OciXCrom's Custom Shop

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Аватар
Bartian
Извън линия
Потребител
Потребител
Мнения: 280
Регистриран на: 01 Сеп 2018, 14:43
Се отблагодари: 65 пъти
Получена благодарност: 78 пъти

OciXCrom's Custom Shop

Мнение от Bartian » 04 Окт 2018, 16:04

Здравейте искам да премахнете, някой неща от shopa:
unlclip,silentsteps,unlammo,bomber,chameleon,transparency,healthregen и armorregen

Код за потвърждение: Избери целия код

/*
	* This plugin contains all the default items Custom Shop has to offer.
	* I don't suggest making any changes here, since they will be gone in future updates.
	* If you want to change something, use the in-game menu editor or the CustomShopItems.ini file.
*/

#include <amxmodx>
#include <cromchat>
#include <cstrike>
#include <customshop>
#include <fakemeta>
#include <fun>
#include <hamsandwich>

#define PLUGIN_VERSION "4.2.2"
#define TASK_HEALTHREGEN 400040
#define TASK_ARMORREGEN 400140
#define m_pActiveItem 373

additem DEFAULT_ITEMS[MAX_ITEMS]
new const g_iMaxClip[] = { 0, 13, 0, 10, 0, 7, 0, 30, 30, 0, 15, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 0, 7, 30, 30, 0, 50 }

enum
{
	ITEM_HEALTH = 0, ITEM_ARMOR, ITEM_UNLCLIP, ITEM_UNLAMMO, ITEM_BOMBER, ITEM_SILENTSTEPS, ITEM_SPEED, ITEM_GRAVITY, ITEM_CHAMELEON, ITEM_DRUGS, ITEM_TRANSPARENCY,
	ITEM_INVIS, ITEM_MOREDAMAGE, ITEM_GODMODE, ITEM_HEALTHREGEN, ITEM_ARMORREGEN, ITEM_AWP
}

enum _:Items
{
	Id[32],
	Name[64],
	Price,
	Limit,
	Sound[128],
	Float:Duration
}

enum _:Settings
{
	Health_Amount,
	Armor_Amount,
	UnlClip_Ammo,
	UnlAmmo_Ammo,
	Bomber_Amount,
	Bomber_Type[20],
	Bomber_CSW,
	Float:Speed_Amount,
	Speed_Add,
	Float:Gravity_Amount,
	Drugs_Health,
	Drugs_FOV,
	Float:Drugs_Speed,
	Drugs_Speed_Add,
	Transparency_Amount,
	Invis_Amount,
	MoreDamage_Amount[10],
	HealthRegen_PerSec,
	HealthRegen_MaxHP,
	Float:HealthRegen_Frequency,
	ArmorRegen_PerSec,
	ArmorRegen_MaxAP,
	Float:ArmorRegen_Frequency,
	AWP_Ammo
}

new const g_eItems[][Items] = 
{
	{ "health", "+50 Health Points", 1500, 5, "items/smallmedkit1.wav" },
	{ "armor", "+100 Armor Points", 1000, 8, "items/ammopickup2.wav" },
	{ "unlclip", "Unlimited Clip", 3000, 3, DEFAULT_SOUND },
	{ "unlammo", "Unlimited Ammo", 200, 5, DEFAULT_SOUND },
	{ "bomber", "Bomber", 1600, 3, "x/x_pain2.wav" },
	{ "silentsteps", "Silent Footsteps", 3000, 1, DEFAULT_SOUND },
	{ "speed", "Faster Speed", 4300, 1, "misc/bipbip.wav" },
	{ "gravity", "Low Gravity", 2800, 1, DEFAULT_SOUND },
	{ "chameleon", "Chameleon", 9000, 1, DEFAULT_SOUND },
	{ "drugs", "Drugs (Speed + Health)", 8000, 2, DEFAULT_SOUND },
	{ "transparency", "Transparency", 2500, 1, DEFAULT_SOUND },
	{ "invis", "Invisibility (15 Seconds)", 16000, 1, "hornet/ag_buzz1.wav", 15.0 },
	{ "moredamage", "Double Damage", 10000, 1, DEFAULT_SOUND },
	{ "godmode", "Godmode (5 Seconds)", 16000, 1, "misc/stinger12.wav", 5.0 },
	{ "healthregen", "Health Regeneration", 1800, 1, "items/suitchargeok1.wav" },
	{ "armorregen", "Armor Regeneration", 2000, 1, "items/suitchargeok1.wav" },
	{ "awp", "AWP Sniper", 4750, 1, DEFAULT_SOUND }
}

new g_iSetFOV
new g_eSettings[Settings]
new bool:g_bHasItem[33][MAX_ITEMS]
new const CHAMELEON_MODELS[][][] = { { "gign", "gsg9", "sas", "urban" }, { "arctic", "guerilla", "leet", "terror" } }

public plugin_init()
{
	register_plugin("CSHOP: Default Items", PLUGIN_VERSION, "OciXCrom")
	register_dictionary("CustomShop.txt")
	register_event("CurWeapon", "OnChangeWeapon", "be", "1=1")
	RegisterHam(Ham_TakeDamage, "player", "PreTakeDamage")
	RegisterHam(Ham_Item_PreFrame, "player", "OnPlayerResetMaxSpeed", 1) 
	
	g_iSetFOV = get_user_msgid("SetFOV")
	
	new szPrefix[CC_MAX_PREFIX_SIZE]
	cshop_get_prefix(szPrefix, charsmax(szPrefix))
	CC_SetPrefix(szPrefix)
	
	g_eSettings[Health_Amount] = cshop_get_int(DEFAULT_ITEMS[ITEM_HEALTH], "Amount")
	g_eSettings[Armor_Amount] = cshop_get_int(DEFAULT_ITEMS[ITEM_ARMOR], "Amount")
	g_eSettings[UnlClip_Ammo] = cshop_get_int(DEFAULT_ITEMS[ITEM_UNLCLIP], "Clip Ammo")
	g_eSettings[UnlAmmo_Ammo] = cshop_get_int(DEFAULT_ITEMS[ITEM_UNLAMMO], "Backpack Ammo")
	g_eSettings[Bomber_Amount] = cshop_get_int(DEFAULT_ITEMS[ITEM_BOMBER], "Amount")
	cshop_get_string(DEFAULT_ITEMS[ITEM_BOMBER], "Type", g_eSettings[Bomber_Type], charsmax(g_eSettings[Bomber_Type]))
	g_eSettings[Bomber_CSW] = get_weaponid(g_eSettings[Bomber_Type])
	g_eSettings[Speed_Amount] = _:cshop_get_float(DEFAULT_ITEMS[ITEM_SPEED], "Amount")
	g_eSettings[Speed_Add] = cshop_get_int(DEFAULT_ITEMS[ITEM_SPEED], "Add To Current")
	g_eSettings[Gravity_Amount] = _:cshop_get_float(DEFAULT_ITEMS[ITEM_GRAVITY], "Amount")
	g_eSettings[Drugs_Health] = cshop_get_int(DEFAULT_ITEMS[ITEM_DRUGS], "Health")
	g_eSettings[Drugs_FOV] = cshop_get_int(DEFAULT_ITEMS[ITEM_DRUGS], "FOV")
	g_eSettings[Drugs_Speed] = _:cshop_get_float(DEFAULT_ITEMS[ITEM_DRUGS], "Speed")
	g_eSettings[Drugs_Speed_Add] = cshop_get_int(DEFAULT_ITEMS[ITEM_DRUGS], "Add Speed To Current")
	g_eSettings[Transparency_Amount] = cshop_get_int(DEFAULT_ITEMS[ITEM_TRANSPARENCY], "Amount")
	g_eSettings[Invis_Amount] = cshop_get_int(DEFAULT_ITEMS[ITEM_INVIS], "Amount")
	cshop_get_string(DEFAULT_ITEMS[ITEM_MOREDAMAGE], "Amount", g_eSettings[MoreDamage_Amount], charsmax(g_eSettings[MoreDamage_Amount]))
	g_eSettings[HealthRegen_PerSec] = cshop_get_int(DEFAULT_ITEMS[ITEM_HEALTHREGEN], "HP Per Second")
	g_eSettings[HealthRegen_MaxHP] = cshop_get_int(DEFAULT_ITEMS[ITEM_HEALTHREGEN], "Max HP")
	g_eSettings[HealthRegen_Frequency] = _:cshop_get_float(DEFAULT_ITEMS[ITEM_HEALTHREGEN], "Frequency")
	g_eSettings[ArmorRegen_PerSec] = cshop_get_int(DEFAULT_ITEMS[ITEM_ARMORREGEN], "AP Per Second")
	g_eSettings[ArmorRegen_MaxAP] = cshop_get_int(DEFAULT_ITEMS[ITEM_ARMORREGEN], "Max AP")
	g_eSettings[ArmorRegen_Frequency] = _:cshop_get_float(DEFAULT_ITEMS[ITEM_ARMORREGEN], "Frequency")
	g_eSettings[AWP_Ammo] = cshop_get_int(DEFAULT_ITEMS[ITEM_AWP], "Backpack Ammo")
}

public plugin_precache()
{
	for(new i; i < sizeof(g_eItems); i++)
		DEFAULT_ITEMS[i] = cshop_register_item(g_eItems[i][Id], g_eItems[i][Name], g_eItems[i][Price], g_eItems[i][Limit], g_eItems[i][Sound], g_eItems[i][Duration])
	
	cshop_set_int(DEFAULT_ITEMS[ITEM_HEALTH], "Amount", 50)
	cshop_set_int(DEFAULT_ITEMS[ITEM_ARMOR], "Amount", 100)
	cshop_set_int(DEFAULT_ITEMS[ITEM_UNLCLIP], "Clip Ammo", -1)
	cshop_set_int(DEFAULT_ITEMS[ITEM_UNLAMMO], "Backpack Ammo", 97280)
	cshop_set_int(DEFAULT_ITEMS[ITEM_BOMBER], "Amount", 20)
	cshop_set_string(DEFAULT_ITEMS[ITEM_BOMBER], "Type", "weapon_hegrenade")
	cshop_set_float(DEFAULT_ITEMS[ITEM_SPEED], "Amount", 300.0)
	cshop_set_int(DEFAULT_ITEMS[ITEM_SPEED], "Add To Current", 0)
	cshop_set_float(DEFAULT_ITEMS[ITEM_GRAVITY], "Amount", 0.5)
	cshop_set_int(DEFAULT_ITEMS[ITEM_DRUGS], "Health", 200)
	cshop_set_int(DEFAULT_ITEMS[ITEM_DRUGS], "FOV", 180)
	cshop_set_float(DEFAULT_ITEMS[ITEM_DRUGS], "Speed", 300.0)
	cshop_set_int(DEFAULT_ITEMS[ITEM_DRUGS], "Add Speed To Current", 0)
	cshop_set_int(DEFAULT_ITEMS[ITEM_TRANSPARENCY], "Amount", 75)
	cshop_set_int(DEFAULT_ITEMS[ITEM_INVIS], "Amount", 0)
	cshop_set_string(DEFAULT_ITEMS[ITEM_MOREDAMAGE], "Amount", "*2")
	cshop_set_int(DEFAULT_ITEMS[ITEM_HEALTHREGEN], "HP Per Second", 1)
	cshop_set_int(DEFAULT_ITEMS[ITEM_HEALTHREGEN], "Max HP", 150)
	cshop_set_float(DEFAULT_ITEMS[ITEM_HEALTHREGEN], "Frequency", 0.5)
	cshop_set_int(DEFAULT_ITEMS[ITEM_ARMORREGEN], "AP Per Second", 10)
	cshop_set_int(DEFAULT_ITEMS[ITEM_ARMORREGEN], "Max AP", 150)
	cshop_set_float(DEFAULT_ITEMS[ITEM_ARMORREGEN], "Frequency", 0.5)
	cshop_set_int(DEFAULT_ITEMS[ITEM_AWP], "Backpack Ammo", 30)
}

public client_putinserver(id)
	arrayset(g_bHasItem[id], false, sizeof(g_bHasItem[]))

public cshop_item_selected(id, iItem)
{
	if(iItem == DEFAULT_ITEMS[ITEM_HEALTH]) 			{ set_user_health(id, get_user_health(id) + g_eSettings[Health_Amount]); }
	else if(iItem == DEFAULT_ITEMS[ITEM_ARMOR]) 		{ cs_set_user_armor(id, get_user_armor(id) + g_eSettings[Armor_Amount], CS_ARMOR_VESTHELM); }
	else if(iItem == DEFAULT_ITEMS[ITEM_BOMBER])
	{
		give_item(id, "weapon_hegrenade")
		cs_set_user_bpammo(id, g_eSettings[Bomber_CSW], g_eSettings[Bomber_Amount])
	}
	else if(iItem == DEFAULT_ITEMS[ITEM_UNLCLIP])
	{		
		if(!weapon_uses_ammo(get_user_weapon(id)))
		{
			new szName[64]
			cshop_get_item_data(DEFAULT_ITEMS[ITEM_UNLCLIP], CSHOP_DATA_NAME, szName, charsmax(szName))
			CC_SendMessage(id, "%L", id, "CSHOP_CANT_ACTIVATE", szName)
			cshop_error_sound(id)
			return DONT_BUY
		}
		
		g_bHasItem[id][DEFAULT_ITEMS[ITEM_UNLCLIP]] = true
		OnChangeWeapon(id)
	}
	else if(iItem == DEFAULT_ITEMS[ITEM_UNLAMMO])
	{
		new iWeapon = get_user_weapon(id)
		
		if(!weapon_uses_ammo(iWeapon))
		{
			new szName[64]
			cshop_get_item_data(DEFAULT_ITEMS[ITEM_UNLAMMO], CSHOP_DATA_NAME, szName, charsmax(szName))
			CC_SendMessage(id, "%L", id, "CSHOP_CANT_ACTIVATE", szName)
			cshop_error_sound(id)
			return DONT_BUY
		}
		
		cs_set_user_bpammo(id, iWeapon, g_eSettings[UnlAmmo_Ammo])
	}
	else if(iItem == DEFAULT_ITEMS[ITEM_SILENTSTEPS]) 		{ set_user_footsteps(id); }
	else if(iItem == DEFAULT_ITEMS[ITEM_SPEED]) 			{ g_bHasItem[id][DEFAULT_ITEMS[ITEM_SPEED]] = true; OnPlayerResetMaxSpeed(id); }
	else if(iItem == DEFAULT_ITEMS[ITEM_GRAVITY]) 			{ set_user_gravity(id, g_eSettings[Gravity_Amount]); }
	else if(iItem == DEFAULT_ITEMS[ITEM_CHAMELEON]) 		{ cs_set_user_model(id, CHAMELEON_MODELS[(get_user_team(id) - 1)][random(4)]); }
	else if(iItem == DEFAULT_ITEMS[ITEM_DRUGS])
	{
		g_bHasItem[id][DEFAULT_ITEMS[ITEM_DRUGS]] = true
		set_user_health(id, get_user_health(id) + g_eSettings[Drugs_Health])
		set_user_drugs(id, g_eSettings[Drugs_FOV])
		OnPlayerResetMaxSpeed(id)
	}
	else if(iItem == DEFAULT_ITEMS[ITEM_TRANSPARENCY]) 		{ set_user_glow(id, .iAlpha = g_eSettings[Transparency_Amount]); }
	else if(iItem == DEFAULT_ITEMS[ITEM_INVIS]) 			{ set_user_glow(id, .iAlpha = g_eSettings[Invis_Amount]); }
	else if(iItem == DEFAULT_ITEMS[ITEM_MOREDAMAGE]) 		{ g_bHasItem[id][DEFAULT_ITEMS[ITEM_MOREDAMAGE]] = true; }
	else if(iItem == DEFAULT_ITEMS[ITEM_GODMODE]) 			{ set_user_godmode(id, 1); }
	else if(iItem == DEFAULT_ITEMS[ITEM_HEALTHREGEN]) 		{ g_bHasItem[id][DEFAULT_ITEMS[ITEM_HEALTHREGEN]] = true; set_task(g_eSettings[HealthRegen_Frequency], "RegenerateHealth", id + TASK_HEALTHREGEN, .flags = "b"); }
	else if(iItem == DEFAULT_ITEMS[ITEM_ARMORREGEN]) 		{ g_bHasItem[id][DEFAULT_ITEMS[ITEM_ARMORREGEN]] = true; set_task(g_eSettings[ArmorRegen_Frequency], "RegenerateArmor", id + TASK_ARMORREGEN, .flags = "b"); }
	else if(iItem == DEFAULT_ITEMS[ITEM_AWP]) 				{ give_item(id, "weapon_awp"); cs_set_user_bpammo(id, CSW_AWP, g_eSettings[AWP_Ammo]); }
	
	return BUY_ITEM
}

public cshop_item_removed(id, iItem)
{
	if(!is_user_alive(id))
		return
	
	if(iItem == DEFAULT_ITEMS[ITEM_UNLCLIP]) 				{ g_bHasItem[id][DEFAULT_ITEMS[ITEM_UNLCLIP]] = false; }
	else if(iItem == DEFAULT_ITEMS[ITEM_SILENTSTEPS]) 		{ set_user_footsteps(id, 0); }
	else if(iItem == DEFAULT_ITEMS[ITEM_SPEED]) 			{ g_bHasItem[id][DEFAULT_ITEMS[ITEM_SPEED]] = false; ExecuteHamB(Ham_Item_PreFrame, id); }
	else if(iItem == DEFAULT_ITEMS[ITEM_GRAVITY]) 			{ set_user_gravity(id); }
	else if(iItem == DEFAULT_ITEMS[ITEM_CHAMELEON]) 		{ cs_reset_user_model(id); }
	else if(iItem == DEFAULT_ITEMS[ITEM_DRUGS]) 			{ g_bHasItem[id][DEFAULT_ITEMS[ITEM_DRUGS]] = false; ExecuteHamB(Ham_Item_PreFrame, id); }
	else if(iItem == DEFAULT_ITEMS[ITEM_TRANSPARENCY]) 		{ remove_user_glow(id); }
	else if(iItem == DEFAULT_ITEMS[ITEM_INVIS]) 			{ remove_user_glow(id); }
	else if(iItem == DEFAULT_ITEMS[ITEM_MOREDAMAGE]) 		{ g_bHasItem[id][DEFAULT_ITEMS[ITEM_MOREDAMAGE]] = false; }
	else if(iItem == DEFAULT_ITEMS[ITEM_GODMODE]) 			{ set_user_godmode(id); }
	else if(iItem == DEFAULT_ITEMS[ITEM_HEALTHREGEN]) 		{ g_bHasItem[id][DEFAULT_ITEMS[ITEM_HEALTHREGEN]] = false; }
	else if(iItem == DEFAULT_ITEMS[ITEM_ARMORREGEN]) 		{ g_bHasItem[id][DEFAULT_ITEMS[ITEM_ARMORREGEN]] = false; }
}

public OnPlayerResetMaxSpeed(id)
{
	if(!is_user_alive(id))
		return
		
	if(g_bHasItem[id][DEFAULT_ITEMS[ITEM_DRUGS]])
		set_user_maxspeed(id, g_eSettings[Drugs_Speed_Add] ? get_user_maxspeed(id) + g_eSettings[Drugs_Speed] : g_eSettings[Drugs_Speed])
	else if(g_bHasItem[id][DEFAULT_ITEMS[ITEM_SPEED]])
		set_user_maxspeed(id, g_eSettings[Speed_Add] ? get_user_maxspeed(id) + g_eSettings[Speed_Amount] : g_eSettings[Speed_Amount])
}

public OnChangeWeapon(id)
{
	if(!is_user_alive(id))
		return
		
	if(g_bHasItem[id][DEFAULT_ITEMS[ITEM_UNLCLIP]])
	{
		new iWeapon = read_data(2)

		if(iWeapon < 0 || iWeapon > sizeof(g_iMaxClip) - 1)
			return
		
		if(weapon_uses_ammo(iWeapon))
		{
			new iActiveItem = get_pdata_cbase(id, m_pActiveItem)

			if(pev_valid(iActiveItem))
				cs_set_weapon_ammo(iActiveItem, g_eSettings[UnlClip_Ammo] == -1 ? g_iMaxClip[iWeapon] : g_eSettings[UnlClip_Ammo])
		}
	}
}

public PreTakeDamage(iVictim, iInflictor, iAttacker, Float:flDamage, iDamageBits)
{
	if(is_user_alive(iAttacker) && iAttacker != iVictim)
	{
		if(g_bHasItem[iAttacker][DEFAULT_ITEMS[ITEM_MOREDAMAGE]])
			SetHamParamFloat(4, math_add_f(flDamage, g_eSettings[MoreDamage_Amount]))
	}
}

public RegenerateHealth(id)
{
	id -= TASK_HEALTHREGEN
	
	if(!is_user_alive(id) || !g_bHasItem[id][DEFAULT_ITEMS[ITEM_HEALTHREGEN]])
	{
		remove_task(id + TASK_HEALTHREGEN)
		return
	}
		
	static iHealth
	iHealth = get_user_health(id)
	
	if(iHealth >= g_eSettings[HealthRegen_MaxHP])
		return
		
	set_user_health(id, clamp(iHealth + g_eSettings[HealthRegen_PerSec], .max = g_eSettings[HealthRegen_MaxHP]))
}

public RegenerateArmor(id)
{
	id -= TASK_ARMORREGEN
	
	if(!is_user_alive(id) || !g_bHasItem[id][DEFAULT_ITEMS[ITEM_ARMORREGEN]])
	{
		remove_task(id + TASK_ARMORREGEN)
		return
	}
	
	static iArmor
	iArmor = get_user_armor(id)
	
	if(iArmor >= g_eSettings[ArmorRegen_MaxAP])
		return
		
	cs_set_user_armor(id, clamp(iArmor + g_eSettings[ArmorRegen_PerSec], .max = g_eSettings[ArmorRegen_MaxAP]), CS_ARMOR_VESTHELM)
}

Float:math_add_f(Float:fNum, const szMath[])
{
    static szNewMath[16], Float:fMath, bool:bPercent, cOperator
   
    copy(szNewMath, charsmax(szNewMath), szMath)
    bPercent = szNewMath[strlen(szNewMath) - 1] == '%'
    cOperator = szNewMath[0]
   
    if(!isdigit(szNewMath[0]))
        szNewMath[0] = ' '
   
    if(bPercent)
        replace(szNewMath, charsmax(szNewMath), "%", "")
       
    trim(szNewMath)
    fMath = str_to_float(szNewMath)
   
    if(bPercent)
        fMath *= fNum / 100
       
    switch(cOperator)
    {
        case '+': fNum += fMath
        case '-': fNum -= fMath
        case '/': fNum /= fMath
        case '*': fNum *= fMath
        default: fNum = fMath
    }
   
    return fNum
}

bool:weapon_uses_ammo(iWeapon)
	return ((1 << iWeapon) & ((1 << CSW_KNIFE) | (1 << CSW_HEGRENADE) | (1 << CSW_FLASHBANG) | (1 << CSW_SMOKEGRENADE) | (1 << CSW_C4))) ? false : true

set_user_glow(id, iRed = 0, iGreen = 0, iBlue = 0, iAlpha)
	set_user_rendering(id, kRenderFxGlowShell, iRed, iGreen, iBlue, kRenderTransAlpha, iAlpha)
	
remove_user_glow(id)
	set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0)

set_user_drugs(id, iAmount)
{
	message_begin(MSG_ONE, g_iSetFOV, {0, 0, 0}, id)
	write_byte(iAmount)
	message_end()
}
Думата "хакер" е неправилно използвана в смисъл на "компютърен хакер" от някои журналисти. Ние, хакерите, отказваме да приемем това тълкуване и продължаваме да означаваме с него смисъла на "някой, който обича да го програмира и да го ползва". Изображение

Аватар
OciXCrom
Извън линия
Администратор
Администратор
Мнения: 7206
Регистриран на: 06 Окт 2016, 19:20
Местоположение: /resetscore
Се отблагодари: 117 пъти
Получена благодарност: 1295 пъти
Обратна връзка:

OciXCrom's Custom Shop

Мнение от OciXCrom » 04 Окт 2018, 16:07

Ама сериозно ли? Конфигурационния файл за предметите и командата за изключване на предметите за украса ли са сложени??? Изобщо направи ли си труда да прочетеш как се ползва плъгина преди да задавш въпроси за него?

Аватар
Bartian
Извън линия
Потребител
Потребител
Мнения: 280
Регистриран на: 01 Сеп 2018, 14:43
Се отблагодари: 65 пъти
Получена благодарност: 78 пъти

OciXCrom's Custom Shop

Мнение от Bartian » 04 Окт 2018, 16:34

Добре видях го 1вия път сигурно не съм го видял.
Думата "хакер" е неправилно използвана в смисъл на "компютърен хакер" от някои журналисти. Ние, хакерите, отказваме да приемем това тълкуване и продължаваме да означаваме с него смисъла на "някой, който обича да го програмира и да го ползва". Изображение

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