Заглавието или ако може да кажете как да скрия командите с/me от чата но като напиша /me да ми показва колко дмг съм направил
EDIT; Забравих да допълня че съм с новата, версия на amxmodx тоест amxmodmx v1.9.x И тези кадето ги има в нета не тръгват на новата верия.
Търся Hide slash Пългин
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Just
Извън линия - Потребител
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Huehue
Извън линия - Модератор
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Търся Hide slash Пългин
Ползвате ли плъгин променящ чата по някакъв начин? И ако ползвате, кой точно ползвате? Абсолютно никаква информация не давате!
LOYAL TO THE OATH OF OMERTА̀
Зад монитора мъжкари, това не го разбирам..
На живо сте мишкари, това го гарантирам!
Седиш на 30 метра от мен като препариран!
Ако има нещо брат, номерът ми е блокиран..
My GitHub Profile
GitHub
My AMXX Includes Collection
AMXX Include Libraries
My Steam Profile (from SteamDB)
Зад монитора мъжкари, това не го разбирам..
На живо сте мишкари, това го гарантирам!
Седиш на 30 метра от мен като препариран!
Ако има нещо брат, номерът ми е блокиран..
My GitHub Profile
GitHub
My AMXX Includes Collection
AMXX Include Libraries
My Steam Profile (from SteamDB)
- Value: 4179€
- Games owned: 1855
- Games played: 754 (40%)
- Hours on record: 4,994.9h
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Just
Извън линия - Потребител
- Мнения: 427
- Регистриран на: 23 Дек 2016, 19:10
- Местоположение: http://cs-ultragaming.info
- Се отблагодари: 5 пъти
- Получена благодарност: 34 пъти
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Търся Hide slash Пългин
Ползвам само crx_chatmanager Но както знам има и пългини за тази цел предоставям stats кода тъй като ми казаха че от него може да се фиксне и да се скрият
Код за потвърждение: Избери целия код
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// StatsX Plugin
//
//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csx>
#include <hamsandwich>
//--------------------------------
// Uncomment to activate log debug messages.
//#define STATSX_DEBUG
// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR "amx_statsx_duration"
#define HUD_DURATION "12.0"
// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT "-2.0"
// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION 0.2
// Config plugin constants.
#define MODE_HUD_DELAY 0 // Make a 0.1 sec delay on HUD reset process.
// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended
public KillerChat = 0 // displays killer hp&ap to victim console
// and screen
public ShowAttackers = 0 // shows attackers
public ShowVictims = 0 // shows victims
public ShowKiller = 0 // shows killer
public ShowTeamScore = 0 // shows team score at round end
public ShowTotalStats = 0 // shows round total stats
public ShowBestScore = 0 // shows rounds best scored player
public ShowMostDisruptive = 0 // shows rounds most disruptive player
public EndPlayer = 0 // displays player stats at the end of map
public EndTop15 = 0 // displays top15 at the end of map
public SayHP = 0 // displays information about user killer
public SayStatsMe = 0 // displays user's stats and rank
public SayRankStats = 0 // displays user's rank stats
public SayMe = 0 // displays user's stats
public SayRank = 0 // displays user's rank
public SayReport = 0 // report user's weapon status to team
public SayScore = 0 // displays team's map score
public SayTop15 = 0 // displays first 15 players
public SayStatsAll = 0 // displays all players stats and rank
public ShowStats = 1 // set client HUD-stats switched off by default
public ShowDistHS = 0 // show distance and HS in attackers and
// victims HUD lists
public ShowFullStats = 0 // show full HUD stats (more than 78 chars)
public SpecRankInfo = 0 // displays rank info when spectating
// Standard Contstants.
#define MAX_TEAMS 2
#define MAX_WEAPON_LENGTH 31
#define MAX_TEXT_LENGTH 255
#define MAX_BUFFER_LENGTH 2047
// Global player flags.
new BODY_PART[MAX_BODYHITS][] =
{
"WHOLEBODY",
"HEAD",
"CHEST",
"STOMACH",
"LEFTARM",
"RIGHTARM",
"LEFTLEG",
"RIGHTLEG"
}
// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID 0 // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH 1 // Killer's health
#define KILLED_KILLER_ARMOUR 2 // Killer's armour
#define KILLED_TEAM 3 // Killer's team
#define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill
new g_izKilled[MAX_PLAYERS + 1][5]
// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
#define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu
new g_iPluginMode = 0
new g_izUserMenuPosition[MAX_PLAYERS + 1] = {0, ...}
new g_izUserMenuAction[MAX_PLAYERS + 1] = {0, ...}
new g_izUserMenuPlayers[MAX_PLAYERS + 1][MAX_PLAYERS]
new g_izSpecMode[MAX_PLAYERS + 1] = {0, ...}
new g_izShowStatsFlags[MAX_PLAYERS + 1] = {0, ...}
new g_izStatsSwitch[MAX_PLAYERS + 1] = {0, ...}
new Float:g_fzShowUserStatsTime[MAX_PLAYERS + 1] = {0.0, ...}
new Float:g_fShowStatsTime = 0.0
new Float:g_fFreezeTime = 0.0
new Float:g_fFreezeLimitTime = 0.0
new Float:g_fHUDDuration = 0.0
new g_iRoundEndTriggered = 0
new g_iRoundEndProcessed = 0
new g_pFreezeTime = 0
new g_pRoundTime = 0
new g_pHudDuration = 0
new g_pHudFreezeLimit = 0
new Float:g_fStartGame = 0.0
new g_izTeamScore[MAX_TEAMS] = {0, ...}
new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][STATSX_MAX_STATS]
new g_izTeamGameStats[MAX_TEAMS][STATSX_MAX_STATS]
new g_izUserUserID[MAX_PLAYERS + 1] = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS + 1] = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS + 1][MAX_PLAYERS + 1]
new g_izUserRndName[MAX_PLAYERS + 1][MAX_NAME_LENGTH]
new g_izUserRndStats[MAX_PLAYERS + 1][STATSX_MAX_STATS]
new g_izUserGameStats[MAX_PLAYERS + 1][STATSX_MAX_STATS]
// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1] = ""
new g_sScore[MAX_TEXT_LENGTH + 1] = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = ""
new t_sText[MAX_TEXT_LENGTH + 1] = ""
new t_sName[MAX_NAME_LENGTH + 1] = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1] = ""
new g_HudSync_EndRound
new g_HudSync_SpecInfo
//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
// Register plugin.
register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
register_dictionary("statsx.txt")
// Register events.
register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
RegisterHamPlayer(Ham_Spawn, "eventSpawn", 1)
register_event("RoundTime", "eventStartRound", "bc")
register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
register_event("TeamScore", "eventTeamScore", "a")
register_event("30", "eventIntermission", "a")
register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
register_event("StatusValue", "eventShowRank", "bd", "1=2")
// Register commands.
register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")
// Register menus.
register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")
// Register special configuration setting and default value.
register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")
#if defined STATSX_DEBUG
register_clcmd("say /hudtest", "cmdHudTest")
#endif
g_pHudDuration = register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
g_pHudFreezeLimit = register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
g_pFreezeTime = get_cvar_pointer("mp_freezetime")
g_pRoundTime = get_cvar_pointer("mp_roundtime")
// Init buffers and some global vars.
g_sBuffer[0] = 0
g_HudSync_EndRound = CreateHudSyncObj()
g_HudSync_SpecInfo = CreateHudSyncObj()
}
public plugin_cfg()
{
new addStast[] = "amx_statscfg add ^"%s^" %s"
server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
server_cmd(addStast, "ST_SAY_HP", "SayHP")
server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
server_cmd(addStast, "ST_SAY_ME", "SayMe")
server_cmd(addStast, "ST_SAY_RANK", "SayRank")
server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")
// Update local configuration vars with value in cvars.
get_config_cvars()
}
// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
set_hudtype_endround(Float:fDuration)
{
set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
}
set_hudtype_attacker(Float:fDuration)
set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
set_hudtype_victim(Float:fDuration)
set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
set_hudtype_specmode()
{
set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
}
#if defined STATSX_DEBUG
public cmdHudTest(id)
{
new i, iLen
iLen = 0
for (i = 1; i < 20; i++)
iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "....x....1....x....2....x....3....x....4....x....^n")
set_hudtype_killer(50.0)
show_hudmessage(id, "%s", g_sBuffer)
}
#endif
// Stats formulas
Float:accuracy(izStats[STATSX_MAX_STATS])
{
return izStats[STATSX_SHOTS] ? (100.0 * float(izStats[STATSX_HITS]) / float(izStats[STATSX_SHOTS])) : (0.0);
}
Float:effec(izStats[STATSX_MAX_STATS])
{
return izStats[STATSX_KILLS] ? (100.0 * float(izStats[STATSX_KILLS]) / float(izStats[STATSX_KILLS] + izStats[STATSX_DEATHS])) : (0.0);
}
// Distance formula (metric)
Float:distance(iDistance)
{
return float(iDistance) * 0.0254
}
// Get plugin config flags.
set_plugin_mode(id, sFlags[])
{
if (sFlags[0])
g_iPluginMode = read_flags(sFlags)
get_flags(g_iPluginMode, t_sText, charsmax(t_sText))
console_print(id, "%L", id, "MODE_SET_TO", t_sText)
return g_iPluginMode
}
// Get config parameters.
get_config_cvars()
{
g_fFreezeTime = floatmax(get_pcvar_float(g_pFreezeTime), 0.0);
g_fHUDDuration = floatmax(get_pcvar_float(g_pHudDuration), 1.0);
g_fFreezeLimitTime = get_pcvar_float(g_pHudFreezeLimit)
}
// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
new iAttacker
new iFound, iLen
iFound = 0
sBuffer[0] = 0
// Get and format header. Add killing attacker statistics if user is dead.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
izStats[STATSX_SHOTS] = 0
iAttacker = g_izKilled[id][KILLED_KILLER_ID]
if (iAttacker)
get_user_astats(id, iAttacker, izStats, izBody)
if (izStats[STATSX_SHOTS] && ShowFullStats)
{
get_user_name(iAttacker, t_sName, charsmax(t_sName))
iLen = formatex(sBuffer, charsmax(sBuffer), "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
}
else
iLen = formatex(sBuffer, charsmax(sBuffer), "%L:^n", id, "ATTACKERS")
// Get and format attacker list.
for (iAttacker = 1; iAttacker <= MaxClients; iAttacker++)
{
if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, charsmax(t_sWpn)))
{
iFound = 1
get_user_name(iAttacker, t_sName, charsmax(t_sName))
if (izStats[STATSX_KILLS])
{
if (!ShowDistHS)
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
izStats[STATSX_DAMAGE], id, "DMG", t_sWpn)
else if (izStats[STATSX_HEADSHOTS])
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
izStats[STATSX_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
else
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
izStats[STATSX_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
}
else
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATSX_HITS], id, "HIT_S", izStats[STATSX_DAMAGE], id, "DMG")
}
}
if (!iFound)
sBuffer[0] = 0
return iFound
}
// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
new iVictim
new iFound, iLen
iFound = 0
sBuffer[0] = 0
// Get and format header.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
izStats[STATSX_SHOTS] = 0
get_user_vstats(id, 0, izStats, izBody)
if (izStats[STATSX_SHOTS])
iLen = formatex(sBuffer, charsmax(sBuffer), "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
else
iLen = formatex(sBuffer, charsmax(sBuffer), "%L:^n", id, "VICTIMS")
for (iVictim = 1; iVictim <= MaxClients; iVictim++)
{
if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, charsmax(t_sWpn)))
{
iFound = 1
get_user_name(iVictim, t_sName, charsmax(t_sName))
if (izStats[STATSX_DEATHS])
{
if (!ShowDistHS)
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
izStats[STATSX_DAMAGE], id, "DMG", t_sWpn)
else if (izStats[STATSX_HEADSHOTS])
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
izStats[STATSX_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
else
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
izStats[STATSX_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
}
else
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATSX_HITS], id, "HIT_S", izStats[STATSX_DAMAGE], id, "DMG")
}
}
if (!iFound)
sBuffer[0] = 0
return iFound
}
// Get and format kill info.
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound, iLen
iFound = 0
sBuffer[0] = 0
if (iKiller && iKiller != id)
{
new izAStats[STATSX_MAX_STATS], izABody[MAX_BODYHITS], izVStats[STATSX_MAX_STATS], iaVBody[MAX_BODYHITS]
iFound = 1
get_user_name(iKiller, t_sName, charsmax(t_sName))
izAStats[STATSX_HITS] = 0
izAStats[STATSX_DAMAGE] = 0
t_sWpn[0] = 0
get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, charsmax(t_sWpn))
izVStats[STATSX_HITS] = 0
izVStats[STATSX_DAMAGE] = 0
get_user_vstats(id, iKiller, izVStats, iaVBody)
iLen = formatex(sBuffer, charsmax(sBuffer), "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATSX_DAMAGE], izAStats[STATSX_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATSX_DAMAGE], izVStats[STATSX_HITS])
}
return iFound
}
// Get and format most disruptive.
add_most_disruptive(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iPlayer, iMaxDamageId, iMaxDamage, iMaxHeadShots
iMaxDamageId = 0
iMaxDamage = 0
iMaxHeadShots = 0
// Find player.
for (iPlayer = 1; iPlayer <= MaxClients; iPlayer++)
{
if (g_izUserRndStats[iPlayer][STATSX_DAMAGE] >= iMaxDamage && (g_izUserRndStats[iPlayer][STATSX_DAMAGE] > iMaxDamage || g_izUserRndStats[iPlayer][STATSX_HEADSHOTS] > iMaxHeadShots))
{
iMaxDamageId = iPlayer
iMaxDamage = g_izUserRndStats[iPlayer][STATSX_DAMAGE]
iMaxHeadShots = g_izUserRndStats[iPlayer][STATSX_HEADSHOTS]
}
}
// Format statistics.
if (iMaxDamageId)
{
iPlayer = iMaxDamageId
new Float:fGameEff = effec(g_izUserGameStats[iPlayer])
new Float:fRndAcc = accuracy(g_izUserRndStats[iPlayer])
formatex(t_sText, charsmax(t_sText), "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", id, "MOST_DMG", g_izUserRndName[iPlayer],
g_izUserRndStats[iPlayer][STATSX_HITS], id, "HIT_S", iMaxDamage, id, "DMG", fGameEff, id, "EFF", fRndAcc, id, "ACC")
add(sBuffer, charsmax(sBuffer), t_sText)
}
return iMaxDamageId
}
// Get and format best score.
add_best_score(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iPlayer, iMaxKillsId, iMaxKills, iMaxHeadShots
iMaxKillsId = 0
iMaxKills = 0
iMaxHeadShots = 0
// Find player
for (iPlayer = 1; iPlayer <= MaxClients; iPlayer++)
{
if (g_izUserRndStats[iPlayer][STATSX_KILLS] >= iMaxKills && (g_izUserRndStats[iPlayer][STATSX_KILLS] > iMaxKills || g_izUserRndStats[iPlayer][STATSX_HEADSHOTS] > iMaxHeadShots))
{
iMaxKillsId = iPlayer
iMaxKills = g_izUserRndStats[iPlayer][STATSX_KILLS]
iMaxHeadShots = g_izUserRndStats[iPlayer][STATSX_HEADSHOTS]
}
}
// Format statistics.
if (iMaxKillsId)
{
iPlayer = iMaxKillsId
new Float:fGameEff = effec(g_izUserGameStats[iPlayer])
new Float:fRndAcc = accuracy(g_izUserRndStats[iPlayer])
formatex(t_sText, charsmax(t_sText), "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", id, "BEST_SCORE", g_izUserRndName[iPlayer],
iMaxKills, id, "KILL_S", iMaxHeadShots, fGameEff, id, "EFF", fRndAcc, id, "ACC")
add(sBuffer, charsmax(sBuffer), t_sText)
}
return iMaxKillsId
}
// Get and format team score.
add_team_score(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
// Calculate team stats
for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
}
// Format round team stats, MOTD
formatex(t_sText, charsmax(t_sText), "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
fzMapEff[0], id, "EFF", fzRndAcc[0], id, "ACC", g_izTeamScore[1], fzMapEff[1], id, "EFF", fzRndAcc[1], id, "ACC")
add(sBuffer, charsmax(sBuffer), t_sText)
}
// Get and format team stats, chat version
save_team_chatscore(id, sBuffer[MAX_TEXT_LENGTH + 1])
{
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
// Calculate team stats
for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
}
// Format game team stats, chat
formatex(sBuffer, charsmax(sBuffer), "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
fzMapEff[0], id, "EFF", fzMapAcc[0], id, "ACC", g_izTeamScore[1], fzMapEff[1], id, "EFF", fzMapAcc[1], id, "ACC")
}
// Get and format total stats.
add_total_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
formatex(t_sText, charsmax(t_sText), "%L: %d %L / %d hs -- %d %L / %d %L^n", id, "TOTAL", g_izUserRndStats[0][STATSX_KILLS], id, "KILL_S",
g_izUserRndStats[0][STATSX_HEADSHOTS], g_izUserRndStats[0][STATSX_HITS], id, "HITS", g_izUserRndStats[0][STATSX_SHOTS], id, "SHOT_S")
add(sBuffer, charsmax(sBuffer), t_sText)
}
// Get and format a user's list of body hits from an attacker.
add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound = 0
if (iAttacker && iAttacker != id)
{
new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS], iLen
izStats[STATSX_HITS] = 0
get_user_astats(id, iAttacker, izStats, izBody)
if (izStats[STATSX_HITS])
{
iFound = 1
iLen = strlen(sBuffer)
get_user_name(iAttacker, t_sName, charsmax(t_sName))
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
for (new i = 1; i < sizeof(izBody); i++)
{
if (!izBody[i])
continue
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
}
}
}
return iFound
}
// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound = 0
if (iKiller && iKiller != id)
{
new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
new iLen
iFound = 1
get_user_name(iKiller, t_sName, charsmax(t_sName))
izStats[STATSX_HITS] = 0
get_user_astats(id, iKiller, izStats, izBody, t_sWpn, charsmax(t_sWpn))
iLen = formatex(sBuffer, charsmax(sBuffer), "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
if (izStats[STATSX_HITS])
{
for (new i = 1; i < sizeof(izBody); i++)
{
if (!izBody[i])
continue
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
}
}
else
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L", id, "NO_HITS")
}
else
formatex(sBuffer, charsmax(sBuffer), "%L", id, "YOU_NO_KILLER")
return iFound
}
// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iFound = 0
new izStats[STATSX_MAX_STATS]
new izBody[MAX_BODYHITS]
new iLen
izStats[STATSX_HITS] = 0
izStats[STATSX_DAMAGE] = 0
get_user_vstats(id, iKiller, izStats, izBody)
if (iKiller && iKiller != id)
{
iFound = 1
get_user_name(iKiller, t_sName, charsmax(t_sName))
iLen = formatex(sBuffer, charsmax(sBuffer), "%L >>", id, "YOU_HIT", t_sName, izStats[STATSX_HITS], izStats[STATSX_DAMAGE])
}
else
iLen = formatex(sBuffer, charsmax(sBuffer), "%L >>", id, "LAST_RES", izStats[STATSX_HITS], izStats[STATSX_DAMAGE])
if (izStats[STATSX_HITS])
{
for (new i = 1; i < sizeof(izBody); i++)
{
if (!izBody[i])
continue
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
}
}
else
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L", id, "NO_HITS")
return iFound
}
// Get and format top 15.
format_top15(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new iMax = get_statsnum()
new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
new iLen = 0
if (iMax > 15)
iMax = 15
new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
formatex(lKills, charsmax(lKills), "%L", id, "KILLS")
formatex(lDeaths, charsmax(lDeaths), "%L", id, "DEATHS")
formatex(lHits, charsmax(lHits), "%L", id, "HITS")
formatex(lShots, charsmax(lShots), "%L", id, "SHOTS")
formatex(lEff, charsmax(lEff), "%L", id, "EFF")
formatex(lAcc, charsmax(lAcc), "%L", id, "ACC")
ucfirst(lEff)
ucfirst(lAcc)
iLen = formatex(sBuffer, charsmax(sBuffer), "<meta charset=utf-8><body bgcolor=#000000><font color=#FFB000><pre>")
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)
for (new i = 0; i < iMax && charsmax(sBuffer) - iLen > 0; i++)
{
get_stats(i, izStats, izBody, t_sName, charsmax(t_sName))
replace_string(t_sName, charsmax(t_sName), "<", "[")
replace_string(t_sName, charsmax(t_sName), ">", "]")
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATSX_KILLS],
izStats[STATSX_DEATHS], izStats[STATSX_HITS], izStats[STATSX_SHOTS], izStats[STATSX_HEADSHOTS], effec(izStats), accuracy(izStats))
}
}
// Get and format rank stats.
format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
new izStats[STATSX_MAX_STATS] = {0, ...}
new izBody[MAX_BODYHITS]
new iRankPos, iLen
new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
formatex(lKills, charsmax(lKills), "%L", id, "KILLS")
formatex(lDeaths, charsmax(lDeaths), "%L", id, "DEATHS")
formatex(lHits, charsmax(lHits), "%L", id, "HITS")
formatex(lShots, charsmax(lShots), "%L", id, "SHOTS")
formatex(lDamage, charsmax(lDamage), "%L", id, "DAMAGE")
formatex(lEff, charsmax(lEff), "%L", id, "EFF")
formatex(lAcc, charsmax(lAcc), "%L", id, "ACC")
ucfirst(lEff)
ucfirst(lAcc)
iRankPos = get_user_stats(id, izStats, izBody)
iLen = formatex(sBuffer, charsmax(sBuffer), "<meta charset=utf-8><body bgcolor=#000000><font color=#FFB000><pre>")
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
lKills, izStats[STATSX_KILLS], izStats[STATSX_HEADSHOTS], lDeaths, izStats[STATSX_DEATHS], lHits, izStats[STATSX_HITS], lShots, izStats[STATSX_SHOTS],
lDamage, izStats[STATSX_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
new L_BODY_PART[MAX_BODYHITS][32]
for (new i = 1; i < sizeof(L_BODY_PART); i++)
{
formatex(L_BODY_PART[i], charsmax(L_BODY_PART[]), "%L", id, BODY_PART[i])
}
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
L_BODY_PART[HIT_HEAD], izBody[HIT_HEAD], L_BODY_PART[HIT_CHEST], izBody[HIT_CHEST], L_BODY_PART[HIT_STOMACH], izBody[HIT_STOMACH], L_BODY_PART[HIT_LEFTARM], izBody[HIT_LEFTARM], L_BODY_PART[HIT_RIGHTARM],
izBody[HIT_RIGHTARM], L_BODY_PART[HIT_LEFTLEG], izBody[HIT_LEFTLEG], L_BODY_PART[HIT_RIGHTLEG], izBody[HIT_RIGHTLEG])
}
// Get and format stats.
format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
new izStats[STATSX_MAX_STATS] = {0, ...}
new izBody[MAX_BODYHITS]
new iWeapon, iLen
new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
formatex(lKills, charsmax(lKills), "%L", id, "KILLS")
formatex(lDeaths, charsmax(lDeaths), "%L", id, "DEATHS")
formatex(lHits, charsmax(lHits), "%L", id, "HITS")
formatex(lShots, charsmax(lShots), "%L", id, "SHOTS")
formatex(lDamage, charsmax(lDamage), "%L", id, "DAMAGE")
formatex(lEff, charsmax(lEff), "%L", id, "EFF")
formatex(lAcc, charsmax(lAcc), "%L", id, "ACC")
formatex(lWeapon, charsmax(lWeapon), "%L", id, "WEAPON")
ucfirst(lEff)
ucfirst(lAcc)
get_user_wstats(id, 0, izStats, izBody)
iLen = formatex(sBuffer, charsmax(sBuffer), "<meta charset=utf-8><body bgcolor=#000000><font color=#FFB000><pre>")
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
lKills, izStats[STATSX_KILLS], izStats[STATSX_HEADSHOTS], lDeaths, izStats[STATSX_DEATHS], lHits, izStats[STATSX_HITS], lShots, izStats[STATSX_SHOTS],
lDamage, izStats[STATSX_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%-12.12s %6s %6s %6s %6s %6s %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && charsmax(sBuffer) - iLen > 0 ; iWeapon++)
{
if (get_user_wstats(id, iWeapon, izStats, izBody))
{
xmod_get_wpnname(iWeapon, t_sWpn, charsmax(t_sWpn))
iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%-12.12s %6d %6d %6d %6d %6d %3.0f%%^n", t_sWpn, izStats[STATSX_KILLS], izStats[STATSX_DEATHS],
izStats[STATSX_HITS], izStats[STATSX_SHOTS], izStats[STATSX_DAMAGE], accuracy(izStats))
}
}
}
// Format round end stats
format_roundend_hudstats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
sBuffer[0] = 0
// Create round awards.
if (ShowMostDisruptive)
add_most_disruptive(id, sBuffer)
if (ShowBestScore)
add_best_score(id, sBuffer)
// Create round score.
// Compensate HUD message if awards are disabled.
if (ShowTeamScore || ShowTotalStats)
{
if (ShowMostDisruptive && ShowBestScore)
add(sBuffer, charsmax(sBuffer), "^n^n")
else if (ShowMostDisruptive || ShowBestScore)
add(sBuffer, charsmax(sBuffer), "^n^n^n^n")
else
add(sBuffer, charsmax(sBuffer), "^n^n^n^n^n^n")
if (ShowTeamScore)
add_team_score(id, sBuffer)
if (ShowTotalStats)
add_total_stats(id, sBuffer)
}
}
// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats(id, Float:fGameTime, sBuffer[MAX_BUFFER_LENGTH + 1])
{
// Bail out if there no HUD stats should be shown
// for this player or end round stats not created.
if (!g_izStatsSwitch[id]) return
if (!sBuffer[0]) return
// If round end timer is zero clear round end stats.
if (g_fShowStatsTime == 0.0)
{
ClearSyncHud(id, g_HudSync_EndRound)
#if defined STATSX_DEBUG
log_amx("Clear round end HUD stats for #%d", id)
#endif
}
// Set HUD-duration to default or remaining time.
new Float:fDuration
if (fGameTime == 0.0)
fDuration = g_fHUDDuration
else
{
fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
fDuration = g_fFreezeTime + g_fFreezeLimitTime
}
// Show stats only if more time left than coded minimum.
if (fDuration >= HUD_MIN_DURATION)
{
set_hudtype_endround(fDuration)
ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", sBuffer)
#if defined STATSX_DEBUG
log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
#endif
}
}
// Show round end stats.
show_user_hudstats(id, Float:fGameTime)
{
// Bail out if there no HUD stats should be shown
// for this player or user stats timer is zero.
if (!g_izStatsSwitch[id]) return
if (g_fzShowUserStatsTime[id] == 0.0) return
// Set HUD-duration to default or remaining time.
new Float:fDuration
if (fGameTime == 0.0)
fDuration = g_fHUDDuration
else
{
fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
fDuration = g_fFreezeTime + g_fFreezeLimitTime
}
// Show stats only if more time left than coded minimum.
if (fDuration >= HUD_MIN_DURATION)
{
if (ShowKiller)
{
new iKiller
iKiller = g_izKilled[id][KILLED_KILLER_ID]
get_kill_info(id, iKiller, g_sBuffer)
add_attacker_hits(id, iKiller, g_sBuffer)
set_hudtype_killer(fDuration)
show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
}
if (ShowVictims)
{
get_victims(id, g_sBuffer)
set_hudtype_victim(fDuration)
show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
}
if (ShowAttackers)
{
get_attackers(id, g_sBuffer)
set_hudtype_attacker(fDuration)
show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
}
}
}
//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------
// Set or get plugin config flags.
public cmdPluginMode(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
if (read_argc() > 1)
read_argv(1, g_sBuffer, charsmax(g_sBuffer))
else
g_sBuffer[0] = 0
set_plugin_mode(id, g_sBuffer)
return PLUGIN_HANDLED
}
// Display MOTD stats.
public cmdStatsMe(id)
{
if (!SayStatsMe)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}
format_stats(id, g_sBuffer)
get_user_name(id, t_sName, charsmax(t_sName))
show_motd(id, g_sBuffer, t_sName)
return PLUGIN_CONTINUE
}
// Display MOTD rank.
public cmdRankStats(id)
{
if (!SayRankStats)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}
format_rankstats(id, g_sBuffer)
get_user_name(id, t_sName, charsmax(t_sName))
show_motd(id, g_sBuffer, t_sName)
return PLUGIN_CONTINUE
}
// Display MOTD top15 ranked.
public cmdTop15(id)
{
if (!SayTop15)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}
format_top15(id, g_sBuffer)
show_motd(id, g_sBuffer, "Top 15")
return PLUGIN_CONTINUE
}
// Display killer information.
public cmdHp(id)
{
if (!SayHP)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}
new iKiller = g_izKilled[id][KILLED_KILLER_ID]
format_kill_ainfo(id, iKiller, g_sBuffer)
client_print(id, print_chat, "* %s", g_sBuffer)
return PLUGIN_CONTINUE
}
// Display user stats.
public cmdMe(id)
{
if (!SayMe)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}
format_kill_vinfo(id, 0, g_sBuffer)
client_print(id, print_chat, "* %s", g_sBuffer)
return PLUGIN_CONTINUE
}
// Display user rank
public cmdRank(id)
{
if (!SayRank)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}
new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
new iRankPos, iRankMax
new Float:fEff, Float:fAcc
iRankPos = get_user_stats(id, izStats, izBody)
iRankMax = get_statsnum()
fEff = effec(izStats)
fAcc = accuracy(izStats)
client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATSX_KILLS], izStats[STATSX_HITS], fEff, fAcc)
return PLUGIN_CONTINUE
}
// Report user weapon status to team.
public cmdReport(id)
{
if (!SayReport)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}
new iWeapon, iClip, iAmmo, iHealth, iArmor
iWeapon = get_user_weapon(id, iClip, iAmmo)
if (iWeapon != 0)
xmod_get_wpnname(iWeapon, t_sWpn, charsmax(t_sWpn))
iHealth = get_user_health(id)
iArmor = get_user_armor(id)
new lWeapon[16]
formatex(lWeapon, charsmax(lWeapon), "%L", LANG_SERVER, "WEAPON")
strtolower(lWeapon)
if (iClip >= 0)
{
formatex(g_sBuffer, charsmax(g_sBuffer), "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
}
else
formatex(g_sBuffer, charsmax(g_sBuffer), "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
engclient_cmd(id, "say_team", g_sBuffer)
return PLUGIN_CONTINUE
}
// Display team map score
public cmdScore(id)
{
if (!SayScore)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}
save_team_chatscore(id, g_sScore)
client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)
return PLUGIN_CONTINUE
}
// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
num_to_str(g_izStatsSwitch[id], t_sText, charsmax(t_sText))
client_cmd(id, "setinfo _amxstatsx %s", t_sText)
new lEnDis[32]
formatex(lEnDis, charsmax(lEnDis), "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
return PLUGIN_CONTINUE
}
// Player stats menu.
public cmdStats(id)
{
if (!SayStatsAll)
{
client_print(id, print_chat, "%L", id, "DISABLED_MSG")
return PLUGIN_HANDLED
}
showStatsMenu(id, g_izUserMenuPosition[id] = 0)
return PLUGIN_CONTINUE
}
//--------------------------------
// Menu
//--------------------------------
public actionStatsMenu(id, key)
{
switch (key)
{
// Key '1' to '7', execute action on this option
case 0..6:
{
new iOption, iIndex
iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
if (iOption >= 0 && iOption < 32)
{
iIndex = g_izUserMenuPlayers[id][iOption]
if (is_user_connected(iIndex))
{
switch (g_izUserMenuAction[id])
{
case 0: format_stats(iIndex, g_sBuffer)
case 1: format_rankstats(iIndex, g_sBuffer, id)
default: g_sBuffer[0] = 0
}
if (g_sBuffer[0])
{
get_user_name(iIndex, t_sName, charsmax(t_sName))
show_motd(id, g_sBuffer, t_sName)
}
}
}
showStatsMenu(id, g_izUserMenuPosition[id])
}
// Key '8', change action
case 7:
{
g_izUserMenuAction[id]++
if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
g_izUserMenuAction[id] = 0
showStatsMenu(id, g_izUserMenuPosition[id])
}
// Key '9', select next page of options
case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
// Key '10', cancel or go back to previous menu
case 9:
{
if (g_izUserMenuPosition[id] > 0)
showStatsMenu(id, --g_izUserMenuPosition[id])
}
}
return PLUGIN_HANDLED
}
new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}
showStatsMenu(id, iMenuPos)
{
new iLen, iKeyMask, iPlayers
new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
get_players(g_izUserMenuPlayers[id], iPlayers)
iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
// If menu pos does not excist use last menu (if players has left)
if (iMenuPos >= iMenuPosMax)
iMenuPos = iMenuPosMax - 1
iUserIndex = iMenuPos * PPL_MENU_OPTIONS
iLen = formatex(g_sBuffer, charsmax(g_sBuffer), "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
iMenuOptionMax = iPlayers - iUserIndex
if (iMenuOptionMax > PPL_MENU_OPTIONS)
iMenuOptionMax = PPL_MENU_OPTIONS
for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
{
get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, charsmax(t_sName))
iKeyMask |= (1<<iMenuOption)
iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
}
iKeyMask |= MENU_KEY_8|MENU_KEY_0
iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
if (iPlayers > iUserIndex)
{
iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n9. %L...", id, "MORE")
iKeyMask |= MENU_KEY_9
}
if (iMenuPos > 0)
iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n0. %L", id, "BACK")
else
iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n0. %L", id, "EXIT")
show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
return PLUGIN_HANDLED
}
//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------
// Reset game stats on game start and restart.
public eventStartGame()
{
read_data(2, t_sText, charsmax(t_sText))
if (t_sText[6] == 'w')
{
read_data(3, t_sText, charsmax(t_sText))
g_fStartGame = get_gametime() + float(str_to_num(t_sText))
}
else
g_fStartGame = get_gametime()
return PLUGIN_CONTINUE
}
// Round start
public eventStartRound()
{
new iTeam, id, i
new Float:roundtime = get_pcvar_float(g_pRoundTime)
if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
{
#if defined STATSX_DEBUG
log_amx("Reset round stats")
#endif
// Reset game stats on game start and restart.
if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
{
#if defined STATSX_DEBUG
log_amx("Reset game stats")
#endif
g_fStartGame = 0.0
// Clear team and game stats.
for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
g_izTeamEventScore[iTeam] = 0
for (i = 0; i < sizeof(g_izTeamGameStats[]); i++)
g_izTeamGameStats[iTeam][i] = 0
}
// Clear game stats, incl '0' that is sum of all users.
for (id = 0; id <= MaxClients; id++)
{
for (i = 0; i < sizeof(g_izUserGameStats[]); i++)
g_izUserGameStats[id][i] = 0
}
}
// Update team score with "TeamScore" event values and
// clear team round stats.
for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
for (i = 0; i < sizeof(g_izTeamRndStats[]); i++)
g_izTeamRndStats[iTeam][i] = 0
}
// Clear user round stats, incl '0' that is sum of all users.
for (id = 0; id <= MaxClients; id++)
{
g_izUserRndName[id][0] = 0
for (i = 0; i < sizeof(g_izUserRndStats[]); i++)
g_izUserRndStats[id][i] = 0
g_fzShowUserStatsTime[id] = 0.0
}
// Allow end round stats and reset end round triggered indicator.
g_iRoundEndTriggered = 0
g_iRoundEndProcessed = 0
g_fShowStatsTime = 0.0
// Update local configuration vars with value in cvars.
get_config_cvars()
}
return PLUGIN_CONTINUE
}
// Reset killer info on round restart.
public eventSpawn(id)
{
if (!is_user_alive(id))
return HAM_IGNORED
new args[1]
args[0] = id
if (g_iPluginMode & MODE_HUD_DELAY)
set_task(0.1, "delay_spawn", 200 + id, args, sizeof(args))
else
delay_spawn(args)
return HAM_IGNORED
}
public delay_spawn(args[])
{
new id = args[0]
new Float:fGameTime
// Show user and score round stats after spawn
#if defined STATSX_DEBUG
log_amx("Spawn for #%d", id)
#endif
fGameTime = get_gametime()
show_user_hudstats(id, fGameTime)
if (g_izStatsSwitch[id] && g_sAwardAndScore[0])
{
format_roundend_hudstats(id, g_sAwardAndScore)
show_roundend_hudstats(id, fGameTime, g_sAwardAndScore)
}
// Reset round stats
g_izKilled[id][KILLED_KILLER_ID] = 0
g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
g_izShowStatsFlags[id] = -1 // Initialize flags
g_fzShowUserStatsTime[id] = 0.0
g_izUserAttackerDistance[id] = 0
for (new i = 1; i <= MaxClients; i++)
g_izUserVictimDistance[id][i] = 0
return PLUGIN_CONTINUE
}
// Save killer info on death.
public client_death(killer, victim, wpnindex, hitplace, TK)
{
// Bail out if no killer.
if (!killer)
return PLUGIN_CONTINUE
if (killer != victim)
{
new iaVOrigin[3], iaKOrigin[3]
new iDistance
get_user_origin(victim, iaVOrigin)
get_user_origin(killer, iaKOrigin)
g_izKilled[victim][KILLED_KILLER_ID] = killer
g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0
iDistance = get_distance(iaVOrigin, iaKOrigin)
g_izUserAttackerDistance[victim] = iDistance
g_izUserVictimDistance[killer][victim] = iDistance
}
g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1
// Display kill stats for the player if round
// end stats was not processed.
if (!g_iRoundEndProcessed)
kill_stats(victim)
return PLUGIN_CONTINUE
}
// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
// Bail out if user stats timer is non-zero,
// ie function already called.
if (g_fzShowUserStatsTime[id] > 0.0)
{
return
}
new team = get_user_team(id)
if (team < 1 || team > 2)
{
return
}
// Flag kill stats displayed for this player.
g_fzShowUserStatsTime[id] = get_gametime()
// Add user death stats to user round stats
new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
new iTeam, i
new iKiller
iKiller = g_izKilled[id][KILLED_KILLER_ID]
// Get user's team (if dead use the saved team)
if (iKiller)
iTeam = g_izKilled[id][KILLED_TEAM] - 1
else
iTeam = get_user_team(id) - 1
get_user_name(id, g_izUserRndName[id], charsmax(g_izUserRndName[]))
if (get_user_rstats(id, izStats, izBody))
{
// Update user's team round stats
if (iTeam >= 0 && iTeam < MAX_TEAMS)
{
for (i = 0; i < sizeof(izStats); i++)
{
g_izTeamRndStats[iTeam][i] += izStats[i]
g_izTeamGameStats[iTeam][i] += izStats[i]
g_izUserRndStats[0][i] += izStats[i]
g_izUserGameStats[0][i] += izStats[i]
}
}
// Update user's round stats
if (g_izUserUserID[id] == get_user_userid(id))
{
for (i = 0; i < sizeof(izStats); i++)
{
g_izUserRndStats[id][i] += izStats[i]
g_izUserGameStats[id][i] += izStats[i]
}
} else {
g_izUserUserID[id] = get_user_userid(id)
for (i = 0; i < sizeof(izStats); i++)
{
g_izUserRndStats[id][i] = izStats[i]
g_izUserGameStats[id][i] = izStats[i]
}
}
} // endif (get_user_rstats())
// Report stats in the chat section, if player is killed.
if (KillerChat && iKiller && iKiller != id)
{
if (format_kill_ainfo(id, iKiller, g_sBuffer))
{
client_print(id, print_chat, "* %s", g_sBuffer)
format_kill_vinfo(id, iKiller, g_sBuffer)
}
client_print(id, print_chat, "* %s", g_sBuffer)
}
// Display player stats info.
#if defined STATSX_DEBUG
log_amx("Kill stats for #%d", id)
#endif
show_user_hudstats(id, 0.0)
}
public eventEndRound()
{
// Update local configuration vars with value in cvars.
get_config_cvars()
// If first end round event in the round, calculate team score.
if (!g_iRoundEndTriggered)
{
read_data(2, t_sText, charsmax(t_sText))
if (t_sText[7] == 't') // Terrorist wins
g_izTeamScore[0]++
else if (t_sText[7] == 'c') // CT wins
g_izTeamScore[1]++
}
set_task(0.3, "ERTask", 997)
return PLUGIN_CONTINUE
}
public ERTask()
{
// Flag round end triggered.
g_iRoundEndTriggered = 1
// Display round end stats to all players.
endround_stats()
}
endround_stats()
{
// Bail out if end round stats has already been processed
// or round end not triggered.
if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
return
new iaPlayers[MAX_PLAYERS], iPlayer, iPlayers, id
get_players(iaPlayers, iPlayers)
// Display attacker & victim list for all living players.
// This will also update all round and game stats for all players
// not killed.
#if defined STATSX_DEBUG
log_amx("End round stats")
#endif
// Get and save round end stats time.
g_fShowStatsTime = get_gametime()
for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
{
id = iaPlayers[iPlayer]
if (g_fzShowUserStatsTime[id] == 0.0)
{
kill_stats(id)
}
if (!g_izStatsSwitch[id])
continue
format_roundend_hudstats(id, g_sAwardAndScore)
show_roundend_hudstats(id, 0.0, g_sAwardAndScore)
}
// Flag round end processed.
g_iRoundEndProcessed = 1
}
public eventTeamScore()
{
new sTeamID[1 + 1], iTeamScore
read_data(1, sTeamID, charsmax(sTeamID))
iTeamScore = read_data(2)
g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
return PLUGIN_CONTINUE
}
public eventIntermission()
{
if (EndPlayer || EndTop15)
set_task(1.0, "end_game_stats", 900)
}
public end_game_stats()
{
new iaPlayers[MAX_PLAYERS], iPlayer, iPlayers, id
if (EndPlayer)
{
get_players(iaPlayers, iPlayers)
for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
{
id = iaPlayers[iPlayer]
if (!g_izStatsSwitch[id])
continue // Do not show any stats
cmdStatsMe(id)
}
}
else if (EndTop15)
{
get_players(iaPlayers, iPlayers)
format_top15(0, g_sBuffer)
for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
{
id = iaPlayers[iPlayer]
if (!g_izStatsSwitch[id])
continue // Do not show any stats
show_motd(id, g_sBuffer, "Top 15")
}
}
return PLUGIN_CONTINUE
}
public eventSpecMode(id)
{
new sData[12]
read_data(2, sData, charsmax(sData))
g_izSpecMode[id] = (sData[10] == '2')
return PLUGIN_CONTINUE
}
public eventShowRank(id)
{
if (SpecRankInfo && g_izSpecMode[id])
{
new iPlayer = read_data(2)
if (is_user_connected(iPlayer))
{
new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
new iRankPos, iRankMax
get_user_name(iPlayer, t_sName, charsmax(t_sName))
iRankPos = get_user_stats(iPlayer, izStats, izBody)
iRankMax = get_statsnum()
set_hudtype_specmode()
ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
}
}
return PLUGIN_CONTINUE
}
public client_connect(id)
{
if (ShowStats)
{
get_user_info(id, "_amxstatsx", t_sText, charsmax(t_sText))
g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
}
else
g_izStatsSwitch[id] = 0
g_izKilled[id][KILLED_KILLER_ID] = 0
g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
g_izShowStatsFlags[id] = 0 // Clear all flags
g_fzShowUserStatsTime[id] = 0.0
return PLUGIN_CONTINUE
}
NEW CS 1.6 SERVERS IP: 45.144.155.176:27015
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Huehue
Извън линия - Модератор
- Мнения: 352
- Регистриран на: 16 Яну 2017, 23:42
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Търся Hide slash Пългин
Виж дали ти е настроено в ChatManager.ini, ако все пак ти е настроено и не ги скрива, пробвай да му размениш мястото на плъгина, например над този за stats.
LOYAL TO THE OATH OF OMERTА̀
Зад монитора мъжкари, това не го разбирам..
На живо сте мишкари, това го гарантирам!
Седиш на 30 метра от мен като препариран!
Ако има нещо брат, номерът ми е блокиран..
My GitHub Profile
GitHub
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AMXX Include Libraries
My Steam Profile (from SteamDB)
Зад монитора мъжкари, това не го разбирам..
На живо сте мишкари, това го гарантирам!
Седиш на 30 метра от мен като препариран!
Ако има нещо брат, номерът ми е блокиран..
My GitHub Profile
GitHub
My AMXX Includes Collection
AMXX Include Libraries
My Steam Profile (from SteamDB)
- Value: 4179€
- Games owned: 1855
- Games played: 754 (40%)
- Hours on record: 4,994.9h
-
Just
Извън линия - Потребител
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- Регистриран на: 23 Дек 2016, 19:10
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