Counter-Strike 1.6
CS1.BG | DUST2 NOSHTA GARMI [RANKED PLAY] #1
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Counter-Strike 1.6
Cs-PlovdiV.com - Aim Attack 93.123.16.4:27022 aim_aztec Играчи: 0/16

New Rank System for CS1.6

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Re: New Rank System for CS1.6

Мнение от bustA » 25 Май 2023, 15:10

Siska написа: 25 Май 2023, 14:43 Ok, thanks for the information, but there's one thing I can't understand even though I used google and supposedly translated everything. But I can't figure out if you actually sell ".sma" file or just amxx ?
Because people say you only offer ".amxx" and in that case I don't think it can cost more than 5 dollars. If it's with ".sma" , then maybe $15 at most. You see that the person has a thousand times better system than you and even sold it cheaper at one point. So that's what people are trying to tell you here, who write to you in Bulgarian, and you pretend that you don't understand, and Google translates everything into English, which is completely understandable.
За този незнам, но мога да гарантирам за Tornado, че я продава системата с .sma
Cs-Plovdiv.com - Aim Attack - 93.123.16.4:27022 :gamer1:

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Re: New Rank System for CS1.6

Мнение от EFFEX » 26 Май 2023, 02:58

Siska написа: 25 Май 2023, 14:43 Ok, thanks for the information, but there's one thing I can't understand even though I used google and supposedly translated everything. But I can't figure out if you actually sell ".sma" file or just amxx ?
Because people say you only offer ".amxx" and in that case I don't think it can cost more than 5 dollars. If it's with ".sma" , then maybe $15 at most. You see that the person has a thousand times better system than you and even sold it cheaper at one point. So that's what people are trying to tell you here, who write to you in Bulgarian, and you pretend that you don't understand, and Google translates everything into English, which is completely understandable.
I disagree with the "thousand times better system than you" attempt of attack since we both have our own type of rank system whereas I have my details and his system has it's own. Did you check the web part one or you are too lazy to see? Check and compare. The same way he has .ini file to configure, I have. The same way he has web stats, I have. The same stats and even more, I have... So what exactly are the "better" visions you are talking about?

I'm happy enough with the system :)
Still finding ways to improve it.

Also, trying to put prices into other people's work, knowing NOTHING about how to do it and what the other person did to achieve the final product says a lot about you. I have sold a lot of versions of different modes, not only for public servers, so your recommendation won't change my mind and never will. Thanks.

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Re: New Rank System for CS1.6

Мнение от Siska » 26 Май 2023, 15:06

1. I asked a basic question, but you never answered me, which means that at this stage you are only selling an amxx file. In that case you can give me $300 to put this thing on my server.
2. Don't brag in the web part that we all know where and how you got it.
3. If you are selling a ".sma" file, then it might cost at most $15 just to successfully update and copy the old plugin and copy the web part.
4. When you're stretching loukumi instead of answering the question, don't think that there's any use for your topic to be at the top.
Търсих врага и го открих : това съм аз , трябва да се победя...
Изображение
WWW.CSMEGAGAMING.COM Изображение Изображение Skype : Sisi-1_1

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Re: New Rank System for CS1.6

Мнение от EFFEX » 26 Май 2023, 17:09

I don't have to answer your dumb questions if I dont want to. A lot of people bought this system and i'm happy, who are you to put prices into other people's work?
If you don't have money... work harder and one day you'll get 35$ to buy it buddy, I don't have to give you nothing to use it, you're not that special LOL. Also, people are coming to me without me having to ask, so your comment is useless :clap:

Doesn't matter how I get it, I made it better and it needs enough skill and since you don't have any, you have no say here. Also, it seems that my progress hurt your feelings... I didn't see you saying these things on Tornado's post, are you guys friends? If so, explains why you are so jealous.

I love answering your comments, makes me feel smarter.
Ops, another happy client :)

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Re: New Rank System for CS1.6

Мнение от EFFEX » 27 Май 2023, 16:20

System Updated



Added more options inside the .ini file to edit the system's features. Main settings:

Код за потвърждение: Избери целия код

[SQL CONFIG]
# SQL Connection settings
# Put here your SQL connection data for the rank system to connect in

SQL_HOST =	 	127.0.0.1
SQL_USER = 		root
SQL_PASS = 		
SQL_DB_NAME = 		ranksystem

[XP Settings]
# XP Settings
# Put here the ammount of XP of each event

DEFAULT_XP = 		100
HEADSHOT_XP = 		125
BOMB_PLANT_XP = 	200
BOMB_DEFUSED_XP = 	200
BOMB_EXPLOSION_XP = 	200
ROUND_WIN_XP = 		150
ACTIVITY_XP = 		100
FLASH_ASSIST_XP = 	50
ASSIST_XP = 		50
KNIFE_KILL_XP = 	85
BLIND_KILL_XP = 	75
GRENADE_KILL_XP = 	60
SUICIDE_XP = 		50
MVP_XP = 		400

[Settings]
# Misc settings for some events and bonus for players throughout the gameplay

# The main URL the system will load the files from
MAIN_URL = 		

# The .php postfix in case you want to have different top15 data 
# without having to change the MAIN_URL
FILE_PREFIX = 		

# Assist toggle (Use 1 to activate and 0 to turn off)
ASSIST_TOGGLE = 	1

# Number of frags players will receive when assisting
ASSIST_FRAGS = 		1

# Active bonus check delay in seconds (default 10 minutes)
ACTIVE_DELAY = 		600

# Number of min players necessary for statistics save
SQLSAVE_MIN_PLAYERS = 	10

# Assist min damage
ASSIST_MIN_DAMAGE	40

# Spawn info hud toggle (Use 1 to activate and 0 to turn off)
SPAWN_HUD = 		1

# Spawn Hud colors in RGB
SPAWN_HUD_COLOR = 	200 	80 	30

# Spawn Hud position X and Y (horizontal and vertical)
SPAWN_HUD_POSITION =	0.02 	0.15

# End of round MVP display toggle (Use 1 to activate and 0 to turn off).
MVP_HUD = 		1

# End of round MVP display colors in RGB
MVP_HUD_COLOR = 	random 	random 	random

# End of round MVP display position X and Y (horizontal and vertical)
MVP_HUD_POSITION =	-1.0 	0.2

# XP bonus chat messages toggle (Use 1 to activate and 0 to turn off)
CHAT_INFO_MESSAGES = 	1

# Level up sound directory
LEVEL_UP_SOUND = 	ranksystem/levelup.wav

# Level down sound directory
LEVEL_DOWN_SOUND = 	ranksystem/leveldown.wav

# Required flag access to have an Admin Color on the top15
PHP_ADMIN_FLAG =	d

# Required flag access to have an VIP Color on the top15
PHP_VIP_FLAG =		t

# Required flag access to have an Owner Color on the top15
PHP_OWNER_FLAG =	a

# Menu Prefix on all menus
MENUS_TITLE = 		\rEFFEX Rank System\w

# ---------------------------------------------------
# ---------- RANK AND LEVELS CONFIGURATIONS ----------
# ---------------------------------------------------

[LEVEL LIST]
# Level List
# Manage here the name and the xp required for each level
# the last parameters CANNOT be changed.

"Newbie" "0" "za"
"Silver I" "5400" "zb"
"Silver II" "7200" "zc"
"Silver III" "8400" "zd"
"Silver IV" "12000" "ze"
"Silver V" "15600" "zf"
"Silver Elite" "19200" "zg"
"Gold Nova I" "30000" "zh"
"Gold Nova II" "48000" "zi"
"Gold Nova III" "84000" "zj"
"Gold Nova Master" "132000" "zk"
"Master Guardian I" "156000" "zl"
"Master Guardian II" "210000" "zm"
"Master Guardian Elite" "270000" "zn"
"DMG" "390000" "zo"
"Legendary Eagle" "510000" "zp"
"Legendary Eagle Master" "600000" "zq"
"Supreme" "2100000" "zr"
"The Global Elite" "3000000" "zs"

[RANK LIST]
# Manage here the name and the xp required for each rank
# the last parameters CANNOT be changed.

"Recruit" "0" "xa"
"Soldier I" "2400" "xb"
"Soldier II" "4800" "xc"
"Soldier III" "10800" "xd"
"Cape I" "14400" "xe"
"Cape II" "18000" "xf"
"Cape III" "21000" "xg"
"IV Cable" "24000" "xh"
"3rd Sergeant I" "30000" "xi"
"3rd Sergeant II" "33000" "xj"
"3rd Sergeant III" "39000" "xk"
"3rd Sergeant IV" "48000" "xl"
"2nd Sergeant I" "57000" "xm"
"2nd Sergeant II" "72000" "xn"
"2nd Sergeant III" "96000" "xo"
"2nd Sergeant IV" "132000" "xp"
"1st Sergeant I" "192000" "xq"
"1st Sergeant II" "246000" "xr"
"1st Sergeant III" "330000" "xs"
"1st Sergeant IV" "450000" "xu"
"Warrant Officer" "570000" "xv"
"Aspiring Officer I" "630000" "xw"
"Aspiring Officer II" "840000" "xx"
"Aspiring Officer III" "960000" "xy"
"Captain I" "1080000" "xz"
"Captain II" "1200000" "ya"
"Captain III" "1320000" "yb"
"Captain IV" "1440000" "yc"
"Major I" "1500000" "yd"
"Major II" "1560000" "ye"
"Major III" "1680000" "yf"
"Major IV" "1740000" "yg"
"Colonel I" "1800000" "yh"
"Colonel II" "1920000" "yi"
"Colonel III" "2040000" "yj"
"Brigadier General" "2160000" "yk"
"General Major" "2280000" "yl"
"Division General" "2400000" "ym"
"General" "2520000" "yn"
"General Global" "3000000" "yo"
Chat settings:

Код за потвърждение: Избери целия код

# Configuration tips for Tag Formats:
# FLAG = tags by flag
# example: FLAG = "c" "[Admin]" = tags with c flag
# -

# STEAM = tags by steam
# example: STEAM = "STEAM_" "[Admin]" = tags for steam

# IP = tags by ip
# example: IP = "IP" "[Admin]" = tags for ip

# NAME = tags by name
# example: NAME = "Name" "[Admin]" = tags for name

# ---------------------------- Tag Formats ------------------------------

FLAG = "a" "{green}[Owner]"
FLAG = "c" "{green}[Admin]"
FLAG = "t" "{green}[VIP]"

# ---------------------------- Default Formats ---------------------------------
# Avaliable custom tags to display on the chat:
# {kills}, {kd}, {headshots}, {levelname}, {level}, {rank}, {rankname}
#
# also, you can use {customtag} key to display your own custom tag
# make sure you use erank_set_customtag() native
# with the custom tag you want to display on chat.

SAY_ALLCHAT = 0
SAY_TEAM_ALLCHAT = 1

TERRORIST = "(Terrorists)"
COUNTER-TERRORIST = "(Counter-Terrorists)"

FORMAT_MESSAGE_PLAYER = "{tag} {green}[+{kills}] {team-color}{name}: {normal}{message}"
FORMAT_MESSAGE_PLAYER_DEAD = "{normal}*DEAD* {green}[+{kills}] {team-color}{name}: {normal}{message}"
FORMAT_MESSAGE_PLAYER_TEAM = "{normal}{team} {green}[+{kills}] {team-color}{name}: {normal}{message}"
FORMAT_MESSAGE_PLAYER_TEAM_DEAD = "{team} {normal}*DEAD* {tag} {green}[+{kills}] {team-color}{name}: {normal}{message}"

FORMAT_MESSAGE_ADMIN = "{tag} {green}[+{kills}] {team-color}{name}: {green}{message}"
FORMAT_MESSAGE_ADMIN_DEAD = "{normal}*DEAD* {green}[+{kills}] {tag} {team-color}{name}: {green}{message}"
FORMAT_MESSAGE_ADMIN_TEAM = "{normal}{team} {green}[+{kills}] {tag} {team-color}{name}: {green}{message}"
FORMAT_MESSAGE_ADMIN_TEAM_DEAD = "{normal}{team} {normal}*DEAD* {green}[+{kills}] {tag} {team-color}{name}: {green}{message}
There are natives avaliable for users to communicate with the system as well:

Код за потвърждение: Избери целия код

/* 	Gets the user's rank position
*	@id		the user's identification
*/
native erank_get_position(id)

/* 	Gets the user's level number
*	@id		the user's identification
*/
native erank_get_level(id)

/* 	Gets the user's rank number
*	@id		the user's identification
*/
native erank_get_rank(id)

/* 	Gets the user's XP ammount
*	@id		the user's identification
*/
native erank_get_userxp(id)

/* 	Completely reset user's data
*	@id		the user's identification
*/
native erank_reset_user_data(id)

/* 	Returns the user's current level name
*	@id		the user's identification
*	@szLevelName	the string that will be formated
*	@iLen		string's length
*/
native erank_get_levelname(id, szLevelName[], iLen)

/* 	Returns the user's current rank name
*	@id		the user's identification
*	@szRankName	the string that will be formated
*	@iLen		string's length
*/
native erank_get_rankname(id, szRankName[], iLen)

/* 	Get a specified user's data
*	@id		the user's identification
*	@iUserData	specified data to get info from
*/
native erank_get_userdata(id, pPlayerData:iUserData)

/* 	Set a specified user's data
*	@id		the user's identification
*	@iUserData	specified data to get info from
*	@iValue		value
*/
native erank_set_userdata(id, pPlayerData:iUserData, iValue)

/* 	Sets the user's XP ammount
*	@id		the user's identification
*	@iXpAmmount	ammount of XP
*/
native erank_set_userxp(id, iXpAmmount)

/* 	Sets a custom tag property for players
*	@id		the user's identification
*	@szCustomTag	custom tag string
*/
native erank_set_customtag(id, szCustomTag[])
Avaliable commands to use on the system:

Код за потвърждение: Избери целия код

erank_alter_column = <column name> <condition> <value> - change column values
erank_delete_column = <column name> - delete a column
erank_create_column = <column name> <varchar or int> <num> - create a new column
erank_give_player_xp = <name> <XP ammount (use negative values to take from or 0 to reset)> <automatically calculates kills and deaths based on the XP added (1|0)>
erank_reset_prefixes = the name explain's itself.
Simple example on how to use the natives by giving a certain flag to users depending of their's rank position:

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <effex_ranksystem>

#define PLUGIN "EFFEX Rank system: Flags"
#define VERSION "1.0"
#define AUTHOR "author"

enum arData
{
	szRequiredLevel[5],
	szFlag[32]
}

new Array:g_arIniFlags

public plugin_init() 
{
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	RegisterHam(Ham_Spawn, "player", "playerSpawn", 1)
	
	g_arIniFlags = ArrayCreate(arData)
	readIniFile()
}

public playerSpawn(id)
{
	for(new i, arrayData[arData];i < ArraySize(g_arIniFlags);i++)
	{
		ArrayGetArray(g_arIniFlags, i, arrayData)
		if(erank_get_level(id) >= str_to_num(arrayData[szRequiredLevel]))
		{
			set_user_flags(id, read_flags(arrayData[szFlag]))
			remove_user_flags(id, read_flags("z"))
		}
	}
}

readIniFile()
{
	new szConfigsName[256],szFilename[256];
	get_configsdir(szConfigsName, 255);
	formatex(szFilename, charsmax(szFilename), "%s/erank_flags.ini", szConfigsName);
	
	new iFile = fopen(szFilename, "r")
	if(!iFile)
	{
		new szFmt[100]
		formatex(szFmt, charsmax(szFmt), "Archive ^"%s^" does not exist!", szFilename)
		set_fail_state(szFmt)
	}
	
	while (!feof(iFile))
	{
		new szBuffer[512], szKey[5], szValue[32], arrayData[arData]

		fgets(iFile, szBuffer, charsmax(szBuffer))
		trim(szBuffer)
		
		if(szBuffer[0] == EOS || szBuffer[0] == ';' || szBuffer[0] == '#' || (szBuffer[0] == '/' && szBuffer[1] == '/'))
			continue
		
		strtok(szBuffer, szKey, charsmax(szKey), szValue, charsmax(szValue), '=')

		trim(szKey)
		trim(szValue)
		
		copy(arrayData[szRequiredLevel], charsmax(arrayData[szRequiredLevel]), szKey)
		copy(arrayData[szFlag], charsmax(arrayData[szFlag]), szValue)

		ArrayPushArray(g_arIniFlags, arrayData)
	}
	fclose(iFile)
}
Another example by giving T flag (normally used for VIPS) for top3 players:

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <hamsandwich>
#include <effex_ranksystem>

#define PLUGIN "EFFEX Rank system: Top3 VIP"
#define VERSION "1.0"
#define AUTHOR "author"

#define REQUIRED_FLAG	ADMIN_LEVEL_H

const MIN_POSITION = 3

public plugin_init() 
{
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	RegisterHam(Ham_Spawn, "player", "playerSpawn", 1)
}

public playerSpawn(id)
{
	if((erank_get_position(id) >= MIN_POSITION) && !(get_user_flags(id) & REQUIRED_FLAG))
	{
		set_user_flags(id, REQUIRED_FLAG)
		remove_user_flags(id, read_flags("z"))
	}
}
Ty.

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Re: New Rank System for CS1.6

Мнение от Mrhostill » 01 Юни 2023, 08:48

an innocent question:
When I buy the plugin I will receive the .amxx but if I want to customize it my way, I don't know, maybe change the background to a custom one, would I have to consult with you to apply it? or would it be an extra cost for the job?

- edit: oh sorry:
"(in case I make them, if you want any private update, it will be charged)." i got it

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Re: New Rank System for CS1.6

Мнение от EFFEX » 01 Юни 2023, 15:15

I charge only new features or changes when you ask them. If you want me to change the design I can change it without any cost :)

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