Код за потвърждение: Избери целия код
/* AMX Mod X script
:: Bazooka ::
Usage:
Type amx_bazooka in the console to drop a bazooka (admin only)
Type buy_weapon in chat to open a buy menu (everyone)
Cvars:
amx_bazooka_dropping :: can a player drop his bazooka?? (default: 1)
amx_bazooka_ammo :: how much ammo has the bazooka?? (default: 3)
amx_bazooka_cost :: how much does the bazooka cost to buy it?? (default: 8000)
amx_bazooka_buyable :: is it possible to buy the bazooka?? (default: 1)
amx_bazooka_damageradius :: which damageradius should the bazooka have?? (default: 1000)
amx_bazooka_maxdamage :: when you are in the center of the detonation, how much HP do you loose?? (default: 150)
Special thanks to:
-=STN=- MaGe
KaOs
RadidEskimo
Freecode
EJL
JTP10181
PaintLancer
Kaddar
Vexd
twistedeuphoria
XxAvalanchexX
pimp daddy
Ronkkrop
*/
#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <fun>
#include <cstrike>
#include <amxmisc>
#include <entity_maths>
new explosion, smoke, white, rocketsmoke
new bool:CanShoot[32]
new Munni[32]
new mode[32]
new bool:allow_shooting
new user_controll[32]
new bool:hasBazooka[32]
public plugin_init() {
register_plugin("Bazooka", "0.9", "More")
register_clcmd("amx_bazooka", "drop_rpg", ADMIN_KICK)
register_cvar("amx_bazooka_dropping", "1")
register_cvar("amx_bazooka_ammo", "3")
register_cvar("amx_bazooka_damageradius", "1000")
register_cvar("amx_bazooka_maxdamage", "150")
register_cvar("amx_bazooka_cost", "8000")
register_cvar("amx_bazooka_arena", "0")
register_cvar("amx_bazooka_buyable", "1")
register_clcmd("say", "handle_say")
register_clcmd("say_team", "handle_say")
if (find_ent_by_class(-1, "func_bomb_target") == 0) {
register_event("DeathMsg", "player_die", "a")
register_event("CurWeapon", "check_model", "be")
register_event("TextMsg", "bomb_msg", "b", "2=#C4_Plant_At_Bomb_Spot")
register_logevent("round_end", 2, "1=Round_End")
register_logevent("round_start", 2, "1=Round_Start")
register_clcmd("drop", "handle_drop")
register_forward(FM_PlayerPreThink, "forward_playerprethink")
register_forward(FM_SetModel, "forward_setmodel")
register_menu("Bazooka Menu", 1023, "do_bazookamenu")
}
}
public plugin_precache() {
precache_model("models/rpgrocket.mdl")
precache_model("models/w_rpg.mdl")
precache_model("models/v_rpg.mdl")
precache_model("models/p_rpg.mdl")
precache_sound("weapons/rocketfire1.wav")
precache_sound("weapons/nuke_fly.wav")
precache_sound("weapons/mortarhit.wav")
precache_sound("weapons/dryfire_rifle.wav")
explosion = precache_model("sprites/fexplo.spr")
smoke = precache_model("sprites/steam1.spr")
white = precache_model("sprites/white.spr")
rocketsmoke = precache_model("sprites/smoke.spr")
}
public bomb_msg() {
client_print(0, print_center, "")
}
public round_end() {
set_task(4.5, "round_prestart")
set_task(5.0, "player_spawn")
set_task(5.5, "bazooka_arena")
}
public round_prestart() {
allow_shooting = false
}
public round_start() {
allow_shooting = true
}
public bazooka_arena() {
if (get_cvar_num("amx_bazooka_arena") == 1) {
new players[32], count
get_players(players, count)
for (new i = 0; i < count; i++) {
give_item(players[i], "weapon_c4")
hasBazooka[players[i]] = true
client_print(players[i], print_chat, "[Bazooka] You have been given a bazooka!")
client_print(players[i], print_chat, "[Bazooka] Use alternate fire (+attack2) to change the shooting mode!")
}
}
return PLUGIN_HANDLED
}
public fire_rocket(id) {
CanShoot[id] = false
new data[1]
data[0] = id
set_task(3.0, "rpg_reload", id+9477, data, 1)
if ((Munni[id] <= 0) && (get_cvar_num("amx_bazooka_arena") != 1)) {
emit_sound(id, CHAN_WEAPON, "weapons/dryfire_rifle.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
return PLUGIN_HANDLED
}
new Float:StartOrigin[3], Float:Angle[3]
new PlayerOrigin[3]
get_user_origin(id, PlayerOrigin, 1)
StartOrigin[0] = float(PlayerOrigin[0])
StartOrigin[1] = float(PlayerOrigin[1])
StartOrigin[2] = float(PlayerOrigin[2])
entity_get_vector(id, EV_VEC_v_angle, Angle)
Angle[0] = Angle[0] * -1.0
new RocketEnt = create_entity("info_target")
entity_set_string(RocketEnt, EV_SZ_classname, "rpgrocket")
entity_set_model(RocketEnt, "models/rpgrocket.mdl")
entity_set_origin(RocketEnt, StartOrigin)
entity_set_vector(RocketEnt, EV_VEC_angles, Angle)
new Float:MinBox[3] = {-1.0, -1.0, -1.0}
new Float:MaxBox[3] = {1.0, 1.0, 1.0}
entity_set_vector(RocketEnt, EV_VEC_mins, MinBox)
entity_set_vector(RocketEnt, EV_VEC_maxs, MaxBox)
entity_set_int(RocketEnt, EV_INT_solid, 2)
entity_set_int(RocketEnt, EV_INT_movetype, 5)
entity_set_edict(RocketEnt, EV_ENT_owner, id)
new Float:Velocity[3]
VelocityByAim(id, 1000, Velocity)
entity_set_vector(RocketEnt, EV_VEC_velocity, Velocity)
emit_sound(RocketEnt, CHAN_WEAPON, "weapons/rocketfire1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
emit_sound(RocketEnt, CHAN_VOICE, "weapons/nuke_fly.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
if (get_cvar_num("amx_bazooka_arena") != 1) {
ammo_hud(id, 0)
Munni[id]--
ammo_hud(id, 1)
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(22)
write_short(RocketEnt)
write_short(rocketsmoke)
write_byte(30)
write_byte(3)
write_byte(255)
write_byte(255)
write_byte(255)
write_byte(255)
message_end()
if (mode[id] == 2) {
new info[1]
info[0] = RocketEnt
set_task(1.0, "find_and_follow", 0, info, 1)
}
else if (mode[id] == 3) {
entity_set_int(RocketEnt, EV_INT_rendermode, 1)
attach_view(id, RocketEnt)
user_controll[id] = RocketEnt
}
return PLUGIN_HANDLED
}
public rpg_reload(data[]) {
CanShoot[data[0]] = true
}
public find_and_follow(info[]) {
new RocketEnt = info[0]
new Float:shortestDist = 10000.0
new nearestPlayer = 0
if (is_valid_ent(RocketEnt)) {
new players[32], count
get_players(players, count)
for (new i = 0; i < count; i++) {
if (is_user_alive(players[i]) && (entity_get_edict(RocketEnt, EV_ENT_owner) != players[i]) && (get_user_team(players[i]) != get_user_team(entity_get_edict(RocketEnt, EV_ENT_owner)))) {
new Float:PlayerOrigin[3], Float:RocketOrigin[3]
entity_get_vector(players[i], EV_VEC_origin, PlayerOrigin)
entity_get_vector(RocketEnt, EV_VEC_origin, RocketOrigin)
new Float:distance = vector_distance(PlayerOrigin, RocketOrigin)
if (distance <= shortestDist) {
shortestDist = distance
nearestPlayer = players[i]
}
}
}
}
if (nearestPlayer > 0) {
new data[2]
data[0] = RocketEnt
data[1] = nearestPlayer
set_task(0.1, "follow_and_catch", RocketEnt, data, 2, "b")
}
else {
pfn_touch(RocketEnt, 0)
}
}
public follow_and_catch(data[]) {
new RocketEnt = data[0]
new target = data[1]
if (is_user_alive(target) && is_valid_ent(RocketEnt)) {
entity_set_follow(RocketEnt, target, 500.0)
new Float:Velocity[3]
new Float:NewAngle[3]
entity_get_vector(RocketEnt, EV_VEC_velocity, Velocity)
vector_to_angle(Velocity, NewAngle)
entity_set_vector(RocketEnt, EV_VEC_angles, NewAngle)
}
else {
remove_task(RocketEnt)
new info[1]
info[0] = RocketEnt
set_task(0.1, "find_and_follow", 0, data, 1)
}
}
public pfn_touch(ptr, ptd) {
new ClassName[32]
if ((ptr > 0) && is_valid_ent(ptr)) {
entity_get_string(ptr, EV_SZ_classname, ClassName, 31)
}
if (equal(ClassName, "rpgrocket")) {
remove_task(ptr)
new Float:EndOrigin[3]
entity_get_vector(ptr, EV_VEC_origin, EndOrigin)
emit_sound(ptr, CHAN_WEAPON, "weapons/mortarhit.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
emit_sound(ptr, CHAN_VOICE, "weapons/mortarhit.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY) // Feuerball
write_byte(17)
write_coord(floatround(EndOrigin[0]))
write_coord(floatround(EndOrigin[1]))
write_coord(floatround(EndOrigin[2]) + 128)
write_short(explosion)
write_byte(60)
write_byte(255)
message_end()
message_begin(MSG_BROADCAST, SVC_TEMPENTITY) // Rauchwolke
write_byte(5)
write_coord(floatround(EndOrigin[0]))
write_coord(floatround(EndOrigin[1]))
write_coord(floatround(EndOrigin[2]) + 256)
write_short(smoke)
write_byte(125)
write_byte(5)
message_end()
new maxdamage = get_cvar_num("amx_bazooka_maxdamage")
new damageradius = get_cvar_num("amx_bazooka_damageradius")
new PlayerPos[3], distance, damage
for (new i = 1; i < 32; i++) {
if (is_user_alive(i) == 1) {
get_user_origin(i, PlayerPos)
new NonFloatEndOrigin[3]
NonFloatEndOrigin[0] = floatround(EndOrigin[0])
NonFloatEndOrigin[1] = floatround(EndOrigin[1])
NonFloatEndOrigin[2] = floatround(EndOrigin[2])
distance = get_distance(PlayerPos, NonFloatEndOrigin)
if (distance <= damageradius) { // Schadensradius
message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, i) // Schütteln
write_short(1<<14)
write_short(1<<14)
write_short(1<<14)
message_end()
damage = maxdamage - floatround(floatmul(float(maxdamage), floatdiv(float(distance), float(damageradius))))
new attacker = entity_get_edict(ptr, EV_ENT_owner)
if (!get_user_godmode(i)) {
if (get_user_team(attacker) != get_user_team(i)) {
if (damage < get_user_health(i)) {
set_user_health(i, get_user_health(i) - damage)
}
else {
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
user_kill(i, 1)
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg")) // Kill-Log oben rechts
write_byte(attacker) // Attacker
write_byte(i) // Victim
write_byte(0) // Headshot
write_string("bazooka")
message_end()
set_user_frags(attacker, get_user_frags(attacker) + 1)
}
}
else {
if (attacker == i) {
if (damage < get_user_health(i)) {
set_user_health(i, get_user_health(i) - damage)
}
else {
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
user_kill(i, 1)
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg")) // Kill-Log oben rechts
write_byte(attacker) // Attacker
write_byte(i) // Victim
write_byte(0) // Headshot
write_string("bazooka")
message_end()
set_user_frags(attacker, get_user_frags(attacker) - 1)
}
}
else {
if (get_cvar_num("mp_friendlyfire")) {
if (damage < get_user_health(i)) {
set_user_health(i, get_user_health(i) - damage)
client_print(attacker, print_center, "You injured a teammate!")
}
else {
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
user_kill(i, 1)
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg")) // Kill-Log oben rechts
write_byte(attacker) // Attacker
write_byte(i) // Victim
write_byte(0) // Headshot
write_string("bazooka")
message_end()
set_user_frags(attacker, get_user_frags(attacker) - 1)
client_print(attacker, print_center, "You killed a teammate!")
}
}
}
}
}
}
}
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY) // Druckwelle
write_byte(21)
write_coord(floatround(EndOrigin[0]))
write_coord(floatround(EndOrigin[1]))
write_coord(floatround(EndOrigin[2]))
write_coord(floatround(EndOrigin[0]))
write_coord(floatround(EndOrigin[1]))
write_coord(floatround(EndOrigin[2]) + 320)
write_short(white)
write_byte(0)
write_byte(0)
write_byte(16)
write_byte(128)
write_byte(0)
write_byte(255)
write_byte(255)
write_byte(192)
write_byte(128)
write_byte(0)
message_end()
attach_view(entity_get_edict(ptr, EV_ENT_owner), entity_get_edict(ptr, EV_ENT_owner))
user_controll[entity_get_edict(ptr, EV_ENT_owner)] = 0
remove_entity(ptr)
}
if (equal(ClassName, "rpg") || equal(ClassName, "rpg_temp")) {
new Picker[32]
if ((ptd > 0) && is_valid_ent(ptd)) {
entity_get_string(ptd, EV_SZ_classname, Picker, 31)
}
if (equal(Picker, "player")) {
give_item(ptd, "weapon_c4")
hasBazooka[ptd] = true
Munni[ptd] = Munni[ptd] + entity_get_int(ptr, EV_INT_iuser1)
client_print(ptd, print_chat, "[Bazooka] You have picked up a bazooka!")
client_print(ptd, print_chat, "[Bazooka] Use alternate fire (+attack2) to change the shooting mode!")
remove_entity(ptr)
}
}
}
public drop_rpg(id, level, cid) {
if (!cmd_access(id, level, cid, 1)) {
return PLUGIN_HANDLED
}
if (find_ent_by_class(-1, "func_bomb_target") != 0) {
client_print(id, print_console, "You cannot drop the Bazooka on bomb-maps!!")
return PLUGIN_HANDLED
}
new Float:PlayerOrigin[3], Float:End[3], Float:Return[3], Float:TraceDirection[3]
entity_get_vector(id, EV_VEC_origin, PlayerOrigin)
VelocityByAim(id, 64, TraceDirection)
End[0] = TraceDirection[0] + PlayerOrigin[0]
End[1] = TraceDirection[1] + PlayerOrigin[1]
End[2] = TraceDirection[2] + PlayerOrigin[2]
trace_line(id, PlayerOrigin, End, Return)
Return[2] = PlayerOrigin[2]
/*
new Float:velocity[3], Float:player_position[3], Float:target_position[3]
VelocityByAim(id, 64, velocity)
entity_get_vector(id, EV_VEC_origin, player_position)
target_position[0] = velocity[0] + player_position[0]
target_position[1] = velocity[1] + player_position[1]
target_position[2] = velocity[2] + player_position[2]
entity_set_origin(entity, target_position)
*/
new RPG = create_entity("info_target")
entity_set_string(RPG, EV_SZ_classname, "rpg")
entity_set_model(RPG, "models/w_rpg.mdl")
entity_set_origin(RPG, Return)
new Float:MinBox[3] = {-16.0, -16.0, 0.0}
new Float:MaxBox[3] = {16.0, 16.0, 16.0}
entity_set_vector(RPG, EV_VEC_mins, MinBox)
entity_set_vector(RPG, EV_VEC_maxs, MaxBox)
entity_set_int(RPG, EV_INT_solid, 1)
entity_set_int(RPG, EV_INT_movetype, 6)
entity_set_int(RPG, EV_INT_iuser1, get_cvar_num("amx_bazooka_ammo"))
return PLUGIN_HANDLED
}
public forward_playerprethink(id) {
if (is_user_alive(id)) {
new weaponid, clip, ammo
weaponid = get_user_weapon(id, clip, ammo)
if ((weaponid == CSW_C4) && hasBazooka[id]) {
new attack = get_user_button(id) & IN_ATTACK
new oldattack = get_user_oldbutton(id) & IN_ATTACK
new attack2 = get_user_button(id) & IN_ATTACK2
new oldattack2 = get_user_oldbutton(id) & IN_ATTACK2
if (attack && !oldattack) {
if (CanShoot[id] && allow_shooting && (user_controll[id] == 0)) {
fire_rocket(id)
}
}
else if (attack2 && !oldattack2) {
switch(mode[id]) {
case 1: {
mode[id] = 2
client_print(id, print_center, "Switched to heat-seeking mode")
}
case 2: {
mode[id] = 3
client_print(id, print_center, "Switched to user-guided mode")
}
case 3: {
mode[id] = 1
client_print(id, print_center, "Switched to normal mode")
}
}
}
}
if (user_controll[id] > 0) {
new RocketEnt = user_controll[id]
if (is_valid_ent(RocketEnt)) {
new Float:Velocity[3]
VelocityByAim(id, 500, Velocity)
entity_set_vector(RocketEnt, EV_VEC_velocity, Velocity)
new Float:NewAngle[3]
entity_get_vector(id, EV_VEC_v_angle, NewAngle)
entity_set_vector(RocketEnt, EV_VEC_angles, NewAngle)
}
else {
attach_view(id, id)
user_controll[id] = 0
}
}
}
return FMRES_IGNORED
}
public forward_setmodel(entity, model[]) {
if (!is_valid_ent(entity)) {
return FMRES_IGNORED
}
if (equal(model, "models/w_backpack.mdl")) {
client_print(0, print_center, "")
new ClassName[32]
entity_get_string(entity, EV_SZ_classname, ClassName, 31)
if (equal(ClassName, "weaponbox")) {
remove_entity(entity)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public check_model(id) {
new weaponid, clip, ammo
weaponid = get_user_weapon(id, clip, ammo)
if (weaponid == CSW_C4) {
ammo_hud(id, 1)
entity_set_string(id, EV_SZ_viewmodel, "models/v_rpg.mdl")
entity_set_string(id, EV_SZ_weaponmodel, "models/p_rpg.mdl")
}
else {
ammo_hud(id, 0)
}
return PLUGIN_HANDLED
}
public client_connect(id) {
CanShoot[id] = true
Munni[id] = 0
mode[id] = 1
hasBazooka[id] = false
}
ammo_hud(id, show) {
new AmmoHud[33]
if (get_cvar_num("amx_bazooka_arena") == 1) {
format(AmmoHud, 32, "Ammunition: Unlimited")
}
else {
format(AmmoHud, 32, "Ammunition: %i", Munni[id])
}
if (show) {
message_begin(MSG_ONE, get_user_msgid("StatusText"), {0,0,0}, id)
write_byte(0)
write_string(AmmoHud)
message_end()
}
else {
message_begin(MSG_ONE, get_user_msgid("StatusText"), {0,0,0}, id)
write_byte(0)
write_string("")
message_end()
}
}
public player_die() {
new victim
victim = read_data(2)
ammo_hud(victim, 0)
Munni[victim] = 0
hasBazooka[victim] = false
}
public player_spawn() {
new players[32], count
get_players(players, count)
for (new i = 0; i < count; i++) {
if (is_user_alive(players[i])) {
new v_oldmodel[64], p_oldmodel[64]
entity_get_string(players[i], EV_SZ_viewmodel, v_oldmodel, 63)
entity_get_string(players[i], EV_SZ_weaponmodel, p_oldmodel, 63)
if (equal(v_oldmodel, "models/v_rpg.mdl") || equal(p_oldmodel, "models/p_rpg.mdl")) {
if (!hasBazooka[players[i]]) {
new weaponid, clip, ammo
weaponid = get_user_weapon(players[i], clip, ammo)
new weaponname[64]
get_weaponname(weaponid, weaponname, 63)
new v_model[64], p_model[64]
format(v_model, 63, "%s", weaponname)
format(p_model, 63, "%s", weaponname)
replace(v_model, 63, "weapon_", "v_")
format(v_model, 63, "models/%s.mdl", v_model)
entity_set_string(players[i], EV_SZ_viewmodel, v_model)
replace(p_model, 63, "weapon_", "p_")
format(p_model, 63, "models/%s.mdl", p_model)
entity_set_string(players[i], EV_SZ_weaponmodel, p_model)
}
}
}
}
new TempRocket = find_ent_by_class(-1, "rpgrocket")
while (TempRocket > 0) {
user_controll[entity_get_edict(TempRocket, EV_ENT_owner)] = 0
remove_entity(TempRocket)
TempRocket = find_ent_by_class(TempRocket, "rpgrocket")
}
new TempRPG = find_ent_by_class(-1, "rpg_temp")
while (TempRPG > 0) {
remove_entity(TempRPG)
TempRPG = find_ent_by_class(TempRPG, "rpg_temp")
}
return PLUGIN_HANDLED
}
public handle_drop(id) {
if (read_argc() > 1) {
new weapon[17]
read_argv(1, weapon, 16)
if (equal(weapon, "weapon_c4")) {
new weapons[32], count
get_user_weapons(id, weapons, count)
for (new i = 0; i < count; i++) {
if (weapons[i] == 6) {
if (get_cvar_num("amx_bazooka_dropping") == 1) {
drop_rpg_temp(id)
}
else {
client_print(id, print_center, "This weapon cannot be dropped")
return PLUGIN_HANDLED
}
}
}
}
}
else {
new weaponid, clip, ammo
weaponid = get_user_weapon(id, clip, ammo)
if (weaponid == CSW_C4) {
if (get_cvar_num("amx_bazooka_dropping") == 1) {
drop_rpg_temp(id)
}
else {
client_print(id, print_center, "This weapon cannot be dropped")
return PLUGIN_HANDLED
}
}
}
return PLUGIN_CONTINUE
}
public drop_rpg_temp(id) {
new Float:PlayerOrigin[3], Float:End[3], Float:Return[3], Float:TraceDirection[3], Float:Angles[3]
entity_get_vector(id, EV_VEC_origin, PlayerOrigin)
entity_get_vector(id, EV_VEC_angles, Angles)
VelocityByAim(id, 96, TraceDirection)
End[0] = TraceDirection[0] + PlayerOrigin[0]
End[1] = TraceDirection[1] + PlayerOrigin[1]
End[2] = TraceDirection[2] + PlayerOrigin[2]
trace_line(id, PlayerOrigin, End, Return)
Return[2] = PlayerOrigin[2]
new RPG = create_entity("info_target")
entity_set_string(RPG, EV_SZ_classname, "rpg_temp")
entity_set_model(RPG, "models/w_rpg.mdl")
entity_set_origin(RPG, Return)
Angles[0] = 0.0
Angles[2] = 0.0
entity_set_vector(RPG, EV_VEC_angles, Angles)
new Float:MinBox[3] = {-16.0, -16.0, 0.0}
new Float:MaxBox[3] = {16.0, 16.0, 16.0}
entity_set_vector(RPG, EV_VEC_mins, MinBox)
entity_set_vector(RPG, EV_VEC_maxs, MaxBox)
entity_set_int(RPG, EV_INT_solid, 1)
entity_set_int(RPG, EV_INT_movetype, 6)
entity_set_int(RPG, EV_INT_iuser1, Munni[id])
Munni[id] = 0
hasBazooka[id] = false
return PLUGIN_HANDLED
}
public handle_say(id) {
new command[32]
read_argv(1, command, 31)
if (equal(command, "buy_weapon")) {
if (find_ent_by_class(-1, "func_bomb_target") == 0) {
if (is_user_alive(id)) {
if (get_cvar_num("amx_bazooka_buyable") == 1) {
show_buymenu(id)
}
else {
client_print(id, print_chat, "[Bazooka] The buymenu is disabled!")
}
}
else {
client_print(id, print_chat, "[Bazooka] You cannot buy a bazooka while you are dead!")
}
}
else {
client_print(id, print_chat, "[Bazooka] The bazooka is disabled on this map!")
}
}
return PLUGIN_CONTINUE
}
public show_buymenu(id) {
new MenuBody[256]
new len = format(MenuBody, 255, "\yBuy Item^n^n")
len = len + format(MenuBody[len], 255 - len, "\w1. Bazooka\R$%d^n", get_cvar_num("amx_bazooka_cost"))
len = len + format(MenuBody[len], 255 - len, "^n\w0. Exit^n")
new keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<7|1<<8|1<<9)
show_menu(id, keys, MenuBody, -1, "Bazooka Menu")
return PLUGIN_HANDLED
}
public do_bazookamenu(id, key) {
switch(key) {
case 0: {
if (cs_get_user_money(id) >= get_cvar_num("amx_bazooka_cost")) {
give_item(id, "weapon_c4")
hasBazooka[id] = true
Munni[id] = Munni[id] + get_cvar_num("amx_bazooka_ammo")
cs_set_user_money(id, cs_get_user_money(id) - get_cvar_num("amx_bazooka_cost"))
client_print(id, print_chat, "[Bazooka] You have successfully bought a bazooka!")
client_print(id, print_chat, "[Bazooka] Use alternate fire (+attack2) to change the shooting mode!")
}
else {
client_print(id, print_center, "You have insufficient funds!")
}
}
case 9: {
}
default: {
show_buymenu(id)
}
}
return PLUGIN_HANDLED
}