КАК да Увелича кръвта на Nemmessis?

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BaKuGan.
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КАК да Увелича кръвта на Nemmessis?

Мнение от BaKuGan. » 03 Ное 2018, 23:36

Така, добър вечер на всички. Искам да попитам как мога да увелича кръвта на врага? Аз рових из нета но не ми показва нищо в нета само ми изписва зомби модове 4.3 мога да ви предоставя нещата които съм управил. Кръвта на зомбитата са по 12К а на врага е 1800

zp_zclasses40.sma

Код за потвърждение: Избери целия код

*================================================================================
	
	-----------------------------------
	-*- [ZP] Default Zombie Classes -*-
	-----------------------------------
	
	~~~~~~~~~~~~~~~
	- Description -
	~~~~~~~~~~~~~~~
	
	This plugin adds the default zombie classes to Zombie Plague.
	Feel free to modify their attributes to your liking.
	
	Note: If zombie classes are disabled, the first registered class
	will be used for all players (by default, Classic Zombie).
	
================================================================================*/

#include <amxmodx>
#include <fakemeta>
#include <zombieplague>

/*================================================================================
 [Plugin Customization]
=================================================================================*/

// Classic Zombie Attributes
new const zclass1_name[] = { "Classic Zombie" }
new const zclass1_info[] = { "=Balanced=" }
new const zclass1_model[] = { "zombie_source" }
new const zclass1_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass1_health = 6500
const zclass1_speed = 350
const Float:zclass1_gravity = 1.0
const Float:zclass1_knockback = 1.0

// Raptor Zombie Attributes
new const zclass2_name[] = { "Raptor Zombie" }
new const zclass2_info[] = { "HP-- Speed++ Knockback++" }
new const zclass2_model[] = { "zombie_source" }
new const zclass2_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass2_health = 8000
const zclass2_speed = 350
const Float:zclass2_gravity = 1.0
const Float:zclass2_knockback = 1.5

// Poison Zombie Attributes
new const zclass3_name[] = { "Poison Zombie" }
new const zclass3_info[] = { "HP- Jump+ Knockback+" }
new const zclass3_model[] = { "zombie_source" }
new const zclass3_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass3_health = 9500
const zclass3_speed = 350
const Float:zclass3_gravity = 0.75
const Float:zclass3_knockback = 1.25

// Big Zombie Attributes
new const zclass4_name[] = { "Big Zombie" }
new const zclass4_info[] = { "HP++ Speed- Knockback--" }
new const zclass4_model[] = { "zombie_source" }
new const zclass4_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass4_health = 10000
const zclass4_speed = 350
const Float:zclass4_gravity = 1.0
const Float:zclass4_knockback = 0.5

// Leech Zombie Attributes
new const zclass5_name[] = { "Leech Zombie" }
new const zclass5_info[] = { "HP- Knockback+ Leech++" }
new const zclass5_model[] = { "zombie_source" }
new const zclass5_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass5_health = 7000
const zclass5_speed = 350
const Float:zclass5_gravity = 1.0
const Float:zclass5_knockback = 1.25
const zclass5_infecthp = 200 // extra hp for infections

/*============================================================================*/

// Class IDs
new g_zclass_leech

// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
	register_plugin("[ZP] Default Zombie Classes", "4.3 Fix5", "MeRcyLeZZ")
	
	// Register all classes
	zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback)
	zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback)
	zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback)
	zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback)
	g_zclass_leech = zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback)
}

// User Infected forward
public zp_user_infected_post(id, infector)
{
	// If attacker is a leech zombie, gets extra hp
	if (is_user_connected(infector) && zp_get_user_zombie_class(infector) == g_zclass_leech)
		set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp))
}

zombieplague.cfg

Код за потвърждение: Избери целия код

// ----------------------------------
// Zombie Plague 4.3 Fix5 Config File
// ----------------------------------
// Any changes you make here will be
// automatically loaded at map start

// General
// -------
zp_delay 10 // Time before any game mode starts in seconds
zp_lighting "c" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]
zp_thunderclap 90 // Thunderclap rate in seconds [0-disabled]
zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches)
zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
zp_block_suicide 1 // Prevent players from killing themselves
zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present)
zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill
zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled]
zp_remove_money 1 // Remove player's money
zp_buy_custom 1 // Enable custom buy menus
zp_buyzone_time 0.0 // Time in seconds humans are allowed to use CS buyzones after spawning
zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them
zp_admin_models_human 1 // Enable admin player models for humans
zp_admin_knife_models_human 0 // Enable admin knife models for humans
zp_admin_models_zombie 1 // Enable admin player models for zombies
zp_admin_knife_models_zombie 0 // Enable admin knife models for zombies
zp_zombie_classes 1 // Enable zombie classes
zp_stats_save 2 // Temporarily save player's ammo packs and zombie class when they disconnect
zp_starting_ammo_packs 100 // Starting amount of ammo packs for new players
zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row
zp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor chosen to keep the round going should be set to that of the leaving player's
zp_hud_display 1 // Enable ZP custom HUD display at the bottom

// Deathmatch
// ----------
zp_deathmatch 4 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
zp_spawn_delay 5 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_respawn_on_suicide 0 // Respawn players if they commited suicide
zp_respawn_after_last_human 1 // Respawn players if only the last human is left
zp_infection_allow_respawn 1 // Allow respawning on infection rounds
zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
zp_surv_allow_respawn 0 // Allow respawning on survivor rounds
zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds
zp_plague_allow_respawn 0 // Allow respawning on plague rounds
zp_respawn_zombies 9999999999999999 // Whether to respawn killed zombies
zp_respawn_humans 0 // Whether to respawn killed humans
zp_respawn_nemesis 0 // Whether to respawn killed nemesis
zp_respawn_survivors 0 // Whether to respawn killed survivors

// Extra Items
// -----------
zp_extra_items 1 // Enable extra items
zp_extra_weapons 1 // Include weapons
zp_extra_nvision 1 // Include night vision
zp_extra_antidote 1 // Include antidote
zp_extra_antidote_limit 999 // Antidote purchase limit per round
zp_extra_madness 1 // Include zombie madness
zp_extra_madness_limit 999 // Zombie madness purchase limit per round
zp_extra_madness_duration 5.0 // Zombie madness duration
zp_extra_infbomb 1 // Include infection bomb
zp_extra_infbomb_limit 999 // Infection bomb purchase limit per round

// Flashlight & Nightvision
// ------------------------
zp_nvg_give 1 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on]
zp_nvg_custom 1 // Enable custom nightvision
zp_nvg_size 80 // Nightvision size (radius)
zp_nvg_color_R 0 // Zombie custom nightvision color (red)
zp_nvg_color_G 150 // Zombie custom nightvision color (green)
zp_nvg_color_B 0 // Zombie custom nightvision color (blue)
zp_nvg_hum_color_R 0 // Human/Spectator custom nightvision color (red)
zp_nvg_hum_color_G 150 // Human/Spectator custom nightvision color (green)
zp_nvg_hum_color_B 0 // Human/Spectator custom nightvision color (blue)
zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red)
zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)
zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)
zp_flash_custom 0 // Enable custom flashlight
zp_flash_size 10 // Custom flashlight size (radius)
zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited batteries]
zp_flash_charge 5 // Custom flashlight charge rate [0-non chargeable batteries]
zp_flash_distance 1000 // Custom flashlight max distance
zp_flash_color_R 100 // Custom flashlight color (red)
zp_flash_color_G 100 // Custom flashlight color (green)
zp_flash_color_B 100 // Custom flashlight color (blue)
zp_flash_show_all 1 // Let players see each other's flashlights

// Knockback
// ---------
zp_knockback 1 // Enable weapon knockback (note: pain shock free increases knockback effect)
zp_knockback_damage 1 // Use damage on knockback calculation
zp_knockback_power 1 // Use weapon power on knockback calculation
zp_knockback_zvel 0 // Should knockback affect vertical velocity
zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
zp_knockback_distance 500 // Max distance for knockback to take effect
zp_knockback_nemesis 0.35 // Nemesis knockback multiplier [0-disable knockback for nemesis]

// Longjump
// --------
zp_leap_zombies 1 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]
zp_leap_zombies_force 500 // Force multiplier
zp_leap_zombies_height 300 // Upwards force
zp_leap_zombies_cooldown 5.0 // Time between leap uses
zp_leap_nemesis 1 // Give leap to Nemesis
zp_leap_nemesis_force 500 // Force multiplier
zp_leap_nemesis_height 300 // Upwards force
zp_leap_nemesis_cooldown 5.0 // Time between leap uses
zp_leap_survivor 0 // Give leap to Survivor
zp_leap_survivor_force 500 // Force multiplier
zp_leap_survivor_height 300 // Upwards force
zp_leap_survivor_cooldown 5.0 // Time between leap uses

// Humans
// ------
zp_human_health 120 // Health
zp_human_last_extrahp 0 // Last human's extra health reward
zp_human_speed 240 // Speed [0 - use CS default weapon speeds]
zp_human_gravity 1.0 // Gravity (0.5 = half)
zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected
zp_human_unlimited_ammo 2 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo]
zp_human_damage_reward 100 // Damage humans must deal on zombies to get an ammo pack [400 - disabled]
zp_human_frags_for_kill 2 // How many frags humans get for killing a zombie

// Custom Grenades
// ---------------
zp_fire_grenades 1 // Enable napalm grenades (overrides HE)
zp_fire_duration 10 // Burning duration in seconds
zp_fire_damage 5 // Burning damage (every 0.2 secs)
zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled]
zp_frost_grenades 1 // Enable frost grenades (overrides FB)
zp_frost_duration 3 // Freeze duration in seconds
zp_flare_grenades 1 // Enable flare grenades (overrides SG)
zp_flare_duration 60 // Flare lightning duration in seconds
zp_flare_size 25 // Flare lightning size (radius)
zp_flare_color 4 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b]

// Zombies
// -------
zp_zombie_first_hp 7.0 // First zombie HP multiplier (2.0 = double health)
zp_zombie_armor 0.65 // Armor multiplier (0.75 = zombies take 65% damage only)
zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled]
zp_zombie_infect_health 100 // How much health a zombie regains with every infection
zp_zombie_fov 110 // Field of view [0-dont change]
zp_zombie_silent 1 // Enable silent footsteps
zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie // 3-only first zombie]
zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor
zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human
zp_zombie_damage_reward 50 // Damage zombies must deal on humans/survivor to get an ammo pack [5 - disabled]
zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human

// Special Effects
// ---------------
zp_infection_screenfade 1 // Screen fade for infected player
zp_infection_screenshake 1 // Screen shake for infected player
zp_infection_sparkle 1 // Light sparkle on infection
zp_infection_tracers 1 // Tracers on infection
zp_infection_particles 1 // Particles on infection
zp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events

// Nemesis
// -------
zp_nem_enabled 1 // Enable nemesis mode
zp_nem_chance 20 // Chance (1 in X)
zp_nem_min_players 0 // Minimum players required
zp_nem_health 0 // Health [0 - human count*base health]
zp_nem_base_health 0 // Base health [0 - use first zombie's health]
zp_nem_speed 250 // Speed
zp_nem_gravity 0.5 // Gravity (0.5 = half)
zp_nem_damage 950 // Damage per hit
zp_nem_glow 1 // Glow effect
zp_nem_aura 1 // Halo effect
zp_nem_painfree 0 // Pain shock free
zp_nem_ignore_frags 1 // Whether to earn frags
zp_nem_ignore_rewards 0 // Whether to earn ammo packs

// Survivor
// -------
zp_surv_enabled 1 // Enable survivor mode
zp_surv_chance 20 // Chance (1 in X)
zp_surv_min_players 0 // Minimum players required
zp_surv_health 0 // Health  [0 - zombie count*base health]
zp_surv_base_health 0 // Base health [0 - use human's health]
zp_surv_speed 230 // Speed
zp_surv_gravity 1.25 // Gravity (0.5 = half)
zp_surv_glow 1 // Glow effect
zp_surv_aura 1 // Halo effect
zp_surv_painfree 1 // Pain shock free
zp_surv_ignore_frags 1 // Whether to earn frags
zp_surv_ignore_rewards 2 // Whether to earn ammo packs
zp_surv_weapon "weapon_m249" // Survivor's weapon (given by default)
zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo]

// Swarm Mode
// ----------
zp_swarm_enabled 1 // Enable swarm mode
zp_swarm_chance 20 // Chance (1 in X)
zp_swarm_min_players 0 // Minimum players required

// Multiple Infection
// ------------------
zp_multi_enabled 1 // Enable multiple infection mode
zp_multi_chance 20 // Chance (1 in X)
zp_multi_min_players 0 // Minimum players required
zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*humans count)

// Plague Mode
// -----------
zp_plague_enabled 1 // Enable plague mode
zp_plague_chance 30 // Chance (1 in X)
zp_plague_min_players 0 // Minimum players required
zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
zp_plague_nem_number 1 // Nemesis count
zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)
zp_plague_surv_number 1 // Survivor count
zp_plague_surv_hp_multi 0.5 // Survivor HP multiplier (0.5 = 50% health)

// Logging
// -------
zp_logcommands 1 // Log admin commands to "zombieplague.log"

// Additional settings
// -------------------
mp_flashlight 1 // Enables flashlight
mp_footsteps 1 // Enables footsteps
mp_playerid 1 // Prevents seeing enemies in the dark exploit
sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320
mp_buytime 99 // Prevents CS buytime messing up ZP buytime cvar
Ето файловете дето съм редактирал. Ако някой които знае как да увелича кръвта на Nemessis нека да ми помогне ще му бъда над полза
nFL-Cs.InFo Ела и се забавлявай
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sonnemesis
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КАК да Увелича кръвта на Nemmessis?

Мнение от sonnemesis » 03 Ное 2018, 23:38

zp_nem_enabled 1 // Enable nemesis mode
zp_nem_chance 20 // Chance (1 in X)
zp_nem_min_players 0 // Minimum players required
zp_nem_health 150000 // Health [0 - human count*base health]
zp_nem_base_health 0 // Base health [0 - use first zombie's health]
zp_nem_speed 270 // Speed
zp_nem_gravity 0.3 // Gravity (0.3 = half)
zp_nem_damage 250 // Damage per hit
zp_nem_glow 0 // Glow effect
zp_nem_aura 0 // Halo effect
zp_nem_painfree 0 // Pain shock free
zp_nem_ignore_frags 0 // Whether to earn frags
zp_nem_ignore_rewards 0 // Whether to earn ammo packs
Reality is wrong, dreams are for real

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BaKuGan.
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Обратна връзка:

КАК да Увелича кръвта на Nemmessis?

Мнение от BaKuGan. » 03 Ное 2018, 23:41

Благодаря ти че ми даде съвет можете да заключвате!
nFL-Cs.InFo Ела и се забавлявай
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OciXCrom
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КАК да Увелича кръвта на Nemmessis?

Мнение от OciXCrom » 04 Ное 2018, 16:59

Чети описанията на разделите!

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