Проблем с award_nades

Въпроси и проблеми свързани с AMXModX.
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NORTHSIDE
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Мнения: 43
Регистриран на: 10 Яну 2017, 22:28
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Проблем с award_nades

Мнение от NORTHSIDE » 28 Яну 2017, 22:12

Значи като го настроя amx_cvar award_he 1 Дава като обия някой да не е в хета обаче като напиша и това amx_cvar award_Headshot Само при хет дава а при например не в хета не дава къв е проблема!??!

Код за потвърждение: Избери целия код

/****************************************************\
|*Award Grenades: Reloaded                          *|
|*Created By: Sam Tsuki(Aka Sam X HearTLesS)        *|
|*                                                  *|
|* Have Fun,                                        *|
|*           Sam Tsuki                              *|
\****************************************************/

/*
Description:
When you kill a person you'll be awarded with Grenades.

CVARs:
award_nades 1		//Enables the plugin
award_he 1		//How many HE Grenades a player should be awarded when killing another player?
award_fb 1		//How many Flash Bangs a player should be awarded when killing another player?
award_sg 1		//How many Smoke Grenades a player should be awarded when killing another player?
he_max 3		//What's the maximum number of HEs a player can be awarded with?
fb_max 5		//What's the maximum number of FBs a player can be awarded with?
sg_max 4		//What's the maximum number of SGs a player can be awarded with?
award_team Any		//Which team should be awarded? (Any, CT, T)
award_headshot 0	//Is a Head Shot needed ot get awarded?
award_weapon any	//What weapon is needed to get awarded? (knife, usp, glock18, etc.)

CMDs:
say /awardcmds								//Shows Award Grenades: Reloaded Commands
say /awardmenu								//Shows a menu to know the awards and conditions
award_nades_toggle <0|1>						//ADMIN_LEVEL_D, Enables or disables the plugin
award_nades_awards <he><fb><sg>						//ADMIN_LEVEL_D, Changes the the awarded Grenades
give_nade <name> <nade>	<amount>					//ADMIN_LEVEL_D, Gives a Grenade to a player
//Leave <nade> empty to give all Grenades, 'he' to give HEs, 'fb' to give Flash Bangs, 'sg' to give smoke grenades
award_team_toggle <Any|CT|T>						//ADMIN_LEVEL_D, Changes which team should be awarded? *case sensetive*
award_hs_toggle <0|1>							//ADMIN_LEVEL_D, Changes if a head shot is needed to get awarded
award_wpn_toggle <any|weapon name>					//ADMIN_LEVEL_D, Changes if a weapon is needed to get awarded (knife, usp, glock18, etc.)
award_valid_weapons							//ADMIN_LEVEL_D, Shows valid weapons
award_valid_weapons2							//ADMIN_LEVEL_D, Shows the rest of the valid weapons
*/

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <csx>
#include <cstrike>

// PCVARs
new award_nades, award_he, award_fb, award_sg, he_max, fb_max, sg_max, award_team, award_headshot, award_weapon

new NADE_PICKUP_SOUND[] = "items/9mmclip1.wav"
//--------------------------------------------------------------------------------------------------
static valid_weapons[][] =
{
	"p228",
	"scout",
	"hegrenade",
	"xm1014",
	"mac10",
	"aug",
	"elite",
	"fiveseven",
	"ump45",
	"sg551",
	"galil",
	"famas",
	"usp",
	"glock18",
	"awp",
	"mp5navy",
	"m249",
	"m3",
	"m4a1",
	"tmp",
	"g3sg1",
	"deagle",
	"sg552",
	"ak47",
	"knife",
	"p90"
}
//--------------------------------------------------------------------------------------------------
public plugin_init()
{
	// Plugin Info
	register_plugin("Award Grenades: Reloaded","1.5","Sam Tsuki")
	
	//CVARs
	award_nades = register_cvar("award_nades", "1")
	award_he = register_cvar("award_he", "1")
	award_fb = register_cvar("award_fb", "1")
	award_sg = register_cvar("award_sg", "1")
	he_max = register_cvar("he_max", "3")
	fb_max = register_cvar("fb_max", "5")
	sg_max = register_cvar("sg_max", "4")
	award_team = register_cvar("award_team", "Any")
	award_headshot = register_cvar("award_headshot", "0")
	award_weapon = register_cvar("award_weapon", "any")
	
	//Client CMDs
	register_clcmd("say /awardmenu", "show_awardmenu")
	register_clcmd("say /awardcmds", "show_awardcmds")
	
	register_clcmd("say_team /awardmenu", "show_awardmenu")
	register_clcmd("say_team /awardcmds", "show_awardcmds")
	
	register_menucmd(register_menuid("Award Grenades Menu"),1023,"action_menu")
	
	//Admin CMDs
	register_concmd("award_nades_toggle", "award_nades_toggle", ADMIN_LEVEL_D, "<0|1> Enables or disables the plugin")
	register_concmd("award_nades_awards", "award_nades_awards", ADMIN_LEVEL_D, "<he><fb><sg> Changes the the awarded Grenades")
	register_concmd("give_nade", "give_nade", ADMIN_LEVEL_D, "<name> <nade he,fb,sg> <amount> Gives nades to the taregt")
	register_concmd("award_team_toggle", "award_team_toggle", ADMIN_LEVEL_D, "<Any|CT|T> Changes which team can be awarded")
	register_concmd("award_hs_toggle", "award_hs_toggle", ADMIN_LEVEL_D, "<0|1> Changes if a head shot is needed to get awarded")
	register_concmd("award_wpn_toggle", "award_wpn_toggle", ADMIN_LEVEL_D, "<any|weapon name> Changes if a weapon is needed to get awarded (knife, usp, glock18, etc.)")
	register_concmd("award_valid_weapons", "award_valid_weapons", ADMIN_LEVEL_D, "Shows valid weapons")
	register_concmd("award_valid_weapons2", "award_valid_weapons2", ADMIN_LEVEL_D, "Shows the rest of the valid weapons")
}
//--------------------------------------------------------------------------------------------------
public plugin_precache()
{
	precache_sound(NADE_PICKUP_SOUND)
}
//--------------------------------------------------------------------------------------------------
public client_connect(id)
{
	set_task(30.0, "award_notice", id) 
}
//--------------------------------------------------------------------------------------------------
public award_notice(id)
{
	//Check if Award Grenades is enabled
	if(!get_pcvar_num(award_nades)) return
	
	client_print(id, print_chat, "[AG:R] This server is using Award Grenades: Reloaded! Say '/awardcmds' for more info.")
}
//--------------------------------------------------------------------------------------------------
public client_death(attacker, victim, wpnindex, hitplace)
{
	//Check if Award Grenades is enabled
	if(!get_pcvar_num(award_nades)) return PLUGIN_HANDLED
	
	//Check award_team
	new team[21]
	get_pcvar_string(award_team, team, 20)
	if(equali(team, "CT")) {
		if(cs_get_user_team(attacker) != CS_TEAM_CT)
			return PLUGIN_HANDLED
	}
	else if(equali(team, "T")) {
		if(cs_get_user_team(attacker) != CS_TEAM_T)
			return PLUGIN_HANDLED
	}
	
	//Check if Head Shot is needed
	if(get_pcvar_num(award_headshot) && hitplace != 1) return PLUGIN_HANDLED
	
	//Check if a weapon is needed
	new weapon[32], weapon_name[32]
	get_pcvar_string(award_weapon, weapon, 31)
	if(!equal(weapon, "any")) {
		new name[32]
		get_weaponname(wpnindex, name, 31)
		formatex(weapon_name, 31, "weapon_%s", weapon)
		if(!equal(weapon_name, name)) return PLUGIN_HANDLED
	}
	
	//If the Victem is the Killer
	if(attacker == victim) return PLUGIN_HANDLED
	
	//Give Grenades
	new ammo = cs_get_user_bpammo(attacker , CSW_HEGRENADE)
	if(get_pcvar_num(award_he) > 0 && ammo < get_pcvar_num(he_max)) {
		if(ammo == 0) {
			give_item(attacker, "weapon_hegrenade")
			give_grenade(attacker, CSW_HEGRENADE, get_pcvar_num(award_he) - 1)
		}
		else
			give_grenade(attacker, CSW_HEGRENADE, get_pcvar_num(award_he))
	}
	ammo = cs_get_user_bpammo(attacker , CSW_FLASHBANG)
	if(get_pcvar_num(award_fb) > 0 && ammo < get_pcvar_num(fb_max)) {
		if(ammo == 0) {
			give_item(attacker, "weapon_flashbang")
			give_grenade(attacker, CSW_FLASHBANG, get_pcvar_num(award_fb) - 1)
		}
		else
			give_grenade(attacker, CSW_FLASHBANG, get_pcvar_num(award_fb))
	}
	ammo = cs_get_user_bpammo(attacker , CSW_SMOKEGRENADE)
	if(get_pcvar_num(award_sg) > 0 && ammo < get_pcvar_num(sg_max)) {
		if(ammo == 0) {
			give_item(attacker, "weapon_smokegrenade")
			give_grenade(attacker, CSW_SMOKEGRENADE, get_pcvar_num(award_sg) - 1)
		}
		else
			give_grenade(attacker, CSW_SMOKEGRENADE, get_pcvar_num(award_sg))
	}
	
	//Send a message
	new name[31]
	get_user_name(victim, name, 30)
	client_print(attacker, print_chat, "[AG:R] You've been awarded with Grenades for killing '%s'.", name)
	
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public show_awardcmds(id)
{
	new buffer[2048] 
			
	new len = format( buffer, 2047, "<body bgcolor=#000000><font color=#FFB000>" )
	len += format( buffer[len], 2047-len, "<table cellspacing=10 rules=all border=0 frame=border>" )
	len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000><B> Command <td><font color=#FFB000><B> Description " )
	len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> say /awardmenu <td><font color=#FFB000> Shows a menu to know the awards and conditions." )
	len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con award_nades_toggle <td><font color=#FFB000> ADMIN_LEVEL_D, Enables or disables the plugin." )
	len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con give_nade <td><font color=#FFB000> ADMIN_LEVEL_D, Gives nades for the taregt. " )
	len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con award_team_toggle <td><font color=#FFB000> ADMIN_LEVEL_D, Changes which team can be awarded." )	
	len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con award_hs_toggle <td><font color=#FFB000> ADMIN_LEVEL_D, Changes if a head shot is needed to get awarded." )	
	len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con award_wpn_toggle <td><font color=#FFB000> ADMIN_LEVEL_D, Changes if a weapon is needed to get awarded (knife, usp, glock18, etc.)." )
	len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con award_valid_weapons <td><font color=#FFB000> ADMIN_LEVEL_D, Shows valid weapons." )
	len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con award_valid_weapons2 <td><font color=#FFB000> ADMIN_LEVEL_D, Shows the rest of the valid weapons." )
	len += format( buffer[len], 2047-len, "</table>" )
		
	show_motd( id, buffer, "Award Grenades: Reloaded Help" )  
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public show_awardmenu(id)
{
	//Check if Award Grenades is enabled
	if(!get_pcvar_num(award_nades)) {
		client_print(id, print_chat, "[AG:R] Award Grenades is disabled!")
		return PLUGIN_HANDLED
	}
	
	new menu_body[320]
	new n = 0
	new len = 319

	n += format( menu_body[n],len-n,"\yAward Grenades Menu:^n^n\w")
	n += format( menu_body[n],len-n,"1. Awards^n")
	n += format( menu_body[n],len-n,"2. Conditions^n")
	n += format( menu_body[n],len-n,"\y^n0. Exit")

	new keys = (1<<0)|(1<<1)|(1<<9)

	show_menu(id,keys,menu_body)
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public action_menu(id, key)
{
	key++
	
	switch(key) {
		case 1: show_awards(id)
		case 2: show_conditions(id)
		case 10: return PLUGIN_HANDLED
		default: show_awardmenu(id)
	}
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public show_awards(id)
{
	new menu_body[320]
	new n = 0
	new len = 319

	n += format( menu_body[n],len-n,"\yAwards:^n^n\w")
	n += format( menu_body[n],len-n,"HE Greandes: %d MAX: %d^n", get_pcvar_num(award_he), get_pcvar_num(he_max))
	n += format( menu_body[n],len-n,"Flash Bangs: %d MAX: %d^n", get_pcvar_num(award_fb), get_pcvar_num(fb_max))
	n += format( menu_body[n],len-n,"Smoke Grenades: %d MAX: %d^n", get_pcvar_num(award_sg), get_pcvar_num(sg_max))

	new keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)

	show_menu(id,keys,menu_body)
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public show_conditions(id)
{
	new menu_body[320]
	new n = 0
	new len = 319
	
	new team[21], weapon[21]
	get_pcvar_string(award_team, team, 20)
	get_pcvar_string(award_weapon, weapon, 20)
	n += format( menu_body[n],len-n,"\yConidtions:^n^n\w")
	n += format( menu_body[n],len-n,"Team: %s^n", team)
	if(!get_pcvar_num(award_headshot))
		n += format( menu_body[n],len-n,"Head Shot: No^n")
	else
		n += format( menu_body[n],len-n,"Head Shot: Yes^n")
	n += format( menu_body[n],len-n,"Weapon: %s^n", weapon)

	new keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)

	show_menu(id,keys,menu_body)
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_nades_toggle(id, level, cid)
{
	//Check access
	if (!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED
	
	//Check arguments
	new arg[21]
	read_argv(1, arg, 20)
	
	if(str_to_num(arg) != 0 && str_to_num(arg) != 1) {
		console_print(id, "[AG:R] Invalid value!")
		return PLUGIN_HANDLED
	}
		
	//Toggle Award Grenades
	set_pcvar_num(award_nades, str_to_num(arg))
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_nades_awards(id, level, cid)
{
	//Check access
	if (!cmd_access(id, level, cid, 4))
		return PLUGIN_HANDLED
	
	//Check arguments
	new arg1[21], arg2[21], arg3[21]
	read_argv(1, arg1, 20)
	read_argv(2, arg2, 20)
	read_argv(3, arg3, 20)
	
	if(str_to_num(arg1) < 0) {
		console_print(id, "[AG:R] Invalid value (arg1)!")
		return PLUGIN_HANDLED
	}
	if(str_to_num(arg2) < 0) {
		console_print(id, "[AG:R] Invalid value (arg2)!")
		return PLUGIN_HANDLED
	}
	if(str_to_num(arg3) < 0) {
		console_print(id, "[AG:R] Invalid value (arg3)!")
		return PLUGIN_HANDLED
	}
	
	//Change Awarded Grenades
	set_pcvar_num(award_he, str_to_num(arg1))
	set_pcvar_num(award_fb, str_to_num(arg2))
	set_pcvar_num(award_sg, str_to_num(arg3))
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public give_nade(id, level, cid)
{
	//Check access
	if (!cmd_access(id, level, cid, 3))
		return PLUGIN_HANDLED
		
	//Check if Award Grenades is enabled
	if(!get_pcvar_num(award_nades)) return PLUGIN_HANDLED
		
	//Check arguments
	new arg1[32], arg2[21], arg3[21]
	read_argv(1, arg1, 31)
	read_argv(2, arg2, 20)
	read_argv(3, arg3, 20)
	
	//Check player names
	new name[32], player
	player = cmd_target(id, name, 3)
	if(!player) return PLUGIN_HANDLED
	
	//Give Grenades
	new ammo
	new admin_name[32]
	get_user_name(id, admin_name, 31)
	if(equal(arg2, "he")) {
		ammo = cs_get_user_bpammo(player , CSW_HEGRENADE)
		if(ammo < get_pcvar_num(he_max)) {
			if(ammo == 0) {
				give_item(player, "weapon_hegrenade")
				give_grenade(player, CSW_HEGRENADE, str_to_num(arg3) - 1)
			}
			else
				give_grenade(player, CSW_HEGRENADE, str_to_num(arg3))
		}
		client_print(player, print_chat, "[AG:R] ADMIN:'%s' gave you '%d' HE Grenades.", admin_name, str_to_num(arg3))
		console_print(id, "[AG:R] You gave '%s' '%d' HE Grenades.", name, str_to_num(arg3))
		return PLUGIN_HANDLED
	}
	else if(equal(arg2, "fb")) {
		ammo = cs_get_user_bpammo(player , CSW_FLASHBANG)
		if(ammo < get_pcvar_num(fb_max)) {
			if(ammo == 0) {
				give_item(player, "weapon_flashbang")
				give_grenade(player, CSW_FLASHBANG, str_to_num(arg3) - 1)
			}
			else
				give_grenade(player, CSW_FLASHBANG, str_to_num(arg3))
		}
		client_print(player, print_chat, "[AG:R] ADMIN:'%s' gave you '%d' Flash Bangs.", admin_name, str_to_num(arg3))
		console_print(id, "[AG:R] You gave '%s' '%d' Flash Bangs.", name, str_to_num(arg3))
		return PLUGIN_HANDLED
	}
	else if(equal(arg2, "sg")) {
		ammo = cs_get_user_bpammo(player , CSW_SMOKEGRENADE)
		if(ammo < get_pcvar_num(sg_max)) {
			if(ammo == 0) {
				give_item(player, "weapon_smokegrenade")
				give_grenade(player, CSW_SMOKEGRENADE, str_to_num(arg3) - 1)
			}
			else
				give_grenade(player, CSW_SMOKEGRENADE, str_to_num(arg3))
		}
		client_print(player, print_chat, "[AG:R] ADMIN:'%s' gave you '%d' Smoke Grenades.", admin_name, str_to_num(arg3))
		console_print(id, "[AG:R] You gave '%s' '%d' Smoke Grenades.", name, str_to_num(arg3))
		return PLUGIN_HANDLED
	}
	else {
		ammo = cs_get_user_bpammo(player , CSW_HEGRENADE)
		if(ammo == 0) {
			give_item(player, "weapon_hegrenade")
			give_grenade(player, CSW_HEGRENADE, get_pcvar_num(he_max) - ammo - 1)
		}
		else
			give_grenade(player, CSW_HEGRENADE, get_pcvar_num(he_max) - ammo)
		ammo = cs_get_user_bpammo(player , CSW_FLASHBANG)
		if(ammo == 0) {
			give_item(player, "weapon_flashbang")
			give_grenade(player, CSW_FLASHBANG, get_pcvar_num(fb_max) - ammo - 1)
		}
		else
			give_grenade(player, CSW_FLASHBANG, get_pcvar_num(fb_max) - ammo)
		ammo = cs_get_user_bpammo(player , CSW_SMOKEGRENADE)
		if(ammo == 0) {
			give_item(player, "weapon_smokegrenade")
			give_grenade(player, CSW_SMOKEGRENADE, get_pcvar_num(sg_max) - ammo - 1)
		}
		else
			give_grenade(player, CSW_SMOKEGRENADE, get_pcvar_num(sg_max) - ammo)
		client_print(player, print_chat, "[AG:R] ADMIN:'%s' gave you ALL Grenades.", admin_name)
		console_print(id, "[AG:R] You gave '%s' ALL Grenades.", name)
		return PLUGIN_HANDLED
	}
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_team_toggle(id, level, cid)
{
	//Check access
	if (!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED
		
	//Check argument
	new arg[21]
	read_argv(1, arg, 20)
	if(!equali(arg, "Any") && !equali(arg, "CT") && !equali(arg, "T")) {
		console_print(id, "[AG:R] Invalid value!")
		return PLUGIN_HANDLED
	}
	
	//Change award_team
	set_pcvar_string(award_team, arg)
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_hs_toggle(id, level, cid)
{
	//Check access
	if (!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED
		
	//Check argument
	new arg[21]
	read_argv(1, arg, 20)
	if(str_to_num(arg) != 0 && str_to_num(arg) != 1) {
		console_print(id, "[AG:R] Invalid value!")
		return PLUGIN_HANDLED
	}
	
	//Change award_headshot
	set_pcvar_num(award_headshot, str_to_num(arg))
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_wpn_toggle(id, level, cid)
{
	//Check access
	if (!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED
		
	//Check argument
	new arg[21]
	read_argv(1, arg, 20)
	if(!equal(arg, "any")) {
		for(new i = 0; i < sizeof valid_weapons; i++) {
			if(equal(arg, valid_weapons[i])) {		
				//Change award_weapon
				set_pcvar_string(award_weapon, arg)
				return PLUGIN_HANDLED
			}
		}
		console_print(id, "[AG:R] Invalid value!")
		return PLUGIN_HANDLED
	}
	else
		set_pcvar_string(award_weapon, arg)
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_valid_weapons(id, level, cid)
{
	//Check access
	if (!cmd_access(id, level, cid, 1))
		return PLUGIN_HANDLED
		
	//Show weapon names
	new body[1000]
	new n = 0
	new len = 999
	for(new i = 0; i < 14; i++) {
		n += format( body[n],len-n,"%s, ", valid_weapons[i])
	}
	console_print(id, "[AG:R] Valid Weapons are: %s", body)
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_valid_weapons2(id, level, cid)
{
	//Check access
	if (!cmd_access(id, level, cid, 1))
		return PLUGIN_HANDLED
		
	//Show weapon names
	new body[1000]
	new n = 0
	new len = 999
	for(new i = 14; i < sizeof valid_weapons; i++) {
		n += format( body[n],len-n,"%s, ", valid_weapons[i])
	}
	console_print(id, "[AG:R] Valid Weapons are: %s", body)
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public give_grenade(id , grenade, amount) 
{
	new ammo = cs_get_user_bpammo(id , grenade)
	cs_set_user_bpammo(id , grenade , ammo + amount)

	emit_sound(id, CHAN_WEAPON , NADE_PICKUP_SOUND , 1.0 , ATTN_NORM , 0 , PITCH_NORM)
}
//--------------------------------------------------------------------------------------------------
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ fbidis\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil\\ fcharset0 Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ ltrpar\\ lang1025\\ f0\\ fs16 \n\\ par }
*/
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Re: Проблем с award_nades

Мнение от OciXCrom » 28 Яну 2017, 22:23

И, какъв е проблемът?! Кварът определя дали да дава награда при headshot. Кое не ти е ясно?

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Re: Проблем с award_nades

Мнение от stop cry! » 28 Яну 2017, 22:29

award_he 1 Е Колко гранати да дава ако искаш само при head да дава напиши така award_headshot 1

Ако искаш да махнеш флашки и смоке

award_fb 1 //How many Flash Bangs a player should be awarded when killing another player?
award_sg 1 //How many Smoke Grenades a player should be awarded when killing another player?

то друго .. няма

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Re: Проблем с award_nades

Мнение от NORTHSIDE » 28 Яну 2017, 22:31

Да ама знаеш ли как да го направя така че като си избере оръжия пистолети и т.н от гунса да му дава граната? + оцихкром проблема е че като го настроя amx_cvar award_he 1 Дава като го обия не в хета а като го направя amx_cvar award_headshot 1 Дава само в хета а като обия някой не в хета не дава а цвара е настроен да дава?
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Re: Проблем с award_nades

Мнение от OciXCrom » 28 Яну 2017, 22:35

Момче, award_headshot 1 означава само в "хета". Как искаш да дава ако го убиеш "не в хета", като си го настроил да не дава?! Пиши по-разбираемо, какъв е този правопис?

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Re: Проблем с award_nades

Мнение от NORTHSIDE » 28 Яну 2017, 22:38

Виж ся Предишния ми респаун мод даваше и на хет и не на хет А тука го правя така award_he 1 award_Headshot 1 Само което съм настроил запоследно дава тва което съм настроил
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Re: Проблем с award_nades

Мнение от NORTHSIDE » 28 Яну 2017, 23:00

+ как мога да го настроя така че от гунс да даде граната имам предвид ---> "Като си избере оръжия и прикючи с всичко да му даде граната?"
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Re: Проблем с award_nades

Мнение от stop cry! » 28 Яну 2017, 23:01

OciXCrom™ написа:Момче, award_headshot 1 означава само в "хета". Как искаш да дава ако го убиеш "не в хета", като си го настроил да не дава?! Пиши по-разбираемо, какъв е този правопис?

Код за потвърждение: Избери целия код

Дава като го обия не в хета а като го направя amx_cvar award_headshot 1 Дава само в хета а като обия някой не в хета не дава а цвара е настроен да дава? 
Това много ме забърка ами като искаш да не ти дава в само в хет

award_he 1 Е Колко гранати да дава!!! направи го 5 мах докато не умре

award_headshot 1 трябва да е на 0 ?

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Re: Проблем с award_nades

Мнение от NORTHSIDE » 29 Яну 2017, 00:19

Оправих се 10/10 Благодарение и на 2мата ЛОК! :lock:
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