Код за потвърждение: Избери целия код
#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
new const VERSION[] = "2.14";
#define message_begin_fl(%1,%2,%3,%4) engfunc(EngFunc_MessageBegin, %1, %2, %3, %4)
#define write_coord_fl(%1) engfunc(EngFunc_WriteCoord, %1)
#define m_pPlayer 41
#define m_pActiveItem 373
#define m_flFlashedUntil 514
#define m_flFlashHoldTime 517
#define OFFSET_WEAPON_CSWID 43
#define Ham_Player_ResetMaxSpeed Ham_Item_PreFrame
#define MAX_WEAPONS 32
#define AMMO_FLASHBANG 11
#define AMMO_HEGRENADE 12
#define AMMO_SMOKEGRENADE 13
#define DMG_GRENADE (1<<24) // thanks arkshine
#define FFADE_IN 0x0000 // just here so we don't pass 0 into the function
#define BREAK_GLASS 0x01
#define STATUS_HIDE 0
#define STATUS_SHOW 1
#define STATUS_FLASH 2
#define GLOW_AMOUNT 1.0
#define FROST_RADIUS 240.0
#define NT_FLASHBANG (1<<0) // 1; CSW:25
#define NT_HEGRENADE (1<<1) // 2; CSW:4
#define NT_SMOKEGRENADE (1<<2) // 4; CSW:9
new const GRENADE_NAMES[][] = {
"weapon_hegrenade",
"weapon_flashbang",
"weapon_smokegrenade"
};
#define ICON_HASNADE 1
#define ICON_ISCHILLED 2
#define TASK_REMOVE_CHILL 100
#define TASK_REMOVE_FREEZE 200
new const MODEL_FROZEN[] = "models/pi_shrub.mdl";
new const MODEL_GLASSGIBS[] = "models/glassgibs.mdl";
new const SOUND_EXPLODE[] = "x/x_shoot1.wav";
new const SOUND_FROZEN[] = "debris/glass1.wav";
new const SOUND_UNFROZEN[] = "debris/glass3.wav";
new const SOUND_CHILLED[] = "player/pl_duct2.wav";
new const SOUND_PICKUP[] = "items/gunpickup2.wav";
new const SPRITE_TRAIL[] = "sprites/laserbeam.spr";
new const SPRITE_SMOKE[] = "sprites/steam1.spr";
new const SPRITE_EXPLO[] = "sprites/shockwave.spr";
new pcv_enabled, pcv_override, pcv_nadetypes, pcv_teams, pcv_price, pcv_limit, pcv_buyzone, pcv_color, pcv_icon,
pcv_by_radius, pcv_hitself, pcv_los, pcv_maxdamage, pcv_mindamage, pcv_chill_maxchance, pcv_chill_minchance,
pcv_chill_duration, pcv_chill_variance, pcv_chill_speed, pcv_freeze_maxchance, pcv_freeze_minchance,
pcv_freeze_duration, pcv_freeze_variance;
new maxPlayers, gmsgScreenFade, gmsgStatusIcon, gmsgBlinkAcct, gmsgAmmoPickup, gmsgTextMsg,
gmsgWeapPickup, glassGibs, trailSpr, smokeSpr, exploSpr, mp_friendlyfire, czero, bot_quota, czBotHams, fmFwdPPT,
fnFwdPlayerChilled, fnFwdPlayerFrozen, bool:roundRestarting;
new isChilled[33], isFrozen[33], frostKilled[33], novaDisplay[33], Float:glowColor[33][3], Float:oldGravity[33], oldRenderFx[33],
Float:oldRenderColor[33][3], oldRenderMode[33], Float:oldRenderAmt[33], hasFrostNade[33], nadesBought[33];
public plugin_init()
{
register_plugin("FrostNades",VERSION,"Avalanche");
register_cvar("fn_version",VERSION,FCVAR_SERVER);
pcv_enabled = register_cvar("fn_enabled","1");
pcv_override = register_cvar("fn_override","1");
pcv_nadetypes = register_cvar("fn_nadetypes","1"); // NT_SMOKEGRENADE
pcv_teams = register_cvar("fn_teams","3");
pcv_price = register_cvar("fn_price","300");
pcv_icon = register_cvar("fn_icon","1");
pcv_limit = register_cvar("fn_limit","0");
pcv_buyzone = register_cvar("fn_buyzone","1");
pcv_color = register_cvar("fn_color","0 206 209");
pcv_by_radius = register_cvar("fn_by_radius","0.0");
pcv_hitself = register_cvar("fn_hitself","1");
pcv_los = register_cvar("fn_los","1");
pcv_maxdamage = register_cvar("fn_maxdamage","20.0");
pcv_mindamage = register_cvar("fn_mindamage","1.0");
pcv_chill_maxchance = register_cvar("fn_chill_maxchance","100.0");
pcv_chill_minchance = register_cvar("fn_chill_minchance","100.0");
pcv_chill_duration = register_cvar("fn_chill_duration","7.0");
pcv_chill_variance = register_cvar("fn_chill_variance","1.0");
pcv_chill_speed = register_cvar("fn_chill_speed","60.0");
pcv_freeze_maxchance = register_cvar("fn_freeze_maxchance","110.0");
pcv_freeze_minchance = register_cvar("fn_freeze_minchance","40.0");
pcv_freeze_duration = register_cvar("fn_freeze_duration","4.0");
pcv_freeze_variance = register_cvar("fn_freeze_variance","0.5");
mp_friendlyfire = get_cvar_pointer("mp_friendlyfire");
new mod[6];
get_modname(mod,5);
if(equal(mod,"czero"))
{
czero = 1;
bot_quota = get_cvar_pointer("bot_quota");
}
maxPlayers = get_maxplayers();
gmsgScreenFade = get_user_msgid("ScreenFade");
gmsgStatusIcon = get_user_msgid("StatusIcon");
gmsgBlinkAcct = get_user_msgid("BlinkAcct");
gmsgAmmoPickup = get_user_msgid("AmmoPickup");
gmsgWeapPickup = get_user_msgid("WeapPickup");
gmsgTextMsg = get_user_msgid("TextMsg");
register_forward(FM_SetModel,"fw_setmodel",1);
register_message(get_user_msgid("DeathMsg"),"msg_deathmsg");
register_event("ResetHUD", "event_resethud", "b");
register_event("TextMsg", "event_round_restart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in");
register_event("HLTV", "event_new_round", "a", "1=0", "2=0");
RegisterHam(Ham_Spawn,"player","ham_player_spawn",1);
RegisterHam(Ham_Killed,"player","ham_player_killed",1);
RegisterHam(Ham_Player_ResetMaxSpeed,"player","ham_player_resetmaxspeed",1);
RegisterHam(Ham_Think,"grenade","ham_grenade_think",0);
RegisterHam(Ham_Use, "player_weaponstrip", "ham_player_weaponstrip_use", 1);
for(new i=0; i<sizeof GRENADE_NAMES; i++)
{
RegisterHam(Ham_Item_Deploy, GRENADE_NAMES[i], "ham_grenade_deploy", 1);
RegisterHam(Ham_Item_Holster, GRENADE_NAMES[i], "ham_grenade_holster", 1);
RegisterHam(Ham_Item_AddToPlayer, GRENADE_NAMES[i], "ham_grenade_addtoplayer", 1);
RegisterHam(Ham_Item_AddDuplicate, GRENADE_NAMES[i], "ham_grenade_addduplicate", 1);
}
register_clcmd("say /fn","buy_frostnade");
register_clcmd("say_team /fn","buy_frostnade");
register_clcmd("say /frostnade","buy_frostnade");
register_clcmd("say_team /frostnade","buy_frostnade");
fnFwdPlayerChilled = CreateMultiForward("frostnades_player_chilled", ET_STOP, FP_CELL, FP_CELL);
fnFwdPlayerFrozen = CreateMultiForward("frostnades_player_frozen", ET_STOP, FP_CELL, FP_CELL);
}
public plugin_end()
{
DestroyForward(fnFwdPlayerChilled);
DestroyForward(fnFwdPlayerFrozen);
}
public plugin_precache()
{
precache_model(MODEL_FROZEN);
glassGibs = precache_model(MODEL_GLASSGIBS);
precache_sound(SOUND_EXPLODE); // grenade explodes
precache_sound(SOUND_FROZEN); // player is frozen
precache_sound(SOUND_UNFROZEN); // frozen wears off
precache_sound(SOUND_CHILLED); // player is chilled
precache_sound(SOUND_PICKUP); // player buys frostnade
trailSpr = precache_model(SPRITE_TRAIL);
smokeSpr = precache_model(SPRITE_SMOKE);
exploSpr = precache_model(SPRITE_EXPLO);
}
public client_putinserver(id)
{
isChilled[id] = 0;
isFrozen[id] = 0;
frostKilled[id] = 0;
novaDisplay[id] = 0;
hasFrostNade[id] = 0;
if(czero && !czBotHams && is_user_bot(id) && get_pcvar_num(bot_quota) > 0)
set_task(0.1,"czbot_hook_ham",id);
}
public client_disconnect(id)
{
if(isChilled[id]) task_remove_chill(TASK_REMOVE_CHILL+id);
if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id);
}
// registering a ham hook for "player" won't register it for CZ bots,
// for some reason. so we have to register it by entity.
public czbot_hook_ham(id)
{
if(!czBotHams && is_user_connected(id) && is_user_bot(id) && get_pcvar_num(bot_quota) > 0)
{
RegisterHamFromEntity(Ham_Spawn,id,"ham_player_spawn",1);
RegisterHamFromEntity(Ham_Killed,id,"ham_player_killed",1);
RegisterHamFromEntity(Ham_Player_ResetMaxSpeed,id,"ham_player_resetmaxspeed",1);
czBotHams = 1;
}
}
// intercept server log messages to replace grenade kills with frostgrenade kills
public plugin_log()
{
static arg[512];
if(get_pcvar_num(pcv_enabled) && read_logargc() >= 5)
{
read_logargv(1, arg, 7); // "killed"
if(equal(arg, "killed"))
{
read_logargv(2, arg, 127); // info of player that was killed
// get ID of player that was killed
new dummy[1], killedUserId;
parse_loguser(arg, dummy, 0, killedUserId);
new killedId = find_player("k", killedUserId);
if(killedId && frostKilled[killedId])
{
// override with frostgrenade message
read_logdata(arg, 511);
replace(arg, 511, "with ^"grenade^"", "with ^"frostgrenade^"");
log_message("%s", arg);
return PLUGIN_HANDLED;
}
}
}
return PLUGIN_CONTINUE;
}
/****************************************
* PRIMARY FUNCTIONS AND SUCH
****************************************/
public buy_frostnade(id)
{
if(!get_pcvar_num(pcv_enabled) || get_pcvar_num(pcv_override))
return PLUGIN_CONTINUE;
if(!is_user_alive(id)) return PLUGIN_HANDLED;
if(get_pcvar_num(pcv_buyzone) && !cs_get_user_buyzone(id))
{
// #Cstrike_NotInBuyZone won't work for some reason
client_print(id,print_center,"You are not in a buy zone.");
return PLUGIN_HANDLED;
}
if(!(get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)))
{
// have to do it this way to format
message_begin(MSG_ONE,gmsgTextMsg,_,id);
write_byte(print_center);
write_string("#Alias_Not_Avail");
write_string("Frost Grenade");
message_end();
return PLUGIN_HANDLED;
}
if(hasFrostNade[id])
{
client_print(id,print_center,"#Cstrike_Already_Own_Weapon");
return PLUGIN_HANDLED;
}
new limit = get_pcvar_num(pcv_limit);
if(limit && nadesBought[id] >= limit)
{
client_print(id,print_center,"#Cstrike_TitlesTXT_Cannot_Carry_Anymore");
return PLUGIN_HANDLED;
}
new money = cs_get_user_money(id), price = get_pcvar_num(pcv_price);
// need more vespene gas
if(money < price)
{
client_print(id,print_center,"#Cstrike_TitlesTXT_Not_Enough_Money");
message_begin(MSG_ONE_UNRELIABLE,gmsgBlinkAcct,_,id);
write_byte(2);
message_end();
return PLUGIN_HANDLED;
}
// try to use smokegrenade, then flashbang, then hegrenade
new wpnid = CSW_SMOKEGRENADE, ammoid = AMMO_SMOKEGRENADE, wpnName[20] = "weapon_smokegrenade", type = get_pcvar_num(pcv_nadetypes);
if(!(type & NT_SMOKEGRENADE))
{
if(type & NT_FLASHBANG)
{
wpnid = CSW_FLASHBANG;
ammoid = AMMO_FLASHBANG;
wpnName = "weapon_flashbang";
}
else if(type & NT_HEGRENADE)
{
wpnid = CSW_HEGRENADE;
ammoid = AMMO_HEGRENADE;
wpnName = "weapon_hegrenade";
}
}
hasFrostNade[id] = wpnid;
nadesBought[id]++;
cs_set_user_money(id,money - price);
new ammo = cs_get_user_bpammo(id,wpnid);
// give him one
if(!ammo) give_item(id,wpnName);
else
{
cs_set_user_bpammo(id,wpnid,ammo+1);
// just so the player can see what kind it is on his HUD
message_begin(MSG_ONE,gmsgAmmoPickup,_,id);
write_byte(ammoid);
write_byte(ammo+1);
message_end();
message_begin(MSG_ONE,gmsgWeapPickup,_,id);
write_byte(wpnid);
message_end();
// won't play via cs_set_user_bpammo
engfunc(EngFunc_EmitSound,id,CHAN_ITEM,SOUND_PICKUP,VOL_NORM,ATTN_NORM,0,PITCH_NORM);
// for icon management
grenade_added(id, wpnid);
}
return PLUGIN_HANDLED;
}
// entity is given a model (used to detect for thrown grenades)
public fw_setmodel(ent,model[])
{
if(!get_pcvar_num(pcv_enabled)) return FMRES_IGNORED;
new owner = pev(ent,pev_owner);
if(!is_user_connected(owner)) return FMRES_IGNORED;
// this isn't going to explode
new Float:dmgtime;
pev(ent,pev_dmgtime,dmgtime);
if(dmgtime == 0.0) return FMRES_IGNORED;
new type, csw;
if(model[7] == 'w' && model[8] == '_')
{
switch(model[9])
{
case 'h': { type = NT_HEGRENADE; csw = CSW_HEGRENADE; }
case 'f': { type = NT_FLASHBANG; csw = CSW_FLASHBANG; }
case 's': { type = NT_SMOKEGRENADE; csw = CSW_SMOKEGRENADE; }
}
}
if(!type) return FMRES_IGNORED;
new team = _:cs_get_user_team(owner);
// have a frostnade (override off) ;OR; override enabled, on valid team, using valid frostnade type
if(hasFrostNade[owner] == csw || (get_pcvar_num(pcv_override)
&& (get_pcvar_num(pcv_teams) & team) && (get_pcvar_num(pcv_nadetypes) & type)))
{
// not using override
if(hasFrostNade[owner] == csw)
{
hasFrostNade[owner] = 0;
if(get_pcvar_num(pcv_icon) == ICON_HASNADE)
{
show_icon(owner, STATUS_HIDE);
}
}
set_pev(ent,pev_team,team);
set_pev(ent,pev_bInDuck,1); // flag it as a frostnade
new rgb[3], Float:rgbF[3];
get_rgb_colors(team,rgb);
IVecFVec(rgb, rgbF);
// glowshell
set_pev(ent,pev_rendermode,kRenderNormal);
set_pev(ent,pev_renderfx,kRenderFxGlowShell);
set_pev(ent,pev_rendercolor,rgbF);
set_pev(ent,pev_renderamt,16.0);
set_beamfollow(ent,10,10,rgb,100);
}
return FMRES_IGNORED;
}
// freeze a player in place whilst he's frozen
public fw_playerprethink(id)
{
/*if(isChilled[id])
{
// remember rendering changes
new fx = pev(id,pev_renderfx), Float:color[3], mode = pev(id,pev_rendermode), Float:amount;
pev(id,pev_rendercolor,color);
pev(id,pev_renderamt,amount);
if(fx != kRenderFxGlowShell)
{
oldRenderFx[id] = fx;
set_pev(id,pev_renderfx,kRenderFxGlowShell);
}
if(color[0] != glowColor[id][0] || color[1] != glowColor[id][1] || color[2] != glowColor[id][2])
{
oldRenderColor[id] = color;
set_pev(id,pev_rendercolor,glowColor[id]);
}
if(mode != kRenderNormal)
{
oldRenderMode[id] = mode;
set_pev(id,pev_rendermode,kRenderNormal);
}
if(amount != GLOW_AMOUNT)
{
oldRenderAmt[id] = amount;
set_pev(id,pev_renderamt,GLOW_AMOUNT);
}
}*/
if(isFrozen[id])
{
set_pev(id,pev_velocity,Float:{0.0,0.0,0.0}); // stop motion
new Float:gravity;
pev(id,pev_gravity,gravity);
// remember any gravity changes
if(gravity != 0.000000001 && gravity != 999999999.9)
oldGravity[id] = gravity;
// if are on the ground and about to jump, set the gravity too high to really do so
if((pev(id,pev_button) & IN_JUMP) && !(pev(id,pev_oldbuttons) & IN_JUMP) && (pev(id,pev_flags) & FL_ONGROUND))
set_pev(id,pev_gravity,999999999.9);
// otherwise, set the gravity so low that they don't fall
else set_pev(id,pev_gravity,0.000000001);
}
return FMRES_IGNORED;
}
// override grenade kill message with skull and crossbones
public msg_deathmsg(msg_id,msg_dest,msg_entity)
{
new victim = get_msg_arg_int(2);
if(!is_user_connected(victim) || !frostKilled[victim]) return PLUGIN_CONTINUE;
static weapon[8];
get_msg_arg_string(4,weapon,7);
if(equal(weapon,"grenade")) set_msg_arg_string(4,"frostgrenade");
//frostKilled[victim] = 0;
return PLUGIN_CONTINUE;
}
// catch HUD reset to re-display icon if necessary
public event_resethud(id)
{
if(!is_user_alive(id) || !get_pcvar_num(pcv_enabled)) return;
if(get_pcvar_num(pcv_icon) == ICON_HASNADE)
{
new status = player_has_frostnade(id);
show_icon(id, status);
}
return;
}
// round is restarting (TAG: sv_restartround)
public event_round_restart()
{
// just remember for event_new_round
roundRestarting = true;
}
// start of a new round
public event_new_round()
{
if(roundRestarting)
{
roundRestarting = false;
// clear frost grenades from all players (for override mode)
for(new i=1;i<=maxPlayers;i++)
{
hasFrostNade[i] = 0;
}
}
}
// rezzed
public ham_player_spawn(id)
{
nadesBought[id] = 0;
if(is_user_alive(id))
{
if(isChilled[id]) task_remove_chill(TASK_REMOVE_CHILL+id);
if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id);
}
return HAM_IGNORED;
}
// killed to death
public ham_player_killed(id)
{
hasFrostNade[id] = 0;
if(get_pcvar_num(pcv_enabled) && get_pcvar_num(pcv_icon) == ICON_HASNADE)
{
show_icon(id, STATUS_HIDE);
}
if(isChilled[id]) task_remove_chill(TASK_REMOVE_CHILL+id);
if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id);
return HAM_IGNORED;
}
// movement speed is changed
public ham_player_resetmaxspeed(id)
{
if(get_pcvar_num(pcv_enabled))
{
set_user_chillfreeze_speed(id);
}
return HAM_IGNORED;
}
// grenade is ticking away
public ham_grenade_think(ent)
{
// not a frostnade
if(!pev_valid(ent) || !pev(ent,pev_bInDuck)) return HAM_IGNORED;
new Float:dmgtime;
pev(ent,pev_dmgtime,dmgtime);
if(dmgtime > get_gametime()) return HAM_IGNORED;
// and boom goes the dynamite
frostnade_explode(ent);
return HAM_SUPERCEDE;
}
// a player_weaponstrip is used
public ham_player_weaponstrip_use(ent, idcaller, idactivator, use_type, Float:value)
{
if(idcaller >= 1 && idcaller <= maxPlayers)
{
// clear frostnade when using override
hasFrostNade[idcaller] = 0;
if(is_user_alive(idcaller) && get_pcvar_num(pcv_enabled) && get_pcvar_num(pcv_icon) == ICON_HASNADE)
{
new status = player_has_frostnade(idcaller);
show_icon(idcaller, status);
}
}
return HAM_IGNORED;
}
// some kind of grenade is deployed
public ham_grenade_deploy(ent)
{
if(pev_valid(ent))
{
grenade_deployed(get_pdata_cbase(ent, m_pPlayer, 4),
get_pdata_int(ent, OFFSET_WEAPON_CSWID, 4));
}
return HAM_IGNORED;
}
// some kind of grenade is holstered
public ham_grenade_holster(ent)
{
if(pev_valid(ent))
{
grenade_holstered(get_pdata_cbase(ent, m_pPlayer, 4),
get_pdata_int(ent, OFFSET_WEAPON_CSWID, 4));
}
return HAM_IGNORED;
}
// some kind of grenade is added to a player's inventory
public ham_grenade_addtoplayer(ent, id)
{
if(pev_valid(ent))
{
grenade_added(id, get_pdata_int(ent, OFFSET_WEAPON_CSWID, 4));
}
return HAM_IGNORED;
}
// some kind of grenade is added to a player's inventory, when he already has one
public ham_grenade_addduplicate(ent, orig)
{
if(pev_valid(orig))
{
grenade_added(pev(orig, pev_owner), get_pdata_int(orig, OFFSET_WEAPON_CSWID, 4));
}
return HAM_IGNORED;
}
// handle when player id deploys a grenade with weapon id wid
grenade_deployed(id, wid)
{
// if we should worry about managing my icon now
if(get_pcvar_num(pcv_enabled) && is_user_alive(id) && get_pcvar_num(pcv_icon) == ICON_HASNADE)
{
// if I just switched to a frost grenade
if( wid == hasFrostNade[id]
|| (get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)) && is_wid_in_nadetypes(wid)) )
{
show_icon(id, STATUS_FLASH);
}
}
}
// handle when player id holsters a grenade with weapon id wid
grenade_holstered(id, wid)
{
// if we should worry about managing my icon now
if(get_pcvar_num(pcv_enabled) && is_user_alive(id) && get_pcvar_num(pcv_icon) == ICON_HASNADE)
{
// if I just holstered a frost grenade
if( wid == hasFrostNade[id]
|| (get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)) && is_wid_in_nadetypes(wid)) )
{
// only do STATUS_SHOW or STATUS_HIDE... during holster, current weapon
// will still technically be the frost grenade, but we don't want to
// mistakenly flash the icon
new status = (player_has_frostnade(id) != STATUS_HIDE ? STATUS_SHOW : STATUS_HIDE);
show_icon(id, status);
}
}
}
// handle when player id gets a grenade with weapon id wid added to his inventory
grenade_added(id, wid)
{
// if we should worry about managing my icon now
if(get_pcvar_num(pcv_enabled) && is_user_alive(id) && get_pcvar_num(pcv_icon) == ICON_HASNADE)
{
// if I just got a frost grenade
if( wid == hasFrostNade[id]
|| (get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)) && is_wid_in_nadetypes(wid)) )
{
new status = player_has_frostnade(id);
show_icon(id, status);
}
}
}
// a frost grenade explodes
public frostnade_explode(ent)
{
new nadeTeam = pev(ent,pev_team), owner = pev(ent,pev_owner), Float:nadeOrigin[3];
pev(ent,pev_origin,nadeOrigin);
// make the smoke
message_begin_fl(MSG_PVS,SVC_TEMPENTITY,nadeOrigin,0);
write_byte(TE_SMOKE);
write_coord_fl(nadeOrigin[0]); // x
write_coord_fl(nadeOrigin[1]); // y
write_coord_fl(nadeOrigin[2]); // z
write_short(smokeSpr); // sprite
write_byte(random_num(30,40)); // scale
write_byte(5); // framerate
message_end();
// explosion
create_blast(nadeTeam,nadeOrigin);
emit_sound(ent,CHAN_ITEM,SOUND_EXPLODE,VOL_NORM,ATTN_NORM,0,PITCH_HIGH);
// cache our cvars
new ff = get_pcvar_num(mp_friendlyfire), Float:by_radius = get_pcvar_float(pcv_by_radius),
hitself = get_pcvar_num(pcv_hitself), los = get_pcvar_num(pcv_los), Float:maxdamage = get_pcvar_float(pcv_maxdamage),
Float:mindamage = get_pcvar_float(pcv_mindamage), Float:chill_maxchance = get_pcvar_float(pcv_chill_maxchance),
Float:chill_minchance = get_pcvar_float(pcv_chill_minchance), Float:freeze_maxchance, Float:freeze_minchance;
if(!by_radius)
{
freeze_maxchance = get_pcvar_float(pcv_freeze_maxchance);
freeze_minchance = get_pcvar_float(pcv_freeze_minchance);
}
new ta, Float:targetOrigin[3], Float:distance, tr = create_tr2(), Float:fraction, Float:damage, gotFrozen = 0;
for(new target=1;target<=maxPlayers;target++)
{
// dead, invincible, or self attack that is not allowed
if(!is_user_alive(target) || pev(target,pev_takedamage) == DAMAGE_NO
|| (pev(target,pev_flags) & FL_GODMODE) ||(target == owner && !hitself))
continue;
// this is a team attack with ff disabled, excluding self attack
ta = (_:cs_get_user_team(target) == nadeTeam);
if(ta && !ff && target != owner) continue;
pev(target,pev_origin,targetOrigin);
distance = vector_distance(nadeOrigin,targetOrigin);
// too far
if(distance > FROST_RADIUS) continue;
// check line of sight
if(los)
{
nadeOrigin[2] += 2.0;
engfunc(EngFunc_TraceLine,nadeOrigin,targetOrigin,DONT_IGNORE_MONSTERS,ent,tr);
nadeOrigin[2] -= 2.0;
get_tr2(tr,TR_flFraction,fraction);
if(fraction != 1.0 && get_tr2(tr,TR_pHit) != target) continue;
}
// damaged
if(maxdamage > 0.0)
{
damage = radius_calc(distance,FROST_RADIUS,maxdamage,mindamage);
if(ta) damage /= 2.0; // half damage for friendlyfire
if(damage > 0.0)
{
frostKilled[target] = 1;
ExecuteHamB(Ham_TakeDamage,target,ent,owner,damage,DMG_GRENADE);
if(!is_user_alive(target)) continue; // dead now
frostKilled[target] = 0;
}
}
// frozen
if((by_radius && radius_calc(distance,FROST_RADIUS,100.0,0.0) >= by_radius)
|| (!by_radius && random_num(1,100) <= floatround(radius_calc(distance,FROST_RADIUS,freeze_maxchance,freeze_minchance))))
{
if(freeze_player(target,owner,nadeTeam))
{
gotFrozen = 1;
emit_sound(target,CHAN_ITEM,SOUND_FROZEN,1.0,ATTN_NONE,0,PITCH_LOW);
}
}
// chilled
if(by_radius || random_num(1,100) <= floatround(radius_calc(distance,FROST_RADIUS,chill_maxchance,chill_minchance)))
{
if(chill_player(target,owner,nadeTeam))
{
if(!gotFrozen) emit_sound(target,CHAN_ITEM,SOUND_CHILLED,VOL_NORM,ATTN_NORM,0,PITCH_HIGH);
}
}
}
free_tr2(tr);
set_pev(ent,pev_flags,pev(ent,pev_flags)|FL_KILLME);
}
freeze_player(id,attacker,nadeTeam)
{
new fwdRetVal = PLUGIN_CONTINUE;
ExecuteForward(fnFwdPlayerFrozen, fwdRetVal, id, attacker);
if(fwdRetVal == PLUGIN_HANDLED || fwdRetVal == PLUGIN_HANDLED_MAIN)
{
return 0;
}
if(!isFrozen[id])
{
pev(id,pev_gravity,oldGravity[id]);
// register our forward only when we need it
if(!fmFwdPPT)
{
fmFwdPPT = register_forward(FM_PlayerPreThink,"fw_playerprethink",0);
}
}
isFrozen[id] = nadeTeam;
set_pev(id,pev_velocity,Float:{0.0,0.0,0.0});
set_user_chillfreeze_speed(id);
new Float:duration = get_pcvar_float(pcv_freeze_duration), Float:variance = get_pcvar_float(pcv_freeze_variance);
duration += random_float(-variance,variance);
remove_task(TASK_REMOVE_FREEZE+id);
set_task(duration,"task_remove_freeze",TASK_REMOVE_FREEZE+id);
if(!pev_valid(novaDisplay[id])) create_nova(id);
if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED)
{
show_icon(id, STATUS_FLASH);
}
return 1;
}
public task_remove_freeze(taskid)
{
new id = taskid-TASK_REMOVE_FREEZE;
if(pev_valid(novaDisplay[id]))
{
new Float:origin[3];
pev(novaDisplay[id],pev_origin,origin);
// add some tracers
message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0);
write_byte(TE_IMPLOSION);
write_coord_fl(origin[0]); // x
write_coord_fl(origin[1]); // y
write_coord_fl(origin[2] + 8.0); // z
write_byte(64); // radius
write_byte(10); // count
write_byte(3); // duration
message_end();
// add some sparks
message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0);
write_byte(TE_SPARKS);
write_coord_fl(origin[0]); // x
write_coord_fl(origin[1]); // y
write_coord_fl(origin[2]); // z
message_end();
// add the shatter
message_begin_fl(MSG_PAS,SVC_TEMPENTITY,origin,0);
write_byte(TE_BREAKMODEL);
write_coord_fl(origin[0]); // x
write_coord_fl(origin[1]); // y
write_coord_fl(origin[2] + 24.0); // z
write_coord_fl(16.0); // size x
write_coord_fl(16.0); // size y
write_coord_fl(16.0); // size z
write_coord(random_num(-50,50)); // velocity x
write_coord(random_num(-50,50)); // velocity y
write_coord_fl(25.0); // velocity z
write_byte(10); // random velocity
write_short(glassGibs); // model
write_byte(10); // count
write_byte(25); // life
write_byte(BREAK_GLASS); // flags
message_end();
emit_sound(novaDisplay[id],CHAN_ITEM,SOUND_UNFROZEN,VOL_NORM,ATTN_NORM,0,PITCH_LOW);
set_pev(novaDisplay[id],pev_flags,pev(novaDisplay[id],pev_flags)|FL_KILLME);
}
isFrozen[id] = 0;
novaDisplay[id] = 0;
// unregister forward if we are no longer using it
unregister_prethink();
if(!is_user_connected(id)) return;
// restore speed, but then check for chilled
ExecuteHam(Ham_Player_ResetMaxSpeed, id);
set_user_chillfreeze_speed(id);
set_pev(id,pev_gravity,oldGravity[id]);
new status = STATUS_HIDE;
// sometimes trail fades during freeze, reapply
if(isChilled[id])
{
status = STATUS_SHOW;
new rgb[3];
get_rgb_colors(isChilled[id],rgb);
set_beamfollow(id,30,8,rgb,100);
}
if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED)
{
show_icon(id, status);
}
}
chill_player(id,attacker,nadeTeam)
{
new fwdRetVal = PLUGIN_CONTINUE;
ExecuteForward(fnFwdPlayerChilled, fwdRetVal, id, attacker);
if(fwdRetVal == PLUGIN_HANDLED || fwdRetVal == PLUGIN_HANDLED_MAIN)
{
return 0;
}
// we aren't already been chilled
if(!isChilled[id])
{
oldRenderFx[id] = pev(id,pev_renderfx);
pev(id,pev_rendercolor,oldRenderColor[id]);
oldRenderMode[id] = pev(id,pev_rendermode);
pev(id,pev_renderamt,oldRenderAmt[id]);
isChilled[id] = nadeTeam; // fix -- thanks Exolent
// register our forward only when we need it
//if(!fmFwdPPT) fmFwdPPT = register_forward(FM_PlayerPreThink,"fw_playerprethink",0);
}
isChilled[id] = nadeTeam;
set_user_chillfreeze_speed(id);
new Float:duration = get_pcvar_float(pcv_chill_duration), Float:variance = get_pcvar_float(pcv_chill_variance);
duration += random_float(-variance,variance);
remove_task(TASK_REMOVE_CHILL+id);
set_task(duration,"task_remove_chill",TASK_REMOVE_CHILL+id);
new rgb[3];
get_rgb_colors(nadeTeam,rgb);
IVecFVec(rgb, glowColor[id]);
// glowshell
set_user_rendering(id, kRenderFxGlowShell, rgb[0], rgb[1], rgb[2], kRenderNormal, floatround(GLOW_AMOUNT));
set_beamfollow(id,30,8,rgb,100);
// I decided to let the frostnade tint override a flashbang,
// because if you are frozen, then you have much bigger problems.
// add a blue tint to their screen
message_begin(MSG_ONE,gmsgScreenFade,_,id);
write_short(floatround(4096.0 * duration)); // duration
write_short(floatround(3072.0 * duration)); // hold time (4096.0 * 0.75)
write_short(FFADE_IN); // flags
write_byte(rgb[0]); // red
write_byte(rgb[1]); // green
write_byte(rgb[2]); // blue
write_byte(100); // alpha
message_end();
if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED && !isFrozen[id])
{
show_icon(id, STATUS_SHOW);
}
return 1;
}
public task_remove_chill(taskid)
{
new id = taskid-TASK_REMOVE_CHILL;
isChilled[id] = 0;
// unregister forward if we are no longer using it
//unregister_prethink();
if(!is_user_connected(id)) return;
// set speed to normal, then check for frozen
ExecuteHam(Ham_Player_ResetMaxSpeed, id);
set_user_chillfreeze_speed(id);
// reset rendering
set_user_rendering(id, oldRenderFx[id], floatround(oldRenderColor[id][0]), floatround(oldRenderColor[id][1]),
floatround(oldRenderColor[id][2]), oldRenderMode[id], floatround(oldRenderAmt[id]));
clear_beamfollow(id);
// calculate end of flashbang
new Float:flashedUntil = get_pdata_float(id,m_flFlashedUntil),
Float:flashHoldTime = get_pdata_float(id,m_flFlashHoldTime),
Float:endOfFlash = flashedUntil + (flashHoldTime * 0.67);
// not blinded
if(get_gametime() >= endOfFlash)
{
// clear tint
message_begin(MSG_ONE,gmsgScreenFade,_,id);
write_short(0); // duration
write_short(0); // hold time
write_short(FFADE_IN); // flags
write_byte(0); // red
write_byte(0); // green
write_byte(0); // blue
write_byte(255); // alpha
message_end();
}
if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED && !isFrozen[id])
{
show_icon(id, STATUS_HIDE);
}
}
// make a frost nova at a player's feet
create_nova(id)
{
new nova = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"info_target"));
engfunc(EngFunc_SetSize,nova,Float:{-8.0,-8.0,-4.0},Float:{8.0,8.0,4.0});
engfunc(EngFunc_SetModel,nova,MODEL_FROZEN);
// random orientation
new Float:angles[3];
angles[1] = random_float(0.0,360.0);
set_pev(nova,pev_angles,angles);
// put it at their feet
new Float:novaOrigin[3];
pev(id,pev_origin,novaOrigin);
engfunc(EngFunc_SetOrigin,nova,novaOrigin);
// make it translucent
new rgb[3];
get_rgb_colors(isFrozen[id], rgb);
IVecFVec(rgb, angles); // let's just use angles
set_pev(nova,pev_rendercolor,angles); // see above
set_pev(nova,pev_rendermode,kRenderTransAlpha);
set_pev(nova,pev_renderfx,kRenderFxGlowShell);
set_pev(nova,pev_renderamt,128.0);
novaDisplay[id] = nova;
}
/****************************************
* UTILITY FUNCTIONS
****************************************/
// check if prethink is still being used, if not, unhook it
unregister_prethink()
{
if(fmFwdPPT)
{
new i;
for(i=1;i<=maxPlayers;i++) if(/*isChilled[i] ||*/ isFrozen[i]) break;
if(i > maxPlayers)
{
unregister_forward(FM_PlayerPreThink,fmFwdPPT,0);
fmFwdPPT = 0;
}
}
}
// make the explosion effects
create_blast(team,Float:origin[3])
{
new rgb[3];
get_rgb_colors(team,rgb);
// smallest ring
message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0);
write_byte(TE_BEAMCYLINDER);
write_coord_fl(origin[0]); // x
write_coord_fl(origin[1]); // y
write_coord_fl(origin[2]); // z
write_coord_fl(origin[0]); // x axis
write_coord_fl(origin[1]); // y axis
write_coord_fl(origin[2] + 385.0); // z axis
write_short(exploSpr); // sprite
write_byte(0); // start frame
write_byte(0); // framerate
write_byte(4); // life
write_byte(60); // width
write_byte(0); // noise
write_byte(rgb[0]); // red
write_byte(rgb[1]); // green
write_byte(rgb[2]); // blue
write_byte(100); // brightness
write_byte(0); // speed
message_end();
// medium ring
message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0);
write_byte(TE_BEAMCYLINDER);
write_coord_fl(origin[0]); // x
write_coord_fl(origin[1]); // y
write_coord_fl(origin[2]); // z
write_coord_fl(origin[0]); // x axis
write_coord_fl(origin[1]); // y axis
write_coord_fl(origin[2] + 470.0); // z axis
write_short(exploSpr); // sprite
write_byte(0); // start frame
write_byte(0); // framerate
write_byte(4); // life
write_byte(60); // width
write_byte(0); // noise
write_byte(rgb[0]); // red
write_byte(rgb[1]); // green
write_byte(rgb[2]); // blue
write_byte(100); // brightness
write_byte(0); // speed
message_end();
// largest ring
message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0);
write_byte(TE_BEAMCYLINDER);
write_coord_fl(origin[0]); // x
write_coord_fl(origin[1]); // y
write_coord_fl(origin[2]); // z
write_coord_fl(origin[0]); // x axis
write_coord_fl(origin[1]); // y axis
write_coord_fl(origin[2] + 555.0); // z axis
write_short(exploSpr); // sprite
write_byte(0); // start frame
write_byte(0); // framerate
write_byte(4); // life
write_byte(60); // width
write_byte(0); // noise
write_byte(rgb[0]); // red
write_byte(rgb[1]); // green
write_byte(rgb[2]); // blue
write_byte(100); // brightness
write_byte(0); // speed
message_end();
// light effect
message_begin_fl(MSG_PAS,SVC_TEMPENTITY,origin,0);
write_byte(TE_DLIGHT);
write_coord_fl(origin[0]); // x
write_coord_fl(origin[1]); // y
write_coord_fl(origin[2]); // z
write_byte(floatround(FROST_RADIUS/5.0)); // radius
write_byte(rgb[0]); // r
write_byte(rgb[1]); // g
write_byte(rgb[2]); // b
write_byte(8); // life
write_byte(60); // decay rate
message_end();
}
// give an entity a beam trail
set_beamfollow(ent,life,width,rgb[3],brightness)
{
clear_beamfollow(ent);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BEAMFOLLOW);
write_short(ent); // entity
write_short(trailSpr); // sprite
write_byte(life); // life
write_byte(width); // width
write_byte(rgb[0]); // red
write_byte(rgb[1]); // green
write_byte(rgb[2]); // blue
write_byte(brightness); // brightness
message_end();
}
// removes beam trails from an entity
clear_beamfollow(ent)
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_KILLBEAM);
write_short(ent); // entity
message_end();
}
// gets the appropriate color and displays the frostnade icon to the player with the given status
show_icon(id, status)
{
static rgb[3];
if(status) get_rgb_colors(_:cs_get_user_team(id), rgb); // only get colors if we need to
message_begin(MSG_ONE,gmsgStatusIcon,_,id);
write_byte(status); // status (0=hide, 1=show, 2=flash)
write_string("dmg_cold"); // sprite name
write_byte(rgb[0]); // red
write_byte(rgb[1]); // green
write_byte(rgb[2]); // blue
message_end();
}
// checks if a weapon id is included in fn_nadetypes
is_wid_in_nadetypes(wid)
{
new types = get_pcvar_num(pcv_nadetypes);
return ( (wid == CSW_HEGRENADE && (types & NT_HEGRENADE))
|| (wid == CSW_FLASHBANG && (types & NT_FLASHBANG))
|| (wid == CSW_SMOKEGRENADE && (types & NT_SMOKEGRENADE)) );
}
// checks if a player has a frostnade, taking into account fn_override and such.
// returns: STATUS_HIDE = no frostnade, STATUS_SHOW = has frostnade but not deployed, STATUS_FLASH = has frostnade and deployed
player_has_frostnade(id)
{
new retVal = STATUS_HIDE, curwpn = get_user_weapon(id);
// no override, variable explicitly set
if(hasFrostNade[id])
{
retVal = (curwpn == hasFrostNade[id] ? STATUS_FLASH : STATUS_SHOW);
}
// override enabled, and I'm on the right team
else if(get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)))
{
new types = get_pcvar_num(pcv_nadetypes);
if((types & NT_HEGRENADE) && cs_get_user_bpammo(id, CSW_HEGRENADE) > 0)
{
retVal = (curwpn == CSW_HEGRENADE ? STATUS_FLASH : STATUS_SHOW);
}
if(retVal != STATUS_FLASH && (types & NT_FLASHBANG) && cs_get_user_bpammo(id, CSW_FLASHBANG) > 0)
{
retVal = (curwpn == CSW_FLASHBANG ? STATUS_FLASH : STATUS_SHOW);
}
if(retVal != STATUS_FLASH && (types & NT_SMOKEGRENADE) && cs_get_user_bpammo(id, NT_SMOKEGRENADE) > 0)
{
retVal = (curwpn == NT_SMOKEGRENADE ? STATUS_FLASH : STATUS_SHOW);
}
}
return retVal;
}
// gets RGB colors from the cvar
get_rgb_colors(team,rgb[3])
{
static color[12], parts[3][4];
get_pcvar_string(pcv_color,color,11);
// if cvar is set to "team", use colors based on the given team
if(equali(color,"team",4))
{
if(team == 1)
{
rgb[0] = 150;
rgb[1] = 0;
rgb[2] = 0;
}
else
{
rgb[0] = 0;
rgb[1] = 0;
rgb[2] = 150;
}
}
else
{
parse(color,parts[0],3,parts[1],3,parts[2],3);
rgb[0] = str_to_num(parts[0]);
rgb[1] = str_to_num(parts[1]);
rgb[2] = str_to_num(parts[2]);
}
}
// scale a value equally (inversely?) with the distance that something
// is from the center of another thing. that makes pretty much no sense,
// so basically, the closer we are to the center of a ring, the higher
// our value gets.
//
// EXAMPLE: distance = 60.0, radius = 240.0, maxVal = 100.0, minVal = 20.0
// we are 0.75 (1.0-(60.0/240.0)) of the way to the radius, so scaled with our
// values, it comes out to 80.0 (20.0 + (0.75 * (100.0 - 20.0)))
Float:radius_calc(Float:distance,Float:radius,Float:maxVal,Float:minVal)
{
if(maxVal <= 0.0) return 0.0;
if(minVal >= maxVal) return minVal;
return minVal + ((1.0 - (distance / radius)) * (maxVal - minVal));
}
// sets a user's chilled/frozen speed if applicable
// (NOTE: does NOT reset his maxspeed if he is not chilled/frozen)
set_user_chillfreeze_speed(id)
{
if(isFrozen[id])
{
set_user_maxspeed(id, 1.0);
}
else if(isChilled[id])
{
set_user_maxspeed(id, get_default_maxspeed(id)*(get_pcvar_float(pcv_chill_speed)/100.0));
}
}
// gets the maxspeed a user should have, given his current weapon
stock Float:get_default_maxspeed(id)
{
new wEnt = get_pdata_cbase(id, m_pActiveItem), Float:result = 250.0;
if(pev_valid(wEnt))
{
ExecuteHam(Ham_CS_Item_GetMaxSpeed, wEnt, result);
}
return result;
}
Плъгина е взет от AlliedModders.
Преди да започна дълго обяснение, искам този плъгин просто да работи единствено към подкрепа на CustomShop на OciXCrom.
Този плъгин по горе прави така, че определен тип граната (в случая аз съм я нагласил на Flash граната) да може да замразява играчите.
Сега ето и още една заявка към този плъгин, но тя вече само, ако е изпълнима, не е задължително! Плъгина по горе използва собствен Trail на гранатите, а това би могло да е проблем, защото аз ползвам в сървъра си Ultimate Fire in the Hole [Messages|Grenade Trail|Grenade Glow|Sounds|Explode Time] - собствени Trail-ове.
Много благодаря, ако решите да изпълните сложната заявка. Наистина!