[Намиране] Rank System

В този раздел можете да подавате всякакви заявки за намиране, изработка или преработка на плъгини/модове.
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wrath
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[Намиране] Rank System

Мнение от wrath » 18 Фев 2018, 12:34

Ако някой може да открие безследно изчезналия код на една ранк система..

Ранковете в началото са:
[Newbie]
[Advanced]
[Killer]
[Killer Level 2]
[Devil]

Наистина е много трудно откриването.. :gamer3:
I am not big on sermons ,broken bones teach better lessons. Изображение Изображение

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Drea<M>40BG ;]]
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[Намиране] Rank System

Мнение от Drea<M>40BG ;]] » 18 Фев 2018, 14:57

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <nvault>
#define IsPlayer(%1)  (1 <= %1 <= g_players) 
#define TOTALLEVELS 12
new const Levels[TOTALLEVELS] = 
{
25,
50, 
100,
200,
250,
350,
500,
684,
752,
900,
1000,
1500,
2000,
}
new const LevelNames[TOTALLEVELS][] =
{
"BOT",
"Noob",
"Smotan",
"Maniak",
"Shushana",
"Jigula",
"PRINC",
"PICHAGA",
"QUEEN",
"MINIKING",
" KING",
"GOD",
"Kaspichan "
}
new gXP[33], gLevel[33];
new points_kill, points_hs;
new g_vault, g_players;
public plugin_init()
{
register_plugin("Ranks", "Rmix");

register_event("DeathMsg", "eDeath", "a");

points_kill = register_cvar("dr_rank_kill", "1");
points_hs = register_cvar("dr_rank_hs","1");

g_vault = nvault_open("RankStats");
g_players = get_maxplayers();

register_logevent ( "CmdRoundStart", 2, "1=Round_Start" )
}
public plugin_end()
{
nvault_close(g_vault);
}
public eDeath(id) 
{
new killer = read_data(1);
new victim = read_data(2);
new gpoints_kill = get_pcvar_num(points_kill);
new gpoints_hs = get_pcvar_num(points_hs);

if( IsPlayer(killer) && is_user_connected(killer) )
{
  if( victim != killer )
  {
   if( cs_get_user_team(victim) != cs_get_user_team(killer) )
   {
    if( is_user_alive(killer) )
    {     
     if(!read_data(3))
     {
      gXP[killer] += gpoints_kill
      client_print(id,print_chat,"*[CS-UK FUN MAPS] You Gained %d Points!", gpoints_kill);
     }
     else if(read_data(3))
     {
      gXP[killer] += (gpoints_kill + gpoints_hs);
      client_print(id,print_chat,"*[CS-UK FUN MAPS] You Gained %d Points!", (gpoints_hs + gpoints_kill ) );
     }

     CheckLevel(killer);
     SaveData(killer);
    }
   }
  }
}

return PLUGIN_HANDLED;
}
public CmdRoundStart ( )
{
new players [ 32 ], numb, id
get_players ( players, numb, "a" )
for ( new i; i < numb; i++ )
{
  CmdShowHud (id)
}
}
public CheckLevel(id)
{
if( gXP[id] >= Levels[gLevel[id]] )
{
  gLevel[id]++;
  new szName[33];
  get_user_name(id, szName, charsmax(szName));
  client_print(id,print_chat,"*[CS-UK.INFO] Congratulations You are [Level: %i/%i] with Title %s!", gLevel[id], TOTALLEVELS, LevelNames[gLevel[id]-1]);
}
}
public CmdShowHud (id)
{
set_hudmessage ( 50, 50, 50, -1.0, 0.01 )
show_hudmessage ( id, "*[CS-UK.INFO FUN]Level: %i/%i | RankName: %i | Points: $%i", gLevel[id], TOTALLEVELS , LevelNames[gLevel[id]-1], gXP[id] )
set_task ( 0.2, "CmdShowHud", id )
}
public client_connect(id)
{
LoadData(id);
}
public client_disconnect(id)
{
SaveData(id);
gXP[id] = 0;
gLevel[id] = 0;
}
public SaveData(id)
{
new name[35];
get_user_name(id,name,34);
new vaultkey[64],vaultdata[256];
format(vaultkey,63,"%s", name);
format(vaultdata,255,"%i#%i#",gXP[id],gLevel[id]);
nvault_set(g_vault,vaultkey,vaultdata);
return PLUGIN_CONTINUE;
}
LoadData(id)
{
new name[35];
get_user_name(id,name,34);
new vaultkey[64],vaultdata[256];
format(vaultkey,63,"%s",name);
format(vaultdata,255,"%i#%i#",gXP[id],gLevel[id]);
nvault_get(g_vault,vaultkey,vaultdata,255);
replace_all(vaultdata, 255, "#", " ");
new playerxp[32], playerlevel[32];
parse(vaultdata, playerxp, 31, playerlevel, 31);
gXP[id] = str_to_num(playerxp);
gLevel[id] = str_to_num(playerlevel);
return PLUGIN_CONTINUE;
}
Можеш да си настроиш нещата.

Код за потвърждение: Избери целия код

#include             <amxmodx>
#include             <amxmisc>
#include             <cstrike>
#include             <fvault>
#include             <colorchat>
#include             <fakemeta>
#include            <fakemeta_util>
#include             <fun>
#include             <hamsandwich>

/*#define ADMIN_ONE        ADMIN_LEVEL_A  //Glaven Admin префикс "m"
#define ADMIN_TWO        ADMIN_LEVEL_B  //Server Admin префикс "n"
#define ADMIN_THREE        ADMIN_LEVEL_C  //Girl Admin префикс "o"
#define ADMIN_FOUR        ADMIN_LEVEL_D  //Help Admin префикс "p"
#define ADMIN_FIVE        ADMIN_LEVEL_E  //V.I.P префикс "q"
#define ADMIN_SIX        ADMIN_LEVEL_F  //SMS Admin префикс "r"*/

#define MaxLevels         21
#define IsPlayer(%1)         (1 <= %1 <=  g_iMaxPlayers)

new MaxPlayers, syncObj, Lvl[33], XP[33], iPrefix
new ranks_hud, knife_xp, he_xp, hs_xp, kill_xp, suicide_xp, killer_msg
//new UseAdminPrefixes, UseRankSystem, UseBoth
new HUDR,HUDG,HUDB,HUDX,HUDY, HUDEFFECT
new sayText, teamInfo, /*szArgs[192],*/ temp_flag[2]
new Vip, VipFlag

new const g_vault_name[] = "ranks";

new const Levels[MaxLevels] =
{
0,
50,
100,
150,
300,
350,
400,
500,
550,
650,
700,
800,
825,
850,
890,
990,
1100,
1200,
1500,
1700,
1800
}

new const Prefix[MaxLevels][] =
{
"Shmatka",
"Bronzadjiq",
"Kilimdjiq",
"Chakal",
"Bastun",
"Lisica",
"Mashina",
"Manqk",
"Geizer",
"PRO PLAYER",
"Supreme",
"Expert",
"Assasin",
"Monster",
"Elite",
"SILVER",
"GOD",
"PITCH",
"Ohranitel",
"KING",
"BAVAREC"
}

/*new const szTag[][] = {
	"",
	"Glaven Admin",
	"Server Admin",
	"Girl Admin",
	"Help Admin",
	"V.I.P",
	"SMS Admin"
}*/

public plugin_init()
{
	register_plugin("Admin Prefixes & Rank System", "1.0", "ajw1337");
	
	//register_clcmd ("say", "hook_say")
	//register_clcmd ("say_team", "hook_teamsay")
	
	Vip = register_cvar("Vip_On/Off", "1")  //Вип настройката "1" включено "0" изключено.
	VipFlag = register_cvar("Vip_Flag", "t")  //Вип флага. (В момента е t) 
	
	register_event("DeathMsg","DeathMessage","a")
	
	register_clcmd("say /myrank", "cmdRank")
	register_clcmd("say_team /myrank", "cmdRank")
	register_clcmd("say /xp", "cmdRank")
	register_clcmd("say_team /xp", "cmdRank")

	/*UseAdminPrefixes = register_cvar("Admin_Prefixes_On/Off", "0")  //Админ префикса. 1 включено "0" изключено.
	UseRankSystem = register_cvar("Rank_Prefixes_On/Off", "0")  //Ранк системата "1" включено "0" изключено.
	UseBoth = register_cvar("Use_Both_AdminPrefix_Rank", "1")  //Ранк системата, и админ префикса. "1" включено "0" изключено*/
	
	ranks_hud = register_cvar("ranks_hud", "1")  //Ранк HUD съобщение.
	iPrefix = register_cvar("rank_prefix", "RALLY");  //Префикса на системата.
	knife_xp = register_cvar("knife_xp", "5")  //Колко XP да дава като го убиеш с ножа.
	he_xp = register_cvar("he_grenade_xp", "2") //Колко XP да дава като го убиеш с граната.
	hs_xp = register_cvar("headshot_xp", "10")  //Колко XP да дава като го убиеш с HeadShoot
	kill_xp = register_cvar("kill_xp", "3")  //Колко XP да дава като го убиеш.
	suicide_xp = register_cvar("suicide_xp", "3")  //Колко XP да вземе като се самоубиеш
	killer_msg = register_cvar("kill_message", "1")  //Да излиза ли съобщението когато го убиеш противник.
	
	
	HUDR = register_cvar("hud_color_red", "139")
	HUDG = register_cvar("hud_color_green", "0")
	HUDB = register_cvar("hud_color_blue", "139")
	HUDX = register_cvar("hud_position_X", "0.01")
	HUDY = register_cvar("hud_position_Y", "0.14")
	HUDEFFECT = register_cvar("hud_effects", "0")
	
	sayText = get_user_msgid("SayText")
	teamInfo = get_user_msgid("TeamInfo")
	register_message(sayText, "avoid_duplicated")
	
	
	register_concmd ("amx_give_xp", "CmdAddXP", ADMIN_BAN, "<nick | ct | t | @all> <xp>")
	register_concmd ("amx_take_xp", "CmdRemoveXP", ADMIN_BAN, "<nick | ct | t | @all> <xp>")
	
	register_forward( FM_ClientKill, "Fwd_Kill" );
	
	MaxPlayers = get_maxplayers()

	syncObj = CreateHudSyncObj()

	fvault_load(g_vault_name)
}
public getPrefix()
{
	new Prefix[33]
	get_pcvar_string(iPrefix, Prefix, 32)
	return Prefix
}
public ShowHud(id)
{
set_hudmessage(get_pcvar_num(HUDR), get_pcvar_num(HUDG), get_pcvar_num(HUDB), get_pcvar_float(HUDX), get_pcvar_float(HUDY), get_pcvar_num(HUDEFFECT), 6.0, 1.0, 0.0, 0.0, -1)
if(MaxLevels == Lvl[id]+1)
ShowSyncHudMsg(id, syncObj,"Rank: %s^nXP: %d", Prefix[Lvl[id]], XP[id])
else
ShowSyncHudMsg(id, syncObj,"Rank: %s/%s^nXP: %d/%d",Prefix[Lvl[id]], Prefix[Lvl[id]+1], XP[id], Levels[Lvl[id]+1])
}
public cmdRank(id)
{
	if(MaxLevels == Lvl[id]+1)
		ColorChat(id, NORMAL, "^4[%s]^3 My Rank^1:^4 %s^1 | ^3Level^1: ^4%d ^1| ^3XP^1: ^4%d^1.", getPrefix(), Prefix[Lvl[id]], Lvl[id]+1, XP[id])
	else
		ColorChat(id, NORMAL, "^4[%s]^3 My Rank^1:^4 %s^1 | ^3Level^1: ^4%d ^1/ ^4%d ^1| ^3XP^1: ^4 %d ^1/ ^4%d ^1to become ^4%s^1.",getPrefix(), Prefix[Lvl[id]], Lvl[id]+1, MaxLevels, XP[id], Levels[Lvl[id]+1], Prefix[Lvl[id]+1])
}

public client_putinserver(id)
{
if(get_pcvar_num(ranks_hud) == 1)
set_task(1.0, "ShowHud", id, _, _, "b")

new currentPlayerRank = 0;
while(currentPlayerRank < (MaxLevels - 1))
{       
	if(XP[id] >= Levels[currentPlayerRank + 1])
		++currentPlayerRank;     
	else         
		break;
}
Lvl[id] = currentPlayerRank;
}
public Fwd_Kill(id)
{
	if(is_user_alive(id)) {
		XP[id] -= get_pcvar_num(suicide_xp)
		CheckLevel(id)
		Save(id)
		if(get_pcvar_num(killer_msg) == 1)
			ColorChat(id, RED, "^4[%s]^1 You committed ^3suicide ^1and ^3lost^4 %d XP^1.", getPrefix(),  get_pcvar_num(suicide_xp))

			
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public DeathMessage()
{       
	new killer = read_data(1);
	new victim = read_data(2);
	new headshot = read_data(3);
	new Weapon[ 32 ];
	read_data( 4, Weapon, charsmax( Weapon ) );
	
	format( Weapon, charsmax( Weapon ), "weapon_%s", Weapon );
	
	if( contain( Weapon, "nade" ) >= 0 )
	Weapon = "weapon_hegrenade"
	
	
	new iWeapon = get_weaponid( Weapon );
	
	if(killer == victim)
		return PLUGIN_CONTINUE;
	if(!killer || killer > MaxPlayers)
		return PLUGIN_CONTINUE;
	
	new victim_name[32];
	get_user_name(victim, victim_name, 31);
	
	get_pcvar_string(VipFlag, temp_flag, charsmax(temp_flag));
	
	
	if(iWeapon == CSW_HEGRENADE)
	{
	
		if(get_pcvar_num(Vip) == 1 && get_user_flags(killer) & read_flags(temp_flag)) {
			XP[killer] += get_pcvar_num(he_xp)*2
			CheckLevel(killer)
			Save(killer)
			if(get_pcvar_num(killer_msg) == 1) {
				ColorChat(killer, RED, "^4[%s]^1 You killed ^4%s^1 with ^3HE Grenade^1 and get^4 %d XP^1. [ ^4vip bonus: yes ^1]", getPrefix(),victim_name,  get_pcvar_num(he_xp)*2)
				return PLUGIN_CONTINUE
			}
		} else {
			XP[killer] += get_pcvar_num(he_xp)
			CheckLevel(killer)
			Save(killer)
			if(get_pcvar_num(killer_msg) == 1){
				ColorChat(killer, RED, "^4[%s]^1 You killed ^4%s^1 with ^3HE Grenade^1 and get^4 %d XP^1. [ ^3vip bonus: no ^1]", getPrefix(),victim_name,  get_pcvar_num(he_xp))
				return PLUGIN_CONTINUE
			}
		}
	}
	if(iWeapon == CSW_KNIFE)
	{
		if(get_pcvar_num(Vip) == 1 && get_user_flags(killer) & read_flags(temp_flag)) {
			XP[killer] += get_pcvar_num(knife_xp)*2
			CheckLevel(killer)
			Save(killer)
			if(get_pcvar_num(killer_msg) == 1) {
				ColorChat(killer, RED, "^4[%s]^1 You killed ^4%s^1 with ^3Knife^1 and get^4 %d XP^1. [ ^4vip bonus: yes ^1]", getPrefix(),victim_name,  get_pcvar_num(knife_xp)*2)
				return PLUGIN_CONTINUE
			}
		} else {
			XP[killer] += get_pcvar_num(knife_xp)
			CheckLevel(killer)
			Save(killer)
			if(get_pcvar_num(killer_msg) == 1){
				ColorChat(killer, GREY, "^4[%s]^1 You killed ^4%s^1 with ^3Knife^1 and get^4 %d XP^1.[ ^3vip bonus: no ^1]", getPrefix(),victim_name, get_pcvar_num(knife_xp))
				return PLUGIN_CONTINUE
			}
		}
	}
	
	
	if(headshot)
	{
		if(get_pcvar_num(Vip) == 1 && get_user_flags(killer) & read_flags(temp_flag)) {
			XP[killer] += get_pcvar_num(hs_xp)*2
			CheckLevel(killer)
			Save(killer)
			if(get_pcvar_num(killer_msg) == 1){
				ColorChat(killer, BLUE, "^4[%s]^1 You killed ^4%s^1 with ^3Head^4Shot^1 and get^4 %d XP^1.[ ^4vip bonus: yes ]", getPrefix(),victim_name, get_pcvar_num(hs_xp)*2)
				return PLUGIN_CONTINUE
			}
		} else {
			XP[killer] += get_pcvar_num(hs_xp)
			CheckLevel(killer)
			Save(killer)
			if(get_pcvar_num(killer_msg) == 1) {
				ColorChat(killer, BLUE, "^4[%s]^1 You killed ^4%s^1 with ^3Head^4Shot^1 and get^4 %d XP^1.[ ^3vip bonus: no ^1]", getPrefix(),victim_name, get_pcvar_num(hs_xp))
				return PLUGIN_CONTINUE
			}
		}
	}
	else
	{
		if(get_pcvar_num(Vip) == 1 && get_user_flags(killer) & read_flags(temp_flag)) {
			XP[killer] += get_pcvar_num(kill_xp)*2
			CheckLevel(killer)
			Save(killer)
			if(get_pcvar_num(killer_msg) == 1) {
				ColorChat(killer, NORMAL, "^4[%s]^1 You killed ^4%s^1 and get^4 %d XP^1.[ ^4vip bonus: yes ^1]", getPrefix(),victim_name, get_pcvar_num(kill_xp)*2)
				return PLUGIN_CONTINUE
			}
		} else {
		XP[killer] += get_pcvar_num(kill_xp)
		CheckLevel(killer)
		Save(killer)
		if(get_pcvar_num(killer_msg) == 1){
			ColorChat(killer, RED, "^4[%s]^1 You killed ^4%s^1 and get^4 %d XP^1.[ ^3vip bonus: no ]", getPrefix(),victim_name, get_pcvar_num(kill_xp))
			return PLUGIN_CONTINUE
			}
		}
	}
	CheckLevel(killer)
	Save(killer)
	return PLUGIN_CONTINUE
}

public CheckLevel(id)
{        
	new currentPlayerRank = 0;
	while(currentPlayerRank < (MaxLevels - 1))
	{       
		if(XP[id] >= Levels[currentPlayerRank + 1])
			++currentPlayerRank;     
		else         
			break;
	}
	Lvl[id] = currentPlayerRank;
}

public client_connect(id)
{
	Load(id)
}


public client_disconnect(id)
{
	Save(id)
	XP[id] = 0
	Lvl[id] = 0
	remove_task(id)
}

public CmdAddXP (index, level, cid)
{
	if(!cmd_access(index, level, cid, 3)) return PLUGIN_HANDLED;
	
	new arg [32]
	read_argv (1, arg, 31)
	
	new AddXP [32]
	read_argv (2, AddXP, charsmax (AddXP))
	
	new XPtoGive = str_to_num (AddXP)
	
	new AdminName [32]
	new TargetName [32]
	get_user_name (index, AdminName, charsmax (AdminName))
	
	if(arg[0]=='@')
	{
		if(equali(arg[1],"All") || equali(arg[1],"ALL"))
		{
			new players[32], totalplayers, All
			get_players(players, totalplayers)
			
			for (new i = 0; i < totalplayers; i++)
			{
				All = players[i]
				
				XP[All] += XPtoGive
			}
			
			CheckLevel(All)
			ColorChat(0, NORMAL, "^4[%s] ^1ADMIN: ^3%s^1 gave^4 %i XP^1 to everyone!", getPrefix(), AdminName, XPtoGive)
		}
		else if(equali(arg[1],"T") || equali(arg[1],"t"))
		{
			new players[32], totalplayers, T
			get_players(players, totalplayers)
			
			for (new i = 0; i < totalplayers; i++)
			{
				if (get_user_team(players[i]) == 1)
				{
					T = players[i]
					
					XP[T] += XPtoGive
				}
			}
			
			CheckLevel(T)
			ColorChat(0, RED, "^4[%s]^1 ADMIN: ^4%s ^1gave ^4%i XP ^1to all ^3Terrorists^1.", getPrefix(), AdminName, XPtoGive)
		}
		else if(equali(arg[1],"CT") || equali(arg[1],"ct"))
		{
			new players[32], totalplayers, CT
			get_players(players, totalplayers)
			
			for(new i = 0; i < totalplayers; i++)
			{
				if(get_user_team(players[i]) == 2)
				{
					CT = players[i]
					
					XP[CT] += XPtoGive
				}
			}
			
			CheckLevel(CT)
			ColorChat(0, BLUE, "^4[%s]^1ADMIN: ^4%s^1 gave^4 %i XP^1to all ^3Counter-Terrorists^1.", getPrefix(), AdminName, XPtoGive)
		}
	}
	else
	{
		new iTarget = cmd_target(index, arg, 3)
		get_user_name (iTarget, TargetName, charsmax (TargetName))
		
		if(iTarget)
		{
			XP[iTarget] += XPtoGive
			
			CheckLevel(iTarget)
			ColorChat(0, NORMAL, "^4[%s]^1 ADMIN: ^3%s^1 gave^4 %i XP^1 to^4 %s^1.", getPrefix(), AdminName, XPtoGive, TargetName)
		}
	}
	return PLUGIN_HANDLED
}
public CmdRemoveXP (index, level, cid)
{
	if(!cmd_access(index, level, cid, 3)) return PLUGIN_HANDLED;
	
	new arg [32]
	read_argv (1, arg, 31)
	
	new RemoveXP [32]
	read_argv (2, RemoveXP, charsmax (RemoveXP))
	
	new XPtoTook = str_to_num (RemoveXP)
	
	new AdminName [32]
	new TargetName [32]
	get_user_name (index, AdminName, charsmax (AdminName))
	
	if(arg[0]=='@')
	{
		if(equali(arg[1],"All") || equali(arg[1],"ALL"))
		{
			new players[32], totalplayers, All
			get_players(players, totalplayers)
			
			for (new i = 0; i < totalplayers; i++)
			{
				All = players[i]
				
				XP[All] -= XPtoTook
			}
			
			CheckLevel(All)
			ColorChat(0, NORMAL, "^4[%s] ^1ADMIN: ^3%s^1 took^4 %i XP^1 from everyone!", getPrefix(), AdminName, XPtoTook)
		}
		else if(equali(arg[1],"T") || equali(arg[1],"t"))
		{
			new players[32], totalplayers, T
			get_players(players, totalplayers)
			
			for (new i = 0; i < totalplayers; i++)
			{
				if (get_user_team(players[i]) == 1)
				{
					T = players[i]
					
					XP[T] -= XPtoTook
				}
			}
			
			CheckLevel(T)
			ColorChat(0, RED, "^4[%s]^1 ADMIN: ^4%s ^1took ^4%i XP ^1from all ^3Terrorists^1.", getPrefix(), AdminName, XPtoTook)
		}
		else if(equali(arg[1],"CT") || equali(arg[1],"ct"))
		{
			new players[32], totalplayers, CT
			get_players(players, totalplayers)
			
			for(new i = 0; i < totalplayers; i++)
			{
				if(get_user_team(players[i]) == 2)
				{
					CT = players[i]
					
					XP[CT] -= XPtoTook
				}
			}
			
			CheckLevel(CT)
			ColorChat(0, BLUE, "^4[%s]^1ADMIN: ^4%s^1 took^4 %i XP^1from all ^3Counter-Terrorists^1.", getPrefix(), AdminName, XPtoTook)
		}
	}
	else
	{
		new iTarget = cmd_target(index, arg, 3)
		get_user_name (iTarget, TargetName, charsmax (TargetName))
		
		if(iTarget)
		{
			XP[iTarget] -= XPtoTook
			
			CheckLevel(iTarget)
			ColorChat(0, NORMAL, "^4[%s]^1 ADMIN: ^3%s^1 took^4 %i XP^1 from^4 %s^1.", getPrefix(), AdminName, XPtoTook, TargetName)
		}
	}
	return PLUGIN_HANDLED
}

public avoid_duplicated(msgId, msgDest, receiver)
{
	return PLUGIN_HANDLED
}

/*public hook_say(id)
{
if(!is_user_connected(id)) {
	return PLUGIN_HANDLED_MAIN
}

read_args(szArgs, 191)
remove_quotes(szArgs)
	
// Gungame commands and empty messages
if(szArgs[0] == '@' || szArgs[0] == '/' || szArgs[0] == '!' || szArgs[0] == '#' || szArgs[0] == '$' || equal(szArgs, "")) // Ignores Admin Hud Messages, Admin Slash commands
	return PLUGIN_CONTINUE

new iAlive = is_user_alive(id)
new CsTeams:iTeam = cs_get_user_team(id)

new iPlayers[ 32 ], iNum
get_players(iPlayers, iNum)

new szName[32]
get_user_name(id, szName, sizeof szName-1)

new const szPrefixes[2][CsTeams][] = {
{
	"^1*DEAD* ",
	"^1*DEAD* ",
	"^1*DEAD* ",
	"^1*SPEC* "
},
{
	"",
	"",
	"",
	""
}
}
if(get_pcvar_num(UseAdminPrefixes) == 1){

set_pcvar_num(UseRankSystem, 0)
set_pcvar_num(UseBoth, 0)

new iAdmin = 0, iFlags = get_user_flags(id)

if(iFlags & ADMIN_ONE)
				iAdmin = 1
else if(iFlags & ADMIN_TWO)
				iAdmin = 2
else if(iFlags & ADMIN_THREE)
				iAdmin = 3
else if(iFlags & ADMIN_FOUR)
				iAdmin = 4
else if(iFlags & ADMIN_FIVE)
				iAdmin = 5
else if(iFlags & ADMIN_SIX)
				iAdmin = 6

	
	
if(iFlags & ADMIN_ONE) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_TWO) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_THREE) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_FOUR) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_FIVE) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_SIX) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	}
} else {
if(cs_get_user_team(id) == CS_TEAM_CT) {
	ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
}else if(cs_get_user_team(id) == CS_TEAM_T) {
	ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
	}
}

return PLUGIN_HANDLED_MAIN
}

if(get_pcvar_num(UseRankSystem) == 1){
	
set_pcvar_num(UseAdminPrefixes, 0)
set_pcvar_num(UseBoth, 0)
	
new iFlags = get_user_flags(id)
	
if(iFlags & ADMIN_ONE) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_TWO) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_THREE) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_FOUR) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_FIVE) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_SIX) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	}
} else {
if(cs_get_user_team(id) == CS_TEAM_CT) {
	ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
}else if(cs_get_user_team(id) == CS_TEAM_T) {
	ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
	}
}

return PLUGIN_HANDLED_MAIN
}

if(get_pcvar_num(UseBoth) == 1){
	
set_pcvar_num(UseAdminPrefixes, 0)
set_pcvar_num(UseRankSystem, 0)
	
new iAdmin = 0, iFlags = get_user_flags(id)

if(iFlags & ADMIN_ONE)
				iAdmin = 1
else if(iFlags & ADMIN_TWO)
				iAdmin = 2
else if(iFlags & ADMIN_THREE)
				iAdmin = 3
else if(iFlags & ADMIN_FOUR)
				iAdmin = 4
else if(iFlags & ADMIN_FIVE)
				iAdmin = 5
else if(iFlags & ADMIN_SIX)
				iAdmin = 6

	
	
if(iFlags & ADMIN_ONE) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_TWO) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_THREE) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_FOUR) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_FIVE) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_SIX) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	}
}  else {
if(cs_get_user_team(id) == CS_TEAM_CT) {
	ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
}else if(cs_get_user_team(id) == CS_TEAM_T) {
	ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
	}
}
return PLUGIN_HANDLED_MAIN
}

if(get_pcvar_num(UseAdminPrefixes) == 0 && get_pcvar_num(UseRankSystem) == 0 && get_pcvar_num(UseBoth) == 0)
{
	if(cs_get_user_team(id) == CS_TEAM_CT) {
	ColorChat(0, NORMAL, "%s^3%s^1: %s", szPrefixes[iAlive][iTeam], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, NORMAL, "%s^3%s^1: %s", szPrefixes[iAlive][iTeam],szName, szArgs)
	}
	
}
return PLUGIN_HANDLED_MAIN
}

public hook_teamsay(id) {
if(!is_user_connected(id)) {
	return PLUGIN_HANDLED_MAIN
}

read_args(szArgs, 191)
remove_quotes(szArgs)
	
// Gungame commands and empty messages
if(szArgs[0] == '@' || szArgs[0] == '/' || szArgs[0] == '!' || szArgs[0] == '#' || szArgs[0] == '$' || equal(szArgs, "")) // Ignores Admin Hud Messages, Admin Slash commands
	return PLUGIN_CONTINUE

new iAlive = is_user_alive(id)
new CsTeams:iTeam = cs_get_user_team(id)

new iPlayers[32], iNum
get_players(iPlayers, iNum)

new szName[32]
get_user_name(id, szName, sizeof szName-1)

new const szPrefixes[2][CsTeams][] = {
{
	"^3(Spectator) ",
	"^1*DEAD* ^3(Terrorist) ",
	"^1*DEAD* ^3(Counter-Terrorist) ",
	"^3(Spectator) "
},
{
"^3(Spectator) ",
"^3(Terrorist) ",
"^3(Counter-Terrorist) ",
"^3(Spectator) "
}
}
if(get_pcvar_num(UseAdminPrefixes) == 1){

set_pcvar_num(UseRankSystem, 0)
set_pcvar_num(UseBoth, 0)

new iAdmin = 0, iFlags = get_user_flags(id)

if(iFlags & ADMIN_ONE)
				iAdmin = 1
else if(iFlags & ADMIN_TWO)
				iAdmin = 2
else if(iFlags & ADMIN_THREE)
				iAdmin = 3
else if(iFlags & ADMIN_FOUR)
				iAdmin = 4
else if(iFlags & ADMIN_FIVE)
				iAdmin = 5
else if(iFlags & ADMIN_SIX)
				iAdmin = 6

	
	
if(iFlags & ADMIN_ONE) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_TWO) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_THREE) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_FOUR) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_FIVE) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_SIX) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
	}
} else {
if(cs_get_user_team(id) == CS_TEAM_CT) {
	ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^4: ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
}else if(cs_get_user_team(id) == CS_TEAM_T) {
	ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^4: ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
	}
}

return PLUGIN_HANDLED_MAIN
}

if(get_pcvar_num(UseRankSystem) == 1){
	
set_pcvar_num(UseAdminPrefixes, 0)
set_pcvar_num(UseBoth, 0)
	
new iFlags = get_user_flags(id)
	
if(iFlags & ADMIN_ONE) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_TWO) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_THREE) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_FOUR) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_FIVE) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_SIX) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
	}
} else {
if(cs_get_user_team(id) == CS_TEAM_CT) {
	ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^4: ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
}else if(cs_get_user_team(id) == CS_TEAM_T) {
	ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^4: ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
	}
}

return PLUGIN_HANDLED_MAIN
}

if(get_pcvar_num(UseBoth) == 1){
	
set_pcvar_num(UseAdminPrefixes, 0)
set_pcvar_num(UseRankSystem, 0)
	
new iAdmin = 0, iFlags = get_user_flags(id)

if(iFlags & ADMIN_ONE)
				iAdmin = 1
else if(iFlags & ADMIN_TWO)
				iAdmin = 2
else if(iFlags & ADMIN_THREE)
				iAdmin = 3
else if(iFlags & ADMIN_FOUR)
				iAdmin = 4
else if(iFlags & ADMIN_FIVE)
				iAdmin = 5
else if(iFlags & ADMIN_SIX)
				iAdmin = 6

	
	
if(iFlags & ADMIN_ONE) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_TWO) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_THREE) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_FOUR) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_FIVE) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	}
} else 
if(iFlags & ADMIN_SIX) {
	if(cs_get_user_team(id) == CS_TEAM_CT) {
		ColorChat(0, BLUE, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, RED, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
	}
} else {
if(cs_get_user_team(id) == CS_TEAM_CT) {
	ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^4: ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
}else if(cs_get_user_team(id) == CS_TEAM_T) {
	ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^4: ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
	}
}
return PLUGIN_HANDLED_MAIN
}

if(get_pcvar_num(UseAdminPrefixes) == 0 && get_pcvar_num(UseRankSystem) == 0 && get_pcvar_num(UseBoth) == 0)
{
	if(cs_get_user_team(id) == CS_TEAM_CT) {
	ColorChat(0, NORMAL, "%s^3%s^1: %s", szPrefixes[iAlive][iTeam], szName, szArgs)
	} else if(cs_get_user_team(id) == CS_TEAM_T) {
		ColorChat(0, NORMAL, "%s^3%s^1: %s", szPrefixes[iAlive][iTeam],szName, szArgs)
	}
	
}
return PLUGIN_HANDLED_MAIN
}*/

public Save(id)
{
	new name[32];
	get_user_name(id,name,31);
	new vaultkey[64],vaultdata[256];
	
	format(vaultkey,63,"%s", name);
	format(vaultdata,255,"%i#%i#",XP[id],Lvl[id]);
	fvault_set_data(g_vault_name,vaultkey,vaultdata);
	
	return PLUGIN_CONTINUE;
}
public Load(id)
{
	new name[32];
	get_user_name(id,name,31);
	new vaultkey[64],vaultdata[256];
	
	format(vaultkey,63,"%s",name);
	format(vaultdata,255,"%i#%i#",XP[id],Lvl[id]);
	fvault_get_data(g_vault_name,vaultkey,vaultdata,charsmax(vaultdata));
	
	replace_all(vaultdata, 255, "#", " ");
	new playerxp[32], playerlevel[32];
	parse(vaultdata, playerxp, 31, playerlevel, 31);
	
	XP[id] = str_to_num(playerxp);
	Lvl[id] = str_to_num(playerlevel);
	
	return PLUGIN_CONTINUE;
}
public changeTeamInfo(player, team[])
{
	message_begin(MSG_ONE, teamInfo, _, player)    // Tells to to modify teamInfo(Which is responsable for which time player is)
	write_byte(player)                // Write byte needed
	write_string(team)                // Changes player's team
	message_end()                    // Also Needed
}

public writeMessage(player, szArgs[])
{
	message_begin(MSG_ONE, sayText, {0, 0, 0}, player)    // Tells to modify sayText(Which is responsable for writing colored messages)
	write_byte(player)                    // Write byte needed
	write_string(szArgs)                    // Effectively write the message, finally, afterall
	message_end()                        // Needed as always
}
 
public plugin_natives()
	register_native("get_rank_prefix", "_get_rank_prefix")
	
public _get_rank_prefix(iPlugin, iParams)
	set_string(2, Prefix[Lvl[get_param(1)]], get_param(3))
Вторият е с админ префикси, изтегли на OcixCrom плъгина и добави в .ини файла %rank%

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wrath
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[Намиране] Rank System

Мнение от wrath » 18 Фев 2018, 15:26

Идеята ми е ,че аз търся префиксите ,това е което искам ,не толкова кода. xD
I am not big on sermons ,broken bones teach better lessons. Изображение Изображение

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Drea<M>40BG ;]]
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[Намиране] Rank System

Мнение от Drea<M>40BG ;]] » 18 Фев 2018, 15:39

wrath написа: 18 Фев 2018, 15:26 Идеята ми е ,че аз търся префиксите ,това е което искам ,не толкова кода. xD
Не можеш да си измислиш префикси?

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[Намиране] Rank System

Мнение от wrath » 18 Фев 2018, 16:54

Мога ,но въпросът е ,че ми трябват точно тези.
I am not big on sermons ,broken bones teach better lessons. Изображение Изображение

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OciXCrom
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[Намиране] Rank System

Мнение от OciXCrom » 18 Фев 2018, 17:05

Не можеш ли да ги промениш????????

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wrath
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[Намиране] Rank System

Мнение от wrath » 18 Фев 2018, 18:36

Мога ,бях намерил преди в cs-хлапе.info тези ранкове ,но не ги намирам сега..
I am not big on sermons ,broken bones teach better lessons. Изображение Изображение

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Drea<M>40BG ;]]
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[Намиране] Rank System

Мнение от Drea<M>40BG ;]] » 18 Фев 2018, 18:39

wrath написа: 18 Фев 2018, 18:36 Мога ,бях намерил преди в cs-хлапе.info тези ранкове ,но не ги намирам сега..
Е измисли си нови, дал съм ти код, ползвай него... Ние от къде да знаем? ;)

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[Намиране] Rank System

Мнение от wrath » 18 Фев 2018, 18:52

Ами ако може да откриете темичката ,защото ми трябват за нещо друго точно тези ,не за плъгин.
I am not big on sermons ,broken bones teach better lessons. Изображение Изображение

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[Намиране] Rank System

Мнение от ElitePower » 18 Фев 2018, 19:40

Значи искаш "ние" да намерим темата вместо теб, защото ти не я намираш???!? Ако има 5 теми, в които има в началото тези ранкове. Как да знаем коя е точно?

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