Заявка за Extra İtem Dual Deagle

В този раздел можете да подавате всякакви заявки за намиране, изработка или преработка на плъгини/модове.

Модератори: Extreme, Extreme, Extreme, Extreme, Extreme, Extreme, Extreme

Аватар
Zombie Plague 4.3
Извън линия
Потребител
Потребител
Мнения: 17
Регистриран на: 25 Фев 2021, 16:52
Местоположение: Вратца
Се отблагодари: 52 пъти
Получена благодарност: 1 път
Обратна връзка:

Заявка за Extra İtem Dual Deagle

Мнение от Zombie Plague 4.3 » 25 Фев 2021, 17:04

Може ли някой да ми обработи плъгина. Значи когато да има възможност играчите да не го купуват а само за админите да са.

Защото преди когато играх в един сървър и плъгина беше направен само за админи с флаг ( H ) Има ли някой от тука дето ще ми помогне за заявка на плъгина ще съм ви много благодарен.


Ето .sma фаила

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT			-1
#define EV_INT_WEAPONKEY	EV_INT_impulse
#define ddeagle_WEAPONKEY 	821
#define MAX_PLAYERS  		32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF		4
#define m_fKnown					44
#define m_flNextPrimaryAttack 		46
#define m_flTimeWeaponIdle			48
#define m_iClip					51
#define m_fInReload				54
#define PLAYER_LINUX_XTRA_OFF	5
#define m_flNextAttack				83

#define ddeagle_RELOAD_TIME  4.5
#define ddeagle_SHOOT1		 1
#define ddeagle_SHOOT2		 3
#define ddeagle_SHOOT3		 2
#define ddeagle_SHOOT4		 4
#define ddeagle_SHOOT_EMPTY1	 5
#define ddeagle_SHOOT_EMPTY2	 6
#define ddeagle_RELOAD		 7
#define ddeagle_DRAW			 8

#define write_coord_f(%1)	engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/ddeagle.wav" }

new ddeagle_V_MODEL[64] = "models/weapons/v_ddeag.mdl"
new ddeagle_P_MODEL[64] = "models/weapons/p_ddeag.mdl"
new ddeagle_W_MODEL[64] = "models/weapons/w_ddeag.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_ddeagle, cvar_recoil_ddeagle, g_itemid_ddeagle, cvar_clip_ddeagle, cvar_spd_ddeagle, cvar_ddeagle_ammo
new g_MaxPlayers, g_orig_event_ddeagle, g_IsInPrimaryAttack, g_iClip
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_ddeagle[33], g_clip_ammo[33], g_ddeagle_TmpClip[33], oldweap[33]
new gmsgWeaponList

const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_deagle", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
	register_plugin("[ZP] Extra: Dual Deagle", "1.0", "LARS-DAY[BR]EAKER")
	register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
	register_event("CurWeapon","CurrentWeapon","be","1=1")
	RegisterHam(Ham_Item_AddToPlayer, "weapon_elite", "fw_ddeagle_AddToPlayer")
	RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
	for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
	if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_ddeagle_PrimaryAttack")
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_ddeagle_PrimaryAttack_Post", 1)
	RegisterHam(Ham_Item_PostFrame, "weapon_elite", "ddeagle_ItemPostFrame")
	RegisterHam(Ham_Weapon_Reload, "weapon_elite", "ddeagle_Reload")
	RegisterHam(Ham_Weapon_Reload, "weapon_elite", "ddeagle_Reload_Post", 1)
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	register_forward(FM_SetModel, "fw_SetModel")
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
	register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
	
	RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

	cvar_dmg_ddeagle = register_cvar("zp_ddeagle_dmg", "7.0")
	cvar_recoil_ddeagle = register_cvar("zp_ddeagle_recoil", "0.5")
	cvar_clip_ddeagle = register_cvar("zp_ddeagle_clip", "14")
	cvar_spd_ddeagle = register_cvar("zp_ddeagle_spd", "1.0")
	cvar_ddeagle_ammo = register_cvar("zp_ddeagle_ammo", "120")

	g_itemid_ddeagle = zp_register_extra_item("Dual Deagle", 14, ZP_TEAM_HUMAN)
	g_MaxPlayers = get_maxplayers()
	gmsgWeaponList = get_user_msgid("WeaponList")
}

public plugin_precache()
{
	precache_model(ddeagle_V_MODEL)
	precache_model(ddeagle_P_MODEL)
	precache_model(ddeagle_W_MODEL)
	for(new i = 0; i < sizeof Fire_Sounds; i++)
	precache_sound(Fire_Sounds[i])	
	precache_sound("weapons/dde_clipin.wav")
	precache_sound("weapons/dde_load.wav")
	precache_sound("weapons/dde_clipout.wav")
	precache_sound("weapons/dde_clipoff.wav")
	precache_sound("weapons/dde_twirl.wav")
	m_iBlood[0] = precache_model("sprites/blood.spr")
	m_iBlood[1] = precache_model("sprites/bloodspray.spr")
	precache_generic("sprites/weapon_ddeagle.txt")
   	precache_generic("sprites/hudspr/640hud32.spr")
    	precache_generic("sprites/hudspr/640hud7.spr")

        register_clcmd("weapon_ddeagle", "weapon_hook")

	register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public weapon_hook(id)
{
    engclient_cmd(id, "weapon_elite")
    return PLUGIN_HANDLED
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
	if(!is_user_alive(iAttacker))
		return

	new g_currentweapon = get_user_weapon(iAttacker)

	if(g_currentweapon != CSW_ELITE) return
	
	if(!g_has_ddeagle[iAttacker]) return

	static Float:flEnd[3]
	get_tr2(ptr, TR_vecEndPos, flEnd)
	
	if(iEnt)
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_DECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		write_short(iEnt)
		message_end()
	}
	else
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_WORLDDECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		message_end()
	}
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(TE_GUNSHOTDECAL)
	write_coord_f(flEnd[0])
	write_coord_f(flEnd[1])
	write_coord_f(flEnd[2])
	write_short(iAttacker)
	write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
	message_end()
}

public zp_user_humanized_post(id)
{
	g_has_ddeagle[id] = false
}

public plugin_natives ()
{
	register_native("give_weapon_ddeagle", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
	give_ddeagle(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
	if(equal("events/elite_right.sc", name) || equal("events/elite_left.sc", name))
	{
		g_orig_event_ddeagle = get_orig_retval()
		return FMRES_HANDLED
	}
	return FMRES_IGNORED
}

public client_connect(id)
{
	g_has_ddeagle[id] = false
}

public client_disconnect(id)
{
	g_has_ddeagle[id] = false
}

public zp_user_infected_post(id)
{
	if (zp_get_user_zombie(id))
	{
		g_has_ddeagle[id] = false
	}
}

public fw_SetModel(entity, model[])
{
	if(!is_valid_ent(entity))
		return FMRES_IGNORED
	
	static szClassName[33]
	entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
		
	if(!equal(szClassName, "weaponbox"))
		return FMRES_IGNORED
	
	static iOwner
	
	iOwner = entity_get_edict(entity, EV_ENT_owner)
	
	if(equal(model, "models/w_elite.mdl"))
	{
		static iStoredAugID
		
		iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_elite", entity)
	
		if(!is_valid_ent(iStoredAugID))
			return FMRES_IGNORED
	
		if(g_has_ddeagle[iOwner])
		{
			entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, ddeagle_WEAPONKEY)
			
			g_has_ddeagle[iOwner] = false
			
			entity_set_model(entity, ddeagle_W_MODEL)
			
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public give_ddeagle(id)
{
	drop_weapons(id, 2)
	new iWep2 = give_item(id,"weapon_elite")
	if( iWep2 > 0 )
	{
		cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_ddeagle))
		cs_set_user_bpammo (id, CSW_ELITE, get_pcvar_num(cvar_ddeagle_ammo))	
		UTIL_PlayWeaponAnimation(id, ddeagle_DRAW)
		set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("weapon_ddeagle")
		write_byte(10)
		write_byte(120)
		write_byte(-1)
		write_byte(-1)
		write_byte(1)
		write_byte(5)
		write_byte(CSW_ELITE)
		message_end()
	}
	g_has_ddeagle[id] = true
}

public zp_extra_item_selected(id, itemid)
{
	if(itemid != g_itemid_ddeagle)
		return

	give_ddeagle(id)
}

public fw_ddeagle_AddToPlayer(ddeagle, id)
{
	if(!is_valid_ent(ddeagle) || !is_user_connected(id))
		return HAM_IGNORED
	
	if(entity_get_int(ddeagle, EV_INT_WEAPONKEY) == ddeagle_WEAPONKEY)
	{
		g_has_ddeagle[id] = true
		
		entity_set_int(ddeagle, EV_INT_WEAPONKEY, 0)

		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("weapon_ddeagle")
		write_byte(10)
		write_byte(120)
		write_byte(-1)
		write_byte(-1)
		write_byte(1)
		write_byte(5)
		write_byte(CSW_ELITE)
		message_end()

		return HAM_HANDLED
	}
	else
	{
		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("weapon_elite")
		write_byte(10)
		write_byte(120)
		write_byte(-1)
		write_byte(-1)
		write_byte(1)
		write_byte(5)
		write_byte(CSW_ELITE)
		message_end()
	}
	return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
	if (use_type == USE_STOPPED && is_user_connected(caller))
		replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
	static owner
	owner = fm_cs_get_weapon_ent_owner(weapon_ent)
	
	static weaponid
	weaponid = cs_get_weapon_id(weapon_ent)
	
	replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
     replace_weapon_models(id, read_data(2))

     if(read_data(2) != CSW_ELITE || !g_has_ddeagle[id])
          return
     
     static Float:iSpeed
     if(g_has_ddeagle[id])
          iSpeed = get_pcvar_float(cvar_spd_ddeagle)
     
     static weapon[32],Ent
     get_weaponname(read_data(2),weapon,31)
     Ent = find_ent_by_owner(-1,weapon,id)
     if(Ent)
     {
          static Float:Delay
          Delay = get_pdata_float( Ent, 46, 4) * iSpeed
          if (Delay > 0.0)
          {
               set_pdata_float(Ent, 46, Delay, 4)
          }
     }
}

replace_weapon_models(id, weaponid)
{
	switch (weaponid)
	{
		case CSW_ELITE:
		{
			if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
				return
			
			if(g_has_ddeagle[id])
			{
				set_pev(id, pev_viewmodel2, ddeagle_V_MODEL)
				set_pev(id, pev_weaponmodel2, ddeagle_P_MODEL)
				if(oldweap[id] != CSW_ELITE) 
				{
					UTIL_PlayWeaponAnimation(id, ddeagle_DRAW)
					set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

					message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
					write_string("weapon_ddeagle")
					write_byte(10)
					write_byte(120)
					write_byte(-1)
					write_byte(-1)
					write_byte(1)
					write_byte(5)
					write_byte(CSW_ELITE)
					message_end()
				}
			}
		}
	}
	oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
	if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_ELITE || !g_has_ddeagle[Player]))
		return FMRES_IGNORED
	
	set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
	return FMRES_HANDLED
}

public fw_ddeagle_PrimaryAttack(Weapon)
{
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	if (!g_has_ddeagle[Player])
		return
	
	g_IsInPrimaryAttack = 1
	pev(Player,pev_punchangle,cl_pushangle[Player])
	
	g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
	g_iClip = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
	if ((eventid != g_orig_event_ddeagle) || !g_IsInPrimaryAttack)
		return FMRES_IGNORED
	if (!(1 <= invoker <= g_MaxPlayers))
    return FMRES_IGNORED

	playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
	return FMRES_SUPERCEDE
}

public fw_ddeagle_PrimaryAttack_Post(Weapon)
{
	g_IsInPrimaryAttack = 0
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	new szClip, szAmmo
	get_user_weapon(Player, szClip, szAmmo)
	
	if(!is_user_alive(Player))
		return

	if (g_iClip <= cs_get_weapon_ammo(Weapon))
		return

	if(g_has_ddeagle[Player])
	{
		if (!g_clip_ammo[Player])
			return

		new Float:push[3]
		pev(Player,pev_punchangle,push)
		xs_vec_sub(push,cl_pushangle[Player],push)
		
		xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ddeagle),push)
		xs_vec_add(push,cl_pushangle[Player],push)
		set_pev(Player,pev_punchangle,push)
		
		emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		new num
		num = random_num(1,2)
		if(num == 1)  UTIL_PlayWeaponAnimation(Player, random_num(ddeagle_SHOOT1,ddeagle_SHOOT2))
		if(num == 2)  UTIL_PlayWeaponAnimation(Player, random_num(ddeagle_SHOOT3,ddeagle_SHOOT4))
		if(szClip == 1) UTIL_PlayWeaponAnimation(Player, random_num(ddeagle_SHOOT_EMPTY1,ddeagle_SHOOT_EMPTY2))		
	}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
	if (victim != attacker && is_user_connected(attacker))
	{
		if(get_user_weapon(attacker) == CSW_ELITE)
		{
			if(g_has_ddeagle[attacker])
				SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_ddeagle))
		}
	}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
	static szTruncatedWeapon[33], iAttacker, iVictim
	
	get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
	
	iAttacker = get_msg_arg_int(1)
	iVictim = get_msg_arg_int(2)
	
	if(!is_user_connected(iAttacker) || iAttacker == iVictim)
		return PLUGIN_CONTINUE
	
	if(equal(szTruncatedWeapon, "elite") && get_user_weapon(iAttacker) == CSW_ELITE)
	{
		if(g_has_ddeagle[iAttacker])
			set_msg_arg_string(4, "elite")
	}
	return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
	return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
	return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
	set_pev(Player, pev_weaponanim, Sequence)
	
	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
	write_byte(Sequence)
	write_byte(pev(Player, pev_body))
	message_end()
}

public ddeagle_ItemPostFrame(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_ddeagle[id])
          return HAM_IGNORED

     static iClipExtra
     
     iClipExtra = get_pcvar_num(cvar_clip_ddeagle)
     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

     new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 

     if( fInReload && flNextAttack <= 0.0 )
     {
	     new j = min(iClipExtra - iClip, iBpAmmo)
	
	     set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
	     cs_set_user_bpammo(id, CSW_ELITE, iBpAmmo-j)
		
	     set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
	     fInReload = 0
     }
     return HAM_IGNORED
}

public ddeagle_Reload(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_ddeagle[id])
          return HAM_IGNORED

     static iClipExtra

     if(g_has_ddeagle[id])
          iClipExtra = get_pcvar_num(cvar_clip_ddeagle)

     g_ddeagle_TmpClip[id] = -1

     new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     if (iBpAmmo <= 0)
          return HAM_SUPERCEDE

     if (iClip >= iClipExtra)
          return HAM_SUPERCEDE

     g_ddeagle_TmpClip[id] = iClip

     return HAM_IGNORED
}

public ddeagle_Reload_Post(weapon_entity) 
{
	new id = pev(weapon_entity, pev_owner)
	if (!is_user_connected(id))
		return HAM_IGNORED

	if (!g_has_ddeagle[id])
		return HAM_IGNORED

	if (g_ddeagle_TmpClip[id] == -1)
		return HAM_IGNORED

	set_pdata_int(weapon_entity, m_iClip, g_ddeagle_TmpClip[id], WEAP_LINUX_XTRA_OFF)

	set_pdata_float(weapon_entity, m_flTimeWeaponIdle, ddeagle_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

	set_pdata_float(id, m_flNextAttack, ddeagle_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

	set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

	UTIL_PlayWeaponAnimation(id, ddeagle_RELOAD)

	return HAM_IGNORED
}

stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num = 0
     get_user_weapons(id, weapons, num)
     
     for (i = 0; i < num; i++)
     {
          weaponid = weapons[i]
          
          if (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}
Изображение

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zolfeca
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Регистриран на: 10 Окт 2016, 23:48
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Заявка за Extra İtem Dual Deagle

Мнение от zolfeca » 25 Фев 2021, 17:22

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT			-1
#define EV_INT_WEAPONKEY	EV_INT_impulse
#define ddeagle_WEAPONKEY 	821
#define MAX_PLAYERS  		32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF		4
#define m_fKnown					44
#define m_flNextPrimaryAttack 		46
#define m_flTimeWeaponIdle			48
#define m_iClip					51
#define m_fInReload				54
#define PLAYER_LINUX_XTRA_OFF	5
#define m_flNextAttack				83

#define ddeagle_RELOAD_TIME  4.5
#define ddeagle_SHOOT1		 1
#define ddeagle_SHOOT2		 3
#define ddeagle_SHOOT3		 2
#define ddeagle_SHOOT4		 4
#define ddeagle_SHOOT_EMPTY1	 5
#define ddeagle_SHOOT_EMPTY2	 6
#define ddeagle_RELOAD		 7
#define ddeagle_DRAW			 8

#define DEAGLE_ACCESS ADMIN_CFG

#define write_coord_f(%1)	engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/ddeagle.wav" }

new ddeagle_V_MODEL[64] = "models/weapons/v_ddeag.mdl"
new ddeagle_P_MODEL[64] = "models/weapons/p_ddeag.mdl"
new ddeagle_W_MODEL[64] = "models/weapons/w_ddeag.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_ddeagle, cvar_recoil_ddeagle, g_itemid_ddeagle, cvar_clip_ddeagle, cvar_spd_ddeagle, cvar_ddeagle_ammo
new g_MaxPlayers, g_orig_event_ddeagle, g_IsInPrimaryAttack, g_iClip
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_ddeagle[33], g_clip_ammo[33], g_ddeagle_TmpClip[33], oldweap[33]
new gmsgWeaponList

const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_deagle", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
	register_plugin("[ZP] Extra: Dual Deagle", "1.0", "LARS-DAY[BR]EAKER")
	register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
	register_event("CurWeapon","CurrentWeapon","be","1=1")
	RegisterHam(Ham_Item_AddToPlayer, "weapon_elite", "fw_ddeagle_AddToPlayer")
	RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
	for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
	if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_ddeagle_PrimaryAttack")
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_ddeagle_PrimaryAttack_Post", 1)
	RegisterHam(Ham_Item_PostFrame, "weapon_elite", "ddeagle_ItemPostFrame")
	RegisterHam(Ham_Weapon_Reload, "weapon_elite", "ddeagle_Reload")
	RegisterHam(Ham_Weapon_Reload, "weapon_elite", "ddeagle_Reload_Post", 1)
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	register_forward(FM_SetModel, "fw_SetModel")
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
	register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
	
	RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

	cvar_dmg_ddeagle = register_cvar("zp_ddeagle_dmg", "7.0")
	cvar_recoil_ddeagle = register_cvar("zp_ddeagle_recoil", "0.5")
	cvar_clip_ddeagle = register_cvar("zp_ddeagle_clip", "14")
	cvar_spd_ddeagle = register_cvar("zp_ddeagle_spd", "1.0")
	cvar_ddeagle_ammo = register_cvar("zp_ddeagle_ammo", "120")

	g_itemid_ddeagle = zp_register_extra_item("Dual Deagle", 14, ZP_TEAM_HUMAN)
	g_MaxPlayers = get_maxplayers()
	gmsgWeaponList = get_user_msgid("WeaponList")
}

public plugin_precache()
{
	precache_model(ddeagle_V_MODEL)
	precache_model(ddeagle_P_MODEL)
	precache_model(ddeagle_W_MODEL)
	for(new i = 0; i < sizeof Fire_Sounds; i++)
	precache_sound(Fire_Sounds[i])	
	precache_sound("weapons/dde_clipin.wav")
	precache_sound("weapons/dde_load.wav")
	precache_sound("weapons/dde_clipout.wav")
	precache_sound("weapons/dde_clipoff.wav")
	precache_sound("weapons/dde_twirl.wav")
	m_iBlood[0] = precache_model("sprites/blood.spr")
	m_iBlood[1] = precache_model("sprites/bloodspray.spr")
	precache_generic("sprites/weapon_ddeagle.txt")
   	precache_generic("sprites/hudspr/640hud32.spr")
    	precache_generic("sprites/hudspr/640hud7.spr")

        register_clcmd("weapon_ddeagle", "weapon_hook")

	register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public weapon_hook(id)
{
    engclient_cmd(id, "weapon_elite")
    return PLUGIN_HANDLED
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
	if(!is_user_alive(iAttacker))
		return

	new g_currentweapon = get_user_weapon(iAttacker)

	if(g_currentweapon != CSW_ELITE) return
	
	if(!g_has_ddeagle[iAttacker]) return

	static Float:flEnd[3]
	get_tr2(ptr, TR_vecEndPos, flEnd)
	
	if(iEnt)
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_DECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		write_short(iEnt)
		message_end()
	}
	else
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_WORLDDECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		message_end()
	}
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(TE_GUNSHOTDECAL)
	write_coord_f(flEnd[0])
	write_coord_f(flEnd[1])
	write_coord_f(flEnd[2])
	write_short(iAttacker)
	write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
	message_end()
}

public zp_user_humanized_post(id)
{
	g_has_ddeagle[id] = false
}

public plugin_natives ()
{
	register_native("give_weapon_ddeagle", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
	give_ddeagle(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
	if(equal("events/elite_right.sc", name) || equal("events/elite_left.sc", name))
	{
		g_orig_event_ddeagle = get_orig_retval()
		return FMRES_HANDLED
	}
	return FMRES_IGNORED
}

public client_connect(id)
{
	g_has_ddeagle[id] = false
}

public client_disconnect(id)
{
	g_has_ddeagle[id] = false
}

public zp_user_infected_post(id)
{
	if (zp_get_user_zombie(id))
	{
		g_has_ddeagle[id] = false
	}
}

public fw_SetModel(entity, model[])
{
	if(!is_valid_ent(entity))
		return FMRES_IGNORED
	
	static szClassName[33]
	entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
		
	if(!equal(szClassName, "weaponbox"))
		return FMRES_IGNORED
	
	static iOwner
	
	iOwner = entity_get_edict(entity, EV_ENT_owner)
	
	if(equal(model, "models/w_elite.mdl"))
	{
		static iStoredAugID
		
		iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_elite", entity)
	
		if(!is_valid_ent(iStoredAugID))
			return FMRES_IGNORED
	
		if(g_has_ddeagle[iOwner])
		{
			entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, ddeagle_WEAPONKEY)
			
			g_has_ddeagle[iOwner] = false
			
			entity_set_model(entity, ddeagle_W_MODEL)
			
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public give_ddeagle(id)
{
	drop_weapons(id, 2)
	new iWep2 = give_item(id,"weapon_elite")
	if( iWep2 > 0 )
	{
		cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_ddeagle))
		cs_set_user_bpammo (id, CSW_ELITE, get_pcvar_num(cvar_ddeagle_ammo))	
		UTIL_PlayWeaponAnimation(id, ddeagle_DRAW)
		set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("weapon_ddeagle")
		write_byte(10)
		write_byte(120)
		write_byte(-1)
		write_byte(-1)
		write_byte(1)
		write_byte(5)
		write_byte(CSW_ELITE)
		message_end()
	}
	g_has_ddeagle[id] = true
}

public zp_extra_item_selected(id, itemid)
{
	if(itemid != g_itemid_ddeagle)
		return
	if(!(get_user_flags(id) & DEAGLE_ACCESS))
		return

	give_ddeagle(id)
}

public fw_ddeagle_AddToPlayer(ddeagle, id)
{
	if(!is_valid_ent(ddeagle) || !is_user_connected(id))
		return HAM_IGNORED
	
	if(entity_get_int(ddeagle, EV_INT_WEAPONKEY) == ddeagle_WEAPONKEY)
	{
		g_has_ddeagle[id] = true
		
		entity_set_int(ddeagle, EV_INT_WEAPONKEY, 0)

		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("weapon_ddeagle")
		write_byte(10)
		write_byte(120)
		write_byte(-1)
		write_byte(-1)
		write_byte(1)
		write_byte(5)
		write_byte(CSW_ELITE)
		message_end()

		return HAM_HANDLED
	}
	else
	{
		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("weapon_elite")
		write_byte(10)
		write_byte(120)
		write_byte(-1)
		write_byte(-1)
		write_byte(1)
		write_byte(5)
		write_byte(CSW_ELITE)
		message_end()
	}
	return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
	if (use_type == USE_STOPPED && is_user_connected(caller))
		replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
	static owner
	owner = fm_cs_get_weapon_ent_owner(weapon_ent)
	
	static weaponid
	weaponid = cs_get_weapon_id(weapon_ent)
	
	replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
     replace_weapon_models(id, read_data(2))

     if(read_data(2) != CSW_ELITE || !g_has_ddeagle[id])
          return
     
     static Float:iSpeed
     if(g_has_ddeagle[id])
          iSpeed = get_pcvar_float(cvar_spd_ddeagle)
     
     static weapon[32],Ent
     get_weaponname(read_data(2),weapon,31)
     Ent = find_ent_by_owner(-1,weapon,id)
     if(Ent)
     {
          static Float:Delay
          Delay = get_pdata_float( Ent, 46, 4) * iSpeed
          if (Delay > 0.0)
          {
               set_pdata_float(Ent, 46, Delay, 4)
          }
     }
}

replace_weapon_models(id, weaponid)
{
	switch (weaponid)
	{
		case CSW_ELITE:
		{
			if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
				return
			
			if(g_has_ddeagle[id])
			{
				set_pev(id, pev_viewmodel2, ddeagle_V_MODEL)
				set_pev(id, pev_weaponmodel2, ddeagle_P_MODEL)
				if(oldweap[id] != CSW_ELITE) 
				{
					UTIL_PlayWeaponAnimation(id, ddeagle_DRAW)
					set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

					message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
					write_string("weapon_ddeagle")
					write_byte(10)
					write_byte(120)
					write_byte(-1)
					write_byte(-1)
					write_byte(1)
					write_byte(5)
					write_byte(CSW_ELITE)
					message_end()
				}
			}
		}
	}
	oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
	if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_ELITE || !g_has_ddeagle[Player]))
		return FMRES_IGNORED
	
	set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
	return FMRES_HANDLED
}

public fw_ddeagle_PrimaryAttack(Weapon)
{
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	if (!g_has_ddeagle[Player])
		return
	
	g_IsInPrimaryAttack = 1
	pev(Player,pev_punchangle,cl_pushangle[Player])
	
	g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
	g_iClip = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
	if ((eventid != g_orig_event_ddeagle) || !g_IsInPrimaryAttack)
		return FMRES_IGNORED
	if (!(1 <= invoker <= g_MaxPlayers))
    return FMRES_IGNORED

	playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
	return FMRES_SUPERCEDE
}

public fw_ddeagle_PrimaryAttack_Post(Weapon)
{
	g_IsInPrimaryAttack = 0
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	new szClip, szAmmo
	get_user_weapon(Player, szClip, szAmmo)
	
	if(!is_user_alive(Player))
		return

	if (g_iClip <= cs_get_weapon_ammo(Weapon))
		return

	if(g_has_ddeagle[Player])
	{
		if (!g_clip_ammo[Player])
			return

		new Float:push[3]
		pev(Player,pev_punchangle,push)
		xs_vec_sub(push,cl_pushangle[Player],push)
		
		xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ddeagle),push)
		xs_vec_add(push,cl_pushangle[Player],push)
		set_pev(Player,pev_punchangle,push)
		
		emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		new num
		num = random_num(1,2)
		if(num == 1)  UTIL_PlayWeaponAnimation(Player, random_num(ddeagle_SHOOT1,ddeagle_SHOOT2))
		if(num == 2)  UTIL_PlayWeaponAnimation(Player, random_num(ddeagle_SHOOT3,ddeagle_SHOOT4))
		if(szClip == 1) UTIL_PlayWeaponAnimation(Player, random_num(ddeagle_SHOOT_EMPTY1,ddeagle_SHOOT_EMPTY2))		
	}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
	if (victim != attacker && is_user_connected(attacker))
	{
		if(get_user_weapon(attacker) == CSW_ELITE)
		{
			if(g_has_ddeagle[attacker])
				SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_ddeagle))
		}
	}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
	static szTruncatedWeapon[33], iAttacker, iVictim
	
	get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
	
	iAttacker = get_msg_arg_int(1)
	iVictim = get_msg_arg_int(2)
	
	if(!is_user_connected(iAttacker) || iAttacker == iVictim)
		return PLUGIN_CONTINUE
	
	if(equal(szTruncatedWeapon, "elite") && get_user_weapon(iAttacker) == CSW_ELITE)
	{
		if(g_has_ddeagle[iAttacker])
			set_msg_arg_string(4, "elite")
	}
	return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
	return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
	return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
	set_pev(Player, pev_weaponanim, Sequence)
	
	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
	write_byte(Sequence)
	write_byte(pev(Player, pev_body))
	message_end()
}

public ddeagle_ItemPostFrame(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_ddeagle[id])
          return HAM_IGNORED

     static iClipExtra
     
     iClipExtra = get_pcvar_num(cvar_clip_ddeagle)
     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

     new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 

     if( fInReload && flNextAttack <= 0.0 )
     {
	     new j = min(iClipExtra - iClip, iBpAmmo)
	
	     set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
	     cs_set_user_bpammo(id, CSW_ELITE, iBpAmmo-j)
		
	     set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
	     fInReload = 0
     }
     return HAM_IGNORED
}

public ddeagle_Reload(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_ddeagle[id])
          return HAM_IGNORED

     static iClipExtra

     if(g_has_ddeagle[id])
          iClipExtra = get_pcvar_num(cvar_clip_ddeagle)

     g_ddeagle_TmpClip[id] = -1

     new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     if (iBpAmmo <= 0)
          return HAM_SUPERCEDE

     if (iClip >= iClipExtra)
          return HAM_SUPERCEDE

     g_ddeagle_TmpClip[id] = iClip

     return HAM_IGNORED
}

public ddeagle_Reload_Post(weapon_entity) 
{
	new id = pev(weapon_entity, pev_owner)
	if (!is_user_connected(id))
		return HAM_IGNORED

	if (!g_has_ddeagle[id])
		return HAM_IGNORED

	if (g_ddeagle_TmpClip[id] == -1)
		return HAM_IGNORED

	set_pdata_int(weapon_entity, m_iClip, g_ddeagle_TmpClip[id], WEAP_LINUX_XTRA_OFF)

	set_pdata_float(weapon_entity, m_flTimeWeaponIdle, ddeagle_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

	set_pdata_float(id, m_flNextAttack, ddeagle_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

	set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

	UTIL_PlayWeaponAnimation(id, ddeagle_RELOAD)

	return HAM_IGNORED
}

stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num = 0
     get_user_weapons(id, weapons, num)
     
     for (i = 0; i < num; i++)
     {
          weaponid = weapons[i]
          
          if (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}

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Zombie Plague 4.3
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Заявка за Extra İtem Dual Deagle

Мнение от Zombie Plague 4.3 » 25 Фев 2021, 18:35

Плъгина е комлилиран но обаче ми излиза грешка на следният ред към 233

Код за потвърждение: Избери целия код

static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner
Изображение

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zolfeca
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Заявка за Extra İtem Dual Deagle

Мнение от zolfeca » 25 Фев 2021, 18:38

Защо не копира точно грешката? А и тя няма как да се е появила сега, тъй като само добавих проверка за флага.
edit: При мен се компилира без грешка!

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Zombie Plague 4.3
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Заявка за Extra İtem Dual Deagle

Мнение от Zombie Plague 4.3 » 25 Фев 2021, 18:46

Ето поне от снимката ще се види

Изображение
Изображение

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zolfeca
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Заявка за Extra İtem Dual Deagle

Мнение от zolfeca » 25 Фев 2021, 19:08

Явно ти е трудно да разбереш поне малко на английски нещата.

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT			-1
#define EV_INT_WEAPONKEY	EV_INT_impulse
#define ddeagle_WEAPONKEY 	821
#define MAX_PLAYERS  		32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF		4
#define m_fKnown					44
#define m_flNextPrimaryAttack 		46
#define m_flTimeWeaponIdle			48
#define m_iClip					51
#define m_fInReload				54
#define PLAYER_LINUX_XTRA_OFF	5
#define m_flNextAttack				83

#define ddeagle_RELOAD_TIME  4.5
#define ddeagle_SHOOT1		 1
#define ddeagle_SHOOT2		 3
#define ddeagle_SHOOT3		 2
#define ddeagle_SHOOT4		 4
#define ddeagle_SHOOT_EMPTY1	 5
#define ddeagle_SHOOT_EMPTY2	 6
#define ddeagle_RELOAD		 7
#define ddeagle_DRAW			 8

#define DEAGLE_ACCESS ADMIN_CFG

#define write_coord_f(%1)	engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/ddeagle.wav" }

new ddeagle_V_MODEL[64] = "models/weapons/v_ddeag.mdl"
new ddeagle_P_MODEL[64] = "models/weapons/p_ddeag.mdl"
new ddeagle_W_MODEL[64] = "models/weapons/w_ddeag.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_ddeagle, cvar_recoil_ddeagle, g_itemid_ddeagle, cvar_clip_ddeagle, cvar_spd_ddeagle, cvar_ddeagle_ammo
new g_MaxPlayers, g_orig_event_ddeagle, g_IsInPrimaryAttack, g_iClip
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_ddeagle[33], g_clip_ammo[33], g_ddeagle_TmpClip[33], oldweap[33]
new gmsgWeaponList

const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_deagle", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
	register_plugin("[ZP] Extra: Dual Deagle", "1.0", "LARS-DAY[BR]EAKER")
	register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
	register_event("CurWeapon","CurrentWeapon","be","1=1")
	RegisterHam(Ham_Item_AddToPlayer, "weapon_elite", "fw_ddeagle_AddToPlayer")
	RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
	for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
	if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_ddeagle_PrimaryAttack")
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_ddeagle_PrimaryAttack_Post", 1)
	RegisterHam(Ham_Item_PostFrame, "weapon_elite", "ddeagle_ItemPostFrame")
	RegisterHam(Ham_Weapon_Reload, "weapon_elite", "ddeagle_Reload")
	RegisterHam(Ham_Weapon_Reload, "weapon_elite", "ddeagle_Reload_Post", 1)
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	register_forward(FM_SetModel, "fw_SetModel")
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
	register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
	
	RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

	cvar_dmg_ddeagle = register_cvar("zp_ddeagle_dmg", "7.0")
	cvar_recoil_ddeagle = register_cvar("zp_ddeagle_recoil", "0.5")
	cvar_clip_ddeagle = register_cvar("zp_ddeagle_clip", "14")
	cvar_spd_ddeagle = register_cvar("zp_ddeagle_spd", "1.0")
	cvar_ddeagle_ammo = register_cvar("zp_ddeagle_ammo", "120")

	g_itemid_ddeagle = zp_register_extra_item("Dual Deagle", 14, ZP_TEAM_HUMAN)
	g_MaxPlayers = get_maxplayers()
	gmsgWeaponList = get_user_msgid("WeaponList")
}

public plugin_precache()
{
	precache_model(ddeagle_V_MODEL)
	precache_model(ddeagle_P_MODEL)
	precache_model(ddeagle_W_MODEL)
	for(new i = 0; i < sizeof Fire_Sounds; i++)
	precache_sound(Fire_Sounds[i])	
	precache_sound("weapons/dde_clipin.wav")
	precache_sound("weapons/dde_load.wav")
	precache_sound("weapons/dde_clipout.wav")
	precache_sound("weapons/dde_clipoff.wav")
	precache_sound("weapons/dde_twirl.wav")
	m_iBlood[0] = precache_model("sprites/blood.spr")
	m_iBlood[1] = precache_model("sprites/bloodspray.spr")
	precache_generic("sprites/weapon_ddeagle.txt")
   	precache_generic("sprites/hudspr/640hud32.spr")
    	precache_generic("sprites/hudspr/640hud7.spr")

        register_clcmd("weapon_ddeagle", "weapon_hook")

	register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public weapon_hook(id)
{
    engclient_cmd(id, "weapon_elite")
    return PLUGIN_HANDLED
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
	if(!is_user_alive(iAttacker))
		return

	new g_currentweapon = get_user_weapon(iAttacker)

	if(g_currentweapon != CSW_ELITE) return
	
	if(!g_has_ddeagle[iAttacker]) return

	static Float:flEnd[3]
	get_tr2(ptr, TR_vecEndPos, flEnd)
	
	if(iEnt)
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_DECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		write_short(iEnt)
		message_end()
	}
	else
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_WORLDDECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		message_end()
	}
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(TE_GUNSHOTDECAL)
	write_coord_f(flEnd[0])
	write_coord_f(flEnd[1])
	write_coord_f(flEnd[2])
	write_short(iAttacker)
	write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
	message_end()
}

public zp_user_humanized_post(id)
{
	g_has_ddeagle[id] = false
}

public plugin_natives ()
{
	register_native("give_weapon_ddeagle", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
	give_ddeagle(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
	if(equal("events/elite_right.sc", name) || equal("events/elite_left.sc", name))
	{
		g_orig_event_ddeagle = get_orig_retval()
		return FMRES_HANDLED
	}
	return FMRES_IGNORED
}

public client_connect(id)
{
	g_has_ddeagle[id] = false
}

public client_disconnected(id)
{
	g_has_ddeagle[id] = false
}

public zp_user_infected_post(id)
{
	if (zp_get_user_zombie(id))
	{
		g_has_ddeagle[id] = false
	}
}

public fw_SetModel(entity, model[])
{
	if(!is_valid_ent(entity))
		return FMRES_IGNORED
	
	static szClassName[33]
	entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
		
	if(!equal(szClassName, "weaponbox"))
		return FMRES_IGNORED
	
	static iOwner
	
	iOwner = entity_get_edict(entity, EV_ENT_owner)
	
	if(equal(model, "models/w_elite.mdl"))
	{
		static iStoredAugID
		
		iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_elite", entity)
	
		if(!is_valid_ent(iStoredAugID))
			return FMRES_IGNORED
	
		if(g_has_ddeagle[iOwner])
		{
			entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, ddeagle_WEAPONKEY)
			
			g_has_ddeagle[iOwner] = false
			
			entity_set_model(entity, ddeagle_W_MODEL)
			
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public give_ddeagle(id)
{
	drop_weapons(id, 2)
	new iWep2 = give_item(id,"weapon_elite")
	if( iWep2 > 0 )
	{
		cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_ddeagle))
		cs_set_user_bpammo (id, CSW_ELITE, get_pcvar_num(cvar_ddeagle_ammo))	
		UTIL_PlayWeaponAnimation(id, ddeagle_DRAW)
		set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("weapon_ddeagle")
		write_byte(10)
		write_byte(120)
		write_byte(-1)
		write_byte(-1)
		write_byte(1)
		write_byte(5)
		write_byte(CSW_ELITE)
		message_end()
	}
	g_has_ddeagle[id] = true
}

public zp_extra_item_selected(id, itemid)
{
	if(itemid != g_itemid_ddeagle)
		return
	if(!(get_user_flags(id) & DEAGLE_ACCESS))
		return

	give_ddeagle(id)
}

public fw_ddeagle_AddToPlayer(ddeagle, id)
{
	if(!is_valid_ent(ddeagle) || !is_user_connected(id))
		return HAM_IGNORED
	
	if(entity_get_int(ddeagle, EV_INT_WEAPONKEY) == ddeagle_WEAPONKEY)
	{
		g_has_ddeagle[id] = true
		
		entity_set_int(ddeagle, EV_INT_WEAPONKEY, 0)

		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("weapon_ddeagle")
		write_byte(10)
		write_byte(120)
		write_byte(-1)
		write_byte(-1)
		write_byte(1)
		write_byte(5)
		write_byte(CSW_ELITE)
		message_end()

		return HAM_HANDLED
	}
	else
	{
		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("weapon_elite")
		write_byte(10)
		write_byte(120)
		write_byte(-1)
		write_byte(-1)
		write_byte(1)
		write_byte(5)
		write_byte(CSW_ELITE)
		message_end()
	}
	return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
	if (use_type == USE_STOPPED && is_user_connected(caller))
		replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
	static owner
	owner = fm_cs_get_weapon_ent_owner(weapon_ent)
	
	static weaponid
	weaponid = cs_get_weapon_id(weapon_ent)
	
	replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
     replace_weapon_models(id, read_data(2))

     if(read_data(2) != CSW_ELITE || !g_has_ddeagle[id])
          return
     
     static Float:iSpeed
     if(g_has_ddeagle[id])
          iSpeed = get_pcvar_float(cvar_spd_ddeagle)
     
     static weapon[32],Ent
     get_weaponname(read_data(2),weapon,31)
     Ent = find_ent_by_owner(-1,weapon,id)
     if(Ent)
     {
          static Float:Delay
          Delay = get_pdata_float( Ent, 46, 4) * iSpeed
          if (Delay > 0.0)
          {
               set_pdata_float(Ent, 46, Delay, 4)
          }
     }
}

replace_weapon_models(id, weaponid)
{
	switch (weaponid)
	{
		case CSW_ELITE:
		{
			if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
				return
			
			if(g_has_ddeagle[id])
			{
				set_pev(id, pev_viewmodel2, ddeagle_V_MODEL)
				set_pev(id, pev_weaponmodel2, ddeagle_P_MODEL)
				if(oldweap[id] != CSW_ELITE) 
				{
					UTIL_PlayWeaponAnimation(id, ddeagle_DRAW)
					set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

					message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
					write_string("weapon_ddeagle")
					write_byte(10)
					write_byte(120)
					write_byte(-1)
					write_byte(-1)
					write_byte(1)
					write_byte(5)
					write_byte(CSW_ELITE)
					message_end()
				}
			}
		}
	}
	oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
	if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_ELITE || !g_has_ddeagle[Player]))
		return FMRES_IGNORED
	
	set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
	return FMRES_HANDLED
}

public fw_ddeagle_PrimaryAttack(Weapon)
{
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	if (!g_has_ddeagle[Player])
		return
	
	g_IsInPrimaryAttack = 1
	pev(Player,pev_punchangle,cl_pushangle[Player])
	
	g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
	g_iClip = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
	if ((eventid != g_orig_event_ddeagle) || !g_IsInPrimaryAttack)
		return FMRES_IGNORED
	if (!(1 <= invoker <= g_MaxPlayers))
    return FMRES_IGNORED

	playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
	return FMRES_SUPERCEDE
}

public fw_ddeagle_PrimaryAttack_Post(Weapon)
{
	g_IsInPrimaryAttack = 0
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	new szClip, szAmmo
	get_user_weapon(Player, szClip, szAmmo)
	
	if(!is_user_alive(Player))
		return

	if (g_iClip <= cs_get_weapon_ammo(Weapon))
		return

	if(g_has_ddeagle[Player])
	{
		if (!g_clip_ammo[Player])
			return

		new Float:push[3]
		pev(Player,pev_punchangle,push)
		xs_vec_sub(push,cl_pushangle[Player],push)
		
		xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ddeagle),push)
		xs_vec_add(push,cl_pushangle[Player],push)
		set_pev(Player,pev_punchangle,push)
		
		emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		new num
		num = random_num(1,2)
		if(num == 1)  UTIL_PlayWeaponAnimation(Player, random_num(ddeagle_SHOOT1,ddeagle_SHOOT2))
		if(num == 2)  UTIL_PlayWeaponAnimation(Player, random_num(ddeagle_SHOOT3,ddeagle_SHOOT4))
		if(szClip == 1) UTIL_PlayWeaponAnimation(Player, random_num(ddeagle_SHOOT_EMPTY1,ddeagle_SHOOT_EMPTY2))		
	}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
	if (victim != attacker && is_user_connected(attacker))
	{
		if(get_user_weapon(attacker) == CSW_ELITE)
		{
			if(g_has_ddeagle[attacker])
				SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_ddeagle))
		}
	}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
	static szTruncatedWeapon[33], iAttacker, iVictim
	
	get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
	
	iAttacker = get_msg_arg_int(1)
	iVictim = get_msg_arg_int(2)
	
	if(!is_user_connected(iAttacker) || iAttacker == iVictim)
		return PLUGIN_CONTINUE
	
	if(equal(szTruncatedWeapon, "elite") && get_user_weapon(iAttacker) == CSW_ELITE)
	{
		if(g_has_ddeagle[iAttacker])
			set_msg_arg_string(4, "elite")
	}
	return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
	return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
	return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
	set_pev(Player, pev_weaponanim, Sequence)
	
	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
	write_byte(Sequence)
	write_byte(pev(Player, pev_body))
	message_end()
}

public ddeagle_ItemPostFrame(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_ddeagle[id])
          return HAM_IGNORED

     static iClipExtra
     
     iClipExtra = get_pcvar_num(cvar_clip_ddeagle)
     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

     new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 

     if( fInReload && flNextAttack <= 0.0 )
     {
	     new j = min(iClipExtra - iClip, iBpAmmo)
	
	     set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
	     cs_set_user_bpammo(id, CSW_ELITE, iBpAmmo-j)
		
	     set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
	     fInReload = 0
     }
     return HAM_IGNORED
}

public ddeagle_Reload(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_ddeagle[id])
          return HAM_IGNORED

     static iClipExtra

     if(g_has_ddeagle[id])
          iClipExtra = get_pcvar_num(cvar_clip_ddeagle)

     g_ddeagle_TmpClip[id] = -1

     new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     if (iBpAmmo <= 0)
          return HAM_SUPERCEDE

     if (iClip >= iClipExtra)
          return HAM_SUPERCEDE

     g_ddeagle_TmpClip[id] = iClip

     return HAM_IGNORED
}

public ddeagle_Reload_Post(weapon_entity) 
{
	new id = pev(weapon_entity, pev_owner)
	if (!is_user_connected(id))
		return HAM_IGNORED

	if (!g_has_ddeagle[id])
		return HAM_IGNORED

	if (g_ddeagle_TmpClip[id] == -1)
		return HAM_IGNORED

	set_pdata_int(weapon_entity, m_iClip, g_ddeagle_TmpClip[id], WEAP_LINUX_XTRA_OFF)

	set_pdata_float(weapon_entity, m_flTimeWeaponIdle, ddeagle_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

	set_pdata_float(id, m_flNextAttack, ddeagle_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

	set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

	UTIL_PlayWeaponAnimation(id, ddeagle_RELOAD)

	return HAM_IGNORED
}

stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num = 0
     get_user_weapons(id, weapons, num)
     
     for (i = 0; i < num; i++)
     {
          weaponid = weapons[i]
          
          if (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}

Аватар
Zombie Plague 4.3
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Мнения: 17
Регистриран на: 25 Фев 2021, 16:52
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Заявка за Extra İtem Dual Deagle

Мнение от Zombie Plague 4.3 » 25 Фев 2021, 19:39

Добре значи тръгна и играчите не могат да го купуват. Може ли до закупката да пише ( Only Admin or VIP ) Нищо повече не желая от плъгина което само да го изпише :) Защото пробвах и играчите могат да го закупят
Изображение

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zolfeca
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Регистриран на: 10 Окт 2016, 23:48
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Заявка за Extra İtem Dual Deagle

Мнение от zolfeca » 25 Фев 2021, 19:50

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT			-1
#define EV_INT_WEAPONKEY	EV_INT_impulse
#define ddeagle_WEAPONKEY 	821
#define MAX_PLAYERS  		32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF		4
#define m_fKnown					44
#define m_flNextPrimaryAttack 		46
#define m_flTimeWeaponIdle			48
#define m_iClip					51
#define m_fInReload				54
#define PLAYER_LINUX_XTRA_OFF	5
#define m_flNextAttack				83

#define ddeagle_RELOAD_TIME  4.5
#define ddeagle_SHOOT1		 1
#define ddeagle_SHOOT2		 3
#define ddeagle_SHOOT3		 2
#define ddeagle_SHOOT4		 4
#define ddeagle_SHOOT_EMPTY1	 5
#define ddeagle_SHOOT_EMPTY2	 6
#define ddeagle_RELOAD		 7
#define ddeagle_DRAW			 8

#define DEAGLE_ACCESS ADMIN_CFG

#define write_coord_f(%1)	engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/ddeagle.wav" }

new ddeagle_V_MODEL[64] = "models/weapons/v_ddeag.mdl"
new ddeagle_P_MODEL[64] = "models/weapons/p_ddeag.mdl"
new ddeagle_W_MODEL[64] = "models/weapons/w_ddeag.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_ddeagle, cvar_recoil_ddeagle, g_itemid_ddeagle, cvar_clip_ddeagle, cvar_spd_ddeagle, cvar_ddeagle_ammo
new g_MaxPlayers, g_orig_event_ddeagle, g_IsInPrimaryAttack, g_iClip
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_ddeagle[33], g_clip_ammo[33], g_ddeagle_TmpClip[33], oldweap[33]
new gmsgWeaponList

const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_deagle", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
	register_plugin("[ZP] Extra: Dual Deagle", "1.0", "LARS-DAY[BR]EAKER")
	register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
	register_event("CurWeapon","CurrentWeapon","be","1=1")
	RegisterHam(Ham_Item_AddToPlayer, "weapon_elite", "fw_ddeagle_AddToPlayer")
	RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
	for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
	if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_ddeagle_PrimaryAttack")
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_ddeagle_PrimaryAttack_Post", 1)
	RegisterHam(Ham_Item_PostFrame, "weapon_elite", "ddeagle_ItemPostFrame")
	RegisterHam(Ham_Weapon_Reload, "weapon_elite", "ddeagle_Reload")
	RegisterHam(Ham_Weapon_Reload, "weapon_elite", "ddeagle_Reload_Post", 1)
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	register_forward(FM_SetModel, "fw_SetModel")
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
	register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
	
	RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

	cvar_dmg_ddeagle = register_cvar("zp_ddeagle_dmg", "7.0")
	cvar_recoil_ddeagle = register_cvar("zp_ddeagle_recoil", "0.5")
	cvar_clip_ddeagle = register_cvar("zp_ddeagle_clip", "14")
	cvar_spd_ddeagle = register_cvar("zp_ddeagle_spd", "1.0")
	cvar_ddeagle_ammo = register_cvar("zp_ddeagle_ammo", "120")

	g_itemid_ddeagle = zp_register_extra_item("Dual Deagle", 14, ZP_TEAM_HUMAN)
	g_MaxPlayers = get_maxplayers()
	gmsgWeaponList = get_user_msgid("WeaponList")
}

public plugin_precache()
{
	precache_model(ddeagle_V_MODEL)
	precache_model(ddeagle_P_MODEL)
	precache_model(ddeagle_W_MODEL)
	for(new i = 0; i < sizeof Fire_Sounds; i++)
	precache_sound(Fire_Sounds[i])	
	precache_sound("weapons/dde_clipin.wav")
	precache_sound("weapons/dde_load.wav")
	precache_sound("weapons/dde_clipout.wav")
	precache_sound("weapons/dde_clipoff.wav")
	precache_sound("weapons/dde_twirl.wav")
	m_iBlood[0] = precache_model("sprites/blood.spr")
	m_iBlood[1] = precache_model("sprites/bloodspray.spr")
	precache_generic("sprites/weapon_ddeagle.txt")
   	precache_generic("sprites/hudspr/640hud32.spr")
    	precache_generic("sprites/hudspr/640hud7.spr")

        register_clcmd("weapon_ddeagle", "weapon_hook")

	register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public weapon_hook(id)
{
    engclient_cmd(id, "weapon_elite")
    return PLUGIN_HANDLED
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
	if(!is_user_alive(iAttacker))
		return

	new g_currentweapon = get_user_weapon(iAttacker)

	if(g_currentweapon != CSW_ELITE) return
	
	if(!g_has_ddeagle[iAttacker]) return

	static Float:flEnd[3]
	get_tr2(ptr, TR_vecEndPos, flEnd)
	
	if(iEnt)
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_DECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		write_short(iEnt)
		message_end()
	}
	else
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_WORLDDECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		message_end()
	}
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(TE_GUNSHOTDECAL)
	write_coord_f(flEnd[0])
	write_coord_f(flEnd[1])
	write_coord_f(flEnd[2])
	write_short(iAttacker)
	write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
	message_end()
}

public zp_user_humanized_post(id)
{
	g_has_ddeagle[id] = false
}

public plugin_natives ()
{
	register_native("give_weapon_ddeagle", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
	give_ddeagle(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
	if(equal("events/elite_right.sc", name) || equal("events/elite_left.sc", name))
	{
		g_orig_event_ddeagle = get_orig_retval()
		return FMRES_HANDLED
	}
	return FMRES_IGNORED
}

public client_connect(id)
{
	g_has_ddeagle[id] = false
}

public client_disconnected(id)
{
	g_has_ddeagle[id] = false
}

public zp_user_infected_post(id)
{
	if (zp_get_user_zombie(id))
	{
		g_has_ddeagle[id] = false
	}
}

public fw_SetModel(entity, model[])
{
	if(!is_valid_ent(entity))
		return FMRES_IGNORED
	
	static szClassName[33]
	entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
		
	if(!equal(szClassName, "weaponbox"))
		return FMRES_IGNORED
	
	static iOwner
	
	iOwner = entity_get_edict(entity, EV_ENT_owner)
	
	if(equal(model, "models/w_elite.mdl"))
	{
		static iStoredAugID
		
		iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_elite", entity)
	
		if(!is_valid_ent(iStoredAugID))
			return FMRES_IGNORED
	
		if(g_has_ddeagle[iOwner])
		{
			entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, ddeagle_WEAPONKEY)
			
			g_has_ddeagle[iOwner] = false
			
			entity_set_model(entity, ddeagle_W_MODEL)
			
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public give_ddeagle(id)
{
	drop_weapons(id, 2)
	new iWep2 = give_item(id,"weapon_elite")
	if( iWep2 > 0 )
	{
		cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_ddeagle))
		cs_set_user_bpammo (id, CSW_ELITE, get_pcvar_num(cvar_ddeagle_ammo))	
		UTIL_PlayWeaponAnimation(id, ddeagle_DRAW)
		set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("weapon_ddeagle")
		write_byte(10)
		write_byte(120)
		write_byte(-1)
		write_byte(-1)
		write_byte(1)
		write_byte(5)
		write_byte(CSW_ELITE)
		message_end()
	}
	g_has_ddeagle[id] = true
}

public zp_extra_item_selected(id, itemid)
{
	if(itemid != g_itemid_ddeagle)
		return
	if(!(get_user_flags(id) & DEAGLE_ACCESS)){
		client_print(id, print_chat, "This item is only for ADMIN/VIP")
		return
	}

	give_ddeagle(id)
}

public fw_ddeagle_AddToPlayer(ddeagle, id)
{
	if(!is_valid_ent(ddeagle) || !is_user_connected(id))
		return HAM_IGNORED
	
	if(entity_get_int(ddeagle, EV_INT_WEAPONKEY) == ddeagle_WEAPONKEY)
	{
		g_has_ddeagle[id] = true
		
		entity_set_int(ddeagle, EV_INT_WEAPONKEY, 0)

		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("weapon_ddeagle")
		write_byte(10)
		write_byte(120)
		write_byte(-1)
		write_byte(-1)
		write_byte(1)
		write_byte(5)
		write_byte(CSW_ELITE)
		message_end()

		return HAM_HANDLED
	}
	else
	{
		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("weapon_elite")
		write_byte(10)
		write_byte(120)
		write_byte(-1)
		write_byte(-1)
		write_byte(1)
		write_byte(5)
		write_byte(CSW_ELITE)
		message_end()
	}
	return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
	if (use_type == USE_STOPPED && is_user_connected(caller))
		replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
	static owner
	owner = fm_cs_get_weapon_ent_owner(weapon_ent)
	
	static weaponid
	weaponid = cs_get_weapon_id(weapon_ent)
	
	replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
     replace_weapon_models(id, read_data(2))

     if(read_data(2) != CSW_ELITE || !g_has_ddeagle[id])
          return
     
     static Float:iSpeed
     if(g_has_ddeagle[id])
          iSpeed = get_pcvar_float(cvar_spd_ddeagle)
     
     static weapon[32],Ent
     get_weaponname(read_data(2),weapon,31)
     Ent = find_ent_by_owner(-1,weapon,id)
     if(Ent)
     {
          static Float:Delay
          Delay = get_pdata_float( Ent, 46, 4) * iSpeed
          if (Delay > 0.0)
          {
               set_pdata_float(Ent, 46, Delay, 4)
          }
     }
}

replace_weapon_models(id, weaponid)
{
	switch (weaponid)
	{
		case CSW_ELITE:
		{
			if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
				return
			
			if(g_has_ddeagle[id])
			{
				set_pev(id, pev_viewmodel2, ddeagle_V_MODEL)
				set_pev(id, pev_weaponmodel2, ddeagle_P_MODEL)
				if(oldweap[id] != CSW_ELITE) 
				{
					UTIL_PlayWeaponAnimation(id, ddeagle_DRAW)
					set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

					message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
					write_string("weapon_ddeagle")
					write_byte(10)
					write_byte(120)
					write_byte(-1)
					write_byte(-1)
					write_byte(1)
					write_byte(5)
					write_byte(CSW_ELITE)
					message_end()
				}
			}
		}
	}
	oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
	if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_ELITE || !g_has_ddeagle[Player]))
		return FMRES_IGNORED
	
	set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
	return FMRES_HANDLED
}

public fw_ddeagle_PrimaryAttack(Weapon)
{
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	if (!g_has_ddeagle[Player])
		return
	
	g_IsInPrimaryAttack = 1
	pev(Player,pev_punchangle,cl_pushangle[Player])
	
	g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
	g_iClip = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
	if ((eventid != g_orig_event_ddeagle) || !g_IsInPrimaryAttack)
		return FMRES_IGNORED
	if (!(1 <= invoker <= g_MaxPlayers))
    return FMRES_IGNORED

	playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
	return FMRES_SUPERCEDE
}

public fw_ddeagle_PrimaryAttack_Post(Weapon)
{
	g_IsInPrimaryAttack = 0
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	new szClip, szAmmo
	get_user_weapon(Player, szClip, szAmmo)
	
	if(!is_user_alive(Player))
		return

	if (g_iClip <= cs_get_weapon_ammo(Weapon))
		return

	if(g_has_ddeagle[Player])
	{
		if (!g_clip_ammo[Player])
			return

		new Float:push[3]
		pev(Player,pev_punchangle,push)
		xs_vec_sub(push,cl_pushangle[Player],push)
		
		xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ddeagle),push)
		xs_vec_add(push,cl_pushangle[Player],push)
		set_pev(Player,pev_punchangle,push)
		
		emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		new num
		num = random_num(1,2)
		if(num == 1)  UTIL_PlayWeaponAnimation(Player, random_num(ddeagle_SHOOT1,ddeagle_SHOOT2))
		if(num == 2)  UTIL_PlayWeaponAnimation(Player, random_num(ddeagle_SHOOT3,ddeagle_SHOOT4))
		if(szClip == 1) UTIL_PlayWeaponAnimation(Player, random_num(ddeagle_SHOOT_EMPTY1,ddeagle_SHOOT_EMPTY2))		
	}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
	if (victim != attacker && is_user_connected(attacker))
	{
		if(get_user_weapon(attacker) == CSW_ELITE)
		{
			if(g_has_ddeagle[attacker])
				SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_ddeagle))
		}
	}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
	static szTruncatedWeapon[33], iAttacker, iVictim
	
	get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
	
	iAttacker = get_msg_arg_int(1)
	iVictim = get_msg_arg_int(2)
	
	if(!is_user_connected(iAttacker) || iAttacker == iVictim)
		return PLUGIN_CONTINUE
	
	if(equal(szTruncatedWeapon, "elite") && get_user_weapon(iAttacker) == CSW_ELITE)
	{
		if(g_has_ddeagle[iAttacker])
			set_msg_arg_string(4, "elite")
	}
	return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
	return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
	return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
	set_pev(Player, pev_weaponanim, Sequence)
	
	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
	write_byte(Sequence)
	write_byte(pev(Player, pev_body))
	message_end()
}

public ddeagle_ItemPostFrame(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_ddeagle[id])
          return HAM_IGNORED

     static iClipExtra
     
     iClipExtra = get_pcvar_num(cvar_clip_ddeagle)
     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

     new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 

     if( fInReload && flNextAttack <= 0.0 )
     {
	     new j = min(iClipExtra - iClip, iBpAmmo)
	
	     set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
	     cs_set_user_bpammo(id, CSW_ELITE, iBpAmmo-j)
		
	     set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
	     fInReload = 0
     }
     return HAM_IGNORED
}

public ddeagle_Reload(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_ddeagle[id])
          return HAM_IGNORED

     static iClipExtra

     if(g_has_ddeagle[id])
          iClipExtra = get_pcvar_num(cvar_clip_ddeagle)

     g_ddeagle_TmpClip[id] = -1

     new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     if (iBpAmmo <= 0)
          return HAM_SUPERCEDE

     if (iClip >= iClipExtra)
          return HAM_SUPERCEDE

     g_ddeagle_TmpClip[id] = iClip

     return HAM_IGNORED
}

public ddeagle_Reload_Post(weapon_entity) 
{
	new id = pev(weapon_entity, pev_owner)
	if (!is_user_connected(id))
		return HAM_IGNORED

	if (!g_has_ddeagle[id])
		return HAM_IGNORED

	if (g_ddeagle_TmpClip[id] == -1)
		return HAM_IGNORED

	set_pdata_int(weapon_entity, m_iClip, g_ddeagle_TmpClip[id], WEAP_LINUX_XTRA_OFF)

	set_pdata_float(weapon_entity, m_flTimeWeaponIdle, ddeagle_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

	set_pdata_float(id, m_flNextAttack, ddeagle_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

	set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

	UTIL_PlayWeaponAnimation(id, ddeagle_RELOAD)

	return HAM_IGNORED
}

stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num = 0
     get_user_weapons(id, weapons, num)
     
     for (i = 0; i < num; i++)
     {
          weaponid = weapons[i]
          
          if (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}

Аватар
Zombie Plague 4.3
Извън линия
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Потребител
Мнения: 17
Регистриран на: 25 Фев 2021, 16:52
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Обратна връзка:

Заявка за Extra İtem Dual Deagle

Мнение от Zombie Plague 4.3 » 25 Фев 2021, 20:33

Да и това се получи супер. Последното нещо което може ли да изписва след 14 амо дето седи и да бъде затворен На играчите да изписва ( Only For Admins/Vips )

Изображение
Изображение

Аватар
zolfeca
Извън линия
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Мнения: 417
Регистриран на: 10 Окт 2016, 23:48
Се отблагодари: 24 пъти
Получена благодарност: 92 пъти

Заявка за Extra İtem Dual Deagle

Мнение от zolfeca » 25 Фев 2021, 20:43

Няма да е точно след патроните, а преди тях. Ще го добавя в самото име. Занапред ако имаш заявки за даден плъгин пиши всички неща в 1 заявка, а не всеки път ново нещо!

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT			-1
#define EV_INT_WEAPONKEY	EV_INT_impulse
#define ddeagle_WEAPONKEY 	821
#define MAX_PLAYERS  		32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF		4
#define m_fKnown					44
#define m_flNextPrimaryAttack 		46
#define m_flTimeWeaponIdle			48
#define m_iClip					51
#define m_fInReload				54
#define PLAYER_LINUX_XTRA_OFF	5
#define m_flNextAttack				83

#define ddeagle_RELOAD_TIME  4.5
#define ddeagle_SHOOT1		 1
#define ddeagle_SHOOT2		 3
#define ddeagle_SHOOT3		 2
#define ddeagle_SHOOT4		 4
#define ddeagle_SHOOT_EMPTY1	 5
#define ddeagle_SHOOT_EMPTY2	 6
#define ddeagle_RELOAD		 7
#define ddeagle_DRAW			 8

#define DEAGLE_ACCESS ADMIN_CFG

#define write_coord_f(%1)	engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/ddeagle.wav" }

new ddeagle_V_MODEL[64] = "models/weapons/v_ddeag.mdl"
new ddeagle_P_MODEL[64] = "models/weapons/p_ddeag.mdl"
new ddeagle_W_MODEL[64] = "models/weapons/w_ddeag.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_ddeagle, cvar_recoil_ddeagle, g_itemid_ddeagle, cvar_clip_ddeagle, cvar_spd_ddeagle, cvar_ddeagle_ammo
new g_MaxPlayers, g_orig_event_ddeagle, g_IsInPrimaryAttack, g_iClip
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_ddeagle[33], g_clip_ammo[33], g_ddeagle_TmpClip[33], oldweap[33]
new gmsgWeaponList

const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_deagle", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
	register_plugin("[ZP] Extra: Dual Deagle", "1.0", "LARS-DAY[BR]EAKER")
	register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
	register_event("CurWeapon","CurrentWeapon","be","1=1")
	RegisterHam(Ham_Item_AddToPlayer, "weapon_elite", "fw_ddeagle_AddToPlayer")
	RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
	RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
	for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
	if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_ddeagle_PrimaryAttack")
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_ddeagle_PrimaryAttack_Post", 1)
	RegisterHam(Ham_Item_PostFrame, "weapon_elite", "ddeagle_ItemPostFrame")
	RegisterHam(Ham_Weapon_Reload, "weapon_elite", "ddeagle_Reload")
	RegisterHam(Ham_Weapon_Reload, "weapon_elite", "ddeagle_Reload_Post", 1)
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	register_forward(FM_SetModel, "fw_SetModel")
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
	register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
	
	RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
	RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

	cvar_dmg_ddeagle = register_cvar("zp_ddeagle_dmg", "7.0")
	cvar_recoil_ddeagle = register_cvar("zp_ddeagle_recoil", "0.5")
	cvar_clip_ddeagle = register_cvar("zp_ddeagle_clip", "14")
	cvar_spd_ddeagle = register_cvar("zp_ddeagle_spd", "1.0")
	cvar_ddeagle_ammo = register_cvar("zp_ddeagle_ammo", "120")

	g_itemid_ddeagle = zp_register_extra_item("Dual Deagle [Admin/VIP Only]", 14, ZP_TEAM_HUMAN)
	g_MaxPlayers = get_maxplayers()
	gmsgWeaponList = get_user_msgid("WeaponList")
}

public plugin_precache()
{
	precache_model(ddeagle_V_MODEL)
	precache_model(ddeagle_P_MODEL)
	precache_model(ddeagle_W_MODEL)
	for(new i = 0; i < sizeof Fire_Sounds; i++)
	precache_sound(Fire_Sounds[i])	
	precache_sound("weapons/dde_clipin.wav")
	precache_sound("weapons/dde_load.wav")
	precache_sound("weapons/dde_clipout.wav")
	precache_sound("weapons/dde_clipoff.wav")
	precache_sound("weapons/dde_twirl.wav")
	m_iBlood[0] = precache_model("sprites/blood.spr")
	m_iBlood[1] = precache_model("sprites/bloodspray.spr")
	precache_generic("sprites/weapon_ddeagle.txt")
   	precache_generic("sprites/hudspr/640hud32.spr")
    	precache_generic("sprites/hudspr/640hud7.spr")

        register_clcmd("weapon_ddeagle", "weapon_hook")

	register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public weapon_hook(id)
{
    engclient_cmd(id, "weapon_elite")
    return PLUGIN_HANDLED
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
	if(!is_user_alive(iAttacker))
		return

	new g_currentweapon = get_user_weapon(iAttacker)

	if(g_currentweapon != CSW_ELITE) return
	
	if(!g_has_ddeagle[iAttacker]) return

	static Float:flEnd[3]
	get_tr2(ptr, TR_vecEndPos, flEnd)
	
	if(iEnt)
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_DECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		write_short(iEnt)
		message_end()
	}
	else
	{
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_WORLDDECAL)
		write_coord_f(flEnd[0])
		write_coord_f(flEnd[1])
		write_coord_f(flEnd[2])
		write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
		message_end()
	}
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(TE_GUNSHOTDECAL)
	write_coord_f(flEnd[0])
	write_coord_f(flEnd[1])
	write_coord_f(flEnd[2])
	write_short(iAttacker)
	write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
	message_end()
}

public zp_user_humanized_post(id)
{
	g_has_ddeagle[id] = false
}

public plugin_natives ()
{
	register_native("give_weapon_ddeagle", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
	give_ddeagle(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
	if(equal("events/elite_right.sc", name) || equal("events/elite_left.sc", name))
	{
		g_orig_event_ddeagle = get_orig_retval()
		return FMRES_HANDLED
	}
	return FMRES_IGNORED
}

public client_connect(id)
{
	g_has_ddeagle[id] = false
}

public client_disconnected(id)
{
	g_has_ddeagle[id] = false
}

public zp_user_infected_post(id)
{
	if (zp_get_user_zombie(id))
	{
		g_has_ddeagle[id] = false
	}
}

public fw_SetModel(entity, model[])
{
	if(!is_valid_ent(entity))
		return FMRES_IGNORED
	
	static szClassName[33]
	entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
		
	if(!equal(szClassName, "weaponbox"))
		return FMRES_IGNORED
	
	static iOwner
	
	iOwner = entity_get_edict(entity, EV_ENT_owner)
	
	if(equal(model, "models/w_elite.mdl"))
	{
		static iStoredAugID
		
		iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_elite", entity)
	
		if(!is_valid_ent(iStoredAugID))
			return FMRES_IGNORED
	
		if(g_has_ddeagle[iOwner])
		{
			entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, ddeagle_WEAPONKEY)
			
			g_has_ddeagle[iOwner] = false
			
			entity_set_model(entity, ddeagle_W_MODEL)
			
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public give_ddeagle(id)
{
	drop_weapons(id, 2)
	new iWep2 = give_item(id,"weapon_elite")
	if( iWep2 > 0 )
	{
		cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_ddeagle))
		cs_set_user_bpammo (id, CSW_ELITE, get_pcvar_num(cvar_ddeagle_ammo))	
		UTIL_PlayWeaponAnimation(id, ddeagle_DRAW)
		set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("weapon_ddeagle")
		write_byte(10)
		write_byte(120)
		write_byte(-1)
		write_byte(-1)
		write_byte(1)
		write_byte(5)
		write_byte(CSW_ELITE)
		message_end()
	}
	g_has_ddeagle[id] = true
}

public zp_extra_item_selected(id, itemid)
{
	if(itemid != g_itemid_ddeagle)
		return
	if(!(get_user_flags(id) & DEAGLE_ACCESS)){
		client_print(id, print_chat, "This item is only for ADMIN or VIP")
		return
	}

	give_ddeagle(id)
}

public fw_ddeagle_AddToPlayer(ddeagle, id)
{
	if(!is_valid_ent(ddeagle) || !is_user_connected(id))
		return HAM_IGNORED
	
	if(entity_get_int(ddeagle, EV_INT_WEAPONKEY) == ddeagle_WEAPONKEY)
	{
		g_has_ddeagle[id] = true
		
		entity_set_int(ddeagle, EV_INT_WEAPONKEY, 0)

		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("weapon_ddeagle")
		write_byte(10)
		write_byte(120)
		write_byte(-1)
		write_byte(-1)
		write_byte(1)
		write_byte(5)
		write_byte(CSW_ELITE)
		message_end()

		return HAM_HANDLED
	}
	else
	{
		message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
		write_string("weapon_elite")
		write_byte(10)
		write_byte(120)
		write_byte(-1)
		write_byte(-1)
		write_byte(1)
		write_byte(5)
		write_byte(CSW_ELITE)
		message_end()
	}
	return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
	if (use_type == USE_STOPPED && is_user_connected(caller))
		replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
	static owner
	owner = fm_cs_get_weapon_ent_owner(weapon_ent)
	
	static weaponid
	weaponid = cs_get_weapon_id(weapon_ent)
	
	replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
     replace_weapon_models(id, read_data(2))

     if(read_data(2) != CSW_ELITE || !g_has_ddeagle[id])
          return
     
     static Float:iSpeed
     if(g_has_ddeagle[id])
          iSpeed = get_pcvar_float(cvar_spd_ddeagle)
     
     static weapon[32],Ent
     get_weaponname(read_data(2),weapon,31)
     Ent = find_ent_by_owner(-1,weapon,id)
     if(Ent)
     {
          static Float:Delay
          Delay = get_pdata_float( Ent, 46, 4) * iSpeed
          if (Delay > 0.0)
          {
               set_pdata_float(Ent, 46, Delay, 4)
          }
     }
}

replace_weapon_models(id, weaponid)
{
	switch (weaponid)
	{
		case CSW_ELITE:
		{
			if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
				return
			
			if(g_has_ddeagle[id])
			{
				set_pev(id, pev_viewmodel2, ddeagle_V_MODEL)
				set_pev(id, pev_weaponmodel2, ddeagle_P_MODEL)
				if(oldweap[id] != CSW_ELITE) 
				{
					UTIL_PlayWeaponAnimation(id, ddeagle_DRAW)
					set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

					message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
					write_string("weapon_ddeagle")
					write_byte(10)
					write_byte(120)
					write_byte(-1)
					write_byte(-1)
					write_byte(1)
					write_byte(5)
					write_byte(CSW_ELITE)
					message_end()
				}
			}
		}
	}
	oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
	if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_ELITE || !g_has_ddeagle[Player]))
		return FMRES_IGNORED
	
	set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
	return FMRES_HANDLED
}

public fw_ddeagle_PrimaryAttack(Weapon)
{
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	if (!g_has_ddeagle[Player])
		return
	
	g_IsInPrimaryAttack = 1
	pev(Player,pev_punchangle,cl_pushangle[Player])
	
	g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
	g_iClip = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
	if ((eventid != g_orig_event_ddeagle) || !g_IsInPrimaryAttack)
		return FMRES_IGNORED
	if (!(1 <= invoker <= g_MaxPlayers))
    return FMRES_IGNORED

	playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
	return FMRES_SUPERCEDE
}

public fw_ddeagle_PrimaryAttack_Post(Weapon)
{
	g_IsInPrimaryAttack = 0
	new Player = get_pdata_cbase(Weapon, 41, 4)
	
	new szClip, szAmmo
	get_user_weapon(Player, szClip, szAmmo)
	
	if(!is_user_alive(Player))
		return

	if (g_iClip <= cs_get_weapon_ammo(Weapon))
		return

	if(g_has_ddeagle[Player])
	{
		if (!g_clip_ammo[Player])
			return

		new Float:push[3]
		pev(Player,pev_punchangle,push)
		xs_vec_sub(push,cl_pushangle[Player],push)
		
		xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ddeagle),push)
		xs_vec_add(push,cl_pushangle[Player],push)
		set_pev(Player,pev_punchangle,push)
		
		emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		new num
		num = random_num(1,2)
		if(num == 1)  UTIL_PlayWeaponAnimation(Player, random_num(ddeagle_SHOOT1,ddeagle_SHOOT2))
		if(num == 2)  UTIL_PlayWeaponAnimation(Player, random_num(ddeagle_SHOOT3,ddeagle_SHOOT4))
		if(szClip == 1) UTIL_PlayWeaponAnimation(Player, random_num(ddeagle_SHOOT_EMPTY1,ddeagle_SHOOT_EMPTY2))		
	}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
	if (victim != attacker && is_user_connected(attacker))
	{
		if(get_user_weapon(attacker) == CSW_ELITE)
		{
			if(g_has_ddeagle[attacker])
				SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_ddeagle))
		}
	}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
	static szTruncatedWeapon[33], iAttacker, iVictim
	
	get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
	
	iAttacker = get_msg_arg_int(1)
	iVictim = get_msg_arg_int(2)
	
	if(!is_user_connected(iAttacker) || iAttacker == iVictim)
		return PLUGIN_CONTINUE
	
	if(equal(szTruncatedWeapon, "elite") && get_user_weapon(iAttacker) == CSW_ELITE)
	{
		if(g_has_ddeagle[iAttacker])
			set_msg_arg_string(4, "elite")
	}
	return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
	return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
	return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
	set_pev(Player, pev_weaponanim, Sequence)
	
	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
	write_byte(Sequence)
	write_byte(pev(Player, pev_body))
	message_end()
}

public ddeagle_ItemPostFrame(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_ddeagle[id])
          return HAM_IGNORED

     static iClipExtra
     
     iClipExtra = get_pcvar_num(cvar_clip_ddeagle)
     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

     new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 

     if( fInReload && flNextAttack <= 0.0 )
     {
	     new j = min(iClipExtra - iClip, iBpAmmo)
	
	     set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
	     cs_set_user_bpammo(id, CSW_ELITE, iBpAmmo-j)
		
	     set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
	     fInReload = 0
     }
     return HAM_IGNORED
}

public ddeagle_Reload(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_ddeagle[id])
          return HAM_IGNORED

     static iClipExtra

     if(g_has_ddeagle[id])
          iClipExtra = get_pcvar_num(cvar_clip_ddeagle)

     g_ddeagle_TmpClip[id] = -1

     new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     if (iBpAmmo <= 0)
          return HAM_SUPERCEDE

     if (iClip >= iClipExtra)
          return HAM_SUPERCEDE

     g_ddeagle_TmpClip[id] = iClip

     return HAM_IGNORED
}

public ddeagle_Reload_Post(weapon_entity) 
{
	new id = pev(weapon_entity, pev_owner)
	if (!is_user_connected(id))
		return HAM_IGNORED

	if (!g_has_ddeagle[id])
		return HAM_IGNORED

	if (g_ddeagle_TmpClip[id] == -1)
		return HAM_IGNORED

	set_pdata_int(weapon_entity, m_iClip, g_ddeagle_TmpClip[id], WEAP_LINUX_XTRA_OFF)

	set_pdata_float(weapon_entity, m_flTimeWeaponIdle, ddeagle_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

	set_pdata_float(id, m_flNextAttack, ddeagle_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

	set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

	UTIL_PlayWeaponAnimation(id, ddeagle_RELOAD)

	return HAM_IGNORED
}

stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num = 0
     get_user_weapons(id, weapons, num)
     
     for (i = 0; i < num; i++)
     {
          weaponid = weapons[i]
          
          if (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}

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