[Заявка] Как мога да си направя тези неща
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a4tech1999
Извън линия - Потребител
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- Регистриран на: 21 Яну 2017, 02:25
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[Заявка] Как мога да си направя тези неща
Как мога да вмъкна друг Item, На Снайпериста да има друго оражие примерно да сложа лък ?
Добавено преди 8 минути 9 секунди:
Този предмет да вмъкна за Снайпериста
Добавено преди 52 секунди:
Картинката
Добавено преди 4 минути 42 секунди:
А при Оцеляващия също да е друг предмета
Добавено преди 1 минута 24 секунди:
Картинка
Добавено преди 8 минути 9 секунди:
Този предмет да вмъкна за Снайпериста
Добавено преди 52 секунди:
Картинката
Добавено преди 4 минути 42 секунди:
А при Оцеляващия също да е друг предмета
Добавено преди 1 минута 24 секунди:
Картинка
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Последно промяна от a4tech1999 на 17 Фев 2017, 22:37, променено общо 1 път.
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TryAgain
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Re: [Заявка] как се прави ?
Искаш при закупуването на M134ex да е със оригиналния модел на M134ex,а на на survivor да е със модула на арбалета така ли ?
Последно промяна от TryAgain на 17 Фев 2017, 17:45, променено общо 1 път.
-
a4tech1999
Извън линия - Потребител
- Мнения: 20
- Регистриран на: 21 Яну 2017, 02:25
- Обратна връзка:
-
TryAgain
Извън линия - Потребител
- Мнения: 182
- Регистриран на: 25 Яну 2017, 16:59
- Се отблагодари: 1 път
- Получена благодарност: 26 пъти
Re: [Заявка] как се прави ?
Пробвай така
zp_weapon_m134e.sma
zp_extra_compound_bow.sma
zp_weapon_m134e.sma
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define m134ex_WEAPONKEY 8567
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define m134ex_RELOAD_TIME 5.0
#define m134ex_DRAW_TIME 1.1
#define m134ex_SHOOT1 1
#define m134ex_SHOOT2 2
#define m134ex_RELOAD 3
#define m134ex_DRAW 4
#define m134ex_FIRE_READY 5
#define m134ex_FIRE_AFTER 6
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = { "weapons/m134ex-1.wav" }
new const g_shellent [] = "m134ex_shell"
new m134ex_s_V_MODEL[64] = "models/DoNoR/v_m134ex_s.mdl"
new m134ex_V_MODEL[64] = "models/DoNoR/v_m134ex.mdl"
new m134ex_P_MODEL[64] = "models/DoNoR/p_m134ex.mdl"
new m134ex_W_MODEL[64] = "models/DoNoR/w_m134ex.mdl"
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_m134ex, cvar_dmg_m134ex_survivor, cvar_recoil_m134ex, g_itemid_m134ex, cvar_clip_m134ex, cvar_spd_m134ex, cvar_m134ex_ammo, cvar_surv_m134ex, cvar_speedrun_m134ex, cvar_speedrunfire_m134ex
new g_MaxPlayers, g_orig_event_m134ex, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_m134ex[33], g_clip_ammo[33], g_m134ex_TmpClip[33], oldweap[33], g_can[33], g_afterreload[33]
new cvar_shells_m134ex, cvar_shellshealth_m134ex
new gmsgWeaponList, shell_mode, shell_mode2
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("[ZP] Extra: m134ex", "1.0", "LARS-DAY[BR]EAKER")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_m134ex_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_m134ex_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_m134ex_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_m249", "m134ex_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "m134ex_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "m134ex_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
register_think(g_shellent,"think_shell")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
gmsgWeaponList = get_user_msgid("WeaponList")
cvar_dmg_m134ex = register_cvar("zp_m134ex_dmg", "2.56")
cvar_dmg_m134ex_survivor = register_cvar("zp_m134ex_dmg_survivor", "4.25")
cvar_recoil_m134ex = register_cvar("zp_m134ex_recoil", "2.5")
cvar_clip_m134ex = register_cvar("zp_m134ex_clip", "200")
cvar_spd_m134ex = register_cvar("zp_m134ex_spd", "0.75")
cvar_m134ex_ammo = register_cvar("zp_m134ex_ammo", "200")
cvar_surv_m134ex = register_cvar("zp_m134ex_givesurvivor", "0")
cvar_speedrunfire_m134ex = register_cvar("zp_m134ex_speedrunfire", "150.0")
cvar_speedrun_m134ex = register_cvar("zp_m134ex_speedrun", "200.0")
cvar_shells_m134ex = register_cvar("zp_m134ex_shells", "1")
cvar_shellshealth_m134ex = register_cvar("zp_m134ex_shellslife", "5000.0")
g_itemid_m134ex = zp_register_extra_item("M134ex", 61, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
}
public plugin_precache()
{
precache_model(m134ex_s_V_MODEL)
precache_model(m134ex_V_MODEL)
precache_model(m134ex_P_MODEL)
precache_model(m134ex_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
precache_sound("weapons/m134ex_clipoff.wav")
precache_sound("weapons/m134ex_clipon.wav")
precache_sound("weapons/m134ex_pinpull.wav")
precache_sound("weapons/m134ex_spindown.wav")
precache_sound("weapons/m134ex_spinup.wav")
shell_mode = precache_model("models/DoNoR/shell.mdl")
shell_mode2 = precache_model("models/DoNoR/shell2.mdl")
precache_generic("sprites/weapon_m134ex.txt")
precache_generic("sprites/640hud7.spr")
precache_generic("sprites/640hud62.spr")
precache_generic("sprites/640hud63.spr")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
register_clcmd("weapon_m134ex", "weapon_hook")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public weapon_hook(id) engclient_cmd(id, "weapon_m249")
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_M249) return
if(!g_has_m134ex[iAttacker]) return
static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)
if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
public zp_user_humanized_post(id, surv)
{
g_has_m134ex[id] = false
if(surv && get_pcvar_num(cvar_surv_m134ex))
give_m134ex(id)
}
public plugin_natives ()
{
register_native("give_weapon_m134ex", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_m134ex(id)
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/m249.sc", name))
{
g_orig_event_m134ex = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_m134ex[id] = false
}
public client_disconnect(id)
{
g_has_m134ex[id] = false
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_m134ex[id] = false
}
}
public user_can(id)
{
g_can[id] = 2
}
public user_can2(id)
{
g_can[id] = 0
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_m249.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_m134ex[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, m134ex_WEAPONKEY)
g_has_m134ex[iOwner] = false
entity_set_model(entity, m134ex_W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public give_m134ex(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_m249")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_m134ex))
cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_m134ex_ammo))
UTIL_PlayWeaponAnimation(id, m134ex_DRAW)
set_pdata_float(id, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
}
g_has_m134ex[id] = true
message_begin(MSG_ONE, gmsgWeaponList, _, id)
{
write_string("weapon_m134ex")
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
}
message_end()
}
public zp_extra_item_selected(id, itemid)
{
if(itemid != g_itemid_m134ex)
return
give_m134ex(id)
}
public fw_m134ex_AddToPlayer(m134ex, id)
{
if(!is_valid_ent(m134ex) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(m134ex, EV_INT_WEAPONKEY) == m134ex_WEAPONKEY)
{
g_has_m134ex[id] = true
entity_set_int(m134ex, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED
}
return HAM_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))
if(read_data(2) != CSW_M249 || !g_has_m134ex[id])
return
static Float:iSpeed
if(g_has_m134ex[id])
iSpeed = get_pcvar_float(cvar_spd_m134ex)
static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_M249:
{
if (zp_get_user_zombie(id))
return
if(g_has_m134ex[id])
{
if(zp_get_user_survivor(id))
set_pev(id, pev_viewmodel2, m134ex_s_V_MODEL)
else
set_pev(id, pev_viewmodel2, m134ex_V_MODEL)
set_pev(id, pev_weaponmodel2, m134ex_P_MODEL)
message_begin(MSG_ONE, get_user_msgid("CurWeapon"), {0,0,0}, id)
write_byte(1)
write_byte(CSW_KNIFE)
write_byte(0)
message_end()
if(oldweap[id] != CSW_M249)
{
UTIL_PlayWeaponAnimation(id, m134ex_DRAW)
set_pdata_float(id, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, _, id)
{
write_string("weapon_m134ex")
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
}
message_end()
}
}
}
}
if(weaponid != CSW_M249)
{
remove_task(id)
g_can[id] = 0
g_afterreload[id] = 0
if(oldweap[id] == CSW_M249 && g_has_m134ex[id])
{
message_begin(MSG_ONE, get_user_msgid("CurWeapon"), {0,0,0}, id)
write_byte(1)
write_byte(CSW_KNIFE)
write_byte(0)
message_end()
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249 || !g_has_m134ex[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || zp_get_user_zombie(id) || get_user_weapon(id) != CSW_M249 || !g_has_m134ex[id])
return PLUGIN_HANDLED
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
if(flNextAttack > 0.0)
return PLUGIN_HANDLED
new szClip, szAmmo
get_user_weapon(id, szClip, szAmmo)
if(szClip <= 0)
return PLUGIN_HANDLED
if(!(pev(id, pev_oldbuttons) & IN_ATTACK))
{
remove_task(id)
set_pdata_float(id, m_flNextAttack, 0.0, PLAYER_LINUX_XTRA_OFF)
g_can[id] = 0
}
if((pev(id, pev_oldbuttons) & IN_ATTACK) && !(get_uc(uc_handle, UC_Buttons) & IN_ATTACK))
{
remove_task(id)
set_task(1.0,"user_can2",id)
g_can[id] = 3
set_pdata_float(id, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id,m134ex_FIRE_AFTER)
g_can[id] = 0
}
return PLUGIN_HANDLED
}
public fw_m134ex_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_m134ex[Player])
return HAM_IGNORED
g_IsInPrimaryAttack = 1
if(g_afterreload[Player])
{
g_afterreload[Player] = 0
return HAM_SUPERCEDE
}
new Float:flNextAttack = get_pdata_float(Player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
if(flNextAttack > 0.0)
return HAM_IGNORED
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!g_can[Player] || g_can[Player] == 3)
{
if(szClip <= 0)
{
UTIL_PlayWeaponAnimation(Player,m134ex_FIRE_AFTER)
set_pdata_float(Player, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
return HAM_SUPERCEDE
}
set_task(1.0,"user_can",Player)
g_can[Player] = 1
set_pdata_float(Player, m_flNextAttack, 1.1, PLAYER_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(Player,m134ex_FIRE_READY)
return HAM_SUPERCEDE
}
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
return HAM_IGNORED
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_m134ex) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_m134ex_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
if(!is_user_alive(Player))
return
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(g_has_m134ex[Player])
{
if(g_can[Player] != 2)
return
if(szClip <= 0)
{
UTIL_PlayWeaponAnimation(Player,m134ex_FIRE_AFTER)
set_pdata_float(Player, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
}
if (!g_clip_ammo[Player])
return
static Float:g_punchangle[3]
g_punchangle[0] = -1 * get_pcvar_float(cvar_recoil_m134ex)
set_pev(Player, pev_punchangle, g_punchangle);
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(m134ex_SHOOT1,m134ex_SHOOT2))
if(get_pcvar_num(cvar_shells_m134ex)) make_shell(Player)
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_M249)
{
if(g_has_m134ex[attacker])
{
if(zp_get_user_survivor(attacker))
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m134ex_survivor))
}else {
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m134ex))
}
}
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249)
{
if(g_has_m134ex[iAttacker])
set_msg_arg_string(4, "m249")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public m134ex_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_m134ex[id])
return HAM_IGNORED
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(get_pcvar_num(cvar_clip_m134ex) - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
g_can[id] = 0
}
return HAM_IGNORED
}
public m134ex_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_m134ex[id])
return HAM_IGNORED
g_m134ex_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= get_pcvar_num(cvar_clip_m134ex))
return HAM_SUPERCEDE
g_m134ex_TmpClip[id] = iClip
return HAM_IGNORED
}
public m134ex_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_m134ex[id])
return HAM_IGNORED
if(zp_get_user_survivor(id) && get_pcvar_num(cvar_surv_m134ex))
return HAM_SUPERCEDE
new szClip, szAmmo
get_user_weapon(id, szClip, szAmmo)
if (szClip == get_pcvar_num(cvar_clip_m134ex))
return HAM_IGNORED
if (szAmmo <= 0)
return HAM_IGNORED
if (g_m134ex_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_m134ex_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, m134ex_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, m134ex_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, m134ex_RELOAD)
remove_task(id)
g_can[id] = 0
g_afterreload[id] = 1
return HAM_IGNORED
}
public make_shell(id)
{
static Float:origin[3], Float:origin2[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]
static Float:OriginX[3]
pev(id, pev_v_angle, angles)
pev(id, pev_origin, OriginX)
engfunc(EngFunc_MakeVectors, angles)
static Float:v_forward2[3], Float:v_right2[3], Float:v_up2[3], Float:vSrc2[3]
global_get(glb_v_forward, v_forward)
global_get(glb_v_right, v_right)
global_get(glb_v_up, v_up)
global_get(glb_v_forward, v_forward2)
global_get(glb_v_right, v_right2)
global_get(glb_v_up, v_up2)
//m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
pev(id, pev_origin, player_origin)
pev(id, pev_view_ofs, player_view_offset)
xs_vec_add(player_origin, player_view_offset, gun_position)
xs_vec_mul_scalar(v_forward, 10.0, v_forward)
xs_vec_mul_scalar(v_right, 3.0, v_right)
xs_vec_mul_scalar(v_up, -8.0, v_up)
xs_vec_mul_scalar(v_forward2, random_float(0.01, 10.0), v_forward2)
xs_vec_mul_scalar(v_right2, random_float(0.0, -2.5), v_right2)
xs_vec_mul_scalar(v_up2,-30.0, v_up2)
xs_vec_add(gun_position, v_forward, origin)
xs_vec_add(origin, v_right, origin)
xs_vec_add(origin, v_up, origin)
xs_vec_add(gun_position, v_forward2, origin2)
xs_vec_add(origin2, v_right2, origin2)
xs_vec_add(origin2, v_up2, origin2)
vSrc[0] = origin[0]
vSrc[1] = origin[1]
vSrc[2] = origin[2]
vSrc2[0] = origin2[0]
vSrc2[1] = origin2[1]
vSrc2[2] = origin2[2]
new ent = create_entity("info_target")
set_pev(ent, pev_classname, g_shellent)
engfunc(EngFunc_SetModel,ent, "models/DoNoR/shell.mdl")
set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0})
set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0})
set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0})
engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0})
//set_pev(ent,pev_solid,SOLID_BBOX)
//set_pev(ent,pev_movetype,MOVETYPE_TOSS)
set_pev(ent, pev_origin, vSrc)
static Float:newangles[3]
pev(id,pev_angles,newangles)
set_pev(ent,pev_angles, newangles)
static Float:flVelocity [ 3 ]
get_speed_vector ( vSrc2, vSrc, random_float(100.0,150.0), flVelocity )
set_pev(ent,pev_velocity,flVelocity)
entity_set_float(ent, EV_FL_health, get_pcvar_float(cvar_shellshealth_m134ex))
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01)
new angle = random_num(0,360)
message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY,_,id)
write_byte(TE_MODEL)
write_coord_f(OriginX[0])
write_coord_f(OriginX[1])
write_coord_f(OriginX[2])
write_coord_f(flVelocity[0])
write_coord_f(flVelocity[1])
write_coord_f(flVelocity[2])
write_angle(angle)
write_short(shell_mode)
write_byte(1)
write_byte(get_pcvar_num(cvar_shellshealth_m134ex) * 10)
message_end()
make_shell2(id)
}
public make_shell2(id)
{
static Float:origin[3], Float:origin2[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]
static Float:OriginX[3]
pev(id, pev_v_angle, angles)
pev(id, pev_origin, OriginX)
engfunc(EngFunc_MakeVectors, angles)
static Float:v_forward2[3] , Float:v_right2[3], Float:v_up2[3] , Float:vSrc2[3]
global_get(glb_v_forward, v_forward)
global_get(glb_v_right, v_right)
global_get(glb_v_up, v_up)
global_get(glb_v_forward, v_forward2)
global_get(glb_v_right, v_right2)
global_get(glb_v_up, v_up2)
//m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
pev(id, pev_origin, player_origin)
pev(id, pev_view_ofs, player_view_offset)
xs_vec_add(player_origin, player_view_offset, gun_position)
xs_vec_mul_scalar(v_forward, 13.0, v_forward);
xs_vec_mul_scalar(v_right, random_float(-4.5,-6.0), v_right);
xs_vec_mul_scalar(v_up, -5.0, v_up); // -3.0
xs_vec_mul_scalar(v_forward2, 0.0, v_forward2);
xs_vec_mul_scalar(v_right2, 0.0, v_right2);
xs_vec_mul_scalar(v_up2, 0.0, v_up2);
xs_vec_add(gun_position, v_forward, origin)
xs_vec_add(origin, v_right, origin)
xs_vec_add(origin, v_up, origin)
xs_vec_add(gun_position, v_forward2, origin2)
xs_vec_add(origin2, v_right2, origin2)
xs_vec_add(origin2, v_up2, origin2)
vSrc[0] = origin[0]
vSrc[1] = origin[1]
vSrc[2] = origin[2]
vSrc2[0] = origin2[0]
vSrc2[1] = origin2[1]
vSrc2[2] = origin2[2]
new ent = create_entity("info_target")
set_pev(ent, pev_classname, g_shellent)
engfunc(EngFunc_SetModel,ent, "models/DoNoR/shell2.mdl")
set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0})
set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0})
set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0})
engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0})
//set_pev(ent,pev_solid, SOLID_TRIGGER)
//set_pev(ent,pev_movetype, MOVETYPE_TOSS)
new angle = random_num(0,360)
set_pev(ent, pev_origin, vSrc)
static Float:newangles[3]
pev(id,pev_angles,newangles)
set_pev(ent,pev_angles, newangles)
static Float:flVelocity [ 3 ]
get_speed_vector ( vSrc2, vSrc, random_float(100.0, 200.0), flVelocity )
set_pev(ent,pev_velocity,flVelocity)
message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY,_,id)
write_byte(TE_MODEL)
write_coord_f(OriginX[0])
write_coord_f(OriginX[1])
write_coord_f(OriginX[2])
write_coord_f(flVelocity[0])
write_coord_f(flVelocity[1])
write_coord_f(flVelocity[2])
write_angle(angle)
write_short(shell_mode2)
write_byte(1)
write_byte(get_pcvar_num(cvar_shellshealth_m134ex) * 10)
message_end()
entity_set_float(ent, EV_FL_health, get_pcvar_float(cvar_shellshealth_m134ex))
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01)
}
public think_shell(ent)
{
if(!pev_valid(ent))
return
if(!(pev(ent,pev_flags) & FL_ONGROUND))
{
new Float:oldangles[3],Float:angles[3]
pev(ent,pev_angles,oldangles)
angles[0] = oldangles[0] + random_float(10.0,20.0)
angles[1] = oldangles[1] + random_float(10.0,20.0)
angles[2] = oldangles[2] + random_float(10.0,20.0)
set_pev(ent,pev_angles,angles)
}
entity_set_float(ent, EV_FL_health, entity_get_float(ent,EV_FL_health) - 10.0)
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01)
if(entity_get_float(ent,EV_FL_health) <= 0) remove_entity(ent)
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1
}
public client_PreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_m134ex[id] || get_user_weapon(id) != CSW_M249)
return
new szClip, szAmmo
get_user_weapon(id, szClip, szAmmo)
if(szClip <= 0 && szAmmo <= 0)
g_can[id] = 0
set_hudmessage(200, 80, 0, 1.0, 0.98, 0, 0.1, 0.1,0.0,0.0)
show_hudmessage(id, "Ammo: %d / %d",szClip,szAmmo)
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_m134ex[id] || get_user_weapon(id) != CSW_M249)
return
new szClip
get_user_weapon(id, szClip)
if(g_can[id]) set_pev(id, pev_maxspeed, get_pcvar_float(cvar_speedrunfire_m134ex))
if(!g_can[id] || szClip <= 0) set_pev(id, pev_maxspeed, get_pcvar_float(cvar_speedrun_m134ex))
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#define PLUGIN "Compound Bow"
#define VERSION "1.0"
#define AUTHOR "Dias Pendragon"
#define V_MODEL "models/v_bow.mdl"
#define P_MODEL "models/p_bow.mdl"
#define P_MODEL_EMPTY "models/p_bow_empty.mdl"
#define W_MODEL "models/w_bow.mdl"
#define ARROW_MODEl "models/arrow.mdl"
new const WeaponSounds[7][] =
{
"weapons/bow_shoot1.wav",
"weapons/bow_charge_shoot1_empty.wav",
"weapons/bow_charge_shoot2.wav",
"weapons/bow_draw.wav",
"weapons/bow_charge_start1.wav",
"weapons/bow_charge_start2.wav",
"weapons/bow_charge_finish1.wav"
}
new const WeaponResources[3][] =
{
"sprites/weapon_bow.txt",
"sprites/640hud12_2.spr",
"sprites/640hud98_2.spr"
}
enum
{
BOW_ANIM_IDLE = 0,
BOW_ANIM_IDLE_EMPTY,
BOW_ANIM_SHOOT1, // 0.45
BOW_ANIM_SHOOT1_EMPTY,
BOW_ANIM_DRAW,
BOW_ANIM_DRAW_EMPTY,
BOW_ANIM_CHARGE_START, // 0.5
BOW_ANIM_CHARGE_FINISH, // 0.35
BOW_ANIM_CHARGE_IDLE1, // 0.35
BOW_ANIM_CHARGE_IDLE2, // 0.35
BOW_ANIM_CHARGE_SHOOT1, // 1.3
BOW_ANIM_CHARGE_SHOOT1_EMPTY, // 0.6
BOW_ANIM_CHARGE_SHOOT2, // 1.3
BOW_ANIM_CHARGE_SHOOT2_EMPTY // 0.6
}
#define CSW_BOW CSW_M4A1
#define weapon_bow "weapon_m4a1"
#define BOW_AMMOID 4
#define ARROW_DEFAULT 60
#define ARROW_CLASSNAME "arrow"
#define ARROW_SPEED 2000.0
#define TIME_DRAW 0.75
#define TIME_RELOADA 0.45
#define TIME_RELOADB 1.25
#define TIME_CHARGE 0.5
#define DAMAGE_A 70
#define DAMAGE_B 140
#define WEAPON_SECRETCODE 3102013 // Create Date
#define WEAPON_ANIMEXT "carbine"
#define WEAPON_OLDWMODEL "models/w_m4a1.mdl"
#define WL_NAME "weapon_bow"
#define WL_PRIAMMOID 4
#define WL_PRIAMMOMAX 60 // 30
#define WL_SECAMMOID -1
#define WL_SECAMMOIDMAX -1
#define WL_SLOTID 0
#define WL_NUMINSLOT 6
#define WL_FLAG 0
// MACROS
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
#define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))
enum
{
TEAM_T = 1,
TEAM_CT
}
enum
{
WEAPON_NONE = 0,
WEAPON_STARTCHARGING,
WEAPON_WAITCHARGING,
WEAPON_CHARGING,
WEAPON_FINISHCHARGING
}
new g_Had_CompoundBow, g_InTempingAttack, g_BowArrow[33], g_WeaponState[33], Float:g_TimeCharge[33]
new g_MsgCurWeapon, g_MsgAmmoX, g_MsgWeaponList
new g_SprId_LaserBeam, g_Extra_Compound_Bow
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
register_think(ARROW_CLASSNAME, "fw_Think_Arrow")
register_touch(ARROW_CLASSNAME, "*", "fw_Touch_Arrow")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_EmitSound, "fw_EmitSound")
register_forward(FM_TraceLine, "fw_TraceLine")
register_forward(FM_TraceHull, "fw_TraceHull")
RegisterHam(Ham_Item_AddToPlayer, weapon_bow, "fw_Item_AddToPlayer_Post", 1)
RegisterHam(Ham_Item_Deploy, weapon_bow, "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_WeaponIdle, weapon_bow, "fw_Weapon_WeaponIdle_Post", 1)
g_MsgCurWeapon = get_user_msgid("CurWeapon")
g_MsgAmmoX = get_user_msgid("AmmoX")
g_MsgWeaponList = get_user_msgid("WeaponList")
g_Extra_Compound_Bow = zp_register_extra_item("Compound Bow", 0, ZP_TEAM_HUMAN)
register_clcmd(WL_NAME, "WeaponList_Hook")
}
public plugin_precache()
{
engfunc(EngFunc_PrecacheModel, V_MODEL)
engfunc(EngFunc_PrecacheModel, P_MODEL)
engfunc(EngFunc_PrecacheModel, P_MODEL_EMPTY)
engfunc(EngFunc_PrecacheModel, W_MODEL)
engfunc(EngFunc_PrecacheModel, ARROW_MODEl)
new i
for(i = 0; i < sizeof(WeaponSounds); i++)
engfunc(EngFunc_PrecacheSound, WeaponSounds[i])
for(i = 0; i < sizeof(WeaponResources); i++)
{
if(i == 0) engfunc(EngFunc_PrecacheGeneric, WeaponResources[i])
else engfunc(EngFunc_PrecacheModel, WeaponResources[i])
}
g_SprId_LaserBeam = engfunc(EngFunc_PrecacheModel, "sprites/laserbeam.spr")
}
public zp_extra_item_selected(id, item)
{
if(item == g_Extra_Compound_Bow)
{
Get_CompoundBow(id)
}
}
public zp_user_humanized_post(id, surv)
{
Get_CompoundBow(id)
}
public zp_user_infected_post(id)
{
UnSet_BitVar(g_Had_CompoundBow, id)
g_BowArrow[id] = 0
}
public Get_CompoundBow(id)
{
if(!is_user_alive(id))
return
Set_BitVar(g_Had_CompoundBow, id)
g_BowArrow[id] = ARROW_DEFAULT
g_WeaponState[id] = WEAPON_NONE
fm_give_item(id, weapon_bow)
UpdateAmmo(id, CSW_BOW, BOW_AMMOID, -1, g_BowArrow[id])
}
public Remove_CompoundBow(id)
{
UnSet_BitVar(g_Had_CompoundBow, id)
g_BowArrow[id] = 0
}
public WeaponList_Hook(id)
{
engclient_cmd(id, weapon_bow)
return PLUGIN_HANDLED
}
public UpdateAmmo(id, CSWID, AmmoID, Ammo, BpAmmo)
{
message_begin(MSG_ONE_UNRELIABLE, g_MsgCurWeapon, _, id)
write_byte(1)
write_byte(CSWID)
write_byte(Ammo)
message_end()
message_begin(MSG_ONE_UNRELIABLE, g_MsgAmmoX, _, id)
write_byte(AmmoID)
write_byte(BpAmmo)
message_end()
cs_set_user_bpammo(id, CSWID, BpAmmo)
}
public Event_CurWeapon(id)
{
static CSWID; CSWID = read_data(2)
if(CSWID != CSW_BOW) return
if(!Get_BitVar(g_Had_CompoundBow, id)) return
UpdateAmmo(id, CSW_BOW, BOW_AMMOID, -1, g_BowArrow[id])
}
public fw_Think_Arrow(Ent)
{
if(!pev_valid(Ent))
return
if(pev(Ent, pev_iuser4))
{
engfunc(EngFunc_RemoveEntity, Ent)
return
}
static Id; Id = pev(Ent, pev_iuser1)
if(!is_user_connected(Id))
return
if(!pev(Ent, pev_iuser3))
{
if(entity_range(Ent, Id) < 250.0)
{
set_pev(Ent, pev_nextthink, get_gametime() + 0.1)
return
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(Ent)
write_short(g_SprId_LaserBeam)
write_byte(10)
write_byte(2)
write_byte(255)
write_byte(127)
write_byte(127)
write_byte(127)
message_end()
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(Ent)
write_short(g_SprId_LaserBeam)
write_byte(10)
write_byte(2)
write_byte(255)
write_byte(255)
write_byte(255)
write_byte(127)
message_end()
set_pev(Ent, pev_iuser3, 1)
}
set_pev(Ent, pev_nextthink, get_gametime() + 0.1)
}
public fw_Touch_Arrow(Ent, Id)
{
if(!pev_valid(Ent))
return
if(pev(Ent, pev_movetype) == MOVETYPE_NONE)
return
// Remove Ent
set_pev(Ent, pev_movetype, MOVETYPE_NONE)
set_pev(Ent, pev_solid, SOLID_NOT)
if(!is_user_alive(Id)) // Wall
{
set_pev(Ent, pev_iuser4, 1)
set_pev(Ent, pev_nextthink, get_gametime() + 3.0)
static Float:Origin[3]; pev(Ent, pev_origin, Origin)
MakeBulletDecal(Origin)
} else { // Player
static Attacker; Attacker = pev(Ent, pev_iuser1)
if(!is_user_connected(Attacker) || Attacker == Id)
{
engfunc(EngFunc_RemoveEntity, Ent)
return
}
do_attack(Attacker, Id, 0, float(DAMAGE_A) * 1.5)
engfunc(EngFunc_RemoveEntity, Ent)
}
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(get_user_weapon(id) != CSW_BOW || !Get_BitVar(g_Had_CompoundBow, id))
return FMRES_IGNORED
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fw_CmdStart(id, uc_handle, seed)
{
if(get_user_weapon(id) != CSW_BOW || !Get_BitVar(g_Had_CompoundBow, id))
return
static CurButton; CurButton = get_uc(uc_handle, UC_Buttons)
if(CurButton & IN_ATTACK)
{
CurButton &= ~IN_ATTACK
set_uc(uc_handle, UC_Buttons, CurButton)
Bow_NormalAttackHandle(id, 0)
}
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_BOW)
if(!pev_valid(Ent)) return
if(CurButton & IN_ATTACK2)
{
CurButton &= ~IN_ATTACK2
set_uc(uc_handle, UC_Buttons, CurButton)
if(get_pdata_float(Ent, 46, 4) > 0.0 || get_pdata_float(Ent, 47, 4) > 0.0)
return
if(!g_BowArrow[id])
return
switch(g_WeaponState[id])
{
case WEAPON_NONE:
{
Set_Weapon_Anim(id, BOW_ANIM_CHARGE_START)
Set_Weapon_TimeIdle(id, CSW_BOW, 0.5)
Set_Player_NextAttack(id, 0.5)
g_WeaponState[id] = WEAPON_STARTCHARGING
}
case WEAPON_STARTCHARGING:
{
Set_Weapon_Anim(id, BOW_ANIM_CHARGE_IDLE1)
Set_Weapon_TimeIdle(id, CSW_BOW, 0.35)
Set_Player_NextAttack(id, 0.35)
g_TimeCharge[id] = get_gametime()
g_WeaponState[id] = WEAPON_WAITCHARGING
}
case WEAPON_WAITCHARGING:
{
Set_Weapon_Anim(id, BOW_ANIM_CHARGE_IDLE1)
Set_Weapon_TimeIdle(id, CSW_BOW, 0.35)
Set_Player_NextAttack(id, 0.35)
g_WeaponState[id] = WEAPON_WAITCHARGING
if(get_gametime() >= (g_TimeCharge[id] + TIME_CHARGE))
{
Set_Weapon_Anim(id, BOW_ANIM_CHARGE_FINISH)
Set_Weapon_TimeIdle(id, CSW_BOW, 0.35)
Set_Player_NextAttack(id, 0.35)
g_WeaponState[id] = WEAPON_FINISHCHARGING
}
}
case WEAPON_FINISHCHARGING:
{
Set_Weapon_Anim(id, BOW_ANIM_CHARGE_IDLE2)
Set_Weapon_TimeIdle(id, CSW_BOW, 0.35)
Set_Player_NextAttack(id, 0.35)
g_WeaponState[id] = WEAPON_FINISHCHARGING
}
}
} else {
static OldButton; OldButton = pev(id, pev_oldbuttons)
if(OldButton & IN_ATTACK2)
{
if(g_WeaponState[id] == WEAPON_WAITCHARGING)
{
set_pdata_float(id, 83, 0.0, 5)
Bow_NormalAttackHandle(id, 1)
} else if(g_WeaponState[id] == WEAPON_FINISHCHARGING) {
Bow_ChargeAttackHandle(id)
}
} else {
if(get_pdata_float(Ent, 46, 4) > 0.0 || get_pdata_float(Ent, 47, 4) > 0.0)
return
if(g_WeaponState[id] == WEAPON_STARTCHARGING)
{
set_pdata_float(id, 83, 0.0, 5)
Bow_NormalAttackHandle(id, 1)
}
g_WeaponState[id] = WEAPON_NONE
}
}
return
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
static szClassName[33]
pev(entity, pev_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static id; id = pev(entity, pev_owner)
if(equal(model, WEAPON_OLDWMODEL))
{
static weapon
weapon = fm_find_ent_by_owner(-1, weapon_bow, entity)
if(!pev_valid(weapon))
return FMRES_IGNORED
if(Get_BitVar(g_Had_CompoundBow, id))
{
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
set_pev(weapon, pev_iuser1, g_BowArrow[id])
engfunc(EngFunc_SetModel, entity, W_MODEL)
Remove_CompoundBow(id)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if(!is_user_connected(id))
return FMRES_IGNORED
if(!Get_BitVar(g_InTempingAttack, id))
return FMRES_IGNORED
if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')
return FMRES_SUPERCEDE
if (sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't')
{
if (sample[17] == 'w') return FMRES_SUPERCEDE
else return FMRES_SUPERCEDE
}
if (sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED
}
public fw_TraceLine(Float:vector_start[3], Float:vector_end[3], ignored_monster, id, handle)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(!Get_BitVar(g_InTempingAttack, id))
return FMRES_IGNORED
static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, view_ofs)
xs_vec_add(fOrigin, view_ofs, vecStart)
pev(id, pev_v_angle, v_angle)
engfunc(EngFunc_MakeVectors, v_angle)
get_global_vector(GL_v_forward, v_forward)
xs_vec_mul_scalar(v_forward, 0.0, v_forward)
xs_vec_add(vecStart, v_forward, vecEnd)
engfunc(EngFunc_TraceLine, vecStart, vecEnd, ignored_monster, id, handle)
return FMRES_SUPERCEDE
}
public fw_TraceHull(Float:vector_start[3], Float:vector_end[3], ignored_monster, hull, id, handle)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(!Get_BitVar(g_InTempingAttack, id))
return FMRES_IGNORED
static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, view_ofs)
xs_vec_add(fOrigin, view_ofs, vecStart)
pev(id, pev_v_angle, v_angle)
engfunc(EngFunc_MakeVectors, v_angle)
get_global_vector(GL_v_forward, v_forward)
xs_vec_mul_scalar(v_forward, 0.0, v_forward)
xs_vec_add(vecStart, v_forward, vecEnd)
engfunc(EngFunc_TraceHull, vecStart, vecEnd, ignored_monster, hull, id, handle)
return FMRES_SUPERCEDE
}
public Bow_NormalAttackHandle(id, UnCharge)
{
if(get_pdata_float(id, 83, 5) > 0.0)
return
if(!g_BowArrow[id])
{
set_pdata_float(id, 83, 1.0, 5)
Set_Weapon_Anim(id, BOW_ANIM_IDLE_EMPTY)
return
}
g_BowArrow[id]--
UpdateAmmo(id, CSW_BOW, BOW_AMMOID, -1, g_BowArrow[id])
Create_FakeAttack(id)
Set_Weapon_Anim(id, UnCharge ? BOW_ANIM_CHARGE_SHOOT1 : BOW_ANIM_SHOOT1)
emit_sound(id, CHAN_WEAPON, WeaponSounds[UnCharge ? 1 : 0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
Create_ArrowA(id)
Make_Push(id)
Set_Player_NextAttack(id, UnCharge ? TIME_RELOADB : TIME_RELOADA)
Set_Weapon_TimeIdle(id, CSW_BOW, UnCharge ? TIME_RELOADB : TIME_RELOADA)
g_WeaponState[id] = WEAPON_NONE
}
public Bow_ChargeAttackHandle(id)
{
if(!g_BowArrow[id])
{
set_pdata_float(id, 83, 1.0, 5)
Set_Weapon_Anim(id, BOW_ANIM_IDLE_EMPTY)
return
}
g_BowArrow[id]--
UpdateAmmo(id, CSW_BOW, BOW_AMMOID, -1, g_BowArrow[id])
Create_FakeAttack(id)
Set_Weapon_Anim(id, BOW_ANIM_CHARGE_SHOOT2)
emit_sound(id, CHAN_WEAPON, WeaponSounds[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
ChargedShoot(id)
Make_Push(id)
Set_Player_NextAttack(id, TIME_RELOADB)
Set_Weapon_TimeIdle(id, CSW_BOW, TIME_RELOADB)
g_WeaponState[id] = WEAPON_NONE
}
public ChargedShoot(id)
{
static Float:StartOrigin[3], Float:EndOrigin[3], Float:EndOrigin2[3]
Get_Position(id, 40.0, 0.0, 0.0, StartOrigin)
Get_Position(id, 4096.0, 0.0, 0.0, EndOrigin)
static TrResult; TrResult = create_tr2()
engfunc(EngFunc_TraceLine, StartOrigin, EndOrigin, IGNORE_MONSTERS, id, TrResult)
get_tr2(TrResult, TR_vecEndPos, EndOrigin2)
free_tr2(TrResult)
message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, StartOrigin[0])
engfunc(EngFunc_WriteCoord, StartOrigin[1])
engfunc(EngFunc_WriteCoord, StartOrigin[2])
engfunc(EngFunc_WriteCoord, EndOrigin2[0])
engfunc(EngFunc_WriteCoord, EndOrigin2[1])
engfunc(EngFunc_WriteCoord, EndOrigin2[2])
write_short(g_SprId_LaserBeam) // sprite index
write_byte(0) // starting frame
write_byte(0) // frame rate in 0.1's
write_byte(20) // life in 0.1's
write_byte(10) // line width in 0.1's
write_byte(0) // noise amplitude in 0.01's
write_byte(255) // Red
write_byte(127) // Green
write_byte(127) // Blue
write_byte(127) // brightness
write_byte(0) // scroll speed in 0.1's
message_end()
message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, StartOrigin[0])
engfunc(EngFunc_WriteCoord, StartOrigin[1])
engfunc(EngFunc_WriteCoord, StartOrigin[2])
engfunc(EngFunc_WriteCoord, EndOrigin2[0])
engfunc(EngFunc_WriteCoord, EndOrigin2[1])
engfunc(EngFunc_WriteCoord, EndOrigin2[2])
write_short(g_SprId_LaserBeam) // sprite index
write_byte(0) // starting frame
write_byte(0) // frame rate in 0.1's
write_byte(20) // life in 0.1's
write_byte(10) // line width in 0.1's
write_byte(0) // noise amplitude in 0.01's
write_byte(255) // Red
write_byte(255) // Green
write_byte(255) // Blue
write_byte(127) // brightness
write_byte(0) // scroll speed in 0.1's
message_end()
ChargedDamage(id, StartOrigin, EndOrigin2)
}
public ChargedDamage(id, Float:Start[3], Float:End[3])
{
static TrResult; TrResult = create_tr2()
// Trace First Time
engfunc(EngFunc_TraceLine, Start, End, DONT_IGNORE_MONSTERS, id, TrResult)
static pHit1; pHit1 = get_tr2(TrResult, TR_pHit)
static Float:End1[3]; get_tr2(TrResult, TR_vecEndPos, End1)
if(is_user_alive(pHit1))
{
do_attack(id, pHit1, 0, float(DAMAGE_B) * 1.5)
engfunc(EngFunc_TraceLine, End1, End, DONT_IGNORE_MONSTERS, pHit1, TrResult)
} else engfunc(EngFunc_TraceLine, End1, End, DONT_IGNORE_MONSTERS, -1, TrResult)
// Trace Second Time
static pHit2; pHit2 = get_tr2(TrResult, TR_pHit)
static Float:End2[3]; get_tr2(TrResult, TR_vecEndPos, End2)
if(is_user_alive(pHit2))
{
do_attack(id, pHit2, 0, float(DAMAGE_B) * 1.5)
engfunc(EngFunc_TraceLine, End2, End, DONT_IGNORE_MONSTERS, pHit2, TrResult)
} else engfunc(EngFunc_TraceLine, End2, End, DONT_IGNORE_MONSTERS, -1, TrResult)
// Trace Third Time
static pHit3; pHit3 = get_tr2(TrResult, TR_pHit)
static Float:End3[3]; get_tr2(TrResult, TR_vecEndPos, End3)
if(is_user_alive(pHit3))
{
do_attack(id, pHit3, 0, float(DAMAGE_B) * 1.5)
engfunc(EngFunc_TraceLine, End3, End, DONT_IGNORE_MONSTERS, pHit3, TrResult)
} else engfunc(EngFunc_TraceLine, End3, End, DONT_IGNORE_MONSTERS, -1, TrResult)
// Trace Fourth Time
static pHit4; pHit4 = get_tr2(TrResult, TR_pHit)
if(is_user_alive(pHit4)) do_attack(id, pHit4, 0, float(DAMAGE_B) * 1.5)
free_tr2(TrResult)
}
public Create_ArrowA(id)
{
static Float:StartOrigin[3], Float:EndOrigin[3], Float:Angles[3]
Get_Position(id, 40.0, 0.0, 0.0, StartOrigin)
Get_Position(id, 4096.0, 0.0, 0.0, EndOrigin)
pev(id, pev_v_angle, Angles)
Angles[0] *= -1
static Arrow; Arrow = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"))
if(!pev_valid(Arrow)) return
set_pev(Arrow, pev_movetype, MOVETYPE_FLY)
set_pev(Arrow, pev_iuser1, id) // Better than pev_owner
set_pev(Arrow, pev_iuser2, Get_SpecialTeam(id, cs_get_user_team(id)))
set_pev(Arrow, pev_iuser3, 0)
set_pev(Arrow, pev_iuser4, 0)
entity_set_string(Arrow, EV_SZ_classname, ARROW_CLASSNAME)
engfunc(EngFunc_SetModel, Arrow, ARROW_MODEl)
set_pev(Arrow, pev_mins, Float:{-1.0, -1.0, -1.0})
set_pev(Arrow, pev_maxs, Float:{1.0, 1.0, 1.0})
set_pev(Arrow, pev_origin, StartOrigin)
set_pev(Arrow, pev_angles, Angles)
set_pev(Arrow, pev_gravity, 0.01)
set_pev(Arrow, pev_solid, SOLID_BBOX)
set_pev(Arrow, pev_nextthink, get_gametime() + 0.1)
static Float:Velocity[3]
get_speed_vector(StartOrigin, EndOrigin, ARROW_SPEED, Velocity)
set_pev(Arrow, pev_velocity, Velocity)
}
public Create_FakeAttack(id)
{
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_KNIFE)
if(!pev_valid(Ent)) return
Set_BitVar(g_InTempingAttack, id)
ExecuteHamB(Ham_Weapon_PrimaryAttack, Ent)
// Set Real Attack Anim
static iAnimDesired, szAnimation[64]
formatex(szAnimation, charsmax(szAnimation), (pev(id, pev_flags) & FL_DUCKING) ? "crouch_shoot_%s" : "ref_shoot_%s", WEAPON_ANIMEXT)
if((iAnimDesired = lookup_sequence(id, szAnimation)) == -1)
iAnimDesired = 0
set_pev(id, pev_sequence, iAnimDesired)
UnSet_BitVar(g_InTempingAttack, id)
}
public Make_Push(id)
{
static Float:VirtualVec[3]
VirtualVec[0] = random_float(-1.0, -2.0)
VirtualVec[1] = random_float(1.0, -1.0)
VirtualVec[2] = 0.0
set_pev(id, pev_punchangle, VirtualVec)
}
public fw_Item_AddToPlayer_Post(Ent, Id)
{
if(pev(Ent, pev_impulse) == WEAPON_SECRETCODE)
{
Set_BitVar(g_Had_CompoundBow, Id)
g_BowArrow[Id] = pev(Ent, pev_iuser1)
UpdateAmmo(Id, CSW_BOW, BOW_AMMOID, -1, g_BowArrow[Id])
set_pev(Ent, pev_impulse, 0)
}
g_WeaponState[Id] = WEAPON_NONE
message_begin(MSG_ONE_UNRELIABLE, g_MsgWeaponList, _, Id)
write_string((Get_BitVar(g_Had_CompoundBow, Id) ? WL_NAME : weapon_bow))
write_byte(WL_PRIAMMOID)
write_byte(WL_PRIAMMOMAX)
write_byte(WL_SECAMMOID)
write_byte(WL_SECAMMOIDMAX)
write_byte(WL_SLOTID)
write_byte(WL_NUMINSLOT)
write_byte(CSW_BOW)
write_byte(WL_FLAG)
message_end()
}
public fw_Item_Deploy_Post(Ent)
{
if(!pev_valid(Ent))
return
static Id; Id = get_pdata_cbase(Ent, 41, 4)
if(!Get_BitVar(g_Had_CompoundBow, Id))
return
set_pev(Id, pev_viewmodel2, V_MODEL)
set_pev(Id, pev_weaponmodel2, g_BowArrow[Id] ? P_MODEL : P_MODEL_EMPTY)
set_pdata_string(Id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)
Set_Weapon_TimeIdle(Id, CSW_BOW, TIME_DRAW)
Set_Player_NextAttack(Id, TIME_DRAW)
Set_Weapon_Anim(Id, g_BowArrow[Id] ? BOW_ANIM_DRAW : BOW_ANIM_DRAW_EMPTY)
}
public fw_Weapon_WeaponIdle_Post(Ent)
{
if(!pev_valid(Ent))
return
static Id; Id = get_pdata_cbase(Ent, 41, 4)
if(!Get_BitVar(g_Had_CompoundBow, Id))
return
if(get_pdata_float(Ent, 48, 4) <= 0.1)
{
Set_Weapon_Anim(Id, g_BowArrow[Id] ? BOW_ANIM_IDLE : BOW_ANIM_IDLE_EMPTY)
set_pdata_float(Ent, 48, 20.0, 4)
}
return
}
public Get_SpecialTeam(Ent, CsTeams:Team)
{
if(Team == CS_TEAM_T) return TEAM_T
else if(Team == CS_TEAM_CT) return TEAM_CT
return 0
}
public CsTeams:Get_ArrowTeam(Ent)
{
if(pev(Ent, pev_iuser2) == TEAM_T) return CS_TEAM_T
else if(pev(Ent, pev_iuser2) == TEAM_CT) return CS_TEAM_CT
return CS_TEAM_UNASSIGNED
}
stock MakeBulletDecal(Float:Origin[3])
{
// Find target
static decal; decal = random_num(41, 45)
// Put decal on "world" (a wall)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_byte(decal)
message_end()
}
stock Set_Weapon_Anim(id, WeaponAnim)
{
set_pev(id, pev_weaponanim, WeaponAnim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(WeaponAnim)
write_byte(pev(id, pev_body))
message_end()
}
stock Set_Weapon_TimeIdle(id, WeaponId ,Float:TimeIdle)
{
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 46, TimeIdle, 4)
set_pdata_float(entwpn, 47, TimeIdle, 4)
set_pdata_float(entwpn, 48, TimeIdle + 0.5, 4)
}
stock Set_Player_NextAttack(id, Float:nexttime)
{
set_pdata_float(id, 83, nexttime, 5)
}
stock Get_Position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs,vUp) //for player
xs_vec_add(vOrigin,vUp,vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
static Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
do_attack(Attacker, Victim, Inflictor, Float:fDamage)
{
fake_player_trace_attack(Attacker, Victim, fDamage)
fake_take_damage(Attacker, Victim, fDamage, Inflictor)
}
fake_player_trace_attack(iAttacker, iVictim, &Float:fDamage)
{
// get fDirection
static Float:fAngles[3], Float:fDirection[3]
pev(iAttacker, pev_angles, fAngles)
angle_vector(fAngles, ANGLEVECTOR_FORWARD, fDirection)
// get fStart
static Float:fStart[3], Float:fViewOfs[3]
pev(iAttacker, pev_origin, fStart)
pev(iAttacker, pev_view_ofs, fViewOfs)
xs_vec_add(fViewOfs, fStart, fStart)
// get aimOrigin
static iAimOrigin[3], Float:fAimOrigin[3]
get_user_origin(iAttacker, iAimOrigin, 3)
IVecFVec(iAimOrigin, fAimOrigin)
// TraceLine from fStart to AimOrigin
static pentru; pentru = create_tr2()
engfunc(EngFunc_TraceLine, fStart, fAimOrigin, DONT_IGNORE_MONSTERS, iAttacker, pentru)
static pHit; pHit = get_tr2(pentru, TR_pHit)
static iHitgroup; iHitgroup = get_tr2(pentru, TR_iHitgroup)
static Float:fEndPos[3]
get_tr2(pentru, TR_vecEndPos, fEndPos)
// get target & body at aiming
static iTarget, iBody
get_user_aiming(iAttacker, iTarget, iBody)
// if aiming find target is iVictim then update iHitgroup
if (iTarget == iVictim)
{
iHitgroup = iBody
}
// if pentru find target not is iVictim
else if (pHit != iVictim)
{
// get AimOrigin in iVictim
static Float:fVicOrigin[3], Float:fVicViewOfs[3], Float:fAimInVictim[3]
pev(iVictim, pev_origin, fVicOrigin)
pev(iVictim, pev_view_ofs, fVicViewOfs)
xs_vec_add(fVicViewOfs, fVicOrigin, fAimInVictim)
fAimInVictim[2] = fStart[2]
fAimInVictim[2] += get_distance_f(fStart, fAimInVictim) * floattan( fAngles[0] * 2.0, degrees )
// check aim in size of iVictim
static iAngleToVictim; iAngleToVictim = get_angle_to_target(iAttacker, fVicOrigin)
iAngleToVictim = abs(iAngleToVictim)
static Float:fDis; fDis = 2.0 * get_distance_f(fStart, fAimInVictim) * floatsin( float(iAngleToVictim) * 0.5, degrees )
static Float:fVicSize[3]
pev(iVictim, pev_size , fVicSize)
if ( fDis <= fVicSize[0] * 0.5 )
{
// TraceLine from fStart to aimOrigin in iVictim
static ptr2; ptr2 = create_tr2()
engfunc(EngFunc_TraceLine, fStart, fAimInVictim, DONT_IGNORE_MONSTERS, iAttacker, ptr2)
static pHit2; pHit2 = get_tr2(ptr2, TR_pHit)
static iHitgroup2; iHitgroup2 = get_tr2(ptr2, TR_iHitgroup)
// if ptr2 find target is iVictim
if ( pHit2 == iVictim && (iHitgroup2 != HIT_HEAD || fDis <= fVicSize[0] * 0.25) )
{
pHit = iVictim
iHitgroup = iHitgroup2
get_tr2(ptr2, TR_vecEndPos, fEndPos)
}
free_tr2(ptr2)
}
// if pHit still not is iVictim then set default HitGroup
if (pHit != iVictim)
{
// set default iHitgroup
iHitgroup = HIT_GENERIC
static ptr3; ptr3 = create_tr2()
engfunc(EngFunc_TraceLine, fStart, fVicOrigin, DONT_IGNORE_MONSTERS, iAttacker, ptr3)
get_tr2(ptr3, TR_vecEndPos, fEndPos)
// free ptr3
free_tr2(ptr3)
}
}
// set new Hit & Hitgroup & EndPos
set_tr2(pentru, TR_pHit, iVictim)
set_tr2(pentru, TR_iHitgroup, iHitgroup)
set_tr2(pentru, TR_vecEndPos, fEndPos)
// ExecuteHam
fake_trake_attack(iAttacker, iVictim, fDamage, fDirection, pentru)
// free pentru
free_tr2(pentru)
}
stock fake_trake_attack(iAttacker, iVictim, Float:fDamage, Float:fDirection[3], iTraceHandle, iDamageBit = (DMG_NEVERGIB | DMG_BULLET))
{
ExecuteHamB(Ham_TraceAttack, iVictim, iAttacker, fDamage, fDirection, iTraceHandle, iDamageBit)
}
stock fake_take_damage(iAttacker, iVictim, Float:fDamage, iInflictor, iDamageBit = (DMG_NEVERGIB | DMG_BULLET))
{
ExecuteHamB(Ham_TakeDamage, iVictim, iInflictor, iAttacker, fDamage, iDamageBit)
}
stock get_angle_to_target(id, const Float:fTarget[3], Float:TargetSize = 0.0)
{
static Float:fOrigin[3], iAimOrigin[3], Float:fAimOrigin[3], Float:fV1[3]
pev(id, pev_origin, fOrigin)
get_user_origin(id, iAimOrigin, 3) // end position from eyes
IVecFVec(iAimOrigin, fAimOrigin)
xs_vec_sub(fAimOrigin, fOrigin, fV1)
static Float:fV2[3]
xs_vec_sub(fTarget, fOrigin, fV2)
static iResult; iResult = get_angle_between_vectors(fV1, fV2)
if (TargetSize > 0.0)
{
static Float:fTan; fTan = TargetSize / get_distance_f(fOrigin, fTarget)
static fAngleToTargetSize; fAngleToTargetSize = floatround( floatatan(fTan, degrees) )
iResult -= (iResult > 0) ? fAngleToTargetSize : -fAngleToTargetSize
}
return iResult
}
stock get_angle_between_vectors(const Float:fV1[3], const Float:fV2[3])
{
static Float:fA1[3], Float:fA2[3]
engfunc(EngFunc_VecToAngles, fV1, fA1)
engfunc(EngFunc_VecToAngles, fV2, fA2)
static iResult; iResult = floatround(fA1[1] - fA2[1])
iResult = iResult % 360
iResult = (iResult > 180) ? (iResult - 360) : iResult
return iResult
}
-
a4tech1999
Извън линия - Потребител
- Мнения: 20
- Регистриран на: 21 Яну 2017, 02:25
- Обратна връзка:
Re: [Заявка] как се прави ?
За ЗПА МИ ТРЯБВАТ
Добавено преди 6 минути 16 секунди:
Снайпера да е със лъка , а оцеляващия да е със
минигъна
Добавено преди 6 минути 16 секунди:
Снайпера да е със лъка , а оцеляващия да е със
минигъна
-
TryAgain
Извън линия - Потребител
- Мнения: 182
- Регистриран на: 25 Яну 2017, 16:59
- Се отблагодари: 1 път
- Получена благодарност: 26 пъти
Re: [Заявка] как се прави ?
#include <zombieplague> -- > #include <zombie_plague_advance>
zpa_weapon_m134e.sma
zpa_extra_compound_bow.sma
zpa_weapon_m134e.sma
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombie_plague_advance>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define m134ex_WEAPONKEY 8567
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define m134ex_RELOAD_TIME 5.0
#define m134ex_DRAW_TIME 1.1
#define m134ex_SHOOT1 1
#define m134ex_SHOOT2 2
#define m134ex_RELOAD 3
#define m134ex_DRAW 4
#define m134ex_FIRE_READY 5
#define m134ex_FIRE_AFTER 6
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds[][] = { "weapons/m134ex-1.wav" }
new const g_shellent [] = "m134ex_shell"
new m134ex_s_V_MODEL[64] = "models/DoNoR/v_m134ex_s.mdl"
new m134ex_V_MODEL[64] = "models/DoNoR/v_m134ex.mdl"
new m134ex_P_MODEL[64] = "models/DoNoR/p_m134ex.mdl"
new m134ex_W_MODEL[64] = "models/DoNoR/w_m134ex.mdl"
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_m134ex, cvar_dmg_m134ex_survivor, cvar_recoil_m134ex, g_itemid_m134ex, cvar_clip_m134ex, cvar_spd_m134ex, cvar_m134ex_ammo, cvar_surv_m134ex, cvar_speedrun_m134ex, cvar_speedrunfire_m134ex
new g_MaxPlayers, g_orig_event_m134ex, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_m134ex[33], g_clip_ammo[33], g_m134ex_TmpClip[33], oldweap[33], g_can[33], g_afterreload[33]
new cvar_shells_m134ex, cvar_shellshealth_m134ex
new gmsgWeaponList, shell_mode, shell_mode2
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("[ZP] Extra: m134ex", "1.0", "LARS-DAY[BR]EAKER")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_m134ex_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_m134ex_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_m134ex_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_m249", "m134ex_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "m134ex_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "m134ex_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
register_think(g_shellent,"think_shell")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
gmsgWeaponList = get_user_msgid("WeaponList")
cvar_dmg_m134ex = register_cvar("zp_m134ex_dmg", "2.56")
cvar_dmg_m134ex_survivor = register_cvar("zp_m134ex_dmg_survivor", "4.25")
cvar_recoil_m134ex = register_cvar("zp_m134ex_recoil", "2.5")
cvar_clip_m134ex = register_cvar("zp_m134ex_clip", "200")
cvar_spd_m134ex = register_cvar("zp_m134ex_spd", "0.75")
cvar_m134ex_ammo = register_cvar("zp_m134ex_ammo", "200")
cvar_surv_m134ex = register_cvar("zp_m134ex_givesurvivor", "0")
cvar_speedrunfire_m134ex = register_cvar("zp_m134ex_speedrunfire", "150.0")
cvar_speedrun_m134ex = register_cvar("zp_m134ex_speedrun", "200.0")
cvar_shells_m134ex = register_cvar("zp_m134ex_shells", "1")
cvar_shellshealth_m134ex = register_cvar("zp_m134ex_shellslife", "5000.0")
g_itemid_m134ex = zp_register_extra_item("M134ex", 61, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
}
public plugin_precache()
{
precache_model(m134ex_s_V_MODEL)
precache_model(m134ex_V_MODEL)
precache_model(m134ex_P_MODEL)
precache_model(m134ex_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i])
precache_sound("weapons/m134ex_clipoff.wav")
precache_sound("weapons/m134ex_clipon.wav")
precache_sound("weapons/m134ex_pinpull.wav")
precache_sound("weapons/m134ex_spindown.wav")
precache_sound("weapons/m134ex_spinup.wav")
shell_mode = precache_model("models/DoNoR/shell.mdl")
shell_mode2 = precache_model("models/DoNoR/shell2.mdl")
precache_generic("sprites/weapon_m134ex.txt")
precache_generic("sprites/640hud7.spr")
precache_generic("sprites/640hud62.spr")
precache_generic("sprites/640hud63.spr")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
register_clcmd("weapon_m134ex", "weapon_hook")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public weapon_hook(id) engclient_cmd(id, "weapon_m249")
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_M249) return
if(!g_has_m134ex[iAttacker]) return
static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)
if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
public zp_user_humanized_post(id, surv)
{
g_has_m134ex[id] = false
if(surv && get_pcvar_num(cvar_surv_m134ex))
give_m134ex(id)
}
public plugin_natives ()
{
register_native("give_weapon_m134ex", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_m134ex(id)
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/m249.sc", name))
{
g_orig_event_m134ex = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_m134ex[id] = false
}
public client_disconnect(id)
{
g_has_m134ex[id] = false
}
public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_m134ex[id] = false
}
}
public user_can(id)
{
g_can[id] = 2
}
public user_can2(id)
{
g_can[id] = 0
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_m249.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_m134ex[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, m134ex_WEAPONKEY)
g_has_m134ex[iOwner] = false
entity_set_model(entity, m134ex_W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public give_m134ex(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_m249")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_m134ex))
cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_m134ex_ammo))
UTIL_PlayWeaponAnimation(id, m134ex_DRAW)
set_pdata_float(id, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
}
g_has_m134ex[id] = true
message_begin(MSG_ONE, gmsgWeaponList, _, id)
{
write_string("weapon_m134ex")
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
}
message_end()
}
public zp_extra_item_selected(id, itemid)
{
if(itemid != g_itemid_m134ex)
return
give_m134ex(id)
}
public fw_m134ex_AddToPlayer(m134ex, id)
{
if(!is_valid_ent(m134ex) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(m134ex, EV_INT_WEAPONKEY) == m134ex_WEAPONKEY)
{
g_has_m134ex[id] = true
entity_set_int(m134ex, EV_INT_WEAPONKEY, 0)
return HAM_HANDLED
}
return HAM_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))
if(read_data(2) != CSW_M249 || !g_has_m134ex[id])
return
static Float:iSpeed
if(g_has_m134ex[id])
iSpeed = get_pcvar_float(cvar_spd_m134ex)
static weapon[32],Ent
get_weaponname(read_data(2),weapon,31)
Ent = find_ent_by_owner(-1,weapon,id)
if(Ent)
{
static Float:Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
if (Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_M249:
{
if (zp_get_user_zombie(id))
return
if(g_has_m134ex[id])
{
if(zp_get_user_survivor(id))
set_pev(id, pev_viewmodel2, m134ex_s_V_MODEL)
else
set_pev(id, pev_viewmodel2, m134ex_V_MODEL)
set_pev(id, pev_weaponmodel2, m134ex_P_MODEL)
message_begin(MSG_ONE, get_user_msgid("CurWeapon"), {0,0,0}, id)
write_byte(1)
write_byte(CSW_KNIFE)
write_byte(0)
message_end()
if(oldweap[id] != CSW_M249)
{
UTIL_PlayWeaponAnimation(id, m134ex_DRAW)
set_pdata_float(id, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, _, id)
{
write_string("weapon_m134ex")
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
}
message_end()
}
}
}
}
if(weaponid != CSW_M249)
{
remove_task(id)
g_can[id] = 0
g_afterreload[id] = 0
if(oldweap[id] == CSW_M249 && g_has_m134ex[id])
{
message_begin(MSG_ONE, get_user_msgid("CurWeapon"), {0,0,0}, id)
write_byte(1)
write_byte(CSW_KNIFE)
write_byte(0)
message_end()
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249 || !g_has_m134ex[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || zp_get_user_zombie(id) || get_user_weapon(id) != CSW_M249 || !g_has_m134ex[id])
return PLUGIN_HANDLED
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
if(flNextAttack > 0.0)
return PLUGIN_HANDLED
new szClip, szAmmo
get_user_weapon(id, szClip, szAmmo)
if(szClip <= 0)
return PLUGIN_HANDLED
if(!(pev(id, pev_oldbuttons) & IN_ATTACK))
{
remove_task(id)
set_pdata_float(id, m_flNextAttack, 0.0, PLAYER_LINUX_XTRA_OFF)
g_can[id] = 0
}
if((pev(id, pev_oldbuttons) & IN_ATTACK) && !(get_uc(uc_handle, UC_Buttons) & IN_ATTACK))
{
remove_task(id)
set_task(1.0,"user_can2",id)
g_can[id] = 3
set_pdata_float(id, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id,m134ex_FIRE_AFTER)
g_can[id] = 0
}
return PLUGIN_HANDLED
}
public fw_m134ex_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_m134ex[Player])
return HAM_IGNORED
g_IsInPrimaryAttack = 1
if(g_afterreload[Player])
{
g_afterreload[Player] = 0
return HAM_SUPERCEDE
}
new Float:flNextAttack = get_pdata_float(Player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
if(flNextAttack > 0.0)
return HAM_IGNORED
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(!g_can[Player] || g_can[Player] == 3)
{
if(szClip <= 0)
{
UTIL_PlayWeaponAnimation(Player,m134ex_FIRE_AFTER)
set_pdata_float(Player, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
return HAM_SUPERCEDE
}
set_task(1.0,"user_can",Player)
g_can[Player] = 1
set_pdata_float(Player, m_flNextAttack, 1.1, PLAYER_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(Player,m134ex_FIRE_READY)
return HAM_SUPERCEDE
}
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
return HAM_IGNORED
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_m134ex) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_m134ex_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
if(!is_user_alive(Player))
return
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(g_has_m134ex[Player])
{
if(g_can[Player] != 2)
return
if(szClip <= 0)
{
UTIL_PlayWeaponAnimation(Player,m134ex_FIRE_AFTER)
set_pdata_float(Player, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
}
if (!g_clip_ammo[Player])
return
static Float:g_punchangle[3]
g_punchangle[0] = -1 * get_pcvar_float(cvar_recoil_m134ex)
set_pev(Player, pev_punchangle, g_punchangle);
emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(m134ex_SHOOT1,m134ex_SHOOT2))
if(get_pcvar_num(cvar_shells_m134ex)) make_shell(Player)
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_M249)
{
if(g_has_m134ex[attacker])
{
if(zp_get_user_survivor(attacker))
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m134ex_survivor))
}else {
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m134ex))
}
}
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249)
{
if(g_has_m134ex[iAttacker])
set_msg_arg_string(4, "m249")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public m134ex_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_m134ex[id])
return HAM_IGNORED
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if( fInReload && flNextAttack <= 0.0 )
{
new j = min(get_pcvar_num(cvar_clip_m134ex) - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
g_can[id] = 0
}
return HAM_IGNORED
}
public m134ex_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_m134ex[id])
return HAM_IGNORED
g_m134ex_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= get_pcvar_num(cvar_clip_m134ex))
return HAM_SUPERCEDE
g_m134ex_TmpClip[id] = iClip
return HAM_IGNORED
}
public m134ex_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_m134ex[id])
return HAM_IGNORED
if(zp_get_user_survivor(id) && get_pcvar_num(cvar_surv_m134ex))
return HAM_SUPERCEDE
new szClip, szAmmo
get_user_weapon(id, szClip, szAmmo)
if (szClip == get_pcvar_num(cvar_clip_m134ex))
return HAM_IGNORED
if (szAmmo <= 0)
return HAM_IGNORED
if (g_m134ex_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_m134ex_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, m134ex_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, m134ex_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id, m134ex_RELOAD)
remove_task(id)
g_can[id] = 0
g_afterreload[id] = 1
return HAM_IGNORED
}
public make_shell(id)
{
static Float:origin[3], Float:origin2[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]
static Float:OriginX[3]
pev(id, pev_v_angle, angles)
pev(id, pev_origin, OriginX)
engfunc(EngFunc_MakeVectors, angles)
static Float:v_forward2[3], Float:v_right2[3], Float:v_up2[3], Float:vSrc2[3]
global_get(glb_v_forward, v_forward)
global_get(glb_v_right, v_right)
global_get(glb_v_up, v_up)
global_get(glb_v_forward, v_forward2)
global_get(glb_v_right, v_right2)
global_get(glb_v_up, v_up2)
//m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
pev(id, pev_origin, player_origin)
pev(id, pev_view_ofs, player_view_offset)
xs_vec_add(player_origin, player_view_offset, gun_position)
xs_vec_mul_scalar(v_forward, 10.0, v_forward)
xs_vec_mul_scalar(v_right, 3.0, v_right)
xs_vec_mul_scalar(v_up, -8.0, v_up)
xs_vec_mul_scalar(v_forward2, random_float(0.01, 10.0), v_forward2)
xs_vec_mul_scalar(v_right2, random_float(0.0, -2.5), v_right2)
xs_vec_mul_scalar(v_up2,-30.0, v_up2)
xs_vec_add(gun_position, v_forward, origin)
xs_vec_add(origin, v_right, origin)
xs_vec_add(origin, v_up, origin)
xs_vec_add(gun_position, v_forward2, origin2)
xs_vec_add(origin2, v_right2, origin2)
xs_vec_add(origin2, v_up2, origin2)
vSrc[0] = origin[0]
vSrc[1] = origin[1]
vSrc[2] = origin[2]
vSrc2[0] = origin2[0]
vSrc2[1] = origin2[1]
vSrc2[2] = origin2[2]
new ent = create_entity("info_target")
set_pev(ent, pev_classname, g_shellent)
engfunc(EngFunc_SetModel,ent, "models/DoNoR/shell.mdl")
set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0})
set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0})
set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0})
engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0})
//set_pev(ent,pev_solid,SOLID_BBOX)
//set_pev(ent,pev_movetype,MOVETYPE_TOSS)
set_pev(ent, pev_origin, vSrc)
static Float:newangles[3]
pev(id,pev_angles,newangles)
set_pev(ent,pev_angles, newangles)
static Float:flVelocity [ 3 ]
get_speed_vector ( vSrc2, vSrc, random_float(100.0,150.0), flVelocity )
set_pev(ent,pev_velocity,flVelocity)
entity_set_float(ent, EV_FL_health, get_pcvar_float(cvar_shellshealth_m134ex))
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01)
new angle = random_num(0,360)
message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY,_,id)
write_byte(TE_MODEL)
write_coord_f(OriginX[0])
write_coord_f(OriginX[1])
write_coord_f(OriginX[2])
write_coord_f(flVelocity[0])
write_coord_f(flVelocity[1])
write_coord_f(flVelocity[2])
write_angle(angle)
write_short(shell_mode)
write_byte(1)
write_byte(get_pcvar_num(cvar_shellshealth_m134ex) * 10)
message_end()
make_shell2(id)
}
public make_shell2(id)
{
static Float:origin[3], Float:origin2[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]
static Float:OriginX[3]
pev(id, pev_v_angle, angles)
pev(id, pev_origin, OriginX)
engfunc(EngFunc_MakeVectors, angles)
static Float:v_forward2[3] , Float:v_right2[3], Float:v_up2[3] , Float:vSrc2[3]
global_get(glb_v_forward, v_forward)
global_get(glb_v_right, v_right)
global_get(glb_v_up, v_up)
global_get(glb_v_forward, v_forward2)
global_get(glb_v_right, v_right2)
global_get(glb_v_up, v_up2)
//m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
pev(id, pev_origin, player_origin)
pev(id, pev_view_ofs, player_view_offset)
xs_vec_add(player_origin, player_view_offset, gun_position)
xs_vec_mul_scalar(v_forward, 13.0, v_forward);
xs_vec_mul_scalar(v_right, random_float(-4.5,-6.0), v_right);
xs_vec_mul_scalar(v_up, -5.0, v_up); // -3.0
xs_vec_mul_scalar(v_forward2, 0.0, v_forward2);
xs_vec_mul_scalar(v_right2, 0.0, v_right2);
xs_vec_mul_scalar(v_up2, 0.0, v_up2);
xs_vec_add(gun_position, v_forward, origin)
xs_vec_add(origin, v_right, origin)
xs_vec_add(origin, v_up, origin)
xs_vec_add(gun_position, v_forward2, origin2)
xs_vec_add(origin2, v_right2, origin2)
xs_vec_add(origin2, v_up2, origin2)
vSrc[0] = origin[0]
vSrc[1] = origin[1]
vSrc[2] = origin[2]
vSrc2[0] = origin2[0]
vSrc2[1] = origin2[1]
vSrc2[2] = origin2[2]
new ent = create_entity("info_target")
set_pev(ent, pev_classname, g_shellent)
engfunc(EngFunc_SetModel,ent, "models/DoNoR/shell2.mdl")
set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0})
set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0})
set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0})
engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0})
//set_pev(ent,pev_solid, SOLID_TRIGGER)
//set_pev(ent,pev_movetype, MOVETYPE_TOSS)
new angle = random_num(0,360)
set_pev(ent, pev_origin, vSrc)
static Float:newangles[3]
pev(id,pev_angles,newangles)
set_pev(ent,pev_angles, newangles)
static Float:flVelocity [ 3 ]
get_speed_vector ( vSrc2, vSrc, random_float(100.0, 200.0), flVelocity )
set_pev(ent,pev_velocity,flVelocity)
message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY,_,id)
write_byte(TE_MODEL)
write_coord_f(OriginX[0])
write_coord_f(OriginX[1])
write_coord_f(OriginX[2])
write_coord_f(flVelocity[0])
write_coord_f(flVelocity[1])
write_coord_f(flVelocity[2])
write_angle(angle)
write_short(shell_mode2)
write_byte(1)
write_byte(get_pcvar_num(cvar_shellshealth_m134ex) * 10)
message_end()
entity_set_float(ent, EV_FL_health, get_pcvar_float(cvar_shellshealth_m134ex))
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01)
}
public think_shell(ent)
{
if(!pev_valid(ent))
return
if(!(pev(ent,pev_flags) & FL_ONGROUND))
{
new Float:oldangles[3],Float:angles[3]
pev(ent,pev_angles,oldangles)
angles[0] = oldangles[0] + random_float(10.0,20.0)
angles[1] = oldangles[1] + random_float(10.0,20.0)
angles[2] = oldangles[2] + random_float(10.0,20.0)
set_pev(ent,pev_angles,angles)
}
entity_set_float(ent, EV_FL_health, entity_get_float(ent,EV_FL_health) - 10.0)
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01)
if(entity_get_float(ent,EV_FL_health) <= 0) remove_entity(ent)
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1
}
public client_PreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_m134ex[id] || get_user_weapon(id) != CSW_M249)
return
new szClip, szAmmo
get_user_weapon(id, szClip, szAmmo)
if(szClip <= 0 && szAmmo <= 0)
g_can[id] = 0
set_hudmessage(200, 80, 0, 1.0, 0.98, 0, 0.1, 0.1,0.0,0.0)
show_hudmessage(id, "Ammo: %d / %d",szClip,szAmmo)
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_m134ex[id] || get_user_weapon(id) != CSW_M249)
return
new szClip
get_user_weapon(id, szClip)
if(g_can[id]) set_pev(id, pev_maxspeed, get_pcvar_float(cvar_speedrunfire_m134ex))
if(!g_can[id] || szClip <= 0) set_pev(id, pev_maxspeed, get_pcvar_float(cvar_speedrun_m134ex))
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <zombie_plague_advance>
#define PLUGIN "Compound Bow"
#define VERSION "1.0"
#define AUTHOR "Dias Pendragon"
#define V_MODEL "models/v_bow.mdl"
#define P_MODEL "models/p_bow.mdl"
#define P_MODEL_EMPTY "models/p_bow_empty.mdl"
#define W_MODEL "models/w_bow.mdl"
#define ARROW_MODEl "models/arrow.mdl"
new const WeaponSounds[7][] =
{
"weapons/bow_shoot1.wav",
"weapons/bow_charge_shoot1_empty.wav",
"weapons/bow_charge_shoot2.wav",
"weapons/bow_draw.wav",
"weapons/bow_charge_start1.wav",
"weapons/bow_charge_start2.wav",
"weapons/bow_charge_finish1.wav"
}
new const WeaponResources[3][] =
{
"sprites/weapon_bow.txt",
"sprites/640hud12_2.spr",
"sprites/640hud98_2.spr"
}
enum
{
BOW_ANIM_IDLE = 0,
BOW_ANIM_IDLE_EMPTY,
BOW_ANIM_SHOOT1, // 0.45
BOW_ANIM_SHOOT1_EMPTY,
BOW_ANIM_DRAW,
BOW_ANIM_DRAW_EMPTY,
BOW_ANIM_CHARGE_START, // 0.5
BOW_ANIM_CHARGE_FINISH, // 0.35
BOW_ANIM_CHARGE_IDLE1, // 0.35
BOW_ANIM_CHARGE_IDLE2, // 0.35
BOW_ANIM_CHARGE_SHOOT1, // 1.3
BOW_ANIM_CHARGE_SHOOT1_EMPTY, // 0.6
BOW_ANIM_CHARGE_SHOOT2, // 1.3
BOW_ANIM_CHARGE_SHOOT2_EMPTY // 0.6
}
#define CSW_BOW CSW_M4A1
#define weapon_bow "weapon_m4a1"
#define BOW_AMMOID 4
#define ARROW_DEFAULT 60
#define ARROW_CLASSNAME "arrow"
#define ARROW_SPEED 2000.0
#define TIME_DRAW 0.75
#define TIME_RELOADA 0.45
#define TIME_RELOADB 1.25
#define TIME_CHARGE 0.5
#define DAMAGE_A 70
#define DAMAGE_B 140
#define WEAPON_SECRETCODE 3102013 // Create Date
#define WEAPON_ANIMEXT "carbine"
#define WEAPON_OLDWMODEL "models/w_m4a1.mdl"
#define WL_NAME "weapon_bow"
#define WL_PRIAMMOID 4
#define WL_PRIAMMOMAX 60 // 30
#define WL_SECAMMOID -1
#define WL_SECAMMOIDMAX -1
#define WL_SLOTID 0
#define WL_NUMINSLOT 6
#define WL_FLAG 0
// MACROS
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
#define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))
enum
{
TEAM_T = 1,
TEAM_CT
}
enum
{
WEAPON_NONE = 0,
WEAPON_STARTCHARGING,
WEAPON_WAITCHARGING,
WEAPON_CHARGING,
WEAPON_FINISHCHARGING
}
new g_Had_CompoundBow, g_InTempingAttack, g_BowArrow[33], g_WeaponState[33], Float:g_TimeCharge[33]
new g_MsgCurWeapon, g_MsgAmmoX, g_MsgWeaponList
new g_SprId_LaserBeam, g_Extra_Compound_Bow
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
register_think(ARROW_CLASSNAME, "fw_Think_Arrow")
register_touch(ARROW_CLASSNAME, "*", "fw_Touch_Arrow")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_EmitSound, "fw_EmitSound")
register_forward(FM_TraceLine, "fw_TraceLine")
register_forward(FM_TraceHull, "fw_TraceHull")
RegisterHam(Ham_Item_AddToPlayer, weapon_bow, "fw_Item_AddToPlayer_Post", 1)
RegisterHam(Ham_Item_Deploy, weapon_bow, "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_WeaponIdle, weapon_bow, "fw_Weapon_WeaponIdle_Post", 1)
g_MsgCurWeapon = get_user_msgid("CurWeapon")
g_MsgAmmoX = get_user_msgid("AmmoX")
g_MsgWeaponList = get_user_msgid("WeaponList")
g_Extra_Compound_Bow = zp_register_extra_item("Compound Bow", 0, ZP_TEAM_HUMAN)
register_clcmd(WL_NAME, "WeaponList_Hook")
}
public plugin_precache()
{
engfunc(EngFunc_PrecacheModel, V_MODEL)
engfunc(EngFunc_PrecacheModel, P_MODEL)
engfunc(EngFunc_PrecacheModel, P_MODEL_EMPTY)
engfunc(EngFunc_PrecacheModel, W_MODEL)
engfunc(EngFunc_PrecacheModel, ARROW_MODEl)
new i
for(i = 0; i < sizeof(WeaponSounds); i++)
engfunc(EngFunc_PrecacheSound, WeaponSounds[i])
for(i = 0; i < sizeof(WeaponResources); i++)
{
if(i == 0) engfunc(EngFunc_PrecacheGeneric, WeaponResources[i])
else engfunc(EngFunc_PrecacheModel, WeaponResources[i])
}
g_SprId_LaserBeam = engfunc(EngFunc_PrecacheModel, "sprites/laserbeam.spr")
}
public zp_extra_item_selected(id, item)
{
if(item == g_Extra_Compound_Bow)
{
Get_CompoundBow(id)
}
}
public zp_user_humanized_post(id, surv)
{
Get_CompoundBow(id)
}
public zp_user_infected_post(id)
{
UnSet_BitVar(g_Had_CompoundBow, id)
g_BowArrow[id] = 0
}
public Get_CompoundBow(id)
{
if(!is_user_alive(id))
return
Set_BitVar(g_Had_CompoundBow, id)
g_BowArrow[id] = ARROW_DEFAULT
g_WeaponState[id] = WEAPON_NONE
fm_give_item(id, weapon_bow)
UpdateAmmo(id, CSW_BOW, BOW_AMMOID, -1, g_BowArrow[id])
}
public Remove_CompoundBow(id)
{
UnSet_BitVar(g_Had_CompoundBow, id)
g_BowArrow[id] = 0
}
public WeaponList_Hook(id)
{
engclient_cmd(id, weapon_bow)
return PLUGIN_HANDLED
}
public UpdateAmmo(id, CSWID, AmmoID, Ammo, BpAmmo)
{
message_begin(MSG_ONE_UNRELIABLE, g_MsgCurWeapon, _, id)
write_byte(1)
write_byte(CSWID)
write_byte(Ammo)
message_end()
message_begin(MSG_ONE_UNRELIABLE, g_MsgAmmoX, _, id)
write_byte(AmmoID)
write_byte(BpAmmo)
message_end()
cs_set_user_bpammo(id, CSWID, BpAmmo)
}
public Event_CurWeapon(id)
{
static CSWID; CSWID = read_data(2)
if(CSWID != CSW_BOW) return
if(!Get_BitVar(g_Had_CompoundBow, id)) return
UpdateAmmo(id, CSW_BOW, BOW_AMMOID, -1, g_BowArrow[id])
}
public fw_Think_Arrow(Ent)
{
if(!pev_valid(Ent))
return
if(pev(Ent, pev_iuser4))
{
engfunc(EngFunc_RemoveEntity, Ent)
return
}
static Id; Id = pev(Ent, pev_iuser1)
if(!is_user_connected(Id))
return
if(!pev(Ent, pev_iuser3))
{
if(entity_range(Ent, Id) < 250.0)
{
set_pev(Ent, pev_nextthink, get_gametime() + 0.1)
return
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(Ent)
write_short(g_SprId_LaserBeam)
write_byte(10)
write_byte(2)
write_byte(255)
write_byte(127)
write_byte(127)
write_byte(127)
message_end()
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(Ent)
write_short(g_SprId_LaserBeam)
write_byte(10)
write_byte(2)
write_byte(255)
write_byte(255)
write_byte(255)
write_byte(127)
message_end()
set_pev(Ent, pev_iuser3, 1)
}
set_pev(Ent, pev_nextthink, get_gametime() + 0.1)
}
public fw_Touch_Arrow(Ent, Id)
{
if(!pev_valid(Ent))
return
if(pev(Ent, pev_movetype) == MOVETYPE_NONE)
return
// Remove Ent
set_pev(Ent, pev_movetype, MOVETYPE_NONE)
set_pev(Ent, pev_solid, SOLID_NOT)
if(!is_user_alive(Id)) // Wall
{
set_pev(Ent, pev_iuser4, 1)
set_pev(Ent, pev_nextthink, get_gametime() + 3.0)
static Float:Origin[3]; pev(Ent, pev_origin, Origin)
MakeBulletDecal(Origin)
} else { // Player
static Attacker; Attacker = pev(Ent, pev_iuser1)
if(!is_user_connected(Attacker) || Attacker == Id)
{
engfunc(EngFunc_RemoveEntity, Ent)
return
}
do_attack(Attacker, Id, 0, float(DAMAGE_A) * 1.5)
engfunc(EngFunc_RemoveEntity, Ent)
}
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(get_user_weapon(id) != CSW_BOW || !Get_BitVar(g_Had_CompoundBow, id))
return FMRES_IGNORED
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fw_CmdStart(id, uc_handle, seed)
{
if(get_user_weapon(id) != CSW_BOW || !Get_BitVar(g_Had_CompoundBow, id))
return
static CurButton; CurButton = get_uc(uc_handle, UC_Buttons)
if(CurButton & IN_ATTACK)
{
CurButton &= ~IN_ATTACK
set_uc(uc_handle, UC_Buttons, CurButton)
Bow_NormalAttackHandle(id, 0)
}
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_BOW)
if(!pev_valid(Ent)) return
if(CurButton & IN_ATTACK2)
{
CurButton &= ~IN_ATTACK2
set_uc(uc_handle, UC_Buttons, CurButton)
if(get_pdata_float(Ent, 46, 4) > 0.0 || get_pdata_float(Ent, 47, 4) > 0.0)
return
if(!g_BowArrow[id])
return
switch(g_WeaponState[id])
{
case WEAPON_NONE:
{
Set_Weapon_Anim(id, BOW_ANIM_CHARGE_START)
Set_Weapon_TimeIdle(id, CSW_BOW, 0.5)
Set_Player_NextAttack(id, 0.5)
g_WeaponState[id] = WEAPON_STARTCHARGING
}
case WEAPON_STARTCHARGING:
{
Set_Weapon_Anim(id, BOW_ANIM_CHARGE_IDLE1)
Set_Weapon_TimeIdle(id, CSW_BOW, 0.35)
Set_Player_NextAttack(id, 0.35)
g_TimeCharge[id] = get_gametime()
g_WeaponState[id] = WEAPON_WAITCHARGING
}
case WEAPON_WAITCHARGING:
{
Set_Weapon_Anim(id, BOW_ANIM_CHARGE_IDLE1)
Set_Weapon_TimeIdle(id, CSW_BOW, 0.35)
Set_Player_NextAttack(id, 0.35)
g_WeaponState[id] = WEAPON_WAITCHARGING
if(get_gametime() >= (g_TimeCharge[id] + TIME_CHARGE))
{
Set_Weapon_Anim(id, BOW_ANIM_CHARGE_FINISH)
Set_Weapon_TimeIdle(id, CSW_BOW, 0.35)
Set_Player_NextAttack(id, 0.35)
g_WeaponState[id] = WEAPON_FINISHCHARGING
}
}
case WEAPON_FINISHCHARGING:
{
Set_Weapon_Anim(id, BOW_ANIM_CHARGE_IDLE2)
Set_Weapon_TimeIdle(id, CSW_BOW, 0.35)
Set_Player_NextAttack(id, 0.35)
g_WeaponState[id] = WEAPON_FINISHCHARGING
}
}
} else {
static OldButton; OldButton = pev(id, pev_oldbuttons)
if(OldButton & IN_ATTACK2)
{
if(g_WeaponState[id] == WEAPON_WAITCHARGING)
{
set_pdata_float(id, 83, 0.0, 5)
Bow_NormalAttackHandle(id, 1)
} else if(g_WeaponState[id] == WEAPON_FINISHCHARGING) {
Bow_ChargeAttackHandle(id)
}
} else {
if(get_pdata_float(Ent, 46, 4) > 0.0 || get_pdata_float(Ent, 47, 4) > 0.0)
return
if(g_WeaponState[id] == WEAPON_STARTCHARGING)
{
set_pdata_float(id, 83, 0.0, 5)
Bow_NormalAttackHandle(id, 1)
}
g_WeaponState[id] = WEAPON_NONE
}
}
return
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
static szClassName[33]
pev(entity, pev_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static id; id = pev(entity, pev_owner)
if(equal(model, WEAPON_OLDWMODEL))
{
static weapon
weapon = fm_find_ent_by_owner(-1, weapon_bow, entity)
if(!pev_valid(weapon))
return FMRES_IGNORED
if(Get_BitVar(g_Had_CompoundBow, id))
{
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
set_pev(weapon, pev_iuser1, g_BowArrow[id])
engfunc(EngFunc_SetModel, entity, W_MODEL)
Remove_CompoundBow(id)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if(!is_user_connected(id))
return FMRES_IGNORED
if(!Get_BitVar(g_InTempingAttack, id))
return FMRES_IGNORED
if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')
return FMRES_SUPERCEDE
if (sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't')
{
if (sample[17] == 'w') return FMRES_SUPERCEDE
else return FMRES_SUPERCEDE
}
if (sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED
}
public fw_TraceLine(Float:vector_start[3], Float:vector_end[3], ignored_monster, id, handle)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(!Get_BitVar(g_InTempingAttack, id))
return FMRES_IGNORED
static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, view_ofs)
xs_vec_add(fOrigin, view_ofs, vecStart)
pev(id, pev_v_angle, v_angle)
engfunc(EngFunc_MakeVectors, v_angle)
get_global_vector(GL_v_forward, v_forward)
xs_vec_mul_scalar(v_forward, 0.0, v_forward)
xs_vec_add(vecStart, v_forward, vecEnd)
engfunc(EngFunc_TraceLine, vecStart, vecEnd, ignored_monster, id, handle)
return FMRES_SUPERCEDE
}
public fw_TraceHull(Float:vector_start[3], Float:vector_end[3], ignored_monster, hull, id, handle)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(!Get_BitVar(g_InTempingAttack, id))
return FMRES_IGNORED
static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, view_ofs)
xs_vec_add(fOrigin, view_ofs, vecStart)
pev(id, pev_v_angle, v_angle)
engfunc(EngFunc_MakeVectors, v_angle)
get_global_vector(GL_v_forward, v_forward)
xs_vec_mul_scalar(v_forward, 0.0, v_forward)
xs_vec_add(vecStart, v_forward, vecEnd)
engfunc(EngFunc_TraceHull, vecStart, vecEnd, ignored_monster, hull, id, handle)
return FMRES_SUPERCEDE
}
public Bow_NormalAttackHandle(id, UnCharge)
{
if(get_pdata_float(id, 83, 5) > 0.0)
return
if(!g_BowArrow[id])
{
set_pdata_float(id, 83, 1.0, 5)
Set_Weapon_Anim(id, BOW_ANIM_IDLE_EMPTY)
return
}
g_BowArrow[id]--
UpdateAmmo(id, CSW_BOW, BOW_AMMOID, -1, g_BowArrow[id])
Create_FakeAttack(id)
Set_Weapon_Anim(id, UnCharge ? BOW_ANIM_CHARGE_SHOOT1 : BOW_ANIM_SHOOT1)
emit_sound(id, CHAN_WEAPON, WeaponSounds[UnCharge ? 1 : 0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
Create_ArrowA(id)
Make_Push(id)
Set_Player_NextAttack(id, UnCharge ? TIME_RELOADB : TIME_RELOADA)
Set_Weapon_TimeIdle(id, CSW_BOW, UnCharge ? TIME_RELOADB : TIME_RELOADA)
g_WeaponState[id] = WEAPON_NONE
}
public Bow_ChargeAttackHandle(id)
{
if(!g_BowArrow[id])
{
set_pdata_float(id, 83, 1.0, 5)
Set_Weapon_Anim(id, BOW_ANIM_IDLE_EMPTY)
return
}
g_BowArrow[id]--
UpdateAmmo(id, CSW_BOW, BOW_AMMOID, -1, g_BowArrow[id])
Create_FakeAttack(id)
Set_Weapon_Anim(id, BOW_ANIM_CHARGE_SHOOT2)
emit_sound(id, CHAN_WEAPON, WeaponSounds[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
ChargedShoot(id)
Make_Push(id)
Set_Player_NextAttack(id, TIME_RELOADB)
Set_Weapon_TimeIdle(id, CSW_BOW, TIME_RELOADB)
g_WeaponState[id] = WEAPON_NONE
}
public ChargedShoot(id)
{
static Float:StartOrigin[3], Float:EndOrigin[3], Float:EndOrigin2[3]
Get_Position(id, 40.0, 0.0, 0.0, StartOrigin)
Get_Position(id, 4096.0, 0.0, 0.0, EndOrigin)
static TrResult; TrResult = create_tr2()
engfunc(EngFunc_TraceLine, StartOrigin, EndOrigin, IGNORE_MONSTERS, id, TrResult)
get_tr2(TrResult, TR_vecEndPos, EndOrigin2)
free_tr2(TrResult)
message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, StartOrigin[0])
engfunc(EngFunc_WriteCoord, StartOrigin[1])
engfunc(EngFunc_WriteCoord, StartOrigin[2])
engfunc(EngFunc_WriteCoord, EndOrigin2[0])
engfunc(EngFunc_WriteCoord, EndOrigin2[1])
engfunc(EngFunc_WriteCoord, EndOrigin2[2])
write_short(g_SprId_LaserBeam) // sprite index
write_byte(0) // starting frame
write_byte(0) // frame rate in 0.1's
write_byte(20) // life in 0.1's
write_byte(10) // line width in 0.1's
write_byte(0) // noise amplitude in 0.01's
write_byte(255) // Red
write_byte(127) // Green
write_byte(127) // Blue
write_byte(127) // brightness
write_byte(0) // scroll speed in 0.1's
message_end()
message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
engfunc(EngFunc_WriteCoord, StartOrigin[0])
engfunc(EngFunc_WriteCoord, StartOrigin[1])
engfunc(EngFunc_WriteCoord, StartOrigin[2])
engfunc(EngFunc_WriteCoord, EndOrigin2[0])
engfunc(EngFunc_WriteCoord, EndOrigin2[1])
engfunc(EngFunc_WriteCoord, EndOrigin2[2])
write_short(g_SprId_LaserBeam) // sprite index
write_byte(0) // starting frame
write_byte(0) // frame rate in 0.1's
write_byte(20) // life in 0.1's
write_byte(10) // line width in 0.1's
write_byte(0) // noise amplitude in 0.01's
write_byte(255) // Red
write_byte(255) // Green
write_byte(255) // Blue
write_byte(127) // brightness
write_byte(0) // scroll speed in 0.1's
message_end()
ChargedDamage(id, StartOrigin, EndOrigin2)
}
public ChargedDamage(id, Float:Start[3], Float:End[3])
{
static TrResult; TrResult = create_tr2()
// Trace First Time
engfunc(EngFunc_TraceLine, Start, End, DONT_IGNORE_MONSTERS, id, TrResult)
static pHit1; pHit1 = get_tr2(TrResult, TR_pHit)
static Float:End1[3]; get_tr2(TrResult, TR_vecEndPos, End1)
if(is_user_alive(pHit1))
{
do_attack(id, pHit1, 0, float(DAMAGE_B) * 1.5)
engfunc(EngFunc_TraceLine, End1, End, DONT_IGNORE_MONSTERS, pHit1, TrResult)
} else engfunc(EngFunc_TraceLine, End1, End, DONT_IGNORE_MONSTERS, -1, TrResult)
// Trace Second Time
static pHit2; pHit2 = get_tr2(TrResult, TR_pHit)
static Float:End2[3]; get_tr2(TrResult, TR_vecEndPos, End2)
if(is_user_alive(pHit2))
{
do_attack(id, pHit2, 0, float(DAMAGE_B) * 1.5)
engfunc(EngFunc_TraceLine, End2, End, DONT_IGNORE_MONSTERS, pHit2, TrResult)
} else engfunc(EngFunc_TraceLine, End2, End, DONT_IGNORE_MONSTERS, -1, TrResult)
// Trace Third Time
static pHit3; pHit3 = get_tr2(TrResult, TR_pHit)
static Float:End3[3]; get_tr2(TrResult, TR_vecEndPos, End3)
if(is_user_alive(pHit3))
{
do_attack(id, pHit3, 0, float(DAMAGE_B) * 1.5)
engfunc(EngFunc_TraceLine, End3, End, DONT_IGNORE_MONSTERS, pHit3, TrResult)
} else engfunc(EngFunc_TraceLine, End3, End, DONT_IGNORE_MONSTERS, -1, TrResult)
// Trace Fourth Time
static pHit4; pHit4 = get_tr2(TrResult, TR_pHit)
if(is_user_alive(pHit4)) do_attack(id, pHit4, 0, float(DAMAGE_B) * 1.5)
free_tr2(TrResult)
}
public Create_ArrowA(id)
{
static Float:StartOrigin[3], Float:EndOrigin[3], Float:Angles[3]
Get_Position(id, 40.0, 0.0, 0.0, StartOrigin)
Get_Position(id, 4096.0, 0.0, 0.0, EndOrigin)
pev(id, pev_v_angle, Angles)
Angles[0] *= -1
static Arrow; Arrow = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"))
if(!pev_valid(Arrow)) return
set_pev(Arrow, pev_movetype, MOVETYPE_FLY)
set_pev(Arrow, pev_iuser1, id) // Better than pev_owner
set_pev(Arrow, pev_iuser2, Get_SpecialTeam(id, cs_get_user_team(id)))
set_pev(Arrow, pev_iuser3, 0)
set_pev(Arrow, pev_iuser4, 0)
entity_set_string(Arrow, EV_SZ_classname, ARROW_CLASSNAME)
engfunc(EngFunc_SetModel, Arrow, ARROW_MODEl)
set_pev(Arrow, pev_mins, Float:{-1.0, -1.0, -1.0})
set_pev(Arrow, pev_maxs, Float:{1.0, 1.0, 1.0})
set_pev(Arrow, pev_origin, StartOrigin)
set_pev(Arrow, pev_angles, Angles)
set_pev(Arrow, pev_gravity, 0.01)
set_pev(Arrow, pev_solid, SOLID_BBOX)
set_pev(Arrow, pev_nextthink, get_gametime() + 0.1)
static Float:Velocity[3]
get_speed_vector(StartOrigin, EndOrigin, ARROW_SPEED, Velocity)
set_pev(Arrow, pev_velocity, Velocity)
}
public Create_FakeAttack(id)
{
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_KNIFE)
if(!pev_valid(Ent)) return
Set_BitVar(g_InTempingAttack, id)
ExecuteHamB(Ham_Weapon_PrimaryAttack, Ent)
// Set Real Attack Anim
static iAnimDesired, szAnimation[64]
formatex(szAnimation, charsmax(szAnimation), (pev(id, pev_flags) & FL_DUCKING) ? "crouch_shoot_%s" : "ref_shoot_%s", WEAPON_ANIMEXT)
if((iAnimDesired = lookup_sequence(id, szAnimation)) == -1)
iAnimDesired = 0
set_pev(id, pev_sequence, iAnimDesired)
UnSet_BitVar(g_InTempingAttack, id)
}
public Make_Push(id)
{
static Float:VirtualVec[3]
VirtualVec[0] = random_float(-1.0, -2.0)
VirtualVec[1] = random_float(1.0, -1.0)
VirtualVec[2] = 0.0
set_pev(id, pev_punchangle, VirtualVec)
}
public fw_Item_AddToPlayer_Post(Ent, Id)
{
if(pev(Ent, pev_impulse) == WEAPON_SECRETCODE)
{
Set_BitVar(g_Had_CompoundBow, Id)
g_BowArrow[Id] = pev(Ent, pev_iuser1)
UpdateAmmo(Id, CSW_BOW, BOW_AMMOID, -1, g_BowArrow[Id])
set_pev(Ent, pev_impulse, 0)
}
g_WeaponState[Id] = WEAPON_NONE
message_begin(MSG_ONE_UNRELIABLE, g_MsgWeaponList, _, Id)
write_string((Get_BitVar(g_Had_CompoundBow, Id) ? WL_NAME : weapon_bow))
write_byte(WL_PRIAMMOID)
write_byte(WL_PRIAMMOMAX)
write_byte(WL_SECAMMOID)
write_byte(WL_SECAMMOIDMAX)
write_byte(WL_SLOTID)
write_byte(WL_NUMINSLOT)
write_byte(CSW_BOW)
write_byte(WL_FLAG)
message_end()
}
public fw_Item_Deploy_Post(Ent)
{
if(!pev_valid(Ent))
return
static Id; Id = get_pdata_cbase(Ent, 41, 4)
if(!Get_BitVar(g_Had_CompoundBow, Id))
return
set_pev(Id, pev_viewmodel2, V_MODEL)
set_pev(Id, pev_weaponmodel2, g_BowArrow[Id] ? P_MODEL : P_MODEL_EMPTY)
set_pdata_string(Id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)
Set_Weapon_TimeIdle(Id, CSW_BOW, TIME_DRAW)
Set_Player_NextAttack(Id, TIME_DRAW)
Set_Weapon_Anim(Id, g_BowArrow[Id] ? BOW_ANIM_DRAW : BOW_ANIM_DRAW_EMPTY)
}
public fw_Weapon_WeaponIdle_Post(Ent)
{
if(!pev_valid(Ent))
return
static Id; Id = get_pdata_cbase(Ent, 41, 4)
if(!Get_BitVar(g_Had_CompoundBow, Id))
return
if(get_pdata_float(Ent, 48, 4) <= 0.1)
{
Set_Weapon_Anim(Id, g_BowArrow[Id] ? BOW_ANIM_IDLE : BOW_ANIM_IDLE_EMPTY)
set_pdata_float(Ent, 48, 20.0, 4)
}
return
}
public Get_SpecialTeam(Ent, CsTeams:Team)
{
if(Team == CS_TEAM_T) return TEAM_T
else if(Team == CS_TEAM_CT) return TEAM_CT
return 0
}
public CsTeams:Get_ArrowTeam(Ent)
{
if(pev(Ent, pev_iuser2) == TEAM_T) return CS_TEAM_T
else if(pev(Ent, pev_iuser2) == TEAM_CT) return CS_TEAM_CT
return CS_TEAM_UNASSIGNED
}
stock MakeBulletDecal(Float:Origin[3])
{
// Find target
static decal; decal = random_num(41, 45)
// Put decal on "world" (a wall)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_byte(decal)
message_end()
}
stock Set_Weapon_Anim(id, WeaponAnim)
{
set_pev(id, pev_weaponanim, WeaponAnim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(WeaponAnim)
write_byte(pev(id, pev_body))
message_end()
}
stock Set_Weapon_TimeIdle(id, WeaponId ,Float:TimeIdle)
{
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 46, TimeIdle, 4)
set_pdata_float(entwpn, 47, TimeIdle, 4)
set_pdata_float(entwpn, 48, TimeIdle + 0.5, 4)
}
stock Set_Player_NextAttack(id, Float:nexttime)
{
set_pdata_float(id, 83, nexttime, 5)
}
stock Get_Position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs,vUp) //for player
xs_vec_add(vOrigin,vUp,vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
static Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
do_attack(Attacker, Victim, Inflictor, Float:fDamage)
{
fake_player_trace_attack(Attacker, Victim, fDamage)
fake_take_damage(Attacker, Victim, fDamage, Inflictor)
}
fake_player_trace_attack(iAttacker, iVictim, &Float:fDamage)
{
// get fDirection
static Float:fAngles[3], Float:fDirection[3]
pev(iAttacker, pev_angles, fAngles)
angle_vector(fAngles, ANGLEVECTOR_FORWARD, fDirection)
// get fStart
static Float:fStart[3], Float:fViewOfs[3]
pev(iAttacker, pev_origin, fStart)
pev(iAttacker, pev_view_ofs, fViewOfs)
xs_vec_add(fViewOfs, fStart, fStart)
// get aimOrigin
static iAimOrigin[3], Float:fAimOrigin[3]
get_user_origin(iAttacker, iAimOrigin, 3)
IVecFVec(iAimOrigin, fAimOrigin)
// TraceLine from fStart to AimOrigin
static pentru; pentru = create_tr2()
engfunc(EngFunc_TraceLine, fStart, fAimOrigin, DONT_IGNORE_MONSTERS, iAttacker, pentru)
static pHit; pHit = get_tr2(pentru, TR_pHit)
static iHitgroup; iHitgroup = get_tr2(pentru, TR_iHitgroup)
static Float:fEndPos[3]
get_tr2(pentru, TR_vecEndPos, fEndPos)
// get target & body at aiming
static iTarget, iBody
get_user_aiming(iAttacker, iTarget, iBody)
// if aiming find target is iVictim then update iHitgroup
if (iTarget == iVictim)
{
iHitgroup = iBody
}
// if pentru find target not is iVictim
else if (pHit != iVictim)
{
// get AimOrigin in iVictim
static Float:fVicOrigin[3], Float:fVicViewOfs[3], Float:fAimInVictim[3]
pev(iVictim, pev_origin, fVicOrigin)
pev(iVictim, pev_view_ofs, fVicViewOfs)
xs_vec_add(fVicViewOfs, fVicOrigin, fAimInVictim)
fAimInVictim[2] = fStart[2]
fAimInVictim[2] += get_distance_f(fStart, fAimInVictim) * floattan( fAngles[0] * 2.0, degrees )
// check aim in size of iVictim
static iAngleToVictim; iAngleToVictim = get_angle_to_target(iAttacker, fVicOrigin)
iAngleToVictim = abs(iAngleToVictim)
static Float:fDis; fDis = 2.0 * get_distance_f(fStart, fAimInVictim) * floatsin( float(iAngleToVictim) * 0.5, degrees )
static Float:fVicSize[3]
pev(iVictim, pev_size , fVicSize)
if ( fDis <= fVicSize[0] * 0.5 )
{
// TraceLine from fStart to aimOrigin in iVictim
static ptr2; ptr2 = create_tr2()
engfunc(EngFunc_TraceLine, fStart, fAimInVictim, DONT_IGNORE_MONSTERS, iAttacker, ptr2)
static pHit2; pHit2 = get_tr2(ptr2, TR_pHit)
static iHitgroup2; iHitgroup2 = get_tr2(ptr2, TR_iHitgroup)
// if ptr2 find target is iVictim
if ( pHit2 == iVictim && (iHitgroup2 != HIT_HEAD || fDis <= fVicSize[0] * 0.25) )
{
pHit = iVictim
iHitgroup = iHitgroup2
get_tr2(ptr2, TR_vecEndPos, fEndPos)
}
free_tr2(ptr2)
}
// if pHit still not is iVictim then set default HitGroup
if (pHit != iVictim)
{
// set default iHitgroup
iHitgroup = HIT_GENERIC
static ptr3; ptr3 = create_tr2()
engfunc(EngFunc_TraceLine, fStart, fVicOrigin, DONT_IGNORE_MONSTERS, iAttacker, ptr3)
get_tr2(ptr3, TR_vecEndPos, fEndPos)
// free ptr3
free_tr2(ptr3)
}
}
// set new Hit & Hitgroup & EndPos
set_tr2(pentru, TR_pHit, iVictim)
set_tr2(pentru, TR_iHitgroup, iHitgroup)
set_tr2(pentru, TR_vecEndPos, fEndPos)
// ExecuteHam
fake_trake_attack(iAttacker, iVictim, fDamage, fDirection, pentru)
// free pentru
free_tr2(pentru)
}
stock fake_trake_attack(iAttacker, iVictim, Float:fDamage, Float:fDirection[3], iTraceHandle, iDamageBit = (DMG_NEVERGIB | DMG_BULLET))
{
ExecuteHamB(Ham_TraceAttack, iVictim, iAttacker, fDamage, fDirection, iTraceHandle, iDamageBit)
}
stock fake_take_damage(iAttacker, iVictim, Float:fDamage, iInflictor, iDamageBit = (DMG_NEVERGIB | DMG_BULLET))
{
ExecuteHamB(Ham_TakeDamage, iVictim, iInflictor, iAttacker, fDamage, iDamageBit)
}
stock get_angle_to_target(id, const Float:fTarget[3], Float:TargetSize = 0.0)
{
static Float:fOrigin[3], iAimOrigin[3], Float:fAimOrigin[3], Float:fV1[3]
pev(id, pev_origin, fOrigin)
get_user_origin(id, iAimOrigin, 3) // end position from eyes
IVecFVec(iAimOrigin, fAimOrigin)
xs_vec_sub(fAimOrigin, fOrigin, fV1)
static Float:fV2[3]
xs_vec_sub(fTarget, fOrigin, fV2)
static iResult; iResult = get_angle_between_vectors(fV1, fV2)
if (TargetSize > 0.0)
{
static Float:fTan; fTan = TargetSize / get_distance_f(fOrigin, fTarget)
static fAngleToTargetSize; fAngleToTargetSize = floatround( floatatan(fTan, degrees) )
iResult -= (iResult > 0) ? fAngleToTargetSize : -fAngleToTargetSize
}
return iResult
}
stock get_angle_between_vectors(const Float:fV1[3], const Float:fV2[3])
{
static Float:fA1[3], Float:fA2[3]
engfunc(EngFunc_VecToAngles, fV1, fA1)
engfunc(EngFunc_VecToAngles, fV2, fA2)
static iResult; iResult = floatround(fA1[1] - fA2[1])
iResult = iResult % 360
iResult = (iResult > 180) ? (iResult - 360) : iResult
return iResult
}
-
Extreme
Извън линия - Администратор
- Мнения: 557
- Регистриран на: 05 Окт 2016, 20:53
- Се отблагодари: 126 пъти
- Получена благодарност: 51 пъти
- Обратна връзка:
Re: [Заявка] как се прави ?
С подобно заглавие следващия път темата ти ще бъде заключена.
–Човек вярва на това, което му се иска.
Адолф Хитлер.
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a4tech1999
Извън линия - Потребител
- Мнения: 20
- Регистриран на: 21 Яну 2017, 02:25
- Обратна връзка:
Re: [Заявка] как се прави ?
Екстремен как мога да ги направя тези неща нека скриптерите да ми помогнат ?
-
Extreme
Извън линия - Администратор
- Мнения: 557
- Регистриран на: 05 Окт 2016, 20:53
- Се отблагодари: 126 пъти
- Получена благодарност: 51 пъти
- Обратна връзка:
Re: [Заявка] Как мога да си направя тези неща
Правило №5: Заглавието на темата ви трябва да описва възможно най-добре съдържанието ѝ. Същата трябва да е пусната в правилния раздел, като преди това сте проверили, че вече не съществува подобна такава.*
–Човек вярва на това, което му се иска.
Адолф Хитлер.
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