CSHOP Extra Item: Golden AK47
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MF1
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CSHOP Extra Item: Golden AK47
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OciXCrom
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CSHOP Extra Item: Golden AK47
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <cstrike>
#include <customshop>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <reapi>
#define PLUGIN_VERSION "1.2"
additem ITEM_GOLDENAK
#define GOLDENAK_ID "goldenak"
#define GOLDENAK_NAME "Golden AK47"
#define GOLDENAK_PRICE 16000
#define GOLDENAK_LIMIT 1
#define GOLDENAK_SOUND "weapons/gauss2.wav"
#define GOLDENAK_VMODEL "models/custom_shop/v_goldenak.mdl"
#define GOLDENAK_PMODEL "models/custom_shop/p_goldenak.mdl"
#define GOLDENAK_WEAPON_STR "weapon_ak47"
#define GOLDENAK_WEAPON_CSW CSW_AK47
#define GOLDENAK_DAMAGE 5
#define GOLDENAK_AMMO 500
new bool:g_blGoldenAK[33]
// Comment this line to disable the bullets.
#define USE_BULLETS
#if defined USE_BULLETS
// You can add a shoot sound in this line, after you remove the comment.
//#define BULLET_SOUND "weapons/ak47-1.wav"
#define BULLET_MODEL "sprites/dot.spr"
#define BULLET_STARTFRAME 1
#define BULLET_FRAMERATE 5
#define BULLET_LIFE 2
#define BULLET_WIDTH 10
#define BULLET_NOISE 0
#define BULLET_COLOR_RED 255
#define BULLET_COLOR_GREEN 215
#define BULLET_COLOR_BLUE 0
#define BULLET_BRIGHTNESS 200
#define BULLET_SPEED 150
new g_iGoldenBullet
#endif
#define DEFAULT_VMODEL "models/v_ak47.mdl"
#define DEFAULT_PMODEL "models/p_ak47.mdl"
public plugin_init()
{
register_plugin("Custom Shop: Golden AK47", PLUGIN_VERSION, "OciXCrom")
RegisterHam(Ham_TakeDamage, "player", "eventTakeDamage")
register_event("CurWeapon", "goldenModel", "be", "1=1")
#if defined USE_BULLETS
RegisterHam(Ham_Weapon_PrimaryAttack, GOLDENAK_WEAPON_STR, "eventPrimaryAttack", 1)
#endif
}
public plugin_precache()
{
ITEM_GOLDENAK = cshopRegisterItem(GOLDENAK_ID, GOLDENAK_NAME, GOLDENAK_PRICE, GOLDENAK_LIMIT)
precache_model(GOLDENAK_VMODEL)
precache_model(GOLDENAK_PMODEL)
#if defined USE_BULLETS
g_iGoldenBullet = precache_model(BULLET_MODEL)
#endif
#if defined BULLET_SOUND
precache_sound(BULLET_SOUND)
#endif
}
public cshopItemBought(id, iItem)
if(iItem == ITEM_GOLDENAK) { g_blGoldenAK[id] = true; rg_give_item(id, GOLDENAK_WEAPON_STR, GT_REPLACE); cs_set_user_bpammo(id, GOLDENAK_WEAPON_CSW, GOLDENAK_AMMO); goldenModel(id); }
public cshopItemRemoved(id, iItem)
if(iItem == ITEM_GOLDENAK) { g_blGoldenAK[id] = false; set_default_model(id); }
public eventTakeDamage(iVictim, iInflictor, iAttacker, Float:flDamage, iDamageBits)
if(is_user_alive(iAttacker) && iAttacker != iVictim)
if(g_blGoldenAK[iAttacker])
SetHamParamFloat(4, flDamage * GOLDENAK_DAMAGE)
#if defined USE_BULLETS
public eventPrimaryAttack(iWeapon)
{
new id = pev(iWeapon, pev_owner)
if(!g_blGoldenAK[id])
return
new iClip, iAmmo
new iWeapon = get_user_weapon(id, iClip, iAmmo)
if(!iClip || iWeapon != GOLDENAK_WEAPON_CSW)
return
#if defined BULLET_SOUND
player_emitsound(id, BULLET_SOUND)
#endif
new iVec1[3], iVec2[3]
get_user_origin(id, iVec1, 1)
get_user_origin(id, iVec2, 3)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
write_coord(iVec1[0])
write_coord(iVec1[1])
write_coord(iVec1[2])
write_coord(iVec2[0])
write_coord(iVec2[1])
write_coord(iVec2[2])
write_short(g_iGoldenBullet)
write_byte(BULLET_STARTFRAME)
write_byte(BULLET_FRAMERATE)
write_byte(BULLET_LIFE)
write_byte(BULLET_WIDTH)
write_byte(BULLET_NOISE)
write_byte(BULLET_COLOR_RED)
write_byte(BULLET_COLOR_GREEN)
write_byte(BULLET_COLOR_BLUE)
write_byte(BULLET_BRIGHTNESS)
write_byte(BULLET_SPEED)
message_end()
}
#endif
public goldenModel(id)
{
if(get_user_weapon(id) == GOLDENAK_WEAPON_CSW && g_blGoldenAK[id])
{
set_pev(id, pev_viewmodel2, GOLDENAK_VMODEL)
set_pev(id, pev_weaponmodel2, GOLDENAK_PMODEL)
}
}
set_default_model(id)
{
if(get_user_weapon(id) == GOLDENAK_WEAPON_CSW)
{
set_pev(id, pev_viewmodel2, DEFAULT_VMODEL)
set_pev(id, pev_weaponmodel2, DEFAULT_PMODEL)
}
}
#if defined BULLET_SOUND
player_emitsound(id, szSound[])
emit_sound(id, CHAN_WEAPON, szSound, 1.0, ATTN_NORM, 0, PITCH_HIGH)
#endif
-
MF1
Извън линия - Потребител
- Мнения: 316
- Регистриран на: 12 Окт 2016, 21:15
- Местоположение: гр.Варна
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- Обратна връзка:
CSHOP Extra Item: Golden AK47
Огромно благодаря !OciXCrom™ написа: ↑19 Ное 2018, 21:34Код за потвърждение: Избери целия код
#include <amxmodx> #include <cstrike> #include <customshop> #include <fakemeta> #include <fun> #include <hamsandwich> #include <reapi> #define PLUGIN_VERSION "1.2" additem ITEM_GOLDENAK #define GOLDENAK_ID "goldenak" #define GOLDENAK_NAME "Golden AK47" #define GOLDENAK_PRICE 16000 #define GOLDENAK_LIMIT 1 #define GOLDENAK_SOUND "weapons/gauss2.wav" #define GOLDENAK_VMODEL "models/custom_shop/v_goldenak.mdl" #define GOLDENAK_PMODEL "models/custom_shop/p_goldenak.mdl" #define GOLDENAK_WEAPON_STR "weapon_ak47" #define GOLDENAK_WEAPON_CSW CSW_AK47 #define GOLDENAK_DAMAGE 5 #define GOLDENAK_AMMO 500 new bool:g_blGoldenAK[33] // Comment this line to disable the bullets. #define USE_BULLETS #if defined USE_BULLETS // You can add a shoot sound in this line, after you remove the comment. //#define BULLET_SOUND "weapons/ak47-1.wav" #define BULLET_MODEL "sprites/dot.spr" #define BULLET_STARTFRAME 1 #define BULLET_FRAMERATE 5 #define BULLET_LIFE 2 #define BULLET_WIDTH 10 #define BULLET_NOISE 0 #define BULLET_COLOR_RED 255 #define BULLET_COLOR_GREEN 215 #define BULLET_COLOR_BLUE 0 #define BULLET_BRIGHTNESS 200 #define BULLET_SPEED 150 new g_iGoldenBullet #endif #define DEFAULT_VMODEL "models/v_ak47.mdl" #define DEFAULT_PMODEL "models/p_ak47.mdl" public plugin_init() { register_plugin("Custom Shop: Golden AK47", PLUGIN_VERSION, "OciXCrom") RegisterHam(Ham_TakeDamage, "player", "eventTakeDamage") register_event("CurWeapon", "goldenModel", "be", "1=1") #if defined USE_BULLETS RegisterHam(Ham_Weapon_PrimaryAttack, GOLDENAK_WEAPON_STR, "eventPrimaryAttack", 1) #endif } public plugin_precache() { ITEM_GOLDENAK = cshopRegisterItem(GOLDENAK_ID, GOLDENAK_NAME, GOLDENAK_PRICE, GOLDENAK_LIMIT) precache_model(GOLDENAK_VMODEL) precache_model(GOLDENAK_PMODEL) #if defined USE_BULLETS g_iGoldenBullet = precache_model(BULLET_MODEL) #endif #if defined BULLET_SOUND precache_sound(BULLET_SOUND) #endif } public cshopItemBought(id, iItem) if(iItem == ITEM_GOLDENAK) { g_blGoldenAK[id] = true; rg_give_item(id, GOLDENAK_WEAPON_STR, GT_REPLACE); cs_set_user_bpammo(id, GOLDENAK_WEAPON_CSW, GOLDENAK_AMMO); goldenModel(id); } public cshopItemRemoved(id, iItem) if(iItem == ITEM_GOLDENAK) { g_blGoldenAK[id] = false; set_default_model(id); } public eventTakeDamage(iVictim, iInflictor, iAttacker, Float:flDamage, iDamageBits) if(is_user_alive(iAttacker) && iAttacker != iVictim) if(g_blGoldenAK[iAttacker]) SetHamParamFloat(4, flDamage * GOLDENAK_DAMAGE) #if defined USE_BULLETS public eventPrimaryAttack(iWeapon) { new id = pev(iWeapon, pev_owner) if(!g_blGoldenAK[id]) return new iClip, iAmmo new iWeapon = get_user_weapon(id, iClip, iAmmo) if(!iClip || iWeapon != GOLDENAK_WEAPON_CSW) return #if defined BULLET_SOUND player_emitsound(id, BULLET_SOUND) #endif new iVec1[3], iVec2[3] get_user_origin(id, iVec1, 1) get_user_origin(id, iVec2, 3) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMPOINTS) write_coord(iVec1[0]) write_coord(iVec1[1]) write_coord(iVec1[2]) write_coord(iVec2[0]) write_coord(iVec2[1]) write_coord(iVec2[2]) write_short(g_iGoldenBullet) write_byte(BULLET_STARTFRAME) write_byte(BULLET_FRAMERATE) write_byte(BULLET_LIFE) write_byte(BULLET_WIDTH) write_byte(BULLET_NOISE) write_byte(BULLET_COLOR_RED) write_byte(BULLET_COLOR_GREEN) write_byte(BULLET_COLOR_BLUE) write_byte(BULLET_BRIGHTNESS) write_byte(BULLET_SPEED) message_end() } #endif public goldenModel(id) { if(get_user_weapon(id) == GOLDENAK_WEAPON_CSW && g_blGoldenAK[id]) { set_pev(id, pev_viewmodel2, GOLDENAK_VMODEL) set_pev(id, pev_weaponmodel2, GOLDENAK_PMODEL) } } set_default_model(id) { if(get_user_weapon(id) == GOLDENAK_WEAPON_CSW) { set_pev(id, pev_viewmodel2, DEFAULT_VMODEL) set_pev(id, pev_weaponmodel2, DEFAULT_PMODEL) } } #if defined BULLET_SOUND player_emitsound(id, szSound[]) emit_sound(id, CHAN_WEAPON, szSound, 1.0, ATTN_NORM, 0, PITCH_HIGH) #endif
Join now.
www.MF1-CS.eu
----------------------------
91.132.63.55:27015
91.132.63.56:27015
----------------------------
-
Zaeka321
Извън линия - Потребител
- Мнения: 52
- Регистриран на: 18 Апр 2020, 21:33
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- Обратна връзка:
CSHOP Extra Item: Golden AK47
Oci
След като направя damage на 1 рескарам си сървъра и след като цепя едно от зомбитата взема по 300 щета на зомбито все едно нищо не съм пипал по sma кода
Ето код да видиш как съм го направил
След като направя damage на 1 рескарам си сървъра и след като цепя едно от зомбитата взема по 300 щета на зомбито все едно нищо не съм пипал по sma кода
Ето код да видиш как съм го направил
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <cstrike>
#include <customshop>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#define PLUGIN_VERSION "4.x"
additem ITEM_GOLDENAK
#define GOLDENAK_ID "goldenak"
#define GOLDENAK_NAME "Golden AK47"
#define GOLDENAK_PRICE 60
#define GOLDENAK_LIMIT 1
#define GOLDENAK_SOUND "weapons/gauss2.wav"
#define GOLDENAK_VMODEL "models/custom_shop/v_goldenak.mdl"
#define GOLDENAK_PMODEL "models/custom_shop/p_goldenak.mdl"
#define GOLDENAK_WEAPON_STR "weapon_ak47"
#define GOLDENAK_WEAPON_CSW CSW_AK47
#define GOLDENAK_DAMAGE 1
#define GOLDENAK_AMMO 500
new bool:g_blGoldenAK[33]
// Comment this line to disable the bullets.
#define USE_BULLETS
#if defined USE_BULLETS
// You can add a shoot sound in this line, after you remove the comment.
//#define BULLET_SOUND "weapons/ak47-1.wav"
#define BULLET_MODEL "sprites/dot.spr"
#define BULLET_STARTFRAME 1
#define BULLET_FRAMERATE 5
#define BULLET_LIFE 2
#define BULLET_WIDTH 10
#define BULLET_NOISE 0
#define BULLET_COLOR_RED 255
#define BULLET_COLOR_GREEN 215
#define BULLET_COLOR_BLUE 0
#define BULLET_BRIGHTNESS 200
#define BULLET_SPEED 150
new g_iGoldenBullet
#endif
#define DEFAULT_VMODEL "models/v_ak47.mdl"
#define DEFAULT_PMODEL "models/p_ak47.mdl"
public plugin_init()
{
register_plugin("Custom Shop: Golden AK47", PLUGIN_VERSION, "OciXCrom")
RegisterHam(Ham_TakeDamage, "player", "eventTakeDamage")
register_event("CurWeapon", "goldenModel", "be", "1=1")
#if defined USE_BULLETS
RegisterHam(Ham_Weapon_PrimaryAttack, GOLDENAK_WEAPON_STR, "eventPrimaryAttack", 1)
#endif
}
public plugin_precache()
{
ITEM_GOLDENAK = cshopRegisterItem(GOLDENAK_ID, GOLDENAK_NAME, GOLDENAK_PRICE, GOLDENAK_LIMIT)
precache_model(GOLDENAK_VMODEL)
precache_model(GOLDENAK_PMODEL)
#if defined USE_BULLETS
g_iGoldenBullet = precache_model(BULLET_MODEL)
#endif
#if defined BULLET_SOUND
precache_sound(BULLET_SOUND)
#endif
}
public cshopItemBought(id, iItem)
if(iItem == ITEM_GOLDENAK) { g_blGoldenAK[id] = true; give_item(id, GOLDENAK_WEAPON_STR); cs_set_user_bpammo(id, GOLDENAK_WEAPON_CSW, GOLDENAK_AMMO); goldenModel(id); }
public cshopItemRemoved(id, iItem)
if(iItem == ITEM_GOLDENAK) { g_blGoldenAK[id] = false; set_default_model(id); }
public eventTakeDamage(iVictim, iInflictor, iAttacker, Float:flDamage, iDamageBits)
if(is_user_alive(iAttacker) && iAttacker != iVictim)
if(g_blGoldenAK[iAttacker] && get_user_weapon(iAttacker) == GOLDENAK_WEAPON_CSW && iAttacker == iInflictor)
SetHamParamFloat(4, flDamage * GOLDENAK_DAMAGE)
#if defined USE_BULLETS
public eventPrimaryAttack(iWeapon)
{
new id = pev(iWeapon, pev_owner)
if(!g_blGoldenAK[id])
return
new iClip, iAmmo
new iWeapon = get_user_weapon(id, iClip, iAmmo)
if(!iClip || iWeapon != GOLDENAK_WEAPON_CSW)
return
#if defined BULLET_SOUND
player_emitsound(id, BULLET_SOUND)
#endif
new iVec1[3], iVec2[3]
get_user_origin(id, iVec1, 1)
get_user_origin(id, iVec2, 3)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
write_coord(iVec1[0])
write_coord(iVec1[1])
write_coord(iVec1[2])
write_coord(iVec2[0])
write_coord(iVec2[1])
write_coord(iVec2[2])
write_short(g_iGoldenBullet)
write_byte(BULLET_STARTFRAME)
write_byte(BULLET_FRAMERATE)
write_byte(BULLET_LIFE)
write_byte(BULLET_WIDTH)
write_byte(BULLET_NOISE)
write_byte(BULLET_COLOR_RED)
write_byte(BULLET_COLOR_GREEN)
write_byte(BULLET_COLOR_BLUE)
write_byte(BULLET_BRIGHTNESS)
write_byte(BULLET_SPEED)
message_end()
}
#endif
public goldenModel(id)
{
if(get_user_weapon(id) == GOLDENAK_WEAPON_CSW && g_blGoldenAK[id])
{
set_pev(id, pev_viewmodel2, GOLDENAK_VMODEL)
set_pev(id, pev_weaponmodel2, GOLDENAK_PMODEL)
}
}
set_default_model(id)
{
if(get_user_weapon(id) == GOLDENAK_WEAPON_CSW)
{
set_pev(id, pev_viewmodel2, DEFAULT_VMODEL)
set_pev(id, pev_weaponmodel2, DEFAULT_PMODEL)
}
}
#if defined BULLET_SOUND
player_emitsound(id, szSound[])
emit_sound(id, CHAN_WEAPON, szSound, 1.0, ATTN_NORM, 0, PITCH_HIGH)
#endif
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Zaeka321
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OciXCrom
Извън линия - Администратор
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- Обратна връзка:
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Shoko
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CSHOP Extra Item: Golden AK47
Как се изключват златните лъчи?
И.също може ли да се направи freeze ak ако да как?
И.също може ли да се направи freeze ak ако да как?
-
OciXCrom
Извън линия - Администратор
- Мнения: 7206
- Регистриран на: 06 Окт 2016, 19:20
- Местоположение: /resetscore
- Се отблагодари: 117 пъти
- Получена благодарност: 1295 пъти
- Обратна връзка:
CSHOP Extra Item: Golden AK47
Код за потвърждение: Избери целия код
// Comment this line to disable the bullets.
#define USE_BULLETS
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