Код за потвърждение: Избери целия код
L 06/02/2020 - 13:17:39: [AMXX] [0] fakemeta_util.inc::fm_find_ent_by_owner (line 81)
L 06/02/2020 - 13:17:39: [AMXX] [1] fakemeta_util.inc::fm_get_user_weapon_entity (line 655)
L 06/02/2020 - 13:17:39: [AMXX] [2] zpextrabalrog9.sma::Effect_ChargedAttack (line 337)
L 06/02/2020 - 13:17:44: [HAMSANDWICH] Entity out of range (1123024896)
L 06/02/2020 - 13:17:44: [AMXX] Displaying debug trace (plugin "zpextrabalrog9.amxx", version "1.0")
L 06/02/2020 - 13:17:44: [AMXX] Run time error 10: native error (native "ExecuteHamB")
L 06/02/2020 - 13:17:44: [AMXX] [0] fakemeta_util.inc::fm_find_ent_by_owner (line 81)
L 06/02/2020 - 13:17:44: [AMXX] [1] fakemeta_util.inc::fm_get_user_weapon_entity (line 655)
L 06/02/2020 - 13:17:44: [AMXX] [2] zpextrabalrog9.sma::Effect_ChargedAttack (line 339)
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <engine>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <xs>
#include <gxm_shop>
#define PLUGIN "Balrog-IX"
#define VERSION "1.0"
#define AUTHOR "Dias Pendragon"
#define ADMIN_ACCESS ADMIN_RCON
// Draw Time
#define DRAW_TIME 1.0
// Next Attack Time
#define NEXTATTACK_MISS 0.5
#define NEXTATTACK_HIT 0.35
// Attack Distance
#define ATTACKDIS_SLASH 58.0
#define ATTACKDIS_CHARGE 68.0
// Attack Damage
#define DAMAGE_SLASH 200.0
#define DAMAGE_CHARGE 100.0
// Charge Mode
#define CHARGE_STARTTIME 0.75
#define CHARGE_ATTACKTIME 0.75
#define CHARGE_TIME 2.0
#define CHARGE_NEXTATTACK 1.0
#define CHARGE_EXPRADIUS 120
#define CHARGE_ATTACK_KNOCKPOWER 5000.0
// Task
#define TASK_CHARGE_STARTING 75675
#define TASK_CHARGING 464334
// Models
new const v_model[] = "models/gunxp/v_balrog9.mdl"
new const p_model[] = "models/gunxp/p_balrog9.mdl"
// Sprite
new const exp_spr[] = "sprites/balrogcritical.spr"
new const exp_spr2[] = "sprites/spear_exp.spr"
new const weapon_sound[9][] =
{
"weapons/balrog9_draw.wav",
"weapons/balrog9_slash1.wav",
"weapons/balrog9_slash2.wav",
"weapons/balrog9_hitwall.wav",
"weapons/balrog9_hit1.wav",
"weapons/balrog9_hit2.wav",
"weapons/balrog9_charge_start1.wav",
"weapons/balrog9_charge_finish1.wav",
"weapons/balrog9_charge_attack2.wav"
}
enum
{
B9_DRAW = 0,
B9_SLASH1,
B9_SLASH2,
B9_HITWALL,
B9_HIT1,
B9_HIT2,
B9_CHARGE_START,
B9_CHARGE_FINISH,
B9_CHARGE_ATTACK
}
new ItemIndex
new g_bot, g_exp_sprid, g_exp_sprid2
new g_had_balrog9[33], g_attack_mode[33], g_charging[33], g_charged[33], g_chargeattack[33]
enum
{
MODE_NORMAL = 1,
MODE_CHARGE
}
enum
{
KNIFE_ANIM_IDLE = 0,
KNIFE_ANIM_SLASH1,
KNIFE_ANIM_SLASH2,
KNIFE_ANIM_DRAW,
KNIFE_ANIM_STAB_HIT,
KNIFE_ANIM_STAB_MISS,
KNIFE_ANIM_MIDSLASH1,
KNIFE_ANIM_MIDSLASH2
}
enum
{
BALROG9_ANIM_IDLE = 0,
BALROG9_ANIM_SLASH1,
BALROG9_ANIM_SLASH2,
BALROG9_ANIM_SLASH3,
BALROG9_ANIM_SLASH4,
BALROG9_ANIM_SLASH5,
BALROG9_ANIM_DRAW,
BALROG9_ANIM_CHARGE_START,
BALROG9_ANIM_CHARGE_FINISH,
BALROG9_ANIM_CHARGE_IDLE1,
BALROG9_ANIM_CHARGE_IDLE2,
BALROG9_ANIM_CHARGE_ATTACK1,
BALROG9_ANIM_CHARGE_ATTACK2
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
register_forward(FM_EmitSound, "fw_EmitSound")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_TraceLine, "fw_TraceLine")
register_forward(FM_TraceHull, "fw_TraceHull")
RegisterHam(Ham_CS_Weapon_SendWeaponAnim, "weapon_knife", "fw_Knife_SendAnim", 1)
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Post", 1)
ItemIndex = gxm_register_knife("Balrog-9", 1600, 5, 2, 0, "KNIFE")
}
public gxm_knife_selected(id, itemid)
{
if(ItemIndex == itemid)
{
get_balrog9(id)
}
}
public plugin_natives ( )
{
register_native ( "give_barlog9", "get_balrog9", 1 );
}
public plugin_precache()
{
engfunc(EngFunc_PrecacheModel, v_model)
engfunc(EngFunc_PrecacheModel, p_model)
for(new i = 0; i < sizeof(weapon_sound); i++)
engfunc(EngFunc_PrecacheSound, weapon_sound[i])
g_exp_sprid = engfunc(EngFunc_PrecacheModel, exp_spr)
g_exp_sprid2 = engfunc(EngFunc_PrecacheModel, exp_spr2)
}
public get_balrog9(id)
{
g_had_balrog9[id] = 1
g_attack_mode[id] = 0
g_charged[id] = 0
g_charging[id] = 0
g_chargeattack[id] = 0
if(get_user_weapon(id) == CSW_KNIFE)
{
Event_CurWeapon(id)
set_weapon_anim(id, BALROG9_ANIM_DRAW)
}
}
public remove_balrog9(id)
{
g_had_balrog9[id] = 0
g_attack_mode[id] = 0
g_charged[id] = 0
g_charging[id] = 0
g_chargeattack[id] = 0
remove_task(id+TASK_CHARGE_STARTING)
remove_task(id+TASK_CHARGING)
}
public client_putinserver(id)
{
if(is_user_bot(id) && !g_bot)
{
g_bot = 1
set_task(0.1, "Do_RegisterHamBot", id)
}
}
public Do_RegisterHamBot(id)
{
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack")
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack_Post", 1)
}
public Event_CurWeapon(id)
{
if(!is_user_alive(id) || get_user_team(id) != 2)
return 1
if(get_user_weapon(id) != CSW_KNIFE)
return 1
if(!g_had_balrog9[id])
return 1
set_pev(id, pev_viewmodel2, v_model)
set_pev(id, pev_weaponmodel2, p_model)
return 0
}
public fw_Knife_SendAnim(ent, anim, skip_local)
{
if(!pev_valid(ent) && get_user_team(ent) != 2)
return HAM_IGNORED
new id
id = get_pdata_cbase(ent, 41 , 4)
if(!g_had_balrog9[id])
return HAM_IGNORED
static Float:PunchAngles[3]
if(anim == KNIFE_ANIM_DRAW)
{
set_weapons_timeidle(id, DRAW_TIME)
set_player_nextattack(id, DRAW_TIME)
set_weapon_anim(id, BALROG9_ANIM_DRAW)
Remove_OldStuff(id)
} else if(anim == KNIFE_ANIM_MIDSLASH1) {
PunchAngles[0] = random_float(-1.0, -2.0)
PunchAngles[1] = random_float(0.5, 1.5)
PunchAngles[2] = 0.0
set_pev(id, pev_punchangle, PunchAngles)
set_weapon_anim(id, BALROG9_ANIM_SLASH1)
Remove_OldStuff(id)
} else if(anim == KNIFE_ANIM_MIDSLASH2) {
PunchAngles[0] = random_float(-1.0, -2.0)
PunchAngles[1] = random_float(-0.5, -1.5)
PunchAngles[2] = 0.0
set_pev(id, pev_punchangle, PunchAngles)
set_weapon_anim(id, BALROG9_ANIM_SLASH2)
Remove_OldStuff(id)
} else if(anim == KNIFE_ANIM_STAB_HIT) {
PunchAngles[0] = random_float(-0.5, 0.5)
PunchAngles[1] = random_float(-0.5, -1.0)
PunchAngles[2] = 0.0
set_pev(id, pev_punchangle, PunchAngles)
if(g_chargeattack[id] == 2)
{
set_weapon_anim(id, BALROG9_ANIM_CHARGE_ATTACK2)
set_task(0.1, "Effect_ChargedAttack", id)
} else set_weapon_anim(id, BALROG9_ANIM_CHARGE_ATTACK1)
} else if(anim == KNIFE_ANIM_STAB_MISS) {
PunchAngles[0] = random_float(-0.5, 0.5)
PunchAngles[1] = random_float(-0.5, -1.0)
PunchAngles[2] = 0.0
if(g_chargeattack[id] == 2)
{
set_weapon_anim(id, BALROG9_ANIM_CHARGE_ATTACK2)
set_task(0.1, "Effect_ChargedAttack", id)
} else set_weapon_anim(id, BALROG9_ANIM_CHARGE_ATTACK1)
}
return HAM_IGNORED
}
public Remove_OldStuff(id)
{
g_charging[id] = 0
g_charged[id] = 0
g_chargeattack[id] = 0
remove_task(id+TASK_CHARGE_STARTING)
remove_task(id+TASK_CHARGING)
}
public Effect_ChargedAttack(id)
{
static Float:Origin[3]
get_position(id, 36.0, 0.0, 0.0, Origin)
// DLight
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(27)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_byte(20)
write_byte(200)
write_byte(0)
write_byte(0)
write_byte(10)
write_byte(60)
message_end()
// Exp
message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_exp_sprid) // sprite index
write_byte(1) // scale in 0.1's
write_byte(2) // framerate
write_byte(4) // flags
message_end()
message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_exp_sprid2) // sprite index
write_byte(7) // scale in 0.1's
write_byte(30) // framerate
write_byte(4) // flags
message_end()
// Check Attack Damage
HamRadiusDamage(id, fm_get_user_weapon_entity(id, CSW_KNIFE), float(CHARGE_EXPRADIUS), DAMAGE_CHARGE, DMG_BURN)
//ExecuteHamB(Ham_TakeDamage, id, fm_get_user_weapon_entity(id, CSW_KNIFE), id, DAMAGE_CHARGE, DMG_BLAST)
ExecuteHamB(Ham_TakeDamage, id, fm_get_user_weapon_entity(id, CSW_KNIFE), float(CHARGE_EXPRADIUS), DAMAGE_CHARGE, DMG_BURN)
}
stock HamRadiusDamage(id, ent, Float:radius, Float:damage, bits)
{
static target, Float:origin[3]
target = -1
pev(ent, pev_origin, origin)
while((target = find_ent_in_sphere(target, origin, radius) ))
{
static Float:o[3]
pev(target, pev_origin, o)
xs_vec_sub(origin, o, o)
// Recheck if the entity is in radius
if (xs_vec_len(o) > radius)
continue
if(is_user_alive(target))
{
if(id == target)
continue
if(cs_get_user_team(id) == cs_get_user_team(target))
continue
}
Ham_ExecDamageB(target, ent, id, damage * (xs_vec_len(o) / radius), HIT_GENERIC, bits)
}
}
stock Ham_ExecDamageB(victim, inflictor, attacker, Float:damage, hitgroup, bits)
{
static const Float:hitgroup_multi[] =
{
1.0, // HIT_GENERIC
4.0, // HIT_HEAD
1.0, // HIT_CHEST
1.25, // HIT_STOMACH
1.0, // HIT_LEFTARM
1.0, // HIT_RIGHTARM
0.75, // HIT_LEFTLEG
0.75, // HIT_RIGHTLEG
0.0 // HIT_SHIELD
}
set_pdata_int(victim, 75, hitgroup, 5)
ExecuteHamB(Ham_TakeDamage, victim, inflictor, attacker, damage * hitgroup_multi[hitgroup], bits)
}
public fw_TraceAttack(ent, attacker, Float:Damage, Float:Dir[3], ptr, DamageType)
{
if(!is_user_alive(attacker) || get_user_team(attacker) != 2)
return HAM_IGNORED
if(get_user_weapon(attacker) != CSW_KNIFE || !g_had_balrog9[attacker])
return HAM_IGNORED
if(g_attack_mode[attacker] == MODE_NORMAL) SetHamParamFloat(3, DAMAGE_SLASH)
else if(g_attack_mode[attacker] == MODE_CHARGE) SetHamParamFloat(3, DAMAGE_CHARGE)
return HAM_HANDLED
}
public fw_TraceAttack_Post(ent, attacker, Float:Damage, Float:Dir[3], ptr, DamageType)
{
if(!is_user_alive(attacker) || get_user_team(attacker) != 2)
return HAM_IGNORED
if(get_user_weapon(attacker) != CSW_KNIFE || !g_had_balrog9[attacker])
return HAM_IGNORED
if(g_attack_mode[attacker] == MODE_CHARGE)
{
if(g_chargeattack[attacker] == 2) // Do KnockBack Here
{
static Float:Origin[3]
pev(attacker, pev_origin, Origin)
hook_ent2(ent, Origin, CHARGE_ATTACK_KNOCKPOWER, 2)
}
}
return HAM_HANDLED
}
public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if(!is_user_connected(id) || get_user_team(id) != 2)
return FMRES_IGNORED
if(get_user_weapon(id) != CSW_KNIFE || !g_had_balrog9[id])
return FMRES_IGNORED
if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')
{
set_weapons_timeidle(id, NEXTATTACK_MISS)
set_player_nextattack(id, NEXTATTACK_MISS)
if(g_attack_mode[id] == MODE_CHARGE)
{
if(g_chargeattack[id] == 2)
emit_sound(id, channel, weapon_sound[B9_CHARGE_ATTACK], volume, attn, flags, pitch)
else
emit_sound(id, channel, weapon_sound[random_num(B9_SLASH1, B9_SLASH2)], volume, attn, flags, pitch)
} else emit_sound(id, channel, weapon_sound[random_num(B9_SLASH1, B9_SLASH2)], volume, attn, flags, pitch)
return FMRES_SUPERCEDE
}
if (sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't') // hit
{
if (sample[17] == 'w') // wall
{
set_weapons_timeidle(id, NEXTATTACK_HIT)
set_player_nextattack(id, NEXTATTACK_HIT)
if(g_attack_mode[id] == MODE_CHARGE)
{
if(g_chargeattack[id] == 2)
emit_sound(id, channel, weapon_sound[B9_CHARGE_ATTACK], volume, attn, flags, pitch)
else
emit_sound(id, channel, weapon_sound[B9_HITWALL], volume, attn, flags, pitch)
} else emit_sound(id, channel, weapon_sound[B9_HITWALL], volume, attn, flags, pitch)
return FMRES_SUPERCEDE
} else {
set_weapons_timeidle(id, NEXTATTACK_HIT)
set_player_nextattack(id, NEXTATTACK_HIT)
if(g_attack_mode[id] == MODE_CHARGE)
{
if(g_chargeattack[id] == 2)
emit_sound(id, channel, weapon_sound[B9_CHARGE_ATTACK], volume, attn, flags, pitch)
else
emit_sound(id, channel, weapon_sound[random_num(B9_HIT1, B9_HIT2)], volume, attn, flags, pitch)
} else emit_sound(id, channel, weapon_sound[random_num(B9_HIT1, B9_HIT2)], volume, attn, flags, pitch)
return FMRES_SUPERCEDE
}
}
if(sample[14] == 's' && sample[15] == 't' && sample[16] == 'a') // stab
{
if(g_chargeattack[id] == 2)
emit_sound(id, channel, weapon_sound[B9_CHARGE_ATTACK], volume, attn, flags, pitch)
else
emit_sound(id, channel, weapon_sound[random_num(B9_HIT1, B9_HIT2)], volume, attn, flags, pitch)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public fw_CmdStart(id, uc_handle, seed)
{
if (!is_user_alive(id) || get_user_team(id) != 2)
return
if(get_user_weapon(id) != CSW_KNIFE)
return
if(!g_had_balrog9[id])
return
static ent
ent = find_ent_by_owner(-1, "weapon_knife", id)
if(!pev_valid(ent))
return
static CurButton, OldButton
CurButton = get_uc(uc_handle, UC_Buttons)
OldButton = (pev(id, pev_oldbuttons) & IN_ATTACK2)
if(CurButton & IN_ATTACK)
{
if(get_pdata_float(ent, 46, 4) > 0.0 || get_pdata_float(ent, 47, 4) > 0.0)
return
g_attack_mode[id] = MODE_NORMAL
set_uc(uc_handle, UC_Buttons, CurButton & ~IN_ATTACK2)
} else {
if(CurButton & IN_ATTACK2)
{
set_uc(uc_handle, UC_Buttons, CurButton & ~IN_ATTACK2)
set_uc(uc_handle, UC_Buttons, CurButton & ~IN_ATTACK)
if(OldButton) // Holding This Button
{
if(g_charging[id] == 2)
{
if(get_pdata_float(ent, 46, 4) > 0.0 || get_pdata_float(ent, 47, 4) > 0.0)
return
if(g_charged[id])
{
set_weapons_timeidle(id, 99999.0)
set_player_nextattack(id, 99999.0)
if(pev(id, pev_weaponanim) != BALROG9_ANIM_CHARGE_IDLE2)
set_weapon_anim(id, BALROG9_ANIM_CHARGE_IDLE2)
} else {
set_weapons_timeidle(id, 99999.5)
set_player_nextattack(id, 9999.5)
if(pev(id, pev_weaponanim) != BALROG9_ANIM_CHARGE_IDLE1)
set_weapon_anim(id, BALROG9_ANIM_CHARGE_IDLE1)
}
}
}
if(get_pdata_float(ent, 46, 4) > 0.0 || get_pdata_float(ent, 47, 4) > 0.0)
return
remove_task(id+TASK_CHARGE_STARTING)
remove_task(id+TASK_CHARGING)
g_attack_mode[id] = MODE_CHARGE
g_charging[id] = 1
g_charged[id] = 0
g_chargeattack[id] = 1
set_weapons_timeidle(id, CHARGE_STARTTIME + 0.25)
set_player_nextattack(id, CHARGE_STARTTIME + 0.25)
set_weapon_anim(id, BALROG9_ANIM_CHARGE_START)
set_task(CHARGE_STARTTIME, "Do_HoldCharge", id+TASK_CHARGE_STARTING)
set_task(CHARGE_TIME, "Do_SetCharge", id+TASK_CHARGING)
} else {
if(OldButton) // After Press this Button (no Hold)
{
if(g_charging[id] == 2)
{
if(g_chargeattack[id])
{
ExecuteHamB(Ham_Weapon_SecondaryAttack, ent)
set_weapons_timeidle(id, CHARGE_NEXTATTACK)
set_player_nextattack(id, CHARGE_NEXTATTACK)
g_charging[id] = 0
g_charged[id] = 0
g_chargeattack[id] = 0
remove_task(id+TASK_CHARGE_STARTING)
remove_task(id+TASK_CHARGING)
}
}
}
}
}
}
public Do_SetCharge(id)
{
id -= TASK_CHARGING
if(!is_user_alive(id)|| get_user_team(id) != 2)
return
if(get_user_weapon(id) != CSW_KNIFE)
return
if(!g_had_balrog9[id])
return
g_charging[id] = 2
g_charged[id] = 1
g_chargeattack[id] = 2
set_weapons_timeidle(id, 0.25)
set_player_nextattack(id, 0.25)
set_weapon_anim(id, BALROG9_ANIM_CHARGE_FINISH)
}
public Do_HoldCharge(id)
{
id -= TASK_CHARGE_STARTING
if(!is_user_alive(id)|| get_user_team(id) != 2)
return
if(get_user_weapon(id) != CSW_KNIFE)
return
if(!g_had_balrog9[id])
return
if(!(pev(id, pev_button) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
{
static ent
ent = find_ent_by_owner(-1, "weapon_knife", id)
if(!pev_valid(ent))
return
ExecuteHamB(Ham_Weapon_SecondaryAttack, ent)
set_weapons_timeidle(id, CHARGE_NEXTATTACK)
set_player_nextattack(id, CHARGE_NEXTATTACK)
g_charging[id] = 0
g_charged[id] = 0
g_chargeattack[id] = 0
remove_task(id+TASK_CHARGE_STARTING)
remove_task(id+TASK_CHARGING)
return
}
g_charging[id] = 2
g_chargeattack[id] = 1
g_charged[id] = 0
set_weapons_timeidle(id, CHARGE_TIME + 0.25)
set_player_nextattack(id, CHARGE_TIME + 0.25)
set_weapon_anim(id, BALROG9_ANIM_CHARGE_IDLE1)
}
public fw_TraceLine(Float:vector_start[3], Float:vector_end[3], ignored_monster, id, handle)
{
if (!is_user_alive(id)|| get_user_team(id) != 2)
return FMRES_IGNORED
if (get_user_weapon(id) != CSW_KNIFE)
return FMRES_IGNORED
if(!g_had_balrog9[id])
return FMRES_IGNORED
static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, view_ofs)
xs_vec_add(fOrigin, view_ofs, vecStart)
pev(id, pev_v_angle, v_angle)
engfunc(EngFunc_MakeVectors, v_angle)
get_global_vector(GL_v_forward, v_forward)
if(g_attack_mode[id] == MODE_NORMAL)
xs_vec_mul_scalar(v_forward, ATTACKDIS_SLASH, v_forward)
else if(g_attack_mode[id] == MODE_CHARGE)
xs_vec_mul_scalar(v_forward, ATTACKDIS_CHARGE, v_forward)
xs_vec_add(vecStart, v_forward, vecEnd)
engfunc(EngFunc_TraceLine, vecStart, vecEnd, ignored_monster, id, handle)
return FMRES_SUPERCEDE
}
public fw_TraceHull(Float:vector_start[3], Float:vector_end[3], ignored_monster, hull, id, handle)
{
if (!is_user_alive(id)|| get_user_team(id) != 2)
return FMRES_IGNORED
if (get_user_weapon(id) != CSW_KNIFE)
return FMRES_IGNORED
if(!g_had_balrog9[id])
return FMRES_IGNORED
static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, view_ofs)
xs_vec_add(fOrigin, view_ofs, vecStart)
pev(id, pev_v_angle, v_angle)
engfunc(EngFunc_MakeVectors, v_angle)
get_global_vector(GL_v_forward, v_forward)
if(g_attack_mode[id] == MODE_NORMAL)
xs_vec_mul_scalar(v_forward, ATTACKDIS_SLASH, v_forward)
else if(g_attack_mode[id] == MODE_CHARGE)
xs_vec_mul_scalar(v_forward, ATTACKDIS_CHARGE, v_forward)
xs_vec_add(vecStart, v_forward, vecEnd)
engfunc(EngFunc_TraceHull, vecStart, vecEnd, ignored_monster, hull, id, handle)
return FMRES_SUPERCEDE
}
stock get_position(ent, Float:forw, Float:right, Float:up, Float:vStart[])
{
new Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(ent, pev_origin, vOrigin)
pev(ent, pev_view_ofs,vUp) //for player
xs_vec_add(vOrigin,vUp,vOrigin)
pev(ent, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock set_weapons_timeidle(id, Float:TimeIdle)
{
if(!is_user_alive(id)|| get_user_team(id) != 2)
return
new entwpn = fm_get_user_weapon_entity(id, CSW_KNIFE)
if (pev_valid(entwpn))
{
set_pdata_float(entwpn, 46, TimeIdle, 4)
set_pdata_float(entwpn, 47, TimeIdle, 4)
set_pdata_float(entwpn, 48, TimeIdle + 1.0, 4)
}
}
stock set_player_nextattack(id, Float:nexttime)
{
if(!is_user_alive(id)|| get_user_team(id) != 2)
return
const m_flNextAttack = 83
set_pdata_float(id, m_flNextAttack, nexttime, 5)
}
stock set_weapon_anim(id, anim)
{
if(!is_user_alive(id)|| get_user_team(id) != 2)
return
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id)
write_byte(anim)
write_byte(0)
message_end()
}
stock hook_ent2(ent, Float:VicOrigin[3], Float:speed, type)
{
static Float:fl_Velocity[3]
static Float:EntOrigin[3]
pev(ent, pev_origin, EntOrigin)
static Float:distance_f
distance_f = get_distance_f(EntOrigin, VicOrigin)
new Float:fl_Time = distance_f / speed
VicOrigin[2] -= 36.0
if(type == 1)
{
fl_Velocity[0] = ((VicOrigin[0] - EntOrigin[0]) / fl_Time) * 1.5
fl_Velocity[1] = ((VicOrigin[1] - EntOrigin[1]) / fl_Time) * 1.5
fl_Velocity[2] = ((VicOrigin[2] - EntOrigin[2]) / fl_Time) * 1.5
} else if(type == 2) {
fl_Velocity[0] = ((EntOrigin[0] - VicOrigin[0]) / fl_Time) * 1.5
fl_Velocity[1] = ((EntOrigin[1] - VicOrigin[1]) / fl_Time) * 1.5
fl_Velocity[2] = ((EntOrigin[2] - VicOrigin[2]) / fl_Time) * 1.5
}
entity_set_vector(ent, EV_VEC_velocity, fl_Velocity)
}
Код за потвърждение: Избери целия код
/**
* This file provides various utility functions that use the Fakemeta module.
* This file is created and maintained by VEN.
* For support and issues, see:
* http://forums.alliedmods.net/showthread.php?t=28284
*/
/* Fakemeta Utilities
*
* by VEN
*
* This file is provided as is (no warranties).
*/
#if !defined _fakemeta_included
#include <fakemeta>
#endif
#if defined _fakemeta_util_included
#endinput
#endif
#define _fakemeta_util_included
#include <xs>
/* Engine functions */
#define fm_precache_generic(%1) engfunc(EngFunc_PrecacheGeneric, %1)
/* stock fm_precache_generic(const file[])
return engfunc(EngFunc_PrecacheGeneric, file) */
#define fm_precache_event(%1,%2) engfunc(EngFunc_PrecacheEvent, %1, %2)
/* stock fm_precache_event(type, const name[])
return engfunc(EngFunc_PrecacheEvent, type, name) */
// ported by v3x
#define fm_drop_to_floor(%1) engfunc(EngFunc_DropToFloor, %1)
/* stock fm_drop_to_floor(entity)
return engfunc(EngFunc_DropToFloor, entity) */
#define fm_force_use(%1,%2) dllfunc(DLLFunc_Use, %2, %1)
/* stock fm_force_use(user, used)
return dllfunc(DLLFunc_Use, used, user) */
#define fm_entity_set_size(%1,%2,%3) engfunc(EngFunc_SetSize, %1, %2, %3)
/* stock fm_entity_set_size(index, const Float:mins[3], const Float:maxs[3])
return engfunc(EngFunc_SetSize, index, mins, maxs) */
#define fm_get_decal_index(%1) engfunc(EngFunc_DecalIndex, %1)
/* stock fm_get_decal_index(const decalname[])
return engfunc(EngFunc_DecalIndex, decalname) */
stock Float:fm_entity_range(ent1, ent2) {
new Float:origin1[3], Float:origin2[3];
pev(ent1, pev_origin, origin1);
pev(ent2, pev_origin, origin2);
return get_distance_f(origin1, origin2);
}
// based on KoST's port, upgraded version fits into the macros
#define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1))
/* stock fm_create_entity(const classname[])
return engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, classname)) */
#define fm_find_ent_by_class(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2)
/* stock fm_find_ent_by_class(index, const classname[])
return engfunc(EngFunc_FindEntityByString, index, "classname", classname) */
stock fm_find_ent_by_owner(index, const classname[], owner, jghgtype = 0) {
new strtype[11] = "classname", ent = index;
switch (jghgtype) {
case 1: strtype = "target";
case 2: strtype = "targetname";
}
while ((ent = engfunc(EngFunc_FindEntityByString, ent, strtype, classname)) && pev(ent, pev_owner) != owner) {}
return ent;
}
#define fm_find_ent_by_target(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "target", %2)
/* stock fm_find_ent_by_target(index, const target[])
return engfunc(EngFunc_FindEntityByString, index, "target", target) */
#define fm_find_ent_by_tname(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "targetname", %2)
/* stock fm_find_ent_by_tname(index, const targetname[])
return engfunc(EngFunc_FindEntityByString, index, "targetname", targetname) */
stock fm_find_ent_by_model(index, const classname[], const model[]) {
new ent = index, mdl[72];
while ((ent = fm_find_ent_by_class(ent, classname))) {
pev(ent, pev_model, mdl, sizeof mdl - 1);
if (equal(mdl, model))
return ent;
}
return 0;
}
#define fm_find_ent_in_sphere(%1,%2,%3) engfunc(EngFunc_FindEntityInSphere, %1, %2, %3)
/* stock fm_find_ent_in_sphere(index, const Float:origin[3], Float:radius)
return engfunc(EngFunc_FindEntityInSphere, index, origin, radius) */
#define fm_call_think(%1) dllfunc(DLLFunc_Think, %1)
/* stock fm_call_think(entity)
return dllfunc(DLLFunc_Think, entity) */
#define fm_is_valid_ent(%1) pev_valid(%1)
/* stock fm_is_valid_ent(index)
return pev_valid(index) */
stock fm_entity_set_origin(index, const Float:origin[3]) {
new Float:mins[3], Float:maxs[3];
pev(index, pev_mins, mins);
pev(index, pev_maxs, maxs);
engfunc(EngFunc_SetSize, index, mins, maxs);
return engfunc(EngFunc_SetOrigin, index, origin);
}
#define fm_entity_set_model(%1,%2) engfunc(EngFunc_SetModel, %1, %2)
/* stock fm_entity_set_model(index, const model[])
return engfunc(EngFunc_SetModel, index, model) */
// ported by v3x
#define fm_remove_entity(%1) engfunc(EngFunc_RemoveEntity, %1)
/* stock fm_remove_entity(index)
return engfunc(EngFunc_RemoveEntity, index) */
#define fm_entity_count() engfunc(EngFunc_NumberOfEntities)
/* stock fm_entity_count()
return engfunc(EngFunc_NumberOfEntities) */
#define fm_fake_touch(%1,%2) dllfunc(DLLFunc_Touch, %1, %2)
/* stock fm_fake_touch(toucher, touched)
return dllfunc(DLLFunc_Touch, toucher, touched) */
#define fm_DispatchSpawn(%1) dllfunc(DLLFunc_Spawn, %1)
/* stock fm_DispatchSpawn(entity)
return dllfunc(DLLFunc_Spawn, entity) */
// ported by v3x
#define fm_point_contents(%1) engfunc(EngFunc_PointContents, %1)
/* stock fm_point_contents(const Float:point[3])
return engfunc(EngFunc_PointContents, point) */
stock fm_trace_line(ignoreent, const Float:start[3], const Float:end[3], Float:ret[3]) {
engfunc(EngFunc_TraceLine, start, end, ignoreent == -1 ? 1 : 0, ignoreent, 0);
new ent = get_tr2(0, TR_pHit);
get_tr2(0, TR_vecEndPos, ret);
return pev_valid(ent) ? ent : 0;
}
stock fm_trace_hull(const Float:origin[3], hull, ignoredent = 0, ignoremonsters = 0) {
new result = 0;
engfunc(EngFunc_TraceHull, origin, origin, ignoremonsters, hull, ignoredent > 0 ? ignoredent : 0, 0);
if (get_tr2(0, TR_StartSolid))
result += 1;
if (get_tr2(0, TR_AllSolid))
result += 2;
if (!get_tr2(0, TR_InOpen))
result += 4;
return result;
}
stock fm_trace_normal(ignoreent, const Float:start[3], const Float:end[3], Float:ret[3]) {
engfunc(EngFunc_TraceLine, start, end, 0, ignoreent, 0);
get_tr2(0, TR_vecPlaneNormal, ret);
new Float:fraction;
get_tr2(0, TR_flFraction, fraction);
if (fraction >= 1.0)
return 0;
return 1;
}
// note that for CS planted C4 has a "grenade" classname as well
stock fm_get_grenade_id(id, model[], len, grenadeid = 0) {
new ent = fm_find_ent_by_owner(grenadeid, "grenade", id);
if (ent && len > 0)
pev(ent, pev_model, model, len);
return ent;
}
#define fm_halflife_time() get_gametime()
/* stock Float:fm_halflife_time()
return get_gametime() */
#define fm_attach_view(%1,%2) engfunc(EngFunc_SetView, %1, %2)
/* stock fm_attach_view(index, entity)
return engfunc(EngFunc_SetView, index, entity) */
stock fm_playback_event(flags, invoker, eventindex, Float:delay, const Float:origin[3], const Float:angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam1, bparam2) {
return engfunc(EngFunc_PlaybackEvent, flags, invoker, eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2);
}
#define fm_eng_get_string(%1,%2,%3) engfunc(EngFunc_SzFromIndex, %1, %2, %3)
/* stock fm_eng_get_string(istring, string[], len)
return engfunc(EngFunc_SzFromIndex, istring, string, len) */
/* HLSDK functions */
// the dot product is performed in 2d, making the view cone infinitely tall
stock bool:fm_is_in_viewcone(index, const Float:point[3]) {
new Float:angles[3];
pev(index, pev_angles, angles);
engfunc(EngFunc_MakeVectors, angles);
global_get(glb_v_forward, angles);
angles[2] = 0.0;
new Float:origin[3], Float:diff[3], Float:norm[3];
pev(index, pev_origin, origin);
xs_vec_sub(point, origin, diff);
diff[2] = 0.0;
xs_vec_normalize(diff, norm);
new Float:dot, Float:fov;
dot = xs_vec_dot(norm, angles);
pev(index, pev_fov, fov);
if (dot >= floatcos(fov * M_PI / 360))
return true;
return false;
}
stock bool:fm_is_visible(index, const Float:point[3], ignoremonsters = 0) {
new Float:start[3], Float:view_ofs[3];
pev(index, pev_origin, start);
pev(index, pev_view_ofs, view_ofs);
xs_vec_add(start, view_ofs, start);
engfunc(EngFunc_TraceLine, start, point, ignoremonsters, index, 0);
new Float:fraction;
get_tr2(0, TR_flFraction, fraction);
if (fraction == 1.0)
return true;
return false;
}
/* Engine_stocks functions */
stock fm_fakedamage(victim, const classname[], Float:takedmgdamage, damagetype) {
new class[] = "trigger_hurt";
new entity = fm_create_entity(class);
if (!entity)
return 0;
new value[16];
float_to_str(takedmgdamage * 2, value, sizeof value - 1);
fm_set_kvd(entity, "dmg", value, class);
num_to_str(damagetype, value, sizeof value - 1);
fm_set_kvd(entity, "damagetype", value, class);
fm_set_kvd(entity, "origin", "8192 8192 8192", class);
fm_DispatchSpawn(entity);
set_pev(entity, pev_classname, classname);
fm_fake_touch(entity, victim);
fm_remove_entity(entity);
return 1;
}
#define fm_find_ent(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2)
/* stock fm_find_ent(index, const classname[])
return engfunc(EngFunc_FindEntityByString, index, "classname", classname) */
#define fm_get_user_button(%1) pev(%1, pev_button)
/* stock fm_get_user_button(index)
return pev(index, pev_button) */
#define fm_get_user_oldbutton(%1) pev(%1, pev_oldbuttons)
/* stock fm_get_user_oldbutton(index)
return pev(index, pev_oldbuttons) */
#define fm_get_entity_flags(%1) pev(%1, pev_flags)
/* stock fm_get_entity_flags(index)
return pev(index, pev_flags) */
#define fm_get_entity_distance(%1,%2) floatround(fm_entity_range(%1, %2))
/* stock fm_get_entity_distance(ent1, ent2)
return floatround(fm_entity_range(ent1, ent2)) */
#define fm_get_grenade(%1) fm_get_grenade_id(%1, "", 0)
/* stock fm_get_grenade(id)
return fm_get_grenade_id(id, "", 0) */
// optimization idea by Orangutanz
stock fm_get_brush_entity_origin(index, Float:origin[3]) {
new Float:mins[3], Float:maxs[3];
pev(index, pev_origin, origin);
pev(index, pev_mins, mins);
pev(index, pev_maxs, maxs);
origin[0] += (mins[0] + maxs[0]) * 0.5;
origin[1] += (mins[1] + maxs[1]) * 0.5;
origin[2] += (mins[2] + maxs[2]) * 0.5;
return 1;
}
// based on v3x's port, upgraded version returns number of removed entities
stock fm_remove_entity_name(const classname[]) {
new ent = -1, num = 0;
while ((ent = fm_find_ent_by_class(ent, classname)))
num += fm_remove_entity(ent);
return num;
}
stock fm_ViewContents(id) {
new origin[3], Float:Orig[3];
get_user_origin(id, origin, 3);
IVecFVec(origin, Orig);
return fm_point_contents(Orig);
}
stock fm_get_speed(entity) {
new Float:Vel[3];
pev(entity, pev_velocity, Vel);
return floatround(vector_length(Vel));
}
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
new Float:RenderColor[3];
RenderColor[0] = float(r);
RenderColor[1] = float(g);
RenderColor[2] = float(b);
set_pev(entity, pev_renderfx, fx);
set_pev(entity, pev_rendercolor, RenderColor);
set_pev(entity, pev_rendermode, render);
set_pev(entity, pev_renderamt, float(amount));
return 1;
}
stock fm_set_entity_flags(index, flag, onoff) {
new flags = pev(index, pev_flags);
if ((flags & flag) > 0)
return onoff == 1 ? 2 : 1 + 0 * set_pev(index, pev_flags, flags - flag);
else
return onoff == 0 ? 2 : 1 + 0 * set_pev(index, pev_flags, flags + flag);
return 0;
}
stock fm_set_entity_visibility(index, visible = 1) {
set_pev(index, pev_effects, visible == 1 ? pev(index, pev_effects) & ~EF_NODRAW : pev(index, pev_effects) | EF_NODRAW);
return 1;
}
#define fm_get_entity_visibility(%1) (!(pev(%1, pev_effects) & EF_NODRAW))
/* stock fm_get_entity_visibility(index)
return !(pev(index, pev_effects) & EF_NODRAW) */
stock fm_set_user_velocity(entity, const Float:vector[3]) {
set_pev(entity, pev_velocity, vector);
return 1;
}
#define fm_get_user_velocity(%1,%2) pev(%1, pev_velocity, %2)
/* stock fm_get_user_velocity(entity, Float:vector[3])
return pev(entity, pev_velocity, vector) */
/* Fun functions */
#define fm_get_client_listen(%1,%2) engfunc(EngFunc_GetClientListening, %1, %2)
/* stock fm_get_client_listen(receiver, sender)
return engfunc(EngFunc_GetClientListening, receiver, sender) */
#define fm_set_client_listen(%1,%2,%3) engfunc(EngFunc_SetClientListening, %1, %2, %3)
/* stock fm_set_client_listen(receiver, sender, listen)
return engfunc(EngFunc_SetClientListening, receiver, sender, listen) */
stock fm_get_user_godmode(index) {
new Float:val;
pev(index, pev_takedamage, val);
return (val == DAMAGE_NO);
}
stock fm_set_user_godmode(index, godmode = 0) {
set_pev(index, pev_takedamage, godmode == 1 ? DAMAGE_NO : DAMAGE_AIM);
return 1;
}
stock fm_set_user_armor(index, armor) {
set_pev(index, pev_armorvalue, float(armor));
return 1;
}
stock fm_set_user_health(index, health) {
health > 0 ? set_pev(index, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, index);
return 1;
}
stock fm_set_user_origin(index, /* const */ origin[3]) {
new Float:orig[3];
IVecFVec(origin, orig);
return fm_entity_set_origin(index, orig);
}
stock fm_set_user_rendering(index, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
return fm_set_rendering(index, fx, r, g, b, render, amount);
}
stock fm_give_item(index, const item[]) {
if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10))
return 0;
new ent = fm_create_entity(item);
if (!pev_valid(ent))
return 0;
new Float:origin[3];
pev(index, pev_origin, origin);
set_pev(ent, pev_origin, origin);
set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN);
dllfunc(DLLFunc_Spawn, ent);
new save = pev(ent, pev_solid);
dllfunc(DLLFunc_Touch, ent, index);
if (pev(ent, pev_solid) != save)
return ent;
engfunc(EngFunc_RemoveEntity, ent);
return -1;
}
stock fm_set_user_maxspeed(index, Float:speed = -1.0) {
engfunc(EngFunc_SetClientMaxspeed, index, speed);
set_pev(index, pev_maxspeed, speed);
return 1;
}
stock Float:fm_get_user_maxspeed(index) {
new Float:speed;
pev(index, pev_maxspeed, speed);
return speed;
}
stock fm_set_user_gravity(index, Float:gravity = 1.0) {
set_pev(index, pev_gravity, gravity);
return 1;
}
stock Float:fm_get_user_gravity(index) {
new Float:gravity;
pev(index, pev_gravity, gravity);
return gravity;
}
/* interferes with FM_Spawn enum, just use fm_DispatchSpawn
stock fm_spawn(entity) {
return dllfunc(DLLFunc_Spawn, entity)
}
*/
stock fm_set_user_noclip(index, noclip = 0) {
set_pev(index, pev_movetype, noclip == 1 ? MOVETYPE_NOCLIP : MOVETYPE_WALK);
return 1;
}
#define fm_get_user_noclip(%1) (pev(%1, pev_movetype) == MOVETYPE_NOCLIP)
/* stock fm_get_user_noclip(index)
return (pev(index, pev_movetype) == MOVETYPE_NOCLIP) */
// note: get_user_weapon will still return former weapon index
stock fm_strip_user_weapons(index) {
new ent = fm_create_entity("player_weaponstrip");
if (!pev_valid(ent))
return 0;
dllfunc(DLLFunc_Spawn, ent);
dllfunc(DLLFunc_Use, ent, index);
engfunc(EngFunc_RemoveEntity, ent);
return 1;
}
stock fm_set_user_frags(index, frags) {
set_pev(index, pev_frags, float(frags));
return 1;
}
/* Cstrike functions */
stock fm_cs_user_spawn(index) {
set_pev(index, pev_deadflag, DEAD_RESPAWNABLE);
dllfunc(DLLFunc_Spawn, index);
set_pev(index, pev_iuser1, 0);
return 1;
}
/* Custom functions */
// based on Basic-Master's set_keyvalue, upgraded version accepts an optional classname (a bit more efficient if it is passed)
stock fm_set_kvd(entity, const key[], const value[], const classname[] = "") {
if (classname[0])
set_kvd(0, KV_ClassName, classname);
else {
new class[32];
pev(entity, pev_classname, class, sizeof class - 1);
set_kvd(0, KV_ClassName, class);
}
set_kvd(0, KV_KeyName, key);
set_kvd(0, KV_Value, value);
set_kvd(0, KV_fHandled, 0);
return dllfunc(DLLFunc_KeyValue, entity, 0);
}
stock fm_find_ent_by_integer(index, pev_field, value) {
static maxents;
if (!maxents)
maxents = global_get(glb_maxEntities);
for (new i = index + 1; i < maxents; ++i) {
if (pev_valid(i) && pev(i, pev_field) == value)
return i;
}
return 0;
}
stock fm_find_ent_by_flags(index, pev_field, flags) {
static maxents;
if (!maxents)
maxents = global_get(glb_maxEntities);
for (new i = index + 1; i < maxents; ++i) {
if (pev_valid(i) && (pev(i, pev_field) & flags) == flags)
return i;
}
return 0;
}
stock Float:fm_distance_to_box(const Float:point[3], const Float:mins[3], const Float:maxs[3]) {
new Float:dist[3];
for (new i = 0; i < 3; ++i) {
if (point[i] > maxs[i])
dist[i] = point[i] - maxs[i];
else if (mins[i] > point[i])
dist[i] = mins[i] - point[i];
}
return vector_length(dist);
}
stock Float:fm_boxes_distance(const Float:mins1[3], const Float:maxs1[3], const Float:mins2[3], const Float:maxs2[3]) {
new Float:dist[3];
for (new i = 0; i < 3; ++i) {
if (mins1[i] > maxs2[i])
dist[i] = mins1[i] - maxs2[i];
else if (mins2[i] > maxs1[i])
dist[i] = mins2[i] - maxs1[i];
}
return vector_length(dist);
}
stock Float:fm_distance_to_boxent(entity, boxent) {
new Float:point[3];
pev(entity, pev_origin, point);
new Float:mins[3], Float:maxs[3];
pev(boxent, pev_absmin, mins);
pev(boxent, pev_absmax, maxs);
return fm_distance_to_box(point, mins, maxs);
}
stock Float:fm_boxents_distance(boxent1, boxent2) {
new Float:mins1[3], Float:maxs1[3];
pev(boxent1, pev_absmin, mins1);
pev(boxent1, pev_absmax, maxs1);
new Float:mins2[3], Float:maxs2[3];
pev(boxent2, pev_absmin, mins2);
pev(boxent2, pev_absmax, maxs2);
return fm_boxes_distance(mins1, maxs1, mins2, maxs2);
}
// projects a center of a player's feet base (originally by P34nut, improved)
stock Float:fm_distance_to_floor(index, ignoremonsters = 1) {
new Float:start[3], Float:dest[3], Float:end[3];
pev(index, pev_origin, start);
dest[0] = start[0];
dest[1] = start[1];
dest[2] = -8191.0;
engfunc(EngFunc_TraceLine, start, dest, ignoremonsters, index, 0);
get_tr2(0, TR_vecEndPos, end);
pev(index, pev_absmin, start);
new Float:ret = start[2] - end[2];
return ret > 0 ? ret : 0.0;
}
// potential to crash (?) if used on weaponbox+weapon_* entity pair (use fm_remove_weaponbox instead)
stock fm_kill_entity(index) {
set_pev(index, pev_flags, pev(index, pev_flags) | FL_KILLME);
return 1;
}
// if weapon index isn't passed then assuming that it's the current weapon
stock fm_get_user_weapon_entity(id, wid = 0) {
new weap = wid, clip, ammo;
if (!weap && !(weap = get_user_weapon(id, clip, ammo)))
return 0;
new class[32];
get_weaponname(weap, class, sizeof class - 1);
return fm_find_ent_by_owner(-1, class, id);
}
// only weapon index or its name can be passed, if neither is passed then the current gun will be stripped
stock bool:fm_strip_user_gun(index, wid = 0, const wname[] = "") {
new ent_class[32];
if (!wid && wname[0])
copy(ent_class, sizeof ent_class - 1, wname);
else {
new weapon = wid, clip, ammo;
if (!weapon && !(weapon = get_user_weapon(index, clip, ammo)))
return false;
get_weaponname(weapon, ent_class, sizeof ent_class - 1);
}
new ent_weap = fm_find_ent_by_owner(-1, ent_class, index);
if (!ent_weap)
return false;
engclient_cmd(index, "drop", ent_class);
new ent_box = pev(ent_weap, pev_owner);
if (!ent_box || ent_box == index)
return false;
dllfunc(DLLFunc_Think, ent_box);
return true;
}
// only weapon index or its name can be passed, if neither is passed then the current gun will be transferred
stock bool:fm_transfer_user_gun(index1, index2, wid = 0, const wname[] = "") {
new ent_class[32];
if (!wid && wname[0])
copy(ent_class, sizeof ent_class - 1, wname);
else {
new weapon = wid, clip, ammo;
if (!weapon && !(weapon = get_user_weapon(index1, clip, ammo)))
return false;
get_weaponname(weapon, ent_class, sizeof ent_class - 1);
}
new ent_weap = fm_find_ent_by_owner(-1, ent_class, index1);
if (!ent_weap)
return false;
engclient_cmd(index1, "drop", ent_class);
new ent_box = pev(ent_weap, pev_owner);
if (!ent_box || ent_box == index1)
return false;
set_pev(ent_box, pev_flags, pev(ent_box, pev_flags) | FL_ONGROUND);
dllfunc(DLLFunc_Touch, ent_box, index2);
if (pev(ent_weap, pev_owner) != index2)
return false;
return true;
}
stock bool:fm_is_ent_visible(index, entity, ignoremonsters = 0) {
new Float:start[3], Float:dest[3];
pev(index, pev_origin, start);
pev(index, pev_view_ofs, dest);
xs_vec_add(start, dest, start);
pev(entity, pev_origin, dest);
engfunc(EngFunc_TraceLine, start, dest, ignoremonsters, index, 0);
new Float:fraction;
get_tr2(0, TR_flFraction, fraction);
if (fraction == 1.0 || get_tr2(0, TR_pHit) == entity)
return true;
return false;
}
// ported from AMXX's core get_user_origin(..., 3) (suggested by Greenberet)
stock fm_get_aim_origin(index, Float:origin[3]) {
new Float:start[3], Float:view_ofs[3];
pev(index, pev_origin, start);
pev(index, pev_view_ofs, view_ofs);
xs_vec_add(start, view_ofs, start);
new Float:dest[3];
pev(index, pev_v_angle, dest);
engfunc(EngFunc_MakeVectors, dest);
global_get(glb_v_forward, dest);
xs_vec_mul_scalar(dest, 9999.0, dest);
xs_vec_add(start, dest, dest);
engfunc(EngFunc_TraceLine, start, dest, 0, index, 0);
get_tr2(0, TR_vecEndPos, origin);
return 1;
}
stock bool:fm_get_user_longjump(index) {
new value[2];
engfunc(EngFunc_GetPhysicsKeyValue, index, "slj", value, 1);
switch (value[0]) {
case '1': return true;
}
return false;
}
stock fm_set_user_longjump(index, bool:longjump = true, bool:tempicon = true) {
if (longjump == fm_get_user_longjump(index))
return;
if (longjump) {
engfunc(EngFunc_SetPhysicsKeyValue, index, "slj", "1");
if (tempicon) {
static msgid_itempickup;
if (!msgid_itempickup)
msgid_itempickup = get_user_msgid("ItemPickup");
message_begin(MSG_ONE, msgid_itempickup, _, index);
write_string("item_longjump");
message_end();
}
}
else
engfunc(EngFunc_SetPhysicsKeyValue, index, "slj", "0");
}
#define WEAPON_SUIT 31
stock bool:fm_get_user_suit(index) {
return bool:(!(!(pev(index, pev_weapons) & (1<<WEAPON_SUIT)))); // i'm not insane, this is a trick!
}
stock fm_set_user_suit(index, bool:suit = true, bool:sound = true) {
new weapons = pev(index, pev_weapons);
if (!suit)
set_pev(index, pev_weapons, weapons & ~(1<<WEAPON_SUIT));
else if (!(weapons & (1<<WEAPON_SUIT))) {
set_pev(index, pev_weapons, weapons | (1<<WEAPON_SUIT));
if (sound)
emit_sound(index, CHAN_VOICE, "items/tr_kevlar.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}
}
#define FEV_RELIABLE (1<<1)
#define FEV_GLOBAL (1<<2)
// removes all created decals and players' corpses from the world
// set a specific index to remove decals only for the given client
stock fm_cs_remove_decals(index = 0) {
static eventindex_decal_reset;
if (!eventindex_decal_reset)
eventindex_decal_reset = engfunc(EngFunc_PrecacheEvent, 1, "events/decal_reset.sc");
new flags = FEV_RELIABLE;
if (!index)
flags |= FEV_GLOBAL;
engfunc(EngFunc_PlaybackEvent, flags, index, eventindex_decal_reset, 0.0, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0}, 0.0, 0.0, 0, 0, 0, 0);
}
// checks whether the entity's classname is equal to the passed classname
stock bool:fm_is_ent_classname(index, const classname[]) {
if (!pev_valid(index))
return false;
new class[32];
pev(index, pev_classname, class, sizeof class - 1);
if (equal(class, classname))
return true;
return false;
}
// the same as AMXX's core user_kill but fixes the issue when the scoreboard doesn't update immediately if flag is set to 1
stock fm_user_kill(index, flag = 0) {
if (flag) {
new Float:frags;
pev(index, pev_frags, frags);
set_pev(index, pev_frags, ++frags);
}
dllfunc(DLLFunc_ClientKill, index);
return 1;
}
// returns a degree angle between player-to-point and player's view vectors
stock Float:fm_get_view_angle_diff(index, const Float:point[3]) {
new Float:vec[3], Float:ofs[3], Float:aim[3];
pev(index, pev_origin, vec);
pev(index, pev_view_ofs, ofs);
xs_vec_add(vec, ofs, vec);
xs_vec_sub(point, vec, vec);
xs_vec_normalize(vec, vec);
pev(index, pev_v_angle, aim);
engfunc(EngFunc_MakeVectors, aim);
global_get(glb_v_forward, aim);
return xs_vec_angle(vec, aim);
}
// gets a weapon type of the linked to weaponbox weapon_* entity
stock fm_get_weaponbox_type(entity) {
static max_clients, max_entities;
if (!max_clients)
max_clients = global_get(glb_maxClients);
if (!max_entities)
max_entities = global_get(glb_maxEntities);
for (new i = max_clients + 1; i < max_entities; ++i) {
if (pev_valid(i) && entity == pev(i, pev_owner)) {
new wname[32];
pev(i, pev_classname, wname, sizeof wname - 1);
return get_weaponid(wname);
}
}
return 0;
}
// safe removal of weaponbox+weapon_* entity pair (delay =~= 0.03 second)
#define fm_remove_weaponbox(%1) dllfunc(DLLFunc_Think, %1)
/* stock fm_remove_weaponbox(entity)
return dllfunc(DLLFunc_Think, entity) */
Код за потвърждение: Избери целия код
/* Ham Sandwich
* Copyright 2007-2012
* By the AMX Mod X Development Team
*
* Ham Sandwich is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Ham Sandwich is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Ham Sandwich; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of Ham Sandwich with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
/**
* Ham Sandwich is a module that is used to hook and call virtual functions of
* entities.
* Virtual functions are mod-specific functions. This means that in order
* for this to work on a mod, it needs to be configured with the hamdata.ini
* file.
* Be very careful with parameter passing to these functions.
*/
#if defined _hamsandwich_included
#endinput
#endif
#define _hamsandwich_included
#include <ham_const>
#if AMXX_VERSION_NUM >= 175
#pragma reqlib hamsandwich
#if !defined AMXMODX_NOAUTOLOAD
#pragma loadlib hamsandwich
#endif
#else
#pragma library hamsandwich
#endif
/**
* Hooks the virtual table for the specified entity class.
* An example would be: RegisterHam(Ham_TakeDamage, "player", "player_hurt");
* Look at the Ham enum for parameter lists.
*
* @param function The function to hook.
* @param EntityClass The entity classname to hook.
* @param callback The forward to call.
* @param post Whether or not to forward this in post.
* @return Returns a handle to the forward. Use EnableHamForward/DisableHamForward to toggle the forward on or off.
*/
native HamHook:RegisterHam(Ham:function, const EntityClass[], const Callback[], Post=0);
/**
* Hooks the virtual table for the specified entity's class.
* An example would be: RegisterHam(Ham_TakeDamage, id, "player_hurt");
* Look at the Ham enum for parameter lists.
* Note: This will cause hooks for the entire internal class that the entity is
* not exclusively for the provided entity.
*
* @param function The function to hook.
* @param EntityId The entity classname to hook.
* @param callback The forward to call.
* @param post Whether or not to forward this in post.
* @return Returns a handle to the forward. Use EnableHamForward/DisableHamForward to toggle the forward on or off.
*/
native HamHook:RegisterHamFromEntity(Ham:function, EntityId, const Callback[], Post=0);
/**
* Stops a ham forward from triggering.
* Use the return value from RegisterHam as the parameter here!
*
* @param fwd The forward to stop.
*/
native DisableHamForward(HamHook:fwd);
/**
* Starts a ham forward back up.
* Use the return value from RegisterHam as the parameter here!
*
* @param fwd The forward to re-enable.
*/
native EnableHamForward(HamHook:fwd);
/**
* Executes the virtual function on the entity.
* Look at the Ham enum for parameter lists.
*
* @param function The function to call.
* @param id The id of the entity to execute it on.
*/
native ExecuteHam(Ham:function, this, any:...);
/**
* Executes the virtual function on the entity, this will trigger all hooks on that function.
* Be very careful about recursion!
* Look at the Ham enum for parameter lists.
*
* @param function The function to call.
* @param id The id of the entity to execute it on.
*/
native ExecuteHamB(Ham:function, this, any:...);
/**
* Gets the return status of the current hook.
* This is useful to determine what return natives to use.
*
* @return The current status of the hook (such as HAM_SUPERCEDE).
*/
native GetHamReturnStatus();
/**
* Gets the return value of a hook for hooks that return integers or booleans.
*
* @param output The variable to store the value in.
*/
native GetHamReturnInteger(&output);
/**
* Gets the return value of a hook for hooks that return float.
*
* @param output The variable to store the value in.
*/
native GetHamReturnFloat(&Float:output);
/**
* Gets the return value of a hook for hooks that return Vectors.
*
* @param output The variable to store the value in.
*/
native GetHamReturnVector(Float:output[3]);
/**
* Gets the return value of a hook for hooks that return entities.
*
* @param output The variable to store the value in. Will be -1 on null.
*/
native GetHamReturnEntity(&output);
/**
* Gets the return value of a hook for hooks that return strings.
*
* @param output The buffer to store the string in.
* @param size The string size of the buffer.
*/
native GetHamReturnString(output[], size);
/**
* Gets the original return value of a hook for hooks that return integers or booleans.
*
* @param output The variable to store the value in.
*/
native GetOrigHamReturnInteger(&output);
/**
* Gets the original return value of a hook for hooks that return floats.
*
* @param output The variable to store the value in.
*/
native GetOrigHamReturnFloat(&Float:output);
/**
* Gets the original return value of a hook for hooks that return Vectors.
*
* @param output The variable to store the value in.
*/
native GetOrigHamReturnVector(Float:output[3]);
/**
* Gets the original return value of a hook for hooks that return entities.
*
* @param output The variable to store the value in. -1 on null.
*/
native GetOrigHamReturnEntity(&output);
/**
* Gets the original return value of a hook for hooks that return strings.
*
* @param output The buffer to store the string in.
* @param size The size of the buffer.
*/
native GetOrigHamReturnString(output[], size);
/**
* Sets the return value of a hook that returns an integer or boolean.
* This needs to be used in conjunction with HAM_OVERRIDE or HAM_SUPERCEDE.
*
* @param value The value to set the return to.
*/
native SetHamReturnInteger(value);
/**
* Sets the return value of a hook that returns a float.
* This needs to be used in conjunction with HAM_OVERRIDE or HAM_SUPERCEDE.
*
* @param value The value to set the return to.
*/
native SetHamReturnFloat(Float:value);
/**
* Sets the return value of a hook that returns a Vector.
* This needs to be used in conjunction with HAM_OVERRIDE or HAM_SUPERCEDE.
*
* @param value The value to set the return to.
*/
native SetHamReturnVector(const Float:value[3]);
/**
* Sets the return value of a hook that returns an entity. Set to -1 for null.
* This needs to be used in conjunction with HAM_OVERRIDE or HAM_SUPERCEDE.
*
* @param value The value to set the return to.
*/
native SetHamReturnEntity(value);
/**
* Sets the return value of a hook that returns a string.
* This needs to be used in conjunction with HAM_OVERRIDE or HAM_SUPERCEDE.
*
* @param value The value to set the return to.
*/
native SetHamReturnString(const value[]);
/**
* Sets a parameter on the fly of the current hook. This has no effect in post hooks.
* Use this on parameters that are integers.
*
* @param which Which parameter to change. Starts at 1, and works up from the left to right. 1 is always "this".
* @param value The value to change it to.
*/
native SetHamParamInteger(which, value);
/**
* Sets a parameter on the fly of the current hook. This has no effect in post hooks.
* Use this on parameters that are floats.
*
* @param which Which parameter to change. Starts at 1, and works up from the left to right. 1 is always "this".
* @param value The value to change it to.
*/
native SetHamParamFloat(which, Float:value);
/**
* Sets a parameter on the fly of the current hook. This has no effect in post hooks.
* Use this on parameters that are Vectors.
*
* @param which Which parameter to change. Starts at 1, and works up from the left to right. 1 is always "this".
* @param value The value to change it to.
*/
native SetHamParamVector(which, const Float:value[3]);
/**
* Sets a parameter on the fly of the current hook. This has no effect in post hooks.
* Use this on parameters that are entities.
*
* @param which Which parameter to change. Starts at 1, and works up from the left to right. 1 is always "this".
* @param value The value to change it to.
*/
native SetHamParamEntity(which, value);
/**
* Sets a parameter on the fly of the current hook. This has no effect in post hooks.
* Use this on parameters that are strings.
*
* @param which Which parameter to change. Starts at 1, and works up from the left to right. 1 is always "this".
* @param value The value to change it to.
*/
native SetHamParamString(which, const output[]);
/**
* Sets a parameter on the fly of the current hook. This has no effect in post hooks.
* Use this on parameters that are trace result handles.
*
* @param which Which parameter to change. Starts at 1, and works up from the left to right. 1 is always "this".
* @param value The value to change it to.
*/
native SetHamParamTraceResult(which, tr_handle);
/**
* Returns whether or not the function for the specified Ham is valid.
* Things that would make it invalid would be bounds (an older module version
* may not have all of the functions), and the function not being found in
* the mod's hamdata.ini file.
*
* @param function The function to look up.
* @return true if the function is valid, false otherwise.
*/
native bool:IsHamValid(Ham:function);
/**
* This is used to compliment fakemeta's {get,set}_pdata_{int,float,string}.
* This requires the mod to have the pev and base fields set in hamdata.ini.
* Note this dereferences memory! Improper use of this will crash the server.
* This will return an index of the corresponding cbase field in private data.
* Returns -1 on a null entry.
*
* @param id The entity to examine the private data.
* @param offset The windows offset of the data.
* @param linuxdiff The linux difference of the data.
* @param macdiff The mac difference of the data.
* @return The index of the corresponding pdata field. -1 for none set.
*/
native get_pdata_cbase(id, offset, linuxdiff=5, macdiff=5);
/**
* This is used to compliment fakemeta's {get,set}_pdata_{int,float,string}.
* This requires the mod to have the pev and base fields set in hamdata.ini.
* This will set the corresponding cbase field in private data with the index.
* Pass -1 to null the entry.
*
* @param id The entity to examine the private data.
* @param offset The windows offset of the data.
* @param value The index to store, -1 for invalid
* @param linuxdiff The linux difference of the data.
* @param macdiff The mac difference of the data.
*/
native set_pdata_cbase(id, offset, value, linuxdiff=5, macdiff=5);
/**
* This is similar to the get_pdata_cbase, however it does not dereference memory.
* This is many times slower than get_pdata_cbase, and this should only be used
* for testing and finding of offsets, not actual release quality plugins.
* This will return an index of the corresponding cbase field in private data.
* Returns -1 on a null entry. -2 on an invalid entry.
*
* @param id Entry to examine the private data.
* @param offset The windows offset of the data.
* @param linuxdiff The linux difference of the data.
* @param macdiff The mac difference of the data.
* @return The index of the corresponding pdata field, -1 for null, -2 for invalid.
*/
native get_pdata_cbase_safe(id, offset, linuxdiff=5, macdiff=5);
// This is the callback from the module, this handles any fatal errors.
// This will in turn call the "HamFilter(Ham:id, HamError:err, const reason[])" public, if it exists.
// Return PLUGIN_HANDLED from within the HamFilter to stop the plugin from failing.
// Any other return value will fail the plugin.
// You do not need to have a HamFilter, if there is none, all fatal errors will fail the plugin.
// Do not modify this!
public __fatal_ham_error(Ham:id, HamError:err, const reason[])
{
new func=get_func_id("HamFilter", -1);
new bool:fail=true;
if (func != -1 && callfunc_begin_i(func, -1)==1)
{
callfunc_push_int(_:id);
callfunc_push_int(_:err);
callfunc_push_str(reason, false);
if (callfunc_end()==PLUGIN_HANDLED)
{
fail=false;
}
}
if (fail)
{
set_fail_state(reason);
}
}