Ботовете стоят спекататор?
-
Awake
Извън линия - Потребител
- Мнения: 75
- Регистриран на: 01 Окт 2018, 14:25
- Се отблагодари: 2 пъти
- Получена благодарност: 3 пъти
Ботовете стоят спекататор?
Добавих podbots на моя Zombie Plague мод, но ботовете стоят спец, искам да са в игра. Сървъра е под линукс.
Ето и снимка
Ето и снимка
-
iv69
Извън линия - Потребител
- Мнения: 744
- Регистриран на: 17 Мар 2018, 15:34
- Се отблагодари: 214 пъти
- Получена благодарност: 39 пъти
Ботовете стоят спекататор?
Много малко инфо даваш... Дай например podbot.cfg да ти видя настройките, (намира се в директория /cstrike/addons/podbot/podbot.cfg) , и аз имам ботове на линукс , ама не са толкова "мързеливи" като твоите
Последно промяна от OciXCrom на 28 Апр 2019, 14:35, променено общо 1 път.
Причина: Спри да цитираш първото мнение от темата - погледни правилата!
Причина: Спри да цитираш първото мнение от темата - погледни правилата!
-
Awake
Извън линия - Потребител
- Мнения: 75
- Регистриран на: 01 Окт 2018, 14:25
- Се отблагодари: 2 пъти
- Получена благодарност: 3 пъти
Ботовете стоят спекататор?
- Прикачени файлове
-
- podbot.cfg
- (12.77 KiB) Свалено 132 пъти
- podbot.cfg
- (12.77 KiB) Свалено 132 пъти
-
iv69
Извън линия - Потребител
- Мнения: 744
- Регистриран на: 17 Мар 2018, 15:34
- Се отблагодари: 214 пъти
- Получена благодарност: 39 пъти
Ботовете стоят спекататор?
Ммм , я пробвай с тези стойности:
Код за потвърждение: Избери целия код
# This is the Pod-Bot Config File (for HL Counter-Strike)
#
# Any line begining with '#' in the first column is a comment line
#
# Make sure no Line exceeds 80 Characters !!!
#
# The following commands are supported in the podbot.cfg file:
#
# All arguments in square Brackets are optional if you don't
# specify them a random value will be chosen
#
# pb add [skill [personality [team [model [name]]]]] - Adds a Bot using
# a Skill from 0-100, personality is 1 Normal, 2 Aggresive, 3 Deffensive
# Team is 1 for Terrorists, 2 for Counter Terrorists and 5 to
# use auto-assign, Model (class-skin) it's depanding on the team
# (same as seen in the class menu for selecting the skin for the
# human players), Name is of course the name for this Bot.
# If you don't specify the arguments, a random skill will be
# chosen (between pb_minbotskil and pb_maxbotskill) and the Bot will be
# auto-assigned with a random Skin and a Name he chooses randomly from
# "Botnames.txt". You can edit this File to add some names you like
# better.
# ! NOTICE: Don't delete BotChat.txt ! It will be used !
#
# pb fillserver [skill [personality [team [model]]]] - Adds automatically
# the bots to the server until reaching by podbots + human_players
# (or other bots):
# a) the pb_maxbots value if it is specified (different than 0)
# b) mp_maxplayers if pb_maxbots is not specyfied (or is equal to 0)
# This sets the Waypoint Folder (in the POD-Bot Directory)
# for loading/saving waypoints. Don't use a trailing backslash or spaces.
# This doesn't work for the first game you create (it has to start from
# wptdefault). But when creating for the second time (or loading with newmap)
# this directory will be used. Default is wptdefault.
pb_wptfolder wptdefault
# Set the value to 1 to turn on welcome messages at start the game.
# Default is 0.
pb_welcomemsgs 0
# Use this to turn on/off the Speech Synthesis <1|0>. Default is 0.
pb_usespeech 0
# These 2 setings below support a minimum and maximum number
# of bots running on a server. They are ONLY LIMITS for the function
# pb fillserver and pb removebots. The actual amount of bots might be
# between those limits (it rely for example on how many times pb add
# command has been used).
# Bots may be added to the server until the total number of players
# (bots and humans) reaches the pb_maxbots value. Each time a new player
# joins the server, a bot will be kicked from the server unless there are
# only pb_minbots number of bots currently on the server. After players
# disconnect from the server, bots will be automatically added back to
# the server until the total number of players (humans and bots) reaches
# pb_maxbots again. pb_maxbots should be AT LEAST one less than
# the maxplayers value (otherwise no one will be able to join the server).
# You can stop this function (auto add/kick bots for entering/leaving
# humans)) by writing pb_maxbots = 0.
# Ths function is also not working in the case if pb_bot_quota_match
# is grater than 0 (in that case amount of bots follow the number
# humans * pb_bot_quota_match - of course in the min/maxbots limit).
# Default value for pb_bot_quota_match is 0.
# Default values for pb_minbots and pb_maxbots are 0 and 16.
pb_minbots 3
pb_maxbots 8
pb_bot_quota_match 0
# Changing the setting below forces bots joining to certain team.
# Useful if You want to have always bots in one team against humans.
# Argument values: "ANY", "T", "CT". Default is "ANY".
pb_bot_join_team "ANY"
# Changing the setting below forces bots using the specified skin - the same
# for all bots from one team - regardless of pb add or pb fillserver
# parameters.
# Useful if You want to have always bots in one team with the same skin.
# Argument values: 1,2,3,4 - they are forced skins, 5 - default - no forcing
pb_skin 5
# These Settings below specify the Rate (in Seconds) of updating
# some of the Bot Checks. If you've got a slow computer you could
# try changing these to higher values to get some performance back.
# NOTE: This seriously affects the Bots Perception. If you have a
# fast computer you might try lowering them to get even better
# playing results. Default for pb_timer_sound is 0.5, for pb_timer_pickup
# is 0.3 and for pb_timer_grenade is 0.5.
pb_timer_sound 0.5
pb_timer_pickup 0.3
pb_timer_grenade 0.5
# Set this to 0 to disallow Bot Logo Spraying
pb_spray 0
# Set this to 1 to switch on the Free For All mode
# (The b0ts will also kill their teammates)
pb_ffa 0
# This Variable specifies if Bots are allowed to shoot through Walls
# if they saw an enemy or if they heard someone on the other Side of
# a Wall (additional Settings are specified in "botskill.cfg"). <1|0>.
# Default is 1.
pb_shootthruwalls 0
# passwordkey - need set as setinfo to get access to the main podbot menu.
# usage (in the below example You may need to write Your-own passwordkey
# string instead default _pbadminpw - if You changed it):
# setinfo _pbadminpw "your_password"
pb_passwordkey "w2fjfac3dni"
# Set the password to have access to the podbot menu on DS by 'pb menu'
# console command typed in client's admin PC or called from the binded key.
# Example of bind on Your client PC:
# bind "=" "pb menu"
pb_password "c2w3f9jas2"
# This value sets the maximum number of Bots of one team to follow the same
# user(when Radio Command "Follow Me" is used). Default is 5.
pb_numfollowuser 1
# Sets the minimum possible skill level for a bot added with a random skill.
# Default is 95.
pb_minbotskill 60
# Sets the maximum possible skill level for a bot added with a random skill.
# Default is 100.
pb_maxbotskill 65
# This value sets the maximum number of weapons Bots are allowed to
# pickup during one round. Default is 10.
pb_maxweaponpickup 2
# Set the below value to delay bots re-join after new map start.
# Default is 10.
pb_mapstartbotdelay 10
# Set the below value to 1 to enable auto kill bots if all human players
# are dead already. <0|1>. Default is 0.
pb_autokill 0
# Set the below value to delay (in seconds) autokill bots if
# autokill function is enabled (above). Default is 45.
pb_autokilldelay 45
# Set the below value to delay in seconds the bot may stay camping in one
# place before going somewhere else. Default is 30.
pb_maxcamptime 30
# Turns on/off Jason Mode! Meaning Bots don't buy
# weapons and only use the knife for combat! Use this for
# much fun with e.a. cs_estate or cs_office. <1|0>
# Default is 0.
pb_jasonmode 0
# This value sets the skilldisplay and/or the prefix before bot's name.
# 0 - no skilldisplay and no [POD] prefix before the name;
# 1 - both - skilldisplay and [POD] prefix before the name are added;
# 2 - only the [POD] prefix before the name is added;
# 3 - only the skill (for example (100) ) sufix after the name is added;
# The prefixes are: for aggresive bots the prefix is [P*D],
# for normal ones - [POD] and for deffensive ones is [P0D]
# (just zero instead "o" between "P" and "D").
# Default is 1.
pb_detailnames 0
# The setting below specifies the danger factor with which the bots
# will weighten any waypoint where they have been killed in the past,
# in order to avoid it later. The higher the value, the more the bot
# will care about these waypoints and pick other routes instead.
# Progression is logarithmic. Warning: higher values require more CPU.
# Default is 800.
pb_dangerfactor 50
# Switches to on/off Botchatting. <0|1>. Default is 1.
pb_chat 0
# Switches to on/off showing on the scoreboard the string "BOT" as a ping.
# <0|1>. Default is 0.
pb_latencybot 1
# Switches to on/off radio command usage and reacting for bots
# (switching it off will affect - for example this - they will not follow
# the user !!!). <0|1>. Default is 1.
pb_radio 0
# pb_aim_type 1-4 (default 4)
# 1 = inhuman turns
# 2 = constant angle velocity
# 3 = botaim1
# 4 = botaim2
pb_aim_type 4
# VERTICAL (up/down) spring stiffness of the aiming system. This value affects
# the quickness of the crosshair movement, as well as the frequency of
# the resulting oscillations. (default: 13.0)
pb_aim_spring_stiffness_x 13.0
# HORIZONTAL (left/right) spring stiffness of the aiming system. This value
# affects the quickness of the crosshair movement, as well as the frequency of
# the resulting oscillations. (default: 13.0)
pb_aim_spring_stiffness_y 13.0
# VERTICAL (up/down) damping coefficient of the aiming system. This value also
# affects the quickness of the crosshair movement, and the amplitude of
# the resulting oscillations. (default: 0.22)
pb_aim_damper_coefficient_x 0.22
# HORIZONTAL (left/right) damping coefficient of the aiming system. This value
# also affects the quickness of the crosshair movement, and the amplitude of
# the resulting oscillations. (default: 0.22)
pb_aim_damper_coefficient_y 0.22
# VERTICAL (up/down) error margin of the aiming system. This value affects how
# far (in game length units) the bot will allow its crosshair to derivate from
# the ideal direction when not targeting any player in particular.
# (default: 2.0)
pb_aim_deviation_x 2.0
# HORIZONTAL (left/right) error margin of the aiming system. This value affects
# how far (in game length units) the bot will allow its crosshair to derivate
# from the ideal direction when not targeting any player in particular.
# (default: 1.0)
pb_aim_deviation_y 1.0
# Perpendicular influence of the vertical axis on a HORIZONTAL movement. This
# value affects how much (in fraction of 1) the bot will be disturbed when
# moving its crosshair on an axis by the inherent movement on the other axis.
# (default: 0.25)
pb_aim_influence_x_on_y 0.25
# Perpendicular influence of the horizontal axis on a VERTICAL movement. This
# value affects how much (in fraction of 1) the bot will be disturbed when
# moving its crosshair on an axis by the inherent movement on the other axis.
# (default: 0.17)
pb_aim_influence_y_on_x 0.17
# Maximal value in seconds after which the aiming system will re-evaluate its
# ideal direction. This affects how often a bot will attempt to correct an
# imprecise crosshair placement by moving the crosshair inside the error
# margin bounds defined by the botaim_deviation CVARs. (default: 1.2)
pb_aim_offset_delay 1.2
# Fraction of the full speed the aiming system will adopt as speed when aiming
# at nothing in particular. This affects how slow the bot will move its
# crosshair when targeting nobody, relatively to its full speed capacity.
# (default: 0.5)
pb_aim_notarget_slowdown_ratio 0.5
# Fraction of the estimated target's velocity the aiming system will rely on
# when aiming at a moving target. This affects how well the bot will be able
# to track moving targets on the fly, and whether it will have a tendancy
# to aim ahead of it or behind it. (default: 2.2)
pb_aim_target_anticipation_ratio 2.2
# Weapons, equipment and ammo restriction (for buying)
# bit numbers meaning - the left one is the 0 in that string cvar
# Pistols restriction
# 0 - KNIFE
# 1 - USP
# 2 - GLOCK18
# 3 - DEAGLE
# 4 - P228
# 5 - ELITE
# 6 - FIVESEVEN
# Shotgun restrictions
# 7 - M3
# 8 - XM1014
# SMG restrictions
# 9 - MP5NAVY
# 10 - TMP
# 11 - P90
# 12 - MAC10
# 13 - UMP45
# Rifles restrictions
# 14 - AK47
# 15 - SG552
# 16 - M4A1
# 17 - GALIL
# 18 - FAMAS
# 19 - AUG
# 20 - SCOUT
# 21 - AWP
# 22 - G3SG1
# 23 - SG550
# Machine Gun restriction
# 24 - M249
# Shield restriction
# 25 - SHIELD
pb_restrweapons "00000000000000000000000000"
# 0 - vest
# 1 - vest and helmet
# 2 - flashbang
# 3 - he grenade
# 4 - smoke grenade
# 5 - defuser
# 6 - night vision googles
# 7 - primary ammo
# 8 - secondary ammo
pb_restrequipammo "000000000"
# These lines below are adding automatically the bots to the server when
# the new game is created on the listenserver or the dedicated server
# is starting.
# As many such lines like "pb add" is here as many bots will be added
# to the server (unless You will not exceed pb_maxbots setting).
pb add
pb add
pb add
pb add
pb add
pb add
pb add
pb add
# To prevent put for example 16 lines like above ones, to just fill up
# the server with pb_maxbots, just remove the comment from the line below.
pb fillserver
# The line below binds the User Menu to the "=" key. Of course you
# can bind this to any key you like.
bind "=" "pb menu"
-
Bartian
Извън линия - Потребител
- Мнения: 280
- Регистриран на: 01 Сеп 2018, 14:43
- Се отблагодари: 65 пъти
- Получена благодарност: 78 пъти
Ботовете стоят спекататор?
Просто ги премести от amxmodmenu и рестартирай рунд и готово не е трудно иска просто логика
Думата "хакер" е неправилно използвана в смисъл на "компютърен хакер" от някои журналисти. Ние, хакерите, отказваме да приемем това тълкуване и продължаваме да означаваме с него смисъла на "някой, който обича да го програмира и да го ползва".
-
iv69
Извън линия - Потребител
- Мнения: 744
- Регистриран на: 17 Мар 2018, 15:34
- Се отблагодари: 214 пъти
- Получена благодарност: 39 пъти
Ботовете стоят спекататор?
Това е само временно решение, ако не са настроени правилно , след смяната на картата - пак ще си са спектатори !И пак трябва да ги мести "ръчно"...
-
Bartian
Извън линия - Потребител
- Мнения: 280
- Регистриран на: 01 Сеп 2018, 14:43
- Се отблагодари: 65 пъти
- Получена благодарност: 78 пъти
Ботовете стоят спекататор?
То не че е много трудно ръчно ама ок
Думата "хакер" е неправилно използвана в смисъл на "компютърен хакер" от някои журналисти. Ние, хакерите, отказваме да приемем това тълкуване и продължаваме да означаваме с него смисъла на "някой, който обича да го програмира и да го ползва".
-
Awake
Извън линия - Потребител
- Мнения: 75
- Регистриран на: 01 Окт 2018, 14:25
- Се отблагодари: 2 пъти
- Получена благодарност: 3 пъти
Ботовете стоят спекататор?
Стоят си dead, ако ги преместя!
Добавено преди 2 часа 32 минути 24 секунди:
Добавено преди 2 часа 32 минути 24 секунди:
Същото си е!iv69 написа: ↑28 Апр 2019, 15:12Ммм , я пробвай с тези стойности:
Код за потвърждение: Избери целия код
# This is the Pod-Bot Config File (for HL Counter-Strike) # # Any line begining with '#' in the first column is a comment line # # Make sure no Line exceeds 80 Characters !!! # # The following commands are supported in the podbot.cfg file: # # All arguments in square Brackets are optional if you don't # specify them a random value will be chosen # # pb add [skill [personality [team [model [name]]]]] - Adds a Bot using # a Skill from 0-100, personality is 1 Normal, 2 Aggresive, 3 Deffensive # Team is 1 for Terrorists, 2 for Counter Terrorists and 5 to # use auto-assign, Model (class-skin) it's depanding on the team # (same as seen in the class menu for selecting the skin for the # human players), Name is of course the name for this Bot. # If you don't specify the arguments, a random skill will be # chosen (between pb_minbotskil and pb_maxbotskill) and the Bot will be # auto-assigned with a random Skin and a Name he chooses randomly from # "Botnames.txt". You can edit this File to add some names you like # better. # ! NOTICE: Don't delete BotChat.txt ! It will be used ! # # pb fillserver [skill [personality [team [model]]]] - Adds automatically # the bots to the server until reaching by podbots + human_players # (or other bots): # a) the pb_maxbots value if it is specified (different than 0) # b) mp_maxplayers if pb_maxbots is not specyfied (or is equal to 0) # This sets the Waypoint Folder (in the POD-Bot Directory) # for loading/saving waypoints. Don't use a trailing backslash or spaces. # This doesn't work for the first game you create (it has to start from # wptdefault). But when creating for the second time (or loading with newmap) # this directory will be used. Default is wptdefault. pb_wptfolder wptdefault # Set the value to 1 to turn on welcome messages at start the game. # Default is 0. pb_welcomemsgs 0 # Use this to turn on/off the Speech Synthesis <1|0>. Default is 0. pb_usespeech 0 # These 2 setings below support a minimum and maximum number # of bots running on a server. They are ONLY LIMITS for the function # pb fillserver and pb removebots. The actual amount of bots might be # between those limits (it rely for example on how many times pb add # command has been used). # Bots may be added to the server until the total number of players # (bots and humans) reaches the pb_maxbots value. Each time a new player # joins the server, a bot will be kicked from the server unless there are # only pb_minbots number of bots currently on the server. After players # disconnect from the server, bots will be automatically added back to # the server until the total number of players (humans and bots) reaches # pb_maxbots again. pb_maxbots should be AT LEAST one less than # the maxplayers value (otherwise no one will be able to join the server). # You can stop this function (auto add/kick bots for entering/leaving # humans)) by writing pb_maxbots = 0. # Ths function is also not working in the case if pb_bot_quota_match # is grater than 0 (in that case amount of bots follow the number # humans * pb_bot_quota_match - of course in the min/maxbots limit). # Default value for pb_bot_quota_match is 0. # Default values for pb_minbots and pb_maxbots are 0 and 16. pb_minbots 3 pb_maxbots 8 pb_bot_quota_match 0 # Changing the setting below forces bots joining to certain team. # Useful if You want to have always bots in one team against humans. # Argument values: "ANY", "T", "CT". Default is "ANY". pb_bot_join_team "ANY" # Changing the setting below forces bots using the specified skin - the same # for all bots from one team - regardless of pb add or pb fillserver # parameters. # Useful if You want to have always bots in one team with the same skin. # Argument values: 1,2,3,4 - they are forced skins, 5 - default - no forcing pb_skin 5 # These Settings below specify the Rate (in Seconds) of updating # some of the Bot Checks. If you've got a slow computer you could # try changing these to higher values to get some performance back. # NOTE: This seriously affects the Bots Perception. If you have a # fast computer you might try lowering them to get even better # playing results. Default for pb_timer_sound is 0.5, for pb_timer_pickup # is 0.3 and for pb_timer_grenade is 0.5. pb_timer_sound 0.5 pb_timer_pickup 0.3 pb_timer_grenade 0.5 # Set this to 0 to disallow Bot Logo Spraying pb_spray 0 # Set this to 1 to switch on the Free For All mode # (The b0ts will also kill their teammates) pb_ffa 0 # This Variable specifies if Bots are allowed to shoot through Walls # if they saw an enemy or if they heard someone on the other Side of # a Wall (additional Settings are specified in "botskill.cfg"). <1|0>. # Default is 1. pb_shootthruwalls 0 # passwordkey - need set as setinfo to get access to the main podbot menu. # usage (in the below example You may need to write Your-own passwordkey # string instead default _pbadminpw - if You changed it): # setinfo _pbadminpw "your_password" pb_passwordkey "w2fjfac3dni" # Set the password to have access to the podbot menu on DS by 'pb menu' # console command typed in client's admin PC or called from the binded key. # Example of bind on Your client PC: # bind "=" "pb menu" pb_password "c2w3f9jas2" # This value sets the maximum number of Bots of one team to follow the same # user(when Radio Command "Follow Me" is used). Default is 5. pb_numfollowuser 1 # Sets the minimum possible skill level for a bot added with a random skill. # Default is 95. pb_minbotskill 60 # Sets the maximum possible skill level for a bot added with a random skill. # Default is 100. pb_maxbotskill 65 # This value sets the maximum number of weapons Bots are allowed to # pickup during one round. Default is 10. pb_maxweaponpickup 2 # Set the below value to delay bots re-join after new map start. # Default is 10. pb_mapstartbotdelay 10 # Set the below value to 1 to enable auto kill bots if all human players # are dead already. <0|1>. Default is 0. pb_autokill 0 # Set the below value to delay (in seconds) autokill bots if # autokill function is enabled (above). Default is 45. pb_autokilldelay 45 # Set the below value to delay in seconds the bot may stay camping in one # place before going somewhere else. Default is 30. pb_maxcamptime 30 # Turns on/off Jason Mode! Meaning Bots don't buy # weapons and only use the knife for combat! Use this for # much fun with e.a. cs_estate or cs_office. <1|0> # Default is 0. pb_jasonmode 0 # This value sets the skilldisplay and/or the prefix before bot's name. # 0 - no skilldisplay and no [POD] prefix before the name; # 1 - both - skilldisplay and [POD] prefix before the name are added; # 2 - only the [POD] prefix before the name is added; # 3 - only the skill (for example (100) ) sufix after the name is added; # The prefixes are: for aggresive bots the prefix is [P*D], # for normal ones - [POD] and for deffensive ones is [P0D] # (just zero instead "o" between "P" and "D"). # Default is 1. pb_detailnames 0 # The setting below specifies the danger factor with which the bots # will weighten any waypoint where they have been killed in the past, # in order to avoid it later. The higher the value, the more the bot # will care about these waypoints and pick other routes instead. # Progression is logarithmic. Warning: higher values require more CPU. # Default is 800. pb_dangerfactor 50 # Switches to on/off Botchatting. <0|1>. Default is 1. pb_chat 0 # Switches to on/off showing on the scoreboard the string "BOT" as a ping. # <0|1>. Default is 0. pb_latencybot 1 # Switches to on/off radio command usage and reacting for bots # (switching it off will affect - for example this - they will not follow # the user !!!). <0|1>. Default is 1. pb_radio 0 # pb_aim_type 1-4 (default 4) # 1 = inhuman turns # 2 = constant angle velocity # 3 = botaim1 # 4 = botaim2 pb_aim_type 4 # VERTICAL (up/down) spring stiffness of the aiming system. This value affects # the quickness of the crosshair movement, as well as the frequency of # the resulting oscillations. (default: 13.0) pb_aim_spring_stiffness_x 13.0 # HORIZONTAL (left/right) spring stiffness of the aiming system. This value # affects the quickness of the crosshair movement, as well as the frequency of # the resulting oscillations. (default: 13.0) pb_aim_spring_stiffness_y 13.0 # VERTICAL (up/down) damping coefficient of the aiming system. This value also # affects the quickness of the crosshair movement, and the amplitude of # the resulting oscillations. (default: 0.22) pb_aim_damper_coefficient_x 0.22 # HORIZONTAL (left/right) damping coefficient of the aiming system. This value # also affects the quickness of the crosshair movement, and the amplitude of # the resulting oscillations. (default: 0.22) pb_aim_damper_coefficient_y 0.22 # VERTICAL (up/down) error margin of the aiming system. This value affects how # far (in game length units) the bot will allow its crosshair to derivate from # the ideal direction when not targeting any player in particular. # (default: 2.0) pb_aim_deviation_x 2.0 # HORIZONTAL (left/right) error margin of the aiming system. This value affects # how far (in game length units) the bot will allow its crosshair to derivate # from the ideal direction when not targeting any player in particular. # (default: 1.0) pb_aim_deviation_y 1.0 # Perpendicular influence of the vertical axis on a HORIZONTAL movement. This # value affects how much (in fraction of 1) the bot will be disturbed when # moving its crosshair on an axis by the inherent movement on the other axis. # (default: 0.25) pb_aim_influence_x_on_y 0.25 # Perpendicular influence of the horizontal axis on a VERTICAL movement. This # value affects how much (in fraction of 1) the bot will be disturbed when # moving its crosshair on an axis by the inherent movement on the other axis. # (default: 0.17) pb_aim_influence_y_on_x 0.17 # Maximal value in seconds after which the aiming system will re-evaluate its # ideal direction. This affects how often a bot will attempt to correct an # imprecise crosshair placement by moving the crosshair inside the error # margin bounds defined by the botaim_deviation CVARs. (default: 1.2) pb_aim_offset_delay 1.2 # Fraction of the full speed the aiming system will adopt as speed when aiming # at nothing in particular. This affects how slow the bot will move its # crosshair when targeting nobody, relatively to its full speed capacity. # (default: 0.5) pb_aim_notarget_slowdown_ratio 0.5 # Fraction of the estimated target's velocity the aiming system will rely on # when aiming at a moving target. This affects how well the bot will be able # to track moving targets on the fly, and whether it will have a tendancy # to aim ahead of it or behind it. (default: 2.2) pb_aim_target_anticipation_ratio 2.2 # Weapons, equipment and ammo restriction (for buying) # bit numbers meaning - the left one is the 0 in that string cvar # Pistols restriction # 0 - KNIFE # 1 - USP # 2 - GLOCK18 # 3 - DEAGLE # 4 - P228 # 5 - ELITE # 6 - FIVESEVEN # Shotgun restrictions # 7 - M3 # 8 - XM1014 # SMG restrictions # 9 - MP5NAVY # 10 - TMP # 11 - P90 # 12 - MAC10 # 13 - UMP45 # Rifles restrictions # 14 - AK47 # 15 - SG552 # 16 - M4A1 # 17 - GALIL # 18 - FAMAS # 19 - AUG # 20 - SCOUT # 21 - AWP # 22 - G3SG1 # 23 - SG550 # Machine Gun restriction # 24 - M249 # Shield restriction # 25 - SHIELD pb_restrweapons "00000000000000000000000000" # 0 - vest # 1 - vest and helmet # 2 - flashbang # 3 - he grenade # 4 - smoke grenade # 5 - defuser # 6 - night vision googles # 7 - primary ammo # 8 - secondary ammo pb_restrequipammo "000000000" # These lines below are adding automatically the bots to the server when # the new game is created on the listenserver or the dedicated server # is starting. # As many such lines like "pb add" is here as many bots will be added # to the server (unless You will not exceed pb_maxbots setting). pb add pb add pb add pb add pb add pb add pb add pb add # To prevent put for example 16 lines like above ones, to just fill up # the server with pb_maxbots, just remove the comment from the line below. pb fillserver # The line below binds the User Menu to the "=" key. Of course you # can bind this to any key you like. bind "=" "pb menu"
-
iv69
Извън линия - Потребител
- Мнения: 744
- Регистриран на: 17 Мар 2018, 15:34
- Се отблагодари: 214 пъти
- Получена благодарност: 39 пъти
Ботовете стоят спекататор?
Ммм, а имаш ли waypoint за картата на която ги пускаш ? Просто не знам какво може да е, да има ботове и да си седят спектатори... То малко е сложничко е инсталирането и самата настройка на PODBot-a, а да не говорим пък за зомби-сървъри, че такова "животно" ни съм чувал , ни съм виждал. На мене ми вървят добре , ама съм на обикновен CSDM-сървър?
-
JackEyedJones
Извън линия - Потребител
- Мнения: 399
- Регистриран на: 10 Сеп 2018, 17:26
- Местоположение: Plovdiv, Bulgaria, Europe, Entire World
- Се отблагодари: 4 пъти
- Получена благодарност: 69 пъти
- Обратна връзка:
-
- Подобни теми
- Отговори
- Преглеждания
- Последно мнение
Кой е на линия
Потребители разглеждащи този форум: Google [Bot] и 4 госта