Преработка на zp_knife_menu

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DoPe ;]]
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Преработка на zp_knife_menu

Мнение от DoPe ;]] » 18 Мар 2017, 12:32

Ще може ли, понеже аз не знам от къде, търсих този ред къде ли не... Да направите ножа "hammer" да е за админи с флаг "b" ... спешно мерси!!
Прикачени файлове
zp_knife_menu.rar
(4.28 KiB) Свалено 98 пъти
zp_knife_menu.rar
(4.28 KiB) Свалено 98 пъти
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cstrikekappa
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Re: Преработка на zp_knife_menu

Мнение от cstrikekappa » 18 Мар 2017, 13:22

Код за потвърждение: Избери целия код

register_clcmd("/hammer","give_hammer")
>

Код за потвърждение: Избери целия код

register_clcmd("/hammer","give_hammer",ADMIN_RESERVATION)

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DoPe ;]]
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Re: Преработка на zp_knife_menu

Мнение от DoPe ;]] » 18 Мар 2017, 13:51

Не стана...
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Re: Преработка на zp_knife_menu

Мнение от TryAgain » 18 Мар 2017, 13:54

Пробвай така.

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <fakemeta>
#include <fun> 
#include <engine> 
#include <hamsandwich>
#include <zombieplague>
#include <zmvip>
#include <colorchat>

#define PLUGIN    "[ZP] knifes"
#define VERSION    "1.0"
#define AUTHOR    "#{DeaD.-}"


#define MAXPLAYERS 32

new combat_v_model[] = "models/zombie_plague/v_combat_knife.mdl"
new combat_p_model[] = "models/zombie_plague/p_combat_knife.mdl"

new strong_v_model[] = "models/zombie_plague/v_strong_knife.mdl"
new strong_p_model[] = "models/zombie_plague/p_strong_knife.mdl"

new axe_v_model[] = "models/zombie_plague/v_axe_knife.mdl"	
new axe_p_model[] = "models/zombie_plague/p_axe_knife.mdl"	

new katana_v_model[] = "models/zombie_plague/v_katana_knife.mdl"	
new katana_p_model[] = "models/zombie_plague/p_katana_knife.mdl"

new hammer_v_model[] = "models/zombie_plague/v_hammer_knife.mdl"	
new hammer_p_model[] = "models/zombie_plague/p_hammer_knife.mdl"	

const m_pPlayer = 41 
const m_flNextPrimaryAttack = 46 
const m_flNextSecondaryAttack = 47 
const m_flTimeWeaponIdle = 48 

new g_hasSpeed[33], SayText
new bool:g_WasShowed[MAXPLAYERS + 1]
new g_knife_combat[33], cvar_knife_combat_jump, cvar_knife_combat_spd, cvar_knife_combat_dmg, cvar_knife_combat_knock, cvar_knife_combat_spd_attack2
new g_knife_strong[33], cvar_knife_strong_jump, cvar_knife_strong_spd, cvar_knife_strong_dmg, cvar_knife_strong_knock, cvar_knife_strong_spd_attack2
new g_knife_axe[33], cvar_knife_axe_jump, cvar_knife_axe_spd, cvar_knife_axe_dmg, cvar_knife_axe_knock, cvar_knife_axe_spd_attack2
new g_knife_katana[33], cvar_knife_katana_jump, cvar_knife_katana_spd, cvar_knife_katana_dmg, cvar_knife_katana_knock, cvar_knife_katana_spd_attack2
new g_knife_hammer[33], cvar_knife_hammer_jump, cvar_knife_hammer_spd, cvar_knife_hammer_dmg, cvar_knife_hammer_knock, cvar_hammer_spd_attack2

new const g_sound_knife[] = { "items/gunpickup2.wav" }

new const combat_sounds[][] =
{
"zmwpn/zb_knife/combat_deploy.wav",
"zmwpn/zb_knife/combat_hit.wav"	,
"zmwpn/zb_knife/combat_hit.wav"	,
"zmwpn/zb_knife/combat_hit.wav"	,
"zmwpn/zb_knife/combat_hit.wav"	,
"zmwpn/zb_knife/combat_hitwall.wav",
"zmwpn/zb_knife/combat_slash.wav",
"zmwpn/zb_knife/combat_slash.wav",
"zmwpn/zb_knife/combat_stab.wav"
}

new const strong_sounds[][] =
{
"zmwpn/zb_knife/strong_deploy.wav",
"zmwpn/zb_knife/strong_hit.wav",
"zmwpn/zb_knife/strong_hit.wav",
"zmwpn/zb_knife/strong_hit.wav",
"zmwpn/zb_knife/strong_hit.wav",
"zmwpn/zb_knife/strong_hitwall.wav",
"zmwpn/zb_knife/strong_slash.wav",
"zmwpn/zb_knife/strong_slash.wav",
"zmwpn/zb_knife/strong_stab.wav"
}

new const axe_sounds[][] =
{
"zmwpn/zb_knife/axe_deploy.wav",
"zmwpn/zb_knife/axe_hit.wav",
"zmwpn/zb_knife/axe_hit.wav",
"zmwpn/zb_knife/axe_hit.wav",
"zmwpn/zb_knife/axe_hit.wav",
"zmwpn/zb_knife/axe_hitwall.wav",
"zmwpn/zb_knife/axe_slash.wav",
"zmwpn/zb_knife/axe_slash.wav",
"zmwpn/zb_knife/axe_stab.wav"
}

new const katana_sounds[][] =
{
"zmwpn/zb_knife/katana_deploy.wav",
"zmwpn/zb_knife/katana_hit.wav",
"zmwpn/zb_knife/katana_hit.wav",
"zmwpn/zb_knife/katana_hit.wav",
"zmwpn/zb_knife/katana_hit.wav",
"zmwpn/zb_knife/katana_hitwall.wav",
"zmwpn/zb_knife/katana_slash.wav",
"zmwpn/zb_knife/katana_slash.wav",
"zmwpn/zb_knife/katana_stab.wav"
}

new const hammer_sounds[][] =
{
"zmwpn/zb_knife/hammer_deploy.wav",
"zmwpn/zb_knife/hammer_hit.wav",
"zmwpn/zb_knife/hammer_hit.wav",
"zmwpn/zb_knife/hammer_hit.wav",
"zmwpn/zb_knife/hammer_hit.wav",
"zmwpn/zb_knife/hammer_hitwall.wav",
"zmwpn/zb_knife/hammer_slash.wav",
"zmwpn/zb_knife/hammer_slash.wav",
"zmwpn/zb_knife/hammer_stab.wav"
}

new const oldknife_sounds[][] =
{
"weapons/knife_deploy1.wav",
"weapons/knife_hit1.wav",
"weapons/knife_hit2.wav",
"weapons/knife_hit3.wav",
"weapons/knife_hit4.wav",
"weapons/knife_hitwall1.wav",
"weapons/knife_slash1.wav",
"weapons/knife_slash2.wav",
"weapons/knife_stab.wav"
}

public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);
SayText = get_user_msgid("SayText")   

register_clcmd("say /knife","knife_menu")
register_event("CurWeapon","checkWeapon","be","1=1");
register_event("Damage" , "event_Damage" , "b" , "2>0"); 

register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
register_forward(FM_EmitSound, "fw_EmitSound");

register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");

RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Knife_SecondaryAttack_Post", 1) 

cvar_knife_combat_jump= register_cvar("zp_knife_combat_jump", "270.0");
cvar_knife_combat_spd = register_cvar("zp_knife_combat_spd", "310.0");
cvar_knife_combat_dmg = register_cvar("zp_knife_combat_dmg" , "4.0");
cvar_knife_combat_knock = register_cvar("zp_knife_combat_knock" , "6.0");
cvar_knife_combat_spd_attack2 = register_cvar("zp_knife_combat_spd_attack2" , "1.2");

cvar_knife_strong_jump= register_cvar("zp_knife_strong_jump", "265.0");
cvar_knife_strong_spd = register_cvar("zp_knife_strong_spd", "240.0");
cvar_knife_strong_dmg = register_cvar("zp_knife_strong_dmg" , "5.0");
cvar_knife_strong_knock = register_cvar("zp_knife_strong_knock" , "3.0");
cvar_knife_strong_spd_attack2 = register_cvar("zp_knife_strong_spd_attack2" , "1.6");

cvar_knife_axe_jump= register_cvar("zp_knife_axe_jump", "335.0");
cvar_knife_axe_spd = register_cvar("zp_knife_axe_spd", "240.0");
cvar_knife_axe_dmg = register_cvar("zp_knife_axe_dmg" , "3.0");
cvar_knife_axe_knock = register_cvar("zp_knife_axe_knock" , "3.0");
cvar_knife_axe_spd_attack2 = register_cvar("zp_knife_axe_spd_attack2" , "1.4");

cvar_knife_katana_jump= register_cvar("zp_knife_katana_jump", "275.0");
cvar_knife_katana_spd = register_cvar("zp_knife_katana_spd", "240.0");
cvar_knife_katana_dmg = register_cvar("zp_knife_katana_dmg" , "3.0");
cvar_knife_katana_knock = register_cvar("zp_knife_katana_knock" , "8.0");
cvar_knife_katana_spd_attack2 = register_cvar("zp_knife_katana_spd_attack2" , "1.2");

cvar_knife_hammer_jump= register_cvar("zp_knife_hammer_jump", "335.0");
cvar_knife_hammer_spd= register_cvar("zp_knife_hammer_spd", "315.0");
cvar_knife_hammer_dmg = register_cvar("zp_knife_hammer_dmg" , "5.0");
cvar_knife_hammer_knock = register_cvar("zp_knife_hammer_knock" , "8.0");
cvar_hammer_spd_attack2 = register_cvar("zp_knife_hammer_spd_attack2" , "1.8");

register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
}

public client_connect(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_hasSpeed[id] = false
}

public client_disconnect(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_hasSpeed[id] = false
}

public plugin_precache()
{
precache_model(combat_v_model)
precache_model(combat_p_model)
precache_model(strong_v_model)
precache_model(strong_p_model)
precache_model(axe_v_model)
precache_model(axe_p_model)
precache_model(katana_v_model)
precache_model(katana_p_model)
precache_model(hammer_v_model)
precache_model(hammer_p_model)

precache_sound(g_sound_knife)

for(new i = 0; i < sizeof combat_sounds; i++)
precache_sound(combat_sounds[i])

for(new i = 0; i < sizeof strong_sounds; i++)
precache_sound(strong_sounds[i])

for(new i = 0; i < sizeof axe_sounds; i++)
precache_sound(axe_sounds[i])  

for(new i = 0; i < sizeof katana_sounds; i++)
precache_sound(katana_sounds[i])

for(new i = 0; i < sizeof hammer_sounds; i++)
precache_sound(hammer_sounds[i])
}

public event_round_start(id)
{
for (new i; i < MAXPLAYERS + 1; i++)
{
g_WasShowed[i] = false
}

new player[32], platernum
get_players(player, platernum,"c")

for(new g = 0;g < platernum;g++)
{
ColorChat(platernum, GREEN, "[ZP-KNIFE] By #{DeaD.-}")
}
}

public knife_menu(id)
{
if (g_WasShowed[id])
{
print_col_chat(id, "^1[^4ZP^1] Knife menu Can Showed In One Round!")
return PLUGIN_HANDLED
}
if(is_user_alive(id) && !zp_get_user_zombie(id))
{
my_menu(id)
}
return PLUGIN_HANDLED
}

public my_menu(id)
{
new menu = menu_create("\yChose your knife!", "menu_handler");
menu_additem(menu, "\wCombat \y[ Speed ]", "1", 0);
menu_additem(menu, "\wStrong \y[ Damage ]", "2", 0);
menu_additem(menu, "\wAxe \y[ Jump ]", "3", 0);
menu_additem(menu, "\wKatana \y[ Knockback ]", "4", 0);
menu_additem(menu, "\wHammer \r[ VIP | Boost ]", "5", 0);

menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);

menu_display(id, menu, 0);    
} 

public menu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;    
}

new data[6], iName[64];
new access, callback;

menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

new key = str_to_num(data);

switch(key)
{
case 1:
{
give_combat(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 2:
{
give_strong(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 3:
{
give_axe(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 4:
{
give_katana(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 5:
{
if(get_user_flags(id) & ADMIN_RESERVATION)
{
give_hammer(id)
menu_destroy(menu);
}
else 
{
my_menu(id)
g_WasShowed[id] = true
}
return PLUGIN_HANDLED
}
}
menu_destroy(menu);
return PLUGIN_HANDLED
}

public give_combat(id)
{
g_knife_combat[id] = true	
g_knife_strong[id] = false
g_knife_axe[id] = false	
g_knife_katana[id] = false	
g_knife_hammer[id] = false
g_hasSpeed[id] =  true
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public give_strong(id)
{
g_knife_combat[id] = false	
g_knife_strong[id] = true	
g_knife_axe[id] = false
g_knife_katana[id] = false	
g_knife_hammer[id] = false
g_hasSpeed[id] = true
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public give_axe(id)
{
g_knife_combat[id] = false	
g_knife_strong[id] = false	
g_knife_axe[id] = true
g_knife_katana[id] = false	
g_knife_hammer[id] = false
g_hasSpeed[id] = true
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public give_katana(id)
{
g_knife_combat[id] = false	
g_knife_strong[id] = false	
g_knife_axe[id] = false
g_knife_katana[id] = true	
g_knife_hammer[id] = false
g_hasSpeed[id] = true
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}


public give_hammer(id)
{
g_knife_combat[id] = false	
g_knife_strong[id] = false	
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = true
g_hasSpeed[id] =  true
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public checkWeapon(id)
{
new plrWeapId
plrWeapId = get_user_weapon(id)
if (plrWeapId == CSW_KNIFE && (g_knife_combat[id] || g_knife_strong[id] || g_knife_axe[id] || g_knife_katana[id] || g_knife_hammer[id]))
{
checkModel(id)
}
}

public checkModel(id)
{
if(zp_get_user_zombie(id))
return PLUGIN_HANDLED

if(g_knife_combat[id])
{
set_pev(id, pev_viewmodel2, combat_v_model)
set_pev(id, pev_weaponmodel2, combat_p_model)
}

if(g_knife_strong[id])
{
set_pev(id, pev_viewmodel2, strong_v_model)
set_pev(id, pev_weaponmodel2, strong_p_model)
}

if(g_knife_axe[id])
{
set_pev(id, pev_viewmodel2, axe_v_model)
set_pev(id, pev_weaponmodel2, axe_p_model)
}

if(g_knife_katana[id])
{
set_pev(id, pev_viewmodel2, katana_v_model)
set_pev(id, pev_weaponmodel2, katana_p_model)
}

if(g_knife_hammer[id])
{
set_pev(id, pev_viewmodel2, hammer_v_model)
set_pev(id, pev_weaponmodel2, hammer_p_model)
}
return PLUGIN_HANDLED
}

public fw_EmitSound(id, channel, const sound[])
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED

for(new i = 0; i < sizeof combat_sounds; i++) 
for(new i = 0; i < sizeof strong_sounds; i++)
for(new i = 0; i < sizeof axe_sounds; i++)
for(new i = 0; i < sizeof katana_sounds; i++)
for(new i = 0; i < sizeof hammer_sounds; i++)
{
if(equal(sound, oldknife_sounds[i]))
{
if (g_knife_combat[id])
{
emit_sound(id, channel, combat_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (g_knife_strong[id])
{
emit_sound(id, channel, strong_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (g_knife_axe[id])
{
emit_sound(id, channel, axe_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (g_knife_katana[id])
{
emit_sound(id, channel, katana_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (g_knife_hammer[id])
{
emit_sound(id, channel, hammer_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (!g_knife_combat[id] || !g_knife_strong[id] || !g_knife_axe[id] || !g_knife_katana[id] || !g_knife_hammer[id])
{
emit_sound(id, channel, oldknife_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
}
}
return FMRES_IGNORED
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iattacker, ivictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)

if(!is_user_connected(iattacker) || iattacker == ivictim)
return PLUGIN_CONTINUE

if (!zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_combat[iattacker])
set_msg_arg_string(4, "Combat knife")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_strong[iattacker])
set_msg_arg_string(4, "Strong knife")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_axe[iattacker])
set_msg_arg_string(4, "Axe knife")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_katana[iattacker])
set_msg_arg_string(4, "Katana knife")
}

if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_hammer[iattacker])
set_msg_arg_string(4, "Ice knife")
}
}
return PLUGIN_CONTINUE
}

stock print_col_chat(const id, const input[], any:...)  
{  
new count = 1, players[32];  
static msg[191];  
vformat(msg, 190, input, 3);  
replace_all(msg, 190, "!g", "^4"); // Green Color  
replace_all(msg, 190, "!y", "^1"); // Default Color 
replace_all(msg, 190, "!t", "^3"); // Team Color  
if (id) players[0] = id; else get_players(players, count, "ch");  
{  
for ( new i = 0; i < count; i++ )  
{  
if ( is_user_connected(players[i]) )  
{  
message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]);  
write_byte(players[i]);  
write_string(msg);  
message_end();  
}  
}  
}  
}   

public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED

new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])

if (weapon == CSW_KNIFE && g_knife_combat[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_combat_spd))
}

if(weapon == CSW_KNIFE && g_knife_combat[id])        
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_knife_combat_jump)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
if (weapon == CSW_KNIFE && g_knife_strong[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_strong_spd))

if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_knife_strong_jump)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
if (weapon == CSW_KNIFE && g_knife_axe[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_axe_spd))

if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_knife_axe_jump)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
if (weapon == CSW_KNIFE && g_knife_katana[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_katana_spd))

if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_knife_katana_jump)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
if (weapon == CSW_KNIFE && g_knife_hammer[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_hammer_spd))

if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)

if (!(flags & FL_ONGROUND))
return FMRES_IGNORED

if (flags & FL_WATERJUMP)
return FMRES_IGNORED

if (waterlvl > 1)
return FMRES_IGNORED

new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)

fVelocity[2] += get_pcvar_num(cvar_knife_hammer_jump)

set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
return FMRES_IGNORED
}  

public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED

if(zp_get_user_zombie(attacker))
return HAM_IGNORED

new weapon = get_user_weapon(attacker)

if (weapon == CSW_KNIFE && g_knife_combat[attacker])
{	
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_combat_dmg))
}
if (weapon == CSW_KNIFE && g_knife_strong[attacker])
{	
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_strong_dmg))
}
if (weapon == CSW_KNIFE && g_knife_axe[attacker])
{	
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_axe_dmg))
}
if (weapon == CSW_KNIFE && g_knife_katana[attacker])
{	
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_katana_dmg))
}

if (weapon == CSW_KNIFE && g_knife_hammer[attacker])
{	 
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_hammer_dmg))
}

return HAM_IGNORED
}

public fw_Knife_SecondaryAttack_Post(knife) 
{     
static id 
id = get_pdata_cbase(knife, m_pPlayer, 4) 

if(zp_get_user_zombie(id))
return HAM_IGNORED

if(is_user_connected(id) && g_knife_combat[id]) 
{ 
static Float:flRate 
flRate = get_pcvar_float(cvar_knife_combat_spd_attack2) 

set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) 
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 
} 

if(is_user_connected(id) && g_knife_strong[id]) 
{ 
static Float:flRate 
flRate = get_pcvar_float(cvar_knife_strong_spd_attack2) 

set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) 
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 
} 

if(is_user_connected(id) && g_knife_axe[id]) 
{ 
static Float:flRate 
flRate = get_pcvar_float(cvar_knife_axe_spd_attack2) 

set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) 
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 
} 

if(is_user_connected(id) && g_knife_katana[id]) 
{ 
static Float:flRate 
flRate = get_pcvar_float(cvar_knife_katana_spd_attack2) 

set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) 
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 
} 

if(is_user_connected(id) && g_knife_hammer[id]) 
{ 
static Float:flRate 
flRate = get_pcvar_float(cvar_hammer_spd_attack2) 

set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) 
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 
} 	

return HAM_IGNORED 
} 

public event_Damage(id)
{
new weapon , attacker = get_user_attacker(id , weapon);

if(!is_user_alive(attacker))
return PLUGIN_CONTINUE;

if(weapon == CSW_KNIFE && g_knife_combat[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}

if(weapon == CSW_KNIFE && g_knife_strong[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}

if(weapon == CSW_KNIFE && g_knife_axe[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}

if(weapon == CSW_KNIFE && g_knife_katana[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}

if(weapon == CSW_KNIFE && g_knife_hammer[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}

return PLUGIN_CONTINUE;
}

stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
return 0;

new Float:vicorigin[3];
new Float:attorigin[3];
entity_get_vector(victim   , EV_VEC_origin , vicorigin);
entity_get_vector(attacker , EV_VEC_origin , attorigin);

new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];

new Float:largestnum = 0.0;

if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);

origin2[0] /= largestnum;
origin2[1] /= largestnum;

if (g_knife_combat[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);
}

if (g_knife_strong[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);
}

if (g_knife_axe[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);
}

if (g_knife_katana[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);
}

if (g_knife_hammer[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);
}

if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);

return 1;
}

public client_putinserver(id)
{
switch(random_num(0, 0))
{
case 0:
{
g_knife_combat[id] = true
g_hasSpeed[id] = true
}

}
}

Аватар
JustInCase
Извън линия
Потребител
Потребител
Мнения: 582
Регистриран на: 14 Окт 2016, 23:31
Се отблагодари: 4 пъти
Получена благодарност: 15 пъти

Re: Преработка на zp_knife_menu

Мнение от JustInCase » 18 Мар 2017, 13:56

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <fakemeta>
#include <fun> 
#include <engine> 
#include <hamsandwich>
#include <zombieplague>
#include <zmvip>
#include <colorchat>

#define PLUGIN    "[ZP] knifes"
#define VERSION    "1.0"
#define AUTHOR    "#{DeaD.-}"


#define MAXPLAYERS 32

new combat_v_model[] = "models/zombie_plague/v_combat_knife.mdl"
new combat_p_model[] = "models/zombie_plague/p_combat_knife.mdl"

new strong_v_model[] = "models/zombie_plague/v_strong_knife.mdl"
new strong_p_model[] = "models/zombie_plague/p_strong_knife.mdl"

new axe_v_model[] = "models/zombie_plague/v_axe_knife.mdl"    
new axe_p_model[] = "models/zombie_plague/p_axe_knife.mdl"    

new katana_v_model[] = "models/zombie_plague/v_katana_knife.mdl"    
new katana_p_model[] = "models/zombie_plague/p_katana_knife.mdl"

new hammer_v_model[] = "models/zombie_plague/v_hammer_knife.mdl"    
new hammer_p_model[] = "models/zombie_plague/p_hammer_knife.mdl"    

const m_pPlayer = 41 
const m_flNextPrimaryAttack = 46 
const m_flNextSecondaryAttack = 47 
const m_flTimeWeaponIdle = 48 

new g_hasSpeed[33], SayText
new bool:g_WasShowed[MAXPLAYERS + 1]
new g_knife_combat[33], cvar_knife_combat_jump, cvar_knife_combat_spd, cvar_knife_combat_dmg, cvar_knife_combat_knock, cvar_knife_combat_spd_attack2
new g_knife_strong[33], cvar_knife_strong_jump, cvar_knife_strong_spd, cvar_knife_strong_dmg, cvar_knife_strong_knock, cvar_knife_strong_spd_attack2
new g_knife_axe[33], cvar_knife_axe_jump, cvar_knife_axe_spd, cvar_knife_axe_dmg, cvar_knife_axe_knock, cvar_knife_axe_spd_attack2
new g_knife_katana[33], cvar_knife_katana_jump, cvar_knife_katana_spd, cvar_knife_katana_dmg, cvar_knife_katana_knock, cvar_knife_katana_spd_attack2
new g_knife_hammer[33], cvar_knife_hammer_jump, cvar_knife_hammer_spd, cvar_knife_hammer_dmg, cvar_knife_hammer_knock, cvar_hammer_spd_attack2

new const g_sound_knife[] = { "items/gunpickup2.wav" }

new const combat_sounds[][] =
{
"zmwpn/zb_knife/combat_deploy.wav",
"zmwpn/zb_knife/combat_hit.wav"    ,
"zmwpn/zb_knife/combat_hit.wav"    ,
"zmwpn/zb_knife/combat_hit.wav"    ,
"zmwpn/zb_knife/combat_hit.wav"    ,
"zmwpn/zb_knife/combat_hitwall.wav",
"zmwpn/zb_knife/combat_slash.wav",
"zmwpn/zb_knife/combat_slash.wav",
"zmwpn/zb_knife/combat_stab.wav"
}

new const strong_sounds[][] =
{
"zmwpn/zb_knife/strong_deploy.wav",
"zmwpn/zb_knife/strong_hit.wav",
"zmwpn/zb_knife/strong_hit.wav",
"zmwpn/zb_knife/strong_hit.wav",
"zmwpn/zb_knife/strong_hit.wav",
"zmwpn/zb_knife/strong_hitwall.wav",
"zmwpn/zb_knife/strong_slash.wav",
"zmwpn/zb_knife/strong_slash.wav",
"zmwpn/zb_knife/strong_stab.wav"
}

new const axe_sounds[][] =
{
"zmwpn/zb_knife/axe_deploy.wav",
"zmwpn/zb_knife/axe_hit.wav",
"zmwpn/zb_knife/axe_hit.wav",
"zmwpn/zb_knife/axe_hit.wav",
"zmwpn/zb_knife/axe_hit.wav",
"zmwpn/zb_knife/axe_hitwall.wav",
"zmwpn/zb_knife/axe_slash.wav",
"zmwpn/zb_knife/axe_slash.wav",
"zmwpn/zb_knife/axe_stab.wav"
}

new const katana_sounds[][] =
{
"zmwpn/zb_knife/katana_deploy.wav",
"zmwpn/zb_knife/katana_hit.wav",
"zmwpn/zb_knife/katana_hit.wav",
"zmwpn/zb_knife/katana_hit.wav",
"zmwpn/zb_knife/katana_hit.wav",
"zmwpn/zb_knife/katana_hitwall.wav",
"zmwpn/zb_knife/katana_slash.wav",
"zmwpn/zb_knife/katana_slash.wav",
"zmwpn/zb_knife/katana_stab.wav"
}

new const hammer_sounds[][] =
{
"zmwpn/zb_knife/hammer_deploy.wav",
"zmwpn/zb_knife/hammer_hit.wav",
"zmwpn/zb_knife/hammer_hit.wav",
"zmwpn/zb_knife/hammer_hit.wav",
"zmwpn/zb_knife/hammer_hit.wav",
"zmwpn/zb_knife/hammer_hitwall.wav",
"zmwpn/zb_knife/hammer_slash.wav",
"zmwpn/zb_knife/hammer_slash.wav",
"zmwpn/zb_knife/hammer_stab.wav"
}

new const oldknife_sounds[][] =
{
"weapons/knife_deploy1.wav",
"weapons/knife_hit1.wav",
"weapons/knife_hit2.wav",
"weapons/knife_hit3.wav",
"weapons/knife_hit4.wav",
"weapons/knife_hitwall1.wav",
"weapons/knife_slash1.wav",
"weapons/knife_slash2.wav",
"weapons/knife_stab.wav"
}

public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);
SayText = get_user_msgid("SayText")   

register_clcmd("say /knife","knife_menu",ADMIN_ALL,"knife_menu")
register_clcmd("/hammer","give_hammer")
register_clcmd("/knife","knife_menu",ADMIN_ALL,"knife_menu")
register_clcmd("combat", "give_combat")
register_clcmd("strong", "give_strong")
register_clcmd("axe", "give_axe")
register_clcmd("katana", "give_katana")
register_clcmd("hammer", "give_hammer")

register_event("CurWeapon","checkWeapon","be","1=1");
register_event("Damage" , "event_Damage" , "b" , "2>0"); 

register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
register_forward(FM_EmitSound, "fw_EmitSound");

register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");

RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Knife_SecondaryAttack_Post", 1) 

cvar_knife_combat_jump= register_cvar("zp_knife_combat_jump", "270.0");
cvar_knife_combat_spd = register_cvar("zp_knife_combat_spd", "310.0");
cvar_knife_combat_dmg = register_cvar("zp_knife_combat_dmg" , "4.0");
cvar_knife_combat_knock = register_cvar("zp_knife_combat_knock" , "6.0");
cvar_knife_combat_spd_attack2 = register_cvar("zp_knife_combat_spd_attack2" , "1.2");

cvar_knife_strong_jump= register_cvar("zp_knife_strong_jump", "265.0");
cvar_knife_strong_spd = register_cvar("zp_knife_strong_spd", "240.0");
cvar_knife_strong_dmg = register_cvar("zp_knife_strong_dmg" , "5.0");
cvar_knife_strong_knock = register_cvar("zp_knife_strong_knock" , "3.0");
cvar_knife_strong_spd_attack2 = register_cvar("zp_knife_strong_spd_attack2" , "1.6");

cvar_knife_axe_jump= register_cvar("zp_knife_axe_jump", "335.0");
cvar_knife_axe_spd = register_cvar("zp_knife_axe_spd", "240.0");
cvar_knife_axe_dmg = register_cvar("zp_knife_axe_dmg" , "3.0");
cvar_knife_axe_knock = register_cvar("zp_knife_axe_knock" , "3.0");
cvar_knife_axe_spd_attack2 = register_cvar("zp_knife_axe_spd_attack2" , "1.4");

cvar_knife_katana_jump= register_cvar("zp_knife_katana_jump", "275.0");
cvar_knife_katana_spd = register_cvar("zp_knife_katana_spd", "240.0");
cvar_knife_katana_dmg = register_cvar("zp_knife_katana_dmg" , "3.0");
cvar_knife_katana_knock = register_cvar("zp_knife_katana_knock" , "8.0");
cvar_knife_katana_spd_attack2 = register_cvar("zp_knife_katana_spd_attack2" , "1.2");

cvar_knife_hammer_jump= register_cvar("zp_knife_hammer_jump", "335.0");
cvar_knife_hammer_spd= register_cvar("zp_knife_hammer_spd", "315.0");
cvar_knife_hammer_dmg = register_cvar("zp_knife_hammer_dmg" , "5.0");
cvar_knife_hammer_knock = register_cvar("zp_knife_hammer_knock" , "8.0");
cvar_hammer_spd_attack2 = register_cvar("zp_knife_hammer_spd_attack2" , "1.8");

register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
}

public client_connect(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_hasSpeed[id] = false
}

public client_disconnect(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_katana[id] = false
g_knife_hammer[id] = false
g_hasSpeed[id] = false
}

public plugin_precache()
{
precache_model(combat_v_model)
precache_model(combat_p_model)
precache_model(strong_v_model)
precache_model(strong_p_model)
precache_model(axe_v_model)
precache_model(axe_p_model)
precache_model(katana_v_model)
precache_model(katana_p_model)
precache_model(hammer_v_model)
precache_model(hammer_p_model)

precache_sound(g_sound_knife)

for(new i = 0; i < sizeof combat_sounds; i++)
    precache_sound(combat_sounds[i])

for(new i = 0; i < sizeof strong_sounds; i++)
    precache_sound(strong_sounds[i])

for(new i = 0; i < sizeof axe_sounds; i++)
    precache_sound(axe_sounds[i])  

for(new i = 0; i < sizeof katana_sounds; i++)
    precache_sound(katana_sounds[i])

for(new i = 0; i < sizeof hammer_sounds; i++)
    precache_sound(hammer_sounds[i])
}

public event_round_start(id)
{
    for (new i; i < MAXPLAYERS + 1; i++){
        g_WasShowed[i] = false
    }
    
    new player[32], platernum
    get_players(player, platernum,"c")
    
    for(new g = 0;g < platernum;g++)
    {
        ColorChat(platernum, GREEN, "[ZP-KNIFE] By #{DeaD.-}")
    }
}

public knife_menu(id)
{
if (g_WasShowed[id])
{
print_col_chat(id, "^1[^4ZP^1] Knife menu Can Showed In One Round!")
return PLUGIN_HANDLED
}

if(is_user_alive(id) && !zp_get_user_zombie(id))
{
my_menu(id)
}

return PLUGIN_HANDLED
}

public my_menu(id)
{
new menu = menu_create("\yChose your knife!", "menu_handler");
menu_additem(menu, "\wCombat \y[ Speed ]", "1", 0);
menu_additem(menu, "\wStrong \y[ Damage ]", "2", 0);
menu_additem(menu, "\wAxe \y[ Jump ]", "3", 0);
menu_additem(menu, "\wKatana \y[ Knockback ]", "4", 0);
menu_additem(menu, "\wHammer \r[ VIP | Boost ]", "5", 0);

menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);

menu_display(id, menu, 0);    
} 

public menu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;    
}

new data[6], iName[64];
new access, callback;

menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);

new key = str_to_num(data);

switch(key)
{
case 1:
{
give_combat(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 2:
{
give_strong(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 3:
{
give_axe(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 4:
{
give_katana(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 5:
{
if (zv_get_user_flags(id) > 0)
{
give_hammer(id)
menu_destroy(menu);
}
else 
{
client_cmd(id, "/knife")
g_WasShowed[id] = true
}
return PLUGIN_HANDLED
}
}
menu_destroy(menu);
return PLUGIN_HANDLED
}

public give_combat(id)
{
g_knife_combat[id] = true    
g_knife_strong[id] = false
g_knife_axe[id] = false    
g_knife_katana[id] = false    
g_knife_hammer[id] = false
g_hasSpeed[id] =  true
g_WasShowed[id] = true

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public give_strong(id)
{
g_knife_combat[id] = false    
g_knife_strong[id] = true    
g_knife_axe[id] = false
g_knife_katana[id] = false    
g_knife_hammer[id] = false
g_hasSpeed[id] = true
g_WasShowed[id] = true

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public give_axe(id)
{
g_knife_combat[id] = false    
g_knife_strong[id] = false    
g_knife_axe[id] = true
g_knife_katana[id] = false    
g_knife_hammer[id] = false
g_hasSpeed[id] = true
g_WasShowed[id] = true

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public give_katana(id)
{
g_knife_combat[id] = false    
g_knife_strong[id] = false    
g_knife_axe[id] = false
g_knife_katana[id] = true    
g_knife_hammer[id] = false
g_hasSpeed[id] = true
g_WasShowed[id] = true

engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}


public give_hammer(id)
{
if(get_user_flags(id) & ADMIN_RESERVATION) {

    g_knife_combat[id] = false    
    g_knife_strong[id] = false    
    g_knife_axe[id] = false
    g_knife_katana[id] = false
    g_knife_hammer[id] = true
    g_hasSpeed[id] =  true
    g_WasShowed[id] = true

    engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}

public checkWeapon(id)
{
new plrWeapId

plrWeapId = get_user_weapon(id)

if (plrWeapId == CSW_KNIFE && (g_knife_combat[id] || g_knife_strong[id] || g_knife_axe[id] || g_knife_katana[id] || g_knife_hammer[id]))
{
checkModel(id)
}
}

public checkModel(id)
{
if (zp_get_user_zombie(id))
return PLUGIN_HANDLED

if (g_knife_combat[id])
{
set_pev(id, pev_viewmodel2, combat_v_model)
set_pev(id, pev_weaponmodel2, combat_p_model)
}

if (g_knife_strong[id])
{
set_pev(id, pev_viewmodel2, strong_v_model)
set_pev(id, pev_weaponmodel2, strong_p_model)
}

if (g_knife_axe[id])
{
set_pev(id, pev_viewmodel2, axe_v_model)
set_pev(id, pev_weaponmodel2, axe_p_model)
}

if (g_knife_katana[id])
{
set_pev(id, pev_viewmodel2, katana_v_model)
set_pev(id, pev_weaponmodel2, katana_p_model)
}

if (g_knife_hammer[id])
{
set_pev(id, pev_viewmodel2, hammer_v_model)
set_pev(id, pev_weaponmodel2, hammer_p_model)
}
return PLUGIN_HANDLED
}

public fw_EmitSound(id, channel, const sound[])
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED

for(new i = 0; i < sizeof combat_sounds; i++) 
for(new i = 0; i < sizeof strong_sounds; i++)
for(new i = 0; i < sizeof axe_sounds; i++)
for(new i = 0; i < sizeof katana_sounds; i++)
    for(new i = 0; i < sizeof hammer_sounds; i++)
{
    if(equal(sound, oldknife_sounds[i]))
    {
        if (g_knife_combat[id])
        {
            emit_sound(id, channel, combat_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
            return FMRES_SUPERCEDE
        }
        if (g_knife_strong[id])
        {
            emit_sound(id, channel, strong_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
            return FMRES_SUPERCEDE
        }
        if (g_knife_axe[id])
        {
            emit_sound(id, channel, axe_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
            return FMRES_SUPERCEDE
        }
        if (g_knife_katana[id])
        {
            emit_sound(id, channel, katana_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
            return FMRES_SUPERCEDE
        }
        if (g_knife_hammer[id])
        {
            emit_sound(id, channel, hammer_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
            return FMRES_SUPERCEDE
        }
        if (!g_knife_combat[id] || !g_knife_strong[id] || !g_knife_axe[id] || !g_knife_katana[id] || !g_knife_hammer[id])
        {
            emit_sound(id, channel, oldknife_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
            return FMRES_SUPERCEDE
        }
    }
}
return FMRES_IGNORED
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iattacker, ivictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)

if(!is_user_connected(iattacker) || iattacker == ivictim)
    return PLUGIN_CONTINUE

if (!zp_get_user_zombie(iattacker))
{
    if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
    {
        if(g_knife_combat[iattacker])
            set_msg_arg_string(4, "Combat knife")
    }
    
    if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
    {
        if(g_knife_strong[iattacker])
            set_msg_arg_string(4, "Strong knife")
    }
    
    if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
    {
        if(g_knife_axe[iattacker])
            set_msg_arg_string(4, "Axe knife")
    }
    
    if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
    {
        if(g_knife_katana[iattacker])
            set_msg_arg_string(4, "Katana knife")
    }
    
    if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
    {
        if(g_knife_hammer[iattacker])
            set_msg_arg_string(4, "Ice knife")
    }
}
return PLUGIN_CONTINUE
}

stock print_col_chat(const id, const input[], any:...)  
{  
new count = 1, players[32];  
static msg[191];  
vformat(msg, 190, input, 3);  
replace_all(msg, 190, "!g", "^4"); // Green Color  
replace_all(msg, 190, "!y", "^1"); // Default Color 
replace_all(msg, 190, "!t", "^3"); // Team Color  
if (id) players[0] = id; else get_players(players, count, "ch");  
{  
for ( new i = 0; i < count; i++ )  
{  
    if ( is_user_connected(players[i]) )  
    {  
        message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]);  
        write_byte(players[i]);  
        write_string(msg);  
        message_end();  
    }  
}  
}  
}   

public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED

new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])

if (weapon == CSW_KNIFE && g_knife_combat[id])
{
    g_hasSpeed[id] = true
    set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_combat_spd))
}

if(weapon == CSW_KNIFE && g_knife_combat[id])        
    if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
    new flags = pev(id, pev_flags)
    new waterlvl = pev(id, pev_waterlevel)
    
    if (!(flags & FL_ONGROUND))
        return FMRES_IGNORED
    
    if (flags & FL_WATERJUMP)
        return FMRES_IGNORED
    
    if (waterlvl > 1)
        return FMRES_IGNORED
    
    new Float:fVelocity[3]
    pev(id, pev_velocity, fVelocity)
    
    fVelocity[2] += get_pcvar_num(cvar_knife_combat_jump)
    
    set_pev(id, pev_velocity, fVelocity)
    set_pev(id, pev_gaitsequence, 6)
}
if (weapon == CSW_KNIFE && g_knife_strong[id])
{
    g_hasSpeed[id] = true
    set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_strong_spd))
    
    if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
    {
        new flags = pev(id, pev_flags)
        new waterlvl = pev(id, pev_waterlevel)
        
        if (!(flags & FL_ONGROUND))
            return FMRES_IGNORED
        
        if (flags & FL_WATERJUMP)
            return FMRES_IGNORED
        
        if (waterlvl > 1)
            return FMRES_IGNORED
        
        new Float:fVelocity[3]
        pev(id, pev_velocity, fVelocity)
        
        fVelocity[2] += get_pcvar_num(cvar_knife_strong_jump)
        
        set_pev(id, pev_velocity, fVelocity)
        set_pev(id, pev_gaitsequence, 6)
    }
}
if (weapon == CSW_KNIFE && g_knife_axe[id])
{
    g_hasSpeed[id] = true
    set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_axe_spd))
    
    if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
    {
        new flags = pev(id, pev_flags)
        new waterlvl = pev(id, pev_waterlevel)
        
        if (!(flags & FL_ONGROUND))
            return FMRES_IGNORED
        
        if (flags & FL_WATERJUMP)
            return FMRES_IGNORED
        
        if (waterlvl > 1)
            return FMRES_IGNORED
        
        new Float:fVelocity[3]
        pev(id, pev_velocity, fVelocity)
        
        fVelocity[2] += get_pcvar_num(cvar_knife_axe_jump)
        
        set_pev(id, pev_velocity, fVelocity)
        set_pev(id, pev_gaitsequence, 6)
    }
}
if (weapon == CSW_KNIFE && g_knife_katana[id])
{
    g_hasSpeed[id] = true
    set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_katana_spd))
    
    if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
    {
        new flags = pev(id, pev_flags)
        new waterlvl = pev(id, pev_waterlevel)
        
        if (!(flags & FL_ONGROUND))
            return FMRES_IGNORED
        
        if (flags & FL_WATERJUMP)
            return FMRES_IGNORED
        
        if (waterlvl > 1)
            return FMRES_IGNORED
        
        new Float:fVelocity[3]
        pev(id, pev_velocity, fVelocity)
        
        fVelocity[2] += get_pcvar_num(cvar_knife_katana_jump)
        
        set_pev(id, pev_velocity, fVelocity)
        set_pev(id, pev_gaitsequence, 6)
    }
}
if (weapon == CSW_KNIFE && g_knife_hammer[id])
{
    g_hasSpeed[id] = true
    set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_hammer_spd))
    
    if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
    {
        new flags = pev(id, pev_flags)
        new waterlvl = pev(id, pev_waterlevel)
        
        if (!(flags & FL_ONGROUND))
            return FMRES_IGNORED
        
        if (flags & FL_WATERJUMP)
            return FMRES_IGNORED
        
        if (waterlvl > 1)
            return FMRES_IGNORED
        
        new Float:fVelocity[3]
        pev(id, pev_velocity, fVelocity)
        
        fVelocity[2] += get_pcvar_num(cvar_knife_hammer_jump)
        
        set_pev(id, pev_velocity, fVelocity)
        set_pev(id, pev_gaitsequence, 6)
    }
}
return FMRES_IGNORED
}  

public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
    return HAM_IGNORED

if(zp_get_user_zombie(attacker))
    return HAM_IGNORED

new weapon = get_user_weapon(attacker)

if (weapon == CSW_KNIFE && g_knife_combat[attacker])
{    
    SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_combat_dmg))
}
if (weapon == CSW_KNIFE && g_knife_strong[attacker])
{    
    SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_strong_dmg))
}
if (weapon == CSW_KNIFE && g_knife_axe[attacker])
{    
    SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_axe_dmg))
}
if (weapon == CSW_KNIFE && g_knife_katana[attacker])
{    
    SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_katana_dmg))
}

if (weapon == CSW_KNIFE && g_knife_hammer[attacker])
{     
    SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_hammer_dmg))
}

return HAM_IGNORED
}

public fw_Knife_SecondaryAttack_Post(knife) 
{     
static id 
id = get_pdata_cbase(knife, m_pPlayer, 4) 

if(zp_get_user_zombie(id))
    return HAM_IGNORED

if(is_user_connected(id) && g_knife_combat[id]) 
{ 
    static Float:flRate 
    flRate = get_pcvar_float(cvar_knife_combat_spd_attack2) 
    
    set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) 
    set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 
    set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 
} 

if(is_user_connected(id) && g_knife_strong[id]) 
{ 
    static Float:flRate 
    flRate = get_pcvar_float(cvar_knife_strong_spd_attack2) 
    
    set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) 
    set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 
    set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 
} 

if(is_user_connected(id) && g_knife_axe[id]) 
{ 
    static Float:flRate 
    flRate = get_pcvar_float(cvar_knife_axe_spd_attack2) 
    
    set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) 
    set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 
    set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 
} 

if(is_user_connected(id) && g_knife_katana[id]) 
{ 
    static Float:flRate 
    flRate = get_pcvar_float(cvar_knife_katana_spd_attack2) 
    
    set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) 
    set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 
    set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 
} 

if(is_user_connected(id) && g_knife_hammer[id]) 
{ 
    static Float:flRate 
    flRate = get_pcvar_float(cvar_hammer_spd_attack2) 
    
    set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4) 
    set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4) 
    set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4) 
}     

return HAM_IGNORED 
} 

public event_Damage(id)
{
new weapon , attacker = get_user_attacker(id , weapon);

if(!is_user_alive(attacker))
    return PLUGIN_CONTINUE;

if(weapon == CSW_KNIFE && g_knife_combat[attacker])
{
    new Float:vec[3];
    new Float:oldvelo[3];
    get_user_velocity(id, oldvelo);
    create_velocity_vector(id , attacker , vec);
    vec[0] += oldvelo[0];
    vec[1] += oldvelo[1];
    set_user_velocity(id , vec);
}

if(weapon == CSW_KNIFE && g_knife_strong[attacker])
{
    new Float:vec[3];
    new Float:oldvelo[3];
    get_user_velocity(id, oldvelo);
    create_velocity_vector(id , attacker , vec);
    vec[0] += oldvelo[0];
    vec[1] += oldvelo[1];
    set_user_velocity(id , vec);
}

if(weapon == CSW_KNIFE && g_knife_axe[attacker])
{
    new Float:vec[3];
    new Float:oldvelo[3];
    get_user_velocity(id, oldvelo);
    create_velocity_vector(id , attacker , vec);
    vec[0] += oldvelo[0];
    vec[1] += oldvelo[1];
    set_user_velocity(id , vec);
}

if(weapon == CSW_KNIFE && g_knife_katana[attacker])
{
    new Float:vec[3];
    new Float:oldvelo[3];
    get_user_velocity(id, oldvelo);
    create_velocity_vector(id , attacker , vec);
    vec[0] += oldvelo[0];
    vec[1] += oldvelo[1];
    set_user_velocity(id , vec);
}

if(weapon == CSW_KNIFE && g_knife_hammer[attacker])
{
    new Float:vec[3];
    new Float:oldvelo[3];
    get_user_velocity(id, oldvelo);
    create_velocity_vector(id , attacker , vec);
    vec[0] += oldvelo[0];
    vec[1] += oldvelo[1];
    set_user_velocity(id , vec);
}

return PLUGIN_CONTINUE;
}

stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
    return 0;

new Float:vicorigin[3];
new Float:attorigin[3];
entity_get_vector(victim   , EV_VEC_origin , vicorigin);
entity_get_vector(attacker , EV_VEC_origin , attorigin);

new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];

new Float:largestnum = 0.0;

if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);

origin2[0] /= largestnum;
origin2[1] /= largestnum;

if (g_knife_combat[attacker])
{
    velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);
    velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);
}

if (g_knife_strong[attacker])
{
    velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);
    velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);
}

if (g_knife_axe[attacker])
{
    velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);
    velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);
}

if (g_knife_katana[attacker])
{
    velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);
    velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_katana_knock) * 3000) ) / get_entity_distance(victim , attacker);
}

if (g_knife_hammer[attacker])
{
    velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);
    velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);
}

if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
    velocity[2] = random_float(200.0 , 275.0);

return 1;
}

public client_putinserver(id)
{
switch(random_num(0, 0))
{
    case 0:
    {
        g_knife_combat[id] = true
        g_hasSpeed[id] = true
    }
    
}
}
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Re: Преработка на zp_knife_menu

Мнение от DoPe ;]] » 18 Мар 2017, 14:04

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