Can make plugin see bullet in shot
This is somting bullet wizard but this not dis plugin!
Can make for all guns see bullet flay
http://prntscr.com/miebm8
[Req] SEE SHOT BULLET
-
Eduardsozols22
Извън линия - Foreigner
- Мнения: 17
- Регистриран на: 07 Фев 2019, 23:16
-
enemys
Извън линия - Потребител
- Мнения: 15
- Регистриран на: 07 Фев 2019, 22:35
- Получена благодарност: 1 път
[Req] SEE SHOT BULLET
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <cstrike>
#include <fun>
#include <engine>
#include <string>
#pragma reqlib "dcapi"
native damagecar(id, damage)
#define PLUGIN_NAME "Realistic Bullet Tracer"
#define PLUGIN_VERSION "1.0.0"
#define PLUGIN_AUTHOR "Knekter , man_s_our"
new bullspeed[32], bullweight[32]
new bool:g_bullet_time = true;
#define MAX_PLAYERS 32
#define MAX_SPEED 15000
new bool:g_restart_attempt[MAX_PLAYERS + 1];
new g_last_weapon[MAX_PLAYERS + 1];
new g_last_clip[MAX_PLAYERS + 1];
new g_sprite_bullet;
new gravity
public plugin_precache()
{
precache_model("models/null.mdl");
precache_sound("weapons/bulwiz.wav");
g_sprite_bullet = precache_model("sprites/s.spr");
}
public plugin_init()
{
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
register_concmd("bt_toggle", "clcmd_bullettime", ADMIN_KICK, "<1/on | 0/off>");
register_clcmd("fullupdate", "clcmd_fullupdate");
gravity = register_cvar("grav", "1")
register_event("ResetHUD", "event_reset_hud", "be");
register_event("TextMsg", "event_restart_attempt", "a", "2=#Game_will_restart_in");
register_event("CurWeapon", "event_weaponfire", "be", "1=1", "2!4", "2!6", "2!9", "2!25", "2!29");
register_forward(FM_Touch, "forward_touch");
server_cmd("sv_maxvelocity %d",MAX_SPEED)
bullspeed[CSW_P228] = 1400
bullweight[CSW_P228] = 8
bullspeed[CSW_SCOUT] = 2800
bullweight[CSW_SCOUT] = 8
bullspeed[CSW_XM1014] = 1250
bullweight[CSW_XM1014] = 4
bullspeed[CSW_MAC10] = 919
bullweight[CSW_MAC10] = 15
bullspeed[CSW_AUG] = 2900
bullweight[CSW_AUG] = 4
bullspeed[CSW_ELITE] = 1280
bullweight[CSW_ELITE] = 8
bullspeed[CSW_FIVESEVEN] = 2345
bullweight[CSW_FIVESEVEN] = 2
bullspeed[CSW_UMP45] = 1005
bullweight[CSW_UMP45] = 15
bullspeed[CSW_SG550] = 3100
bullweight[CSW_SG550] = 4
bullspeed[CSW_GALI] = 2013
bullweight[CSW_GALI] = 4
bullspeed[CSW_FAMAS] = 2212
bullweight[CSW_FAMAS] = 4
bullspeed[CSW_USP] = 886
bullweight[CSW_USP] = 15
bullspeed[CSW_GLOCK18] = 1132
bullweight[CSW_GLOCK18] = 8
bullspeed[CSW_AWP] = 3000
bullweight[CSW_AWP] = 16
bullspeed[CSW_MP5NAVY] = 1132
bullweight[CSW_MP5NAVY] = 8
bullspeed[CSW_M249] = 3000
bullweight[CSW_M249] = 4
bullspeed[CSW_M3] = 1250
bullweight[CSW_M3] = 4
bullspeed[CSW_M4A1] = 1570
bullweight[CSW_M4A1] = 4
bullspeed[CSW_TMP] = 1280
bullweight[CSW_TMP] = 8
bullspeed[CSW_G3SG1] = 2800
bullweight[CSW_G3SG1] = 8
bullspeed[CSW_DEAGLE] = 1380
bullweight[CSW_DEAGLE] = 19
bullspeed[CSW_SG552] = 2900
bullweight[CSW_SG552] = 4
bullspeed[CSW_AK47] = 1992
bullweight[CSW_AK47] = 8
bullspeed[CSW_P90] = 2345
bullweight[CSW_P90] = 2
}
public clcmd_bullettime(id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED;
static arg[3];
read_argv(1, arg, sizeof(arg));
if ((equali(arg, "on") || equali(arg, "1")) && g_bullet_time != true)
{
util_hitzones(0);
client_print(0, print_chat, "[AMXX] Bullet time has currently been enabled!");
g_bullet_time = true;
}
else if ((equali(arg, "off") || equali(arg, "0")) && g_bullet_time != false)
{
util_hitzones(255);
client_print(0, print_chat, "[AMXX] Bullet time has currently been disabled!");
g_bullet_time = false;
}
return PLUGIN_HANDLED;
}
public clcmd_fullupdate()
{
// Block those bastards
return PLUGIN_HANDLED;
}
public event_reset_hud(id)
{
if (g_restart_attempt[id])
{
g_restart_attempt[id] = false;
return;
}
event_player_spawn(id);
}
public event_restart_attempt()
{
new num, p;
static players[32];
get_players(players, num, "a");
for (p = 0; p < num; ++p)
g_restart_attempt[players[p]] = true;
}
public event_player_spawn(id)
{
if (g_bullet_time == false)
return;
set_user_hitzones(id, 0, 0);
set_user_hitzones(0, id, 0);
return;
}
public event_weaponfire(id)
{
if (g_bullet_time == false)
return;
new clip;
new weapon = get_user_weapon(id, clip);
if (g_last_weapon[id] == 0)
g_last_weapon[id] = weapon;
if ((g_last_clip[id] > clip) && (g_last_weapon[id] == weapon))
{
new entity = fm_create_entity("info_target");
if (entity > 0)
{
emit(id);
new orig[3]
new Float:angle[3], Float:origin[3], Float:aimvec[3]
new Float:minbox[3] = {-1.0, -1.0, -1.0};
new Float:maxbox[3] = {1.0, 1.0, 1.0};
get_user_origin(id, orig, 1);
set_pev(entity, pev_classname, "bullet_x");
fm_entity_set_model(entity, "models/null.mdl");
origin[0] = float(orig[0])
origin[1] = float(orig[1])
origin[2] = float(orig[2])
set_pev(entity, pev_dmg, float(weapon));
pev(id, pev_v_angle, angle);
fm_entity_set_size(entity, minbox, maxbox);
fm_entity_set_origin(entity, origin);
set_pev(entity, pev_angles, angle);
set_pev(entity, pev_v_angle, angle);
set_pev(entity, pev_effects, 2);
set_pev(entity, pev_solid, SOLID_BBOX);
if(get_pcvar_num(gravity))
{
set_pev(entity, pev_movetype, MOVETYPE_TOSS);
set_pev(entity, pev_gravity, float(MAX_SPEED) / 15000.0);
}
else
set_pev(entity, pev_movetype, MOVETYPE_FLY);
set_pev(entity, pev_owner, id);
new spd = floatround(float(MAX_SPEED) * float(bullspeed[weapon]) / 3100.0)
VelocityByAim(id, spd, aimvec);
set_pev(entity, pev_velocity, aimvec);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMFOLLOW);
write_short(entity); // Entity to follow
write_short(g_sprite_bullet); // Sprite index
write_byte(1); // Life
write_byte(1); // Line width
write_byte(255); // Red
write_byte(255); // Green
write_byte(0); // Blue
write_byte(255); // Brightness
message_end();
}
}
g_last_weapon[id] = weapon;
g_last_clip[id] = clip;
}
public forward_touch(toucher, touched)
{
if (toucher > 0 && touched >= 0)
{
static classname[32];
static classname2[32];
pev(toucher, pev_classname, classname, sizeof(classname));
pev(touched, pev_classname, classname2, sizeof(classname2));
if(equal(classname, "bullet_x"))
{
new Float:torigin[3];
new attacker = pev(toucher, pev_owner);
pev(toucher, pev_origin, torigin);
if (is_user_connected(touched) && equal(classname2, "player"))
{
new Float:velocity[3];
pev(toucher, pev_velocity, velocity)
new multiply = get_bone_hit(gunshot_bone(touched, torigin));
new Float:wep;
pev(toucher, pev_dmg, wep);
new weapon = floatround(wep);
new vel = floatround(xs_vec_len(velocity) / float(MAX_SPEED))
util_damage(attacker, touched, weapon, multiply, vel);
}
emit_sound(toucher, CHAN_STATIC, "weapons/bulwiz.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
fm_remove_entity(toucher);
if (equal(classname2, "func_breakable"))
fm_force_use(attacker, touched);
if(equal(classname2, "func_vehicle") || equal(classname2, "func_tracktrain"))
damagecar(touched, 10);
}
}
return PLUGIN_HANDLED;
}
stock get_bone_hit(number)
{
if(number == 40)
{
return 200;
}
else if (1 <= number <= 4){
return 30;}
else if (4 < number <= 6){
return 100;}
else if (6 < number <= 8){
return 200;}
return 10;
}
stock gunshot_bone(victim, Float:endtrace[3])
{
new Float:angles[3], Float:origin[3], Float:dist = 9999999.99, Float:curorigin[3], bone_nr
for (new i=1;i<=54;i++)
{
// Get the bone position
engfunc(EngFunc_GetBonePosition, victim, i, curorigin, angles)
// Calculate the distance vector
xs_vec_sub(curorigin, endtrace, angles)
// If this is smaller than the last small distance remember the value!
if (xs_vec_len(angles) <= dist)
{
origin = curorigin
dist = xs_vec_len(angles)
bone_nr = i
}
}
// Return the bone
return bone_nr
}
util_damage(attacker, victim, weapon, multiply, vel)
{
new head = (multiply == 200)
new damage = multiply * bullweight[weapon] * power(vel, 2);
static weaponname[32]
get_weaponname(weapon, weaponname, sizeof(weaponname));
replace(weaponname, 32, "weapon_", "");
if (get_user_health(victim) - damage <= 0)
util_kill(attacker, victim, weaponname, head);
else if (get_user_team(attacker) != get_user_team(victim) || (get_user_team(attacker) == get_user_team(victim) && get_cvar_num("mp_friendlyfire") == 1))
{
fm_fakedamage(victim, weaponname, float(damage), DMG_BULLET);
static origin[3];
get_user_origin(victim, origin, 0);
message_begin(MSG_ONE, get_user_msgid("Damage"), {0, 0, 0}, victim);
write_byte(0); // Damage save
write_byte(damage); // Damage take
write_long(DMG_BULLET); // Damage type
write_coord(origin[0]); // X
write_coord(origin[1]); // Y
write_coord(origin[2]); // Z
message_end();
if (get_user_team(attacker) == get_user_team(victim))
{
static name[32];
get_user_name(attacker, name, sizeof(name));
client_print(0, print_chat, "%s attacked a teammate", name);
}
}
}
util_kill(killer, victim, weapon[], head)
{
if (get_user_team(killer) != get_user_team(victim))
{
user_silentkill(victim);
make_deathmsg(killer, victim, head, weapon);
set_user_frags(killer, get_user_frags(killer) + 1);
new money = cs_get_user_money(killer) + 300;
if (money >= 16000)
cs_set_user_money(killer, 16000);
else
cs_set_user_money(killer, money, 1);
}
else
{
if (get_cvar_num("mp_friendlyfire") == 1)
{
user_silentkill(victim);
make_deathmsg(killer, victim, 0, weapon);
set_user_frags(killer, get_user_frags(killer) - 1);
new money = cs_get_user_money(killer) - 3300;
if (money <= 0)
cs_set_user_money(killer, 0);
else
cs_set_user_money(killer, money, 1);
}
}
message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"));
write_byte(killer); // Destination
write_short(get_user_frags(killer)); // Frags
write_short(cs_get_user_deaths(killer)); // Deaths
write_short(0); // Player class
write_short(get_user_team(killer)); // Team
message_end();
message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"));
write_byte(victim); // Destination
write_short(get_user_frags(victim)); // Frags
write_short(cs_get_user_deaths(victim)); // Deaths
write_short(0); // Player class
write_short(get_user_team(victim)); // Team
message_end();
static kname[32];
static vname[32];
static kteam[10];
static vteam[10];
static kauthid[32];
static vauthid[32];
get_user_name(killer, kname, sizeof(kname));
get_user_team(killer, kteam, sizeof(kteam));
get_user_authid(killer, kauthid, sizeof(kauthid));
get_user_name(victim, vname, sizeof(vname));
get_user_team(victim, vteam, sizeof(vteam));
get_user_authid(victim, vauthid, sizeof(vauthid));
log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"",
kname, get_user_userid(killer), kauthid, kteam,
vname, get_user_userid(victim), vauthid, vteam, weapon);
}
util_hitzones(value)
{
new num, p;
static players[32];
get_players(players, num, "a");
for (p = 0; p < num; ++p)
{
set_user_hitzones(players[p], 0, value);
set_user_hitzones(0, players[p], value);
}
}
public emit(id)
{
if(is_valid_ent(id))
{
emit_sound(id, CHAN_STATIC, "weapons/bulwiz.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
new parm[1]
parm[0] = id
set_task(0.1, "emit", id * 10, parm, 1)
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1036\\ f0\\ fs16 \n\\ par }
*/
-
Eduardsozols22
Извън линия - Foreigner
- Мнения: 17
- Регистриран на: 07 Фев 2019, 23:16
-
OciXCrom
Извън линия - Администратор
- Мнения: 7206
- Регистриран на: 06 Окт 2016, 19:20
- Местоположение: /resetscore
- Се отблагодари: 117 пъти
- Получена благодарност: 1295 пъти
- Обратна връзка:
[Req] SEE SHOT BULLET
And what is the difference? The link I gave you has two different variants, did you even try them?
-
enemys
Извън линия - Потребител
- Мнения: 15
- Регистриран на: 07 Фев 2019, 22:35
- Получена благодарност: 1 път
[Req] SEE SHOT BULLET
enemys написа: ↑09 Фев 2019, 00:10Код за потвърждение: Избери целия код
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fakemeta_util> #include <cstrike> #include <fun> #include <engine> #include <string> #pragma reqlib "dcapi" native damagecar(id, damage) #define PLUGIN_NAME "Realistic Bullet Tracer" #define PLUGIN_VERSION "1.0.0" #define PLUGIN_AUTHOR "Knekter , man_s_our" new bullspeed[32], bullweight[32] new bool:g_bullet_time = true; #define MAX_PLAYERS 32 #define MAX_SPEED 15000 new bool:g_restart_attempt[MAX_PLAYERS + 1]; new g_last_weapon[MAX_PLAYERS + 1]; new g_last_clip[MAX_PLAYERS + 1]; new g_sprite_bullet; new gravity public plugin_precache() { precache_model("models/null.mdl"); precache_sound("weapons/bulwiz.wav"); g_sprite_bullet = precache_model("sprites/s.spr"); } public plugin_init() { register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR); register_concmd("bt_toggle", "clcmd_bullettime", ADMIN_KICK, "<1/on | 0/off>"); register_clcmd("fullupdate", "clcmd_fullupdate"); gravity = register_cvar("grav", "1") register_event("ResetHUD", "event_reset_hud", "be"); register_event("TextMsg", "event_restart_attempt", "a", "2=#Game_will_restart_in"); register_event("CurWeapon", "event_weaponfire", "be", "1=1", "2!4", "2!6", "2!9", "2!25", "2!29"); register_forward(FM_Touch, "forward_touch"); server_cmd("sv_maxvelocity %d",MAX_SPEED) bullspeed[CSW_P228] = 1400 bullweight[CSW_P228] = 8 bullspeed[CSW_SCOUT] = 2800 bullweight[CSW_SCOUT] = 8 bullspeed[CSW_XM1014] = 1250 bullweight[CSW_XM1014] = 4 bullspeed[CSW_MAC10] = 919 bullweight[CSW_MAC10] = 15 bullspeed[CSW_AUG] = 2900 bullweight[CSW_AUG] = 4 bullspeed[CSW_ELITE] = 1280 bullweight[CSW_ELITE] = 8 bullspeed[CSW_FIVESEVEN] = 2345 bullweight[CSW_FIVESEVEN] = 2 bullspeed[CSW_UMP45] = 1005 bullweight[CSW_UMP45] = 15 bullspeed[CSW_SG550] = 3100 bullweight[CSW_SG550] = 4 bullspeed[CSW_GALI] = 2013 bullweight[CSW_GALI] = 4 bullspeed[CSW_FAMAS] = 2212 bullweight[CSW_FAMAS] = 4 bullspeed[CSW_USP] = 886 bullweight[CSW_USP] = 15 bullspeed[CSW_GLOCK18] = 1132 bullweight[CSW_GLOCK18] = 8 bullspeed[CSW_AWP] = 3000 bullweight[CSW_AWP] = 16 bullspeed[CSW_MP5NAVY] = 1132 bullweight[CSW_MP5NAVY] = 8 bullspeed[CSW_M249] = 3000 bullweight[CSW_M249] = 4 bullspeed[CSW_M3] = 1250 bullweight[CSW_M3] = 4 bullspeed[CSW_M4A1] = 1570 bullweight[CSW_M4A1] = 4 bullspeed[CSW_TMP] = 1280 bullweight[CSW_TMP] = 8 bullspeed[CSW_G3SG1] = 2800 bullweight[CSW_G3SG1] = 8 bullspeed[CSW_DEAGLE] = 1380 bullweight[CSW_DEAGLE] = 19 bullspeed[CSW_SG552] = 2900 bullweight[CSW_SG552] = 4 bullspeed[CSW_AK47] = 1992 bullweight[CSW_AK47] = 8 bullspeed[CSW_P90] = 2345 bullweight[CSW_P90] = 2 } public clcmd_bullettime(id, level, cid) { if (!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED; static arg[3]; read_argv(1, arg, sizeof(arg)); if ((equali(arg, "on") || equali(arg, "1")) && g_bullet_time != true) { util_hitzones(0); client_print(0, print_chat, "[AMXX] Bullet time has currently been enabled!"); g_bullet_time = true; } else if ((equali(arg, "off") || equali(arg, "0")) && g_bullet_time != false) { util_hitzones(255); client_print(0, print_chat, "[AMXX] Bullet time has currently been disabled!"); g_bullet_time = false; } return PLUGIN_HANDLED; } public clcmd_fullupdate() { // Block those bastards return PLUGIN_HANDLED; } public event_reset_hud(id) { if (g_restart_attempt[id]) { g_restart_attempt[id] = false; return; } event_player_spawn(id); } public event_restart_attempt() { new num, p; static players[32]; get_players(players, num, "a"); for (p = 0; p < num; ++p) g_restart_attempt[players[p]] = true; } public event_player_spawn(id) { if (g_bullet_time == false) return; set_user_hitzones(id, 0, 0); set_user_hitzones(0, id, 0); return; } public event_weaponfire(id) { if (g_bullet_time == false) return; new clip; new weapon = get_user_weapon(id, clip); if (g_last_weapon[id] == 0) g_last_weapon[id] = weapon; if ((g_last_clip[id] > clip) && (g_last_weapon[id] == weapon)) { new entity = fm_create_entity("info_target"); if (entity > 0) { emit(id); new orig[3] new Float:angle[3], Float:origin[3], Float:aimvec[3] new Float:minbox[3] = {-1.0, -1.0, -1.0}; new Float:maxbox[3] = {1.0, 1.0, 1.0}; get_user_origin(id, orig, 1); set_pev(entity, pev_classname, "bullet_x"); fm_entity_set_model(entity, "models/null.mdl"); origin[0] = float(orig[0]) origin[1] = float(orig[1]) origin[2] = float(orig[2]) set_pev(entity, pev_dmg, float(weapon)); pev(id, pev_v_angle, angle); fm_entity_set_size(entity, minbox, maxbox); fm_entity_set_origin(entity, origin); set_pev(entity, pev_angles, angle); set_pev(entity, pev_v_angle, angle); set_pev(entity, pev_effects, 2); set_pev(entity, pev_solid, SOLID_BBOX); if(get_pcvar_num(gravity)) { set_pev(entity, pev_movetype, MOVETYPE_TOSS); set_pev(entity, pev_gravity, float(MAX_SPEED) / 15000.0); } else set_pev(entity, pev_movetype, MOVETYPE_FLY); set_pev(entity, pev_owner, id); new spd = floatround(float(MAX_SPEED) * float(bullspeed[weapon]) / 3100.0) VelocityByAim(id, spd, aimvec); set_pev(entity, pev_velocity, aimvec); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_BEAMFOLLOW); write_short(entity); // Entity to follow write_short(g_sprite_bullet); // Sprite index write_byte(1); // Life write_byte(1); // Line width write_byte(255); // Red write_byte(255); // Green write_byte(0); // Blue write_byte(255); // Brightness message_end(); } } g_last_weapon[id] = weapon; g_last_clip[id] = clip; } public forward_touch(toucher, touched) { if (toucher > 0 && touched >= 0) { static classname[32]; static classname2[32]; pev(toucher, pev_classname, classname, sizeof(classname)); pev(touched, pev_classname, classname2, sizeof(classname2)); if(equal(classname, "bullet_x")) { new Float:torigin[3]; new attacker = pev(toucher, pev_owner); pev(toucher, pev_origin, torigin); if (is_user_connected(touched) && equal(classname2, "player")) { new Float:velocity[3]; pev(toucher, pev_velocity, velocity) new multiply = get_bone_hit(gunshot_bone(touched, torigin)); new Float:wep; pev(toucher, pev_dmg, wep); new weapon = floatround(wep); new vel = floatround(xs_vec_len(velocity) / float(MAX_SPEED)) util_damage(attacker, touched, weapon, multiply, vel); } emit_sound(toucher, CHAN_STATIC, "weapons/bulwiz.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); fm_remove_entity(toucher); if (equal(classname2, "func_breakable")) fm_force_use(attacker, touched); if(equal(classname2, "func_vehicle") || equal(classname2, "func_tracktrain")) damagecar(touched, 10); } } return PLUGIN_HANDLED; } stock get_bone_hit(number) { if(number == 40) { return 200; } else if (1 <= number <= 4){ return 30;} else if (4 < number <= 6){ return 100;} else if (6 < number <= 8){ return 200;} return 10; } stock gunshot_bone(victim, Float:endtrace[3]) { new Float:angles[3], Float:origin[3], Float:dist = 9999999.99, Float:curorigin[3], bone_nr for (new i=1;i<=54;i++) { // Get the bone position engfunc(EngFunc_GetBonePosition, victim, i, curorigin, angles) // Calculate the distance vector xs_vec_sub(curorigin, endtrace, angles) // If this is smaller than the last small distance remember the value! if (xs_vec_len(angles) <= dist) { origin = curorigin dist = xs_vec_len(angles) bone_nr = i } } // Return the bone return bone_nr } util_damage(attacker, victim, weapon, multiply, vel) { new head = (multiply == 200) new damage = multiply * bullweight[weapon] * power(vel, 2); static weaponname[32] get_weaponname(weapon, weaponname, sizeof(weaponname)); replace(weaponname, 32, "weapon_", ""); if (get_user_health(victim) - damage <= 0) util_kill(attacker, victim, weaponname, head); else if (get_user_team(attacker) != get_user_team(victim) || (get_user_team(attacker) == get_user_team(victim) && get_cvar_num("mp_friendlyfire") == 1)) { fm_fakedamage(victim, weaponname, float(damage), DMG_BULLET); static origin[3]; get_user_origin(victim, origin, 0); message_begin(MSG_ONE, get_user_msgid("Damage"), {0, 0, 0}, victim); write_byte(0); // Damage save write_byte(damage); // Damage take write_long(DMG_BULLET); // Damage type write_coord(origin[0]); // X write_coord(origin[1]); // Y write_coord(origin[2]); // Z message_end(); if (get_user_team(attacker) == get_user_team(victim)) { static name[32]; get_user_name(attacker, name, sizeof(name)); client_print(0, print_chat, "%s attacked a teammate", name); } } } util_kill(killer, victim, weapon[], head) { if (get_user_team(killer) != get_user_team(victim)) { user_silentkill(victim); make_deathmsg(killer, victim, head, weapon); set_user_frags(killer, get_user_frags(killer) + 1); new money = cs_get_user_money(killer) + 300; if (money >= 16000) cs_set_user_money(killer, 16000); else cs_set_user_money(killer, money, 1); } else { if (get_cvar_num("mp_friendlyfire") == 1) { user_silentkill(victim); make_deathmsg(killer, victim, 0, weapon); set_user_frags(killer, get_user_frags(killer) - 1); new money = cs_get_user_money(killer) - 3300; if (money <= 0) cs_set_user_money(killer, 0); else cs_set_user_money(killer, money, 1); } } message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo")); write_byte(killer); // Destination write_short(get_user_frags(killer)); // Frags write_short(cs_get_user_deaths(killer)); // Deaths write_short(0); // Player class write_short(get_user_team(killer)); // Team message_end(); message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo")); write_byte(victim); // Destination write_short(get_user_frags(victim)); // Frags write_short(cs_get_user_deaths(victim)); // Deaths write_short(0); // Player class write_short(get_user_team(victim)); // Team message_end(); static kname[32]; static vname[32]; static kteam[10]; static vteam[10]; static kauthid[32]; static vauthid[32]; get_user_name(killer, kname, sizeof(kname)); get_user_team(killer, kteam, sizeof(kteam)); get_user_authid(killer, kauthid, sizeof(kauthid)); get_user_name(victim, vname, sizeof(vname)); get_user_team(victim, vteam, sizeof(vteam)); get_user_authid(victim, vauthid, sizeof(vauthid)); log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"", kname, get_user_userid(killer), kauthid, kteam, vname, get_user_userid(victim), vauthid, vteam, weapon); } util_hitzones(value) { new num, p; static players[32]; get_players(players, num, "a"); for (p = 0; p < num; ++p) { set_user_hitzones(players[p], 0, value); set_user_hitzones(0, players[p], value); } } public emit(id) { if(is_valid_ent(id)) { emit_sound(id, CHAN_STATIC, "weapons/bulwiz.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); new parm[1] parm[0] = id set_task(0.1, "emit", id * 10, parm, 1) } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1036\\ f0\\ fs16 \n\\ par } */
-
- Подобни теми
- Отговори
- Преглеждания
- Последно мнение
-
- 0 Отговори
- 1488 Преглеждания
-
Последно мнение от USA_CA
-
- 6 Отговори
- 2407 Преглеждания
-
Последно мнение от JackEyedJones
-
- 9 Отговори
- 1786 Преглеждания
-
Последно мнение от stanchew.k
-
- 3 Отговори
- 2426 Преглеждания
-
Последно мнение от hackera457
-
- 1 Отговори
- 624 Преглеждания
-
Последно мнение от AfterLife
-
- 2 Отговори
- 813 Преглеждания
-
Последно мнение от To.To
-
- 5 Отговори
- 2021 Преглеждания
-
Последно мнение от JackEyedJones
Кой е на линия
Потребители разглеждащи този форум: Google [Bot], Semrush [Bot] и 35 госта