_make_user_survivor(id)
new name[64]
get_user_name(id, name, 63)
client_printcolor(0, "/g[ZP] %s /ybought nemesis", name)
g_bought[id]++
}
else if(zp_has_round_started() == value) {
zp_make_user_survivor(id)
if(get_pcvar_num(cvar_show_bought)) {
new name[64]
get_user_name(id, name, 63)
client_printcolor(0, "/g[ZP] %s /ybought survivor", name)
g_bought[id]++
bought = true
}
}
else {
client_printcolor(id, "/g[ZP] /yYou can buy Survivor only when %s.", value ? "round started":"round not started")
return ZV_PLUGIN_HANDLED
}
}
return 1
}
stock client_printcolor(const id, const input[], any:...)
{
new iCount = 1, iPlayers[32]
static szMsg[191]
vformat(szMsg, charsmax(szMsg), input, 3)
replace_all(szMsg, 190, "/g", "^4") // green txt
replace_all(szMsg, 190, "/y", "^1") // orange txt
replace_all(szMsg, 190, "/ctr", "^3") // team txt
replace_all(szMsg, 190, "/w", "^0") // team txt
if(id) iPlayers[0] = id
else get_players(iPlayers, iCount, "ch")
for (new i = 0; i < iCount; i++)
{
if (is_user_connected(iPlayers[i]))
{
message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, iPlayers[i])
write_byte(iPlayers[i])
write_string(szMsg)
message_end()
}
}
}
Последно промяна от JustInCase на 04 Апр 2017, 18:49, променено общо 1 път.
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TryAgain
Извън линия - Потребител
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Re: Само по 1 Surv/Nem на рунд.
54 line & 91 lineJustInCase написа:Пробвай.Код за потвърждение: Избери целия код
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <zombieplague> #include <zmvip> #define PLUGIN "[ZP] S/N Buy" #define VERSION "1.1" #define AUTHOR "aaarnas" new g_msgSayText new nemesis, survivor new g_bought[33], bought new cvar_n_price, cvar_s_price, cvar_limit_all, cvar_everytime, cvar_show_bought, cvar_allow_times new g_iLimit[33] public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) cvar_everytime = register_cvar("zp_allow_buy", "2") cvar_allow_times = register_cvar("zp_allow_times", "4") cvar_limit_all = register_cvar("zp_limit_for_all", "1") cvar_n_price = register_cvar("zp_nemesis_price", "35") cvar_s_price = register_cvar("zp_survivor_price", "35") cvar_show_bought = register_cvar("zp_show_who_bought", "1") g_msgSayText = get_user_msgid("SayText") // Extra items nemesis = zv_register_extra_item("Buy Nemesis", "For one round", get_pcvar_num(cvar_n_price), 0) survivor = zv_register_extra_item("Buy Survivor","For one round", get_pcvar_num(cvar_s_price), 0) } public zp_round_ended() bought = false public zp_round_started(id) { g_iLimit[ id ] = 0 } public zv_extra_item_selected(id, itemid) { new value = get_pcvar_num(cvar_everytime) if(itemid == nemesis) { if(get_pcvar_num(cvar_limit_all) && bought) { client_printcolor(id, "/g[ZP] This is no more avaible in this round. Try next round.") return ZV_PLUGIN_HANDLED } if(g_bought[id] >= get_pcvar_num(cvar_allow_times)) { client_printcolor(id, "/g[ZP] You can't buy it more than %d times.", get_pcvar_num(cvar_allow_times)) return ZV_PLUGIN_HANDLED } if(value == 2) { if(g_iLimit >= 1) { client_printcolor(id, "/g[ZP] You can buy nemesis 1 time per round") return ZP_PLUGIN_HANDLED } zp_make_user_nemesis(id) g_iLimit[ id ] ++ new name[64] get_user_name(id, name, 63) client_printcolor(0, "/g[ZP] %s /ybought nemesis", name) g_bought[id]++ } else if(zp_has_round_started() == value) { zp_make_user_nemesis(id) if(get_pcvar_num(cvar_show_bought)) { new name[64] get_user_name(id, name, 63) client_printcolor(0, "/g[ZP] %s /ybought nemesis", name) g_bought[id]++ bought = true } } else { client_printcolor(id, "/g[ZP] /yYou can buy Nemesis only when %s.", value ? "round started":"round not started") return ZV_PLUGIN_HANDLED } } else if(itemid == survivor) { if(get_pcvar_num(cvar_limit_all) && bought) { client_printcolor(id, "/g[ZP] This is no more avaible in this round. Try next round.") return ZV_PLUGIN_HANDLED } if(g_bought[id] >= get_pcvar_num(cvar_allow_times)) { client_printcolor(id, "/g[ZP] You can't buy it more than %d times.", get_pcvar_num(cvar_allow_times)) return ZV_PLUGIN_HANDLED } if(value == 2) { if(g_iLimit >= 1) { client_printcolor(id, "/g[ZP] You can buy nemesis 1 time per round") return ZP_PLUGIN_HANDLED } zp_make_user_survivor(id) new name[64] get_user_name(id, name, 63) client_printcolor(0, "/g[ZP] %s /ybought nemesis", name) g_bought[id]++ } else if(zp_has_round_started() == value) { zp_make_user_survivor(id) if(get_pcvar_num(cvar_show_bought)) { new name[64] get_user_name(id, name, 63) client_printcolor(0, "/g[ZP] %s /ybought survivor", name) g_bought[id]++ bought = true } } else { client_printcolor(id, "/g[ZP] /yYou can buy Survivor only when %s.", value ? "round started":"round not started") return ZV_PLUGIN_HANDLED } } return 1 } stock client_printcolor(const id, const input[], any:...) { new iCount = 1, iPlayers[32] static szMsg[191] vformat(szMsg, charsmax(szMsg), input, 3) replace_all(szMsg, 190, "/g", "^4") // green txt replace_all(szMsg, 190, "/y", "^1") // orange txt replace_all(szMsg, 190, "/ctr", "^3") // team txt replace_all(szMsg, 190, "/w", "^0") // team txt if(id) iPlayers[0] = id else get_players(iPlayers, iCount, "ch") for (new i = 0; i < iCount; i++) { if (is_user_connected(iPlayers[i])) { message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, iPlayers[i]) write_byte(iPlayers[i]) write_string(szMsg) message_end() } } }
if(g_iLimit >= 1) == > if(g_iLimit[id] >= 1)
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JustInCase
Извън линия - Потребител
- Мнения: 582
- Регистриран на: 14 Окт 2016, 23:31
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Re: Само по 1 Surv/Nem на рунд.
Оп да моя грешка едитнах си мнението
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Кой е на линия
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