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[ZP]Заявка за nanosuit shutdown при закупуване на JeTPaCk.

Публикувано на: 26 Май 2019, 12:22
от NoController :)
Здравейте! :)
Добър ден! :)
Може ли ли да се направи така че когато си купиш jetpack-a и да маха наносуита и ако хвърлиш jetpack-a да не го възтановява наносуит-а и да го връща чак на започването на новия рунд.

Благодаря предварително! :)
Ще се радвам ако може някой да ми помогне! :)

Желая ви лек и спокоен ден! :)

Nanosuit -->

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#include <zombieplague>
#include <dhudmessage>
#include <cromchat>

native set_user_energy(id, set)

#define DMG_FALL (1<<5)
#define FFADE_IN 0x0000
#define SPECTATOR = 3

#if defined client_disconnected
#define client_disconnect client_disconnected
#endif

//#define REMOVE_VIEWMODEL_ON_CLOAK
//#define USE_WEAPON_STATUSICONS

// Settings defines [here it is a good place to modify some of the settings]
// Maxplayers [the max players, change this if you don't have 32 players(Low memory usage)]
#define MAXPLAYERS 				 			32

// Refire Rate Manipulation
#define REFIRE_PISTOLS			 			0.85
#define REFIRE_KNIFE 			 			0.75
#define REFIRE_M3				 			0.70
#define REFIRE_SNIPERS 			 			0.60

// Reload Manipulation Defines
#define RELOAD_RATIO 			 			0.78
#define SH_CARTRAGE_RATIO		 			2
#define SH_AMMO_MSG_AMMOID					5

// Painshock constant
#define PAIN_SHOCK_ATTENUATION	 			1.0

// Strength grenade throw burst
#define GRENADE_STR_THROW_ADD	 			0

// Lowres defines  -> refresh rate for screen info in lowresources mode
#define NANO_LOW_RES  			 			5  // time 0.1 seconds

// Delay of energy recharge after ability usage (time in 0.1 seconds)
#define DELAY_STR_JUMP 			 			5
#define DELAY_STR_STAB 			 			0
#define DELAY_STR_SHOT 			 			2
#define DELAY_STR_G_THROW 		 			3
#define DELAY_ARM_DAMAGE	 	 			5
#define DELAY_SPD_RUN 			 			4
#define DELAY_SPD_FAST_ATTACK	 			2
#define DELAY_SPD_FAST_RELOAD	 			4
#define DELAY_SPD_SH_RELOAD		 			2
#define DELAY_CLK_DELAY			 			3
#define DELAY_CLK_FORCED		 			5

// Energy regeneration multiply if user crouches
#define ENERGY_CROUCH 			 			1.2

// Critical border additive so that the plugin will not do the CRITICAL CRITCAL CRITICAL sound [Do not set this to 0.0 or dare!]
#define CRITICAL_EXTRA_ADD		 			13.0

// Plugin useful defines [DO NOT MODIFY!]
// Offsets defines
#define OFFSET_WEAPON_OWNER					41
#define OFFSET_WEAPON_ID					43
#define OFFSET_WEAPON_NEXT_PRIMARY_ATTACK   46
#define OFFSET_WEAPON_NEXT_SEC_ATTACK		47
#define OFFSET_WEAPON_IDLE_TIME				48
#define OFFSET_WEAPON_PRIMARY_AMMO_TYPE		49
#define OFFSET_WEAPON_CLIP					51
#define OFFSET_WEAPON_IN_RELOAD				54

#define OFFSET_PLAYER_NEXT_ATTACK			83
#define OFFSET_PLAYER_PAIN_SHOCK			108
#define OFFSET_PLAYER_ITEM_ACTIVE			373
#define OFFSET_PLAYER_AMMO_SLOT0			376

// Linux offset difference
#define EXTRA_OFFSET_PLAYER_LINUX  			5
#define EXTRA_OFFSET_WEAPON_LINUX			4

// Fall extras
#define FALL_TRUE_VELOCITY 					510.0
#define FALL_FALSE_VELOCITY					350.0
#define DMG_FALL_MULTIPLY					1.40

// Speed defines
#define SPEED_WATER_MUL_CONSTANT			0.7266666
#define SPEED_CROUCH_MUL_CONSTANT			0.3333333

// Damage offsets this is the knife/bullet damage
//#define DMG_CS_KNIFE_BULLETS		   		(0 << 0 | 0 << 0)

// Flags for speed mode cvar ground
#define NANO_FLAG_INWATER					(1<<1)
#define NANO_FLAG_CROUCHED					(1<<1)

// Recoil Manipulation Defines
new const UNREGISTERED_WEAPONS_BITSUM  = 	((1<<2) | (1<<CSW_HEGRENADE) | (1<<CSW_FLASHBANG) | (1<<CSW_SMOKEGRENADE) | (1<<CSW_C4))
new const WEAPONS_WITH_SHIELD_BITSUM   =	((1<<CSW_GLOCK18) | (1<<CSW_HEGRENADE) | (1<<CSW_FLASHBANG) | (1<<CSW_SMOKEGRENADE) | (1<<CSW_P228) | (1<<CSW_DEAGLE) | (1<<CSW_FIVESEVEN) | (1<<CSW_KNIFE) | (1<<CSW_USP))

// Reload Manipulation Defines
new const NO_RELOAD_WEAPONS_BITSUM	   =	((1<<CSW_M3) | (1<<CSW_XM1014) | (1<<CSW_KNIFE))

// Task defines
#define TASK_ENERGY 	0
#define TASK_AH_REC 	33
#define TASK_AI			66

// Macro Function defines [DO NOT MODIFY!]
#define is_user_player(%1) 					(1 <= %1 <= glb_maxplayers)
#define Ham_Player_ResetMaxSpeed			Ham_Item_PreFrame

new const ON_LAND_CONST		=	( FL_ONGROUND | FL_ONTRAIN | FL_PARTIALGROUND | FL_INWATER | FL_SWIM )
new const ON_WATER_CONST	=	( FL_INWATER | FL_SWIM )
new const ON_GROUND_CONST	=	( FL_ONGROUND | FL_ONTRAIN | FL_PARTIALGROUND )

// Nanosuit status and modes information
enum NanoModes
{
	NANO_STREN = 0,
	NANO_ARMOR = 1,
	NANO_SPEED = 2,
	NANO_CLOAK = 3,
	NANO_STABILITY = 4
}

new const NanoScreenColor[NanoModes][3] =
{
	{255, 0,   0},
	{25,  25,  255},
	{255, 255, 16},
	{255, 255, 255},
	{25, 250, 25}
}

new const NanoStatusIcon[NanoModes][] = 
{
	"",
	"",
	"",
	"",
	""
}

new const NanoGlowColor[NanoModes][3] =
{
	{0, 0,   0 },
	{0,   0,   0 },
	{0, 0, 0 },
	{0,   0,   0 }, 
	{0,   0,   0 } 
}

new const NanoGlowAmmount[NanoModes] = 
{
	0,
	0,
	0,
	1,
	0
}

new const NanoGlowFX[NanoModes] =
{
	kRenderFxNone,
	kRenderFxNone,
	kRenderFxNone,
	kRenderFxNone,
	kRenderFxNone
}

new const NanoGlowMode[NanoModes] =
{
	kRenderNormal,
	kRenderNormal,
	kRenderNormal,
	kRenderTransTexture,
	kRenderNormal
}

#define set_nano_glow(%1)  set_user_rendering(%1, NanoGlowFX[cl_nn_mode[%1]], NanoGlowColor[cl_nn_mode[%1]][0], NanoGlowColor[cl_nn_mode[%1]][1], NanoGlowColor[cl_nn_mode[%1]][2], NanoGlowMode[cl_nn_mode[%1]], NanoGlowAmmount[cl_nn_mode[%1]])
#define reset_rendering(%1) set_user_rendering(%1)

enum NanoStatus
{
	NANO_NO,
	NANO_YES
}

enum NanoSpdMode
{
	SPEED_MAXIMUM,
	SPEED_CRITICAL,
	SPEED_NORMAL
}

enum NanoSpeed
{
	SPD_STILL = 0,
	SPD_VSLOW,
	SPD_SLOW,
	SPD_NORMAL,
	SPD_FAST
}

enum NanoSpeedScreen
{
	SPD_SCR_STILL = 0,
	SPD_SCR_VSLOW,
	SPD_SCR_SLOW,
	SPD_SCR_NORMAL,
	SPD_SCR_FAST
}

enum IconStatus
{
	ICON_REMOVE = 0,
	ICON_SHOW,
	ICON_PULSE
}

enum ShadowIdX
{
	SHADOW_REMOVE = 1,
}

enum KnifeState
{
	KNIFE_NOT = 0,
	KNIFE_FIRST_ATTACK,
	KNIFE_SECOND_ATTACK
}

// HTML properties
new const html_header[] = "<html><head><style type=^"text/css^">body{background:#000000;margin-left:8px;margin-top:0px;}a{text-decoration: underline;}a:link {color#FFFFFF;}a:visited{color: #FFFFFF;}a:active    {   color:  #FFFFFF;    }a:hover {    color:  #FFFFFF;    text-decoration: underline;    }</style></head><body scroll=^"yes^" style=^"text-align: left; margin: 0 auto; color:#ffb000;^"><div style=^"width: 600px; text-align: left;^"><font style=^"font-size: 20px; color:#ffb000; ^">"

// Reload needed constants
stock const Float:wpn_reload_delay[CSW_P90+1] =
{
	0.00, 2.70, 0.00, 2.00, 0.00, 0.55, 0.00, 3.15, 3.30, 0.00, 4.50, 2.70, 3.50, 3.35, 2.45, 3.30, 2.70, 2.20, 2.50, 2.63, 4.70, 0.55, 3.05, 2.12, 3.50, 0.00, 2.20, 3.00, 2.45, 0.00, 3.40
}

stock const wpn_reload_anim[CSW_P90+1] = 
{
	-1,  5, -1, 3, -1, 6, -1, 1, 1, -1, 14, 4, 2, 3, 1, 1, 13, 7, 4, 1, 3, 6, 11, 1, 3, -1, 4, 1, 1, -1, 1
}

stock const wpn_max_clip[CSW_P90+1] = 
{
	-1,  13, -1, 10,  1, 7, 1, 30, 30,  1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8 , 30, 30, 20,  2, 7, 30, 30, -1, 50
}

stock const Float:wpn_act_speed[CSW_P90+1] = 
{
	0.0, 250.0, 0.0, 260.0, 250.0, 240.0, 250.0, 250.0, 240.0, 250.0, 250.0, 250.0, 250.0, 210.0, 240.0, 240.0, 250.0, 250.0, 210.0, 250.0, 220.0, 230.0, 230.0, 250.0, 210.0, 250.0, 250.0, 235.0, 221.0, 250.0, 245.0 
}

// HIT constant damage multi
new const Float:vec_hit_multi[] =
{
	1.0,
	4.0,
	1.0,
	1.25,
	1.0,
	1.0,
	0.75,
	0.75,
	0.0
}

new wpn_v_model[CSW_P90 + 1][30]
new wpn_v_shield_model[CSW_P90 + 1][50]
new wpn_ms_icon[CSW_P90 + 1][14]

// Sounds
new const sound_strengh[] =				"fox/nanosuit/nanosuit_strength.wav"
new const sound_online[] =				"fox/nanosuit/nanosuit_allonline.wav"
new const sound_armor[] = 				"fox/nanosuit/nanosuit_armor.wav"
new const sound_speed[] = 				"fox/nanosuit/nanosuit_speed.wav"
new const sound_cloak[] = 				"fox/nanosuit/nanosuit_cloak.wav"
new const sound_stabilisation[] =			"fox/nanosuit/nanosuit_stabilisation.wav"
new const sound_energy[] = 				"fox/nanosuit/nanosuit_energy.wav"
new const sound_critical[] = 				"fox/nanosuit/nanosuit_stabilisation.wav"
new const sound_menu[] = 				"fox/nanosuit/nanosuit_menu.wav"
//new const sound_strength_throw[] = 			"fox/nanosuit/nanosuit_strength_hit.wav"
new const sound_strength_jump[] = 			"fox/nanosuit/nanosuit_strength_jump.wav"
new const sound_switch_strength[] = 			"fox/nanosuit/nanosuit_strength_switch.wav"
new const sound_switch_armor[] = 			"fox/nanosuit/nanosuit_armor_switch.wav"
new const sound_switch_speed[] = 			"fox/nanosuit/nanosuit_speed_switch.wav"
new const sound_switch_cloak[] = 			"fox/nanosuit/nanosuit_cloak_switch.wav"
new const sound_switch_stabilisation[] =		"fox/nanosuit/nanosuit_stabilisation_switch.wav"
new const sound_speed_run[] = 				"fox/nanosuit/nanosuit_speed_run.wav"
new const sound_cloak_run[] = 				"fox/nanosuit/nanosuit_cloak_run.wav"
new const sound_slowdown[] =				"fox/nanosuit/nanosuit_slowdown.wav"
new const regain_sound[] =				"fox/nanosuit/nanosuit_regain.wav"
new const controller_sound[] =				"fox/nanosuit/nanosuit_controller.wav"
//new const emerge_sound[] =				"fox/nanosuit/emerge.wav"

new const sound_ric_metal1[] = 			"fox/nanosuit/ric_metal-1.wav"
new const sound_ric_metal2[] = 			"fox/nanosuit/ric_metal-2.wav"

// Pcvars
new pcv_nn_price
new pcv_nn_ff
new pcv_nn_death
new pcv_nn_bot
new pcv_nn_bot_buy
new pcv_nn_team
new pcv_nn_critical
new pcv_nn_critical_dmg
new pcv_nn_critical_dmg_time
new pcv_nn_health
new pcv_nn_armor
new pcv_nn_buyzone
new pcv_nn_regenerate
new pcv_nn_hp_charge
new pcv_nn_hp_charge_stab
new pcv_nn_ap_charge
new pcv_nn_ar_speed
//new pcv_nn_ar_damage
new pcv_nn_st_impulse
new pcv_nn_st_stab
new pcv_nn_st_jump
new pcv_nn_st_jump_toggle
new pcv_nn_st_throw
new pcv_nn_st_rec_att
new pcv_nn_st_g_throw
new pcv_nn_st_can_th
new pcv_nn_sp_maxim
new pcv_nn_sp_ground
new pcv_nn_sp_critic
new pcv_nn_sp_energy
new pcv_nn_sp_reload
new pcv_nn_sp_fattack
new pcv_nn_sp_fatshre
new pcv_nn_cl_energy
new pcv_nn_cl_fire
new pcv_nn_cl_knife
new pcv_nn_cl_grenade
new pcv_nn_cl_c4
new pcv_zm_regive
new pcvarFade1
new maxplayers

new g_msgScreenFade
new g_itemindex
new g_itemindex2
new g_itemindex3
new g_has_fast_energy[MAXPLAYERS + 1] = {false, ...}

// Plugin info holders
new glb_maxplayers
new ShadowIdX:SHADOW_CREATE

// Client general info
new Float:g_nn_energy[MAXPLAYERS + 1], Float:cl_nn_defense[MAXPLAYERS + 1], Float:g_nn_defense[MAXPLAYERS + 1]
new cl_nn_weapon[MAXPLAYERS + 1], Float:cl_nn_controlling[33]
new bool:cl_is_bot[MAXPLAYERS + 1] = {false, ...}
new bool:cl_nn_lowres[MAXPLAYERS + 1] = {false, ...}
new NanoStatus:cl_nn_has[MAXPLAYERS + 1] = {NANO_NO, ...}
new NanoStatus:cl_nn_had[MAXPLAYERS + 1] = {NANO_NO, ...}
new bool:cl_added_velocity[MAXPLAYERS + 1] = {false, ...}
new bool:cl_removed_shadow[MAXPLAYERS + 1] = {false, ...}
new bool:cl_nn_zombie[MAXPLAYERS + 1] = {false, ...}

// Nanosuit special info
new NanoSpdMode:cl_nn_sp_status[MAXPLAYERS + 1]
new NanoSpeed:cl_nn_speed[MAXPLAYERS + 1]
new NanoSpeedScreen:cl_nn_scr_speed[MAXPLAYERS + 1]
new NanoModes:cl_nn_mode[MAXPLAYERS + 1] = {NANO_ARMOR, ...}
new Float:cl_nn_energy[MAXPLAYERS + 1]
new bool:cl_nn_critical[MAXPLAYERS + 1]
new bool:cl_nn_online[MAXPLAYERS + 1]
new cl_nn_counter[MAXPLAYERS + 1] = {NANO_LOW_RES, ...}
new cl_nn_block_recharge[MAXPLAYERS + 1]
new KnifeState:cl_nn_st_knife[MAXPLAYERS + 1] = {KNIFE_NOT, ...}
new bool:cl_nn_st_jump[MAXPLAYERS + 1] = {false, ...}
new cl_is_thrown[MAXPLAYERS + 1] = {0, ...}
new Float:cl_nn_punch[MAXPLAYERS + 1][3]
new bool:cl_nn_actual_shot[MAXPLAYERS + 1] = {false, ...}
new cl_nn_shotgun_ammo[MAXPLAYERS + 1]
new Float:cl_nn_damage_time[MAXPLAYERS + 1]
new g_iUses[33]

new bool:g_bEndRound;

// Needs -> hud + menu + monitor + messages
new nd_menu[MAXPLAYERS + 1]
new nd_hud_sync
new nd_ent_monitor
new nd_msg_saytext
new nd_msg_damage
new nd_msg_iconstatus
new nd_msg_shadowidx
new nd_msg_ammox

public plugin_precache()
{
	precache_sound(sound_armor)
	precache_sound(sound_strengh)
	precache_sound(sound_online)
	precache_sound(sound_speed)
	precache_sound(sound_cloak)
	precache_sound(sound_stabilisation)
	precache_sound(sound_energy)
	precache_sound(sound_critical)
	precache_sound(sound_menu)
	precache_sound(sound_strength_jump)
	//precache_sound(sound_strength_throw)
	precache_sound(sound_switch_armor)
	precache_sound(sound_switch_cloak)
	precache_sound(sound_switch_stabilisation)
	precache_sound(sound_switch_speed)
	precache_sound(sound_switch_strength)
	precache_sound(sound_speed_run)
	precache_sound(sound_cloak_run)
	precache_sound(sound_slowdown)
	precache_sound(regain_sound)
	precache_sound(controller_sound)
	//precache_sound(emerge_sound)

	precache_sound(sound_ric_metal1)
	precache_sound(sound_ric_metal2)

	//SHADOW_CREATE = ShadowIdX:precache_model("sprites/shadow_circle.spr")

}

public plugin_init() 
{
	register_message(get_user_msgid("TextMsg"), "MessageTextMsg");
	register_clcmd("get_stren", "nanosuit_str_mode")
	register_clcmd("get_armor", "nanosuit_arm_mode")
	register_clcmd("get_speed", "nanosuit_spd_mode")
	register_clcmd("get_cloak", "nanosuit_clo_mode")

	register_clcmd("say /nanosuit", "nanosuit_menu_show")
	register_clcmd("say_team /nanosuit", "nanosuit_menu_show")
	register_clcmd("nanosuit", "nanosuit_menu_show")
	register_clcmd("say /23s22", "nanosuit_low_res_toggle")
	register_clcmd("/n23123wres", "nanosuit_low_res_toggle")
	register_clcmd("na23wres", "nanosuit_low_res_toggle")
	register_clcmd("n1231y","nanosuit_buy")
	register_clcmd("say /na123uy","nanosuit_buy")
	register_clcmd("say_team /na23uy","nanosuit_buy")
	register_clcmd("33221w2","nanosuit_help")
	register_clcmd("nan324p","nanosuit_help")
	register_clcmd("/234lp","nanosuit_help")
	register_clcmd("get_con_energy", "set_con_energy")
	register_clcmd("take_con_energy", "take_con_energy")
	register_clcmd("energy_up", "set_con_energy")
	register_clcmd("energy_down", "take_con_energy")

	g_itemindex = zp_register_extra_item("Energy Boost \y[\r+100\y]", 25, ZP_TEAM_HUMAN)
	g_itemindex2 = zp_register_extra_item("Boost Armor \r(+100% Defense)", 10, ZP_TEAM_HUMAN)
	g_itemindex3 = zp_register_extra_item("Faster Energy \d(\r+150\d)", 30, ZP_TEAM_HUMAN)

	// The pcvars
	pcvarFade1 = register_cvar("dmg_screen_fade","1")
	maxplayers = get_maxplayers()
	pcv_nn_price      = register_cvar("zp_nanosuit_price","0")
	pcv_nn_death      = register_cvar("zp_nanosuit_death_remove","0")
	pcv_nn_buyzone    = register_cvar("zp_nanosuit_buyzone","0")
	pcv_nn_ff         = get_cvar_pointer("mp_friendlyfire")
	pcv_nn_bot        = register_cvar("zp_nanosuit_bot_allow","0")
	pcv_nn_bot_buy    = register_cvar("zp_nanosuit_bot_buy_mode","0")
	pcv_nn_team		  = register_cvar("zp_nanosuit_team_allow","2")
	pcv_zm_regive	  = register_cvar("zp_nanosuit_disinfect_regive", "1")

	pcv_nn_critical   = register_cvar("zp_nanosuit_critical","13")
	pcv_nn_critical_dmg = register_cvar("nanosuit_critical_damage","5")
	pcv_nn_critical_dmg_time = register_cvar("nanosuit_critical_damage_time","1.0")

	pcv_nn_health     = register_cvar("zp_nanosuit_health","100")
	pcv_nn_armor      = register_cvar("nanosuit_armor","999")

	pcv_nn_regenerate = register_cvar("zp_nanosuit_regenerate","1.5")
	pcv_nn_hp_charge  = register_cvar("zp_nanosuit_hpcharge","1")
	pcv_nn_hp_charge_stab  = register_cvar("zp_nanosuit_hpcharge_stab","2")
	pcv_nn_ap_charge  = register_cvar("nanosuit_apcharge","0")

	pcv_nn_ar_speed   = register_cvar("zp_nanosuit_armor_speed","1.0")
	//pcv_nn_ar_damage  = register_cvar("zp_nanosuit_armor_damage","1.8")

	pcv_nn_st_impulse = register_cvar("zp_nanosuit_strength_impulse","460")
	pcv_nn_st_stab    = register_cvar("zp_nanosuit_strength_stab","0")
	pcv_nn_st_jump    = register_cvar("nanosuit_strength_jump","0")
	pcv_nn_st_jump_toggle   = register_cvar("zp_nanosuit_strength_jump_toggle","0")
	pcv_nn_st_throw   = register_cvar("zp_nanosuit_strength_throw","150")
	pcv_nn_st_rec_att = register_cvar("zp_nanosuit_strength_recoil_attenuation","5.0")
	pcv_nn_st_g_throw = register_cvar("zp_nanosuit_strength_grenade_throw","0")
	pcv_nn_st_can_th  = register_cvar("zp_nanosuit_strength_throw_override","0")

	pcv_nn_sp_maxim   = register_cvar("zp_nanosuit_speed_maximum","1.80")
	pcv_nn_sp_critic  = register_cvar("zp_nanosuit_speed_critical","1.20")
	pcv_nn_sp_energy  = register_cvar("zp_nanosuit_speed_energy","3.6")
	pcv_nn_sp_fattack = register_cvar("zp_nanosuit_speed_fast_attack", "2.0")
	pcv_nn_sp_fatshre = register_cvar("zp_nanosuit_speed_fast_sh_reload", "2.5")
	pcv_nn_sp_reload  = register_cvar("zp_nanosuit_speed_fast_reload", "5.0")
	pcv_nn_sp_ground  = register_cvar("zp_nanosuit_ground_affect", "3") // 0 normal ground, 1 also crouch, 2 water, 3 water + crouch

	pcv_nn_cl_energy  = register_cvar("zp_nanosuit_cloak_energy","0.65") // 0.65
	pcv_nn_cl_fire    = register_cvar("zp_nanosuit_cloak_punish_weapon_fire","1")
	pcv_nn_cl_knife   = register_cvar("zp_nanosuit_cloak_punish_knife_usage","0")
	pcv_nn_cl_grenade = register_cvar("zp_nanosuit_cloak_punish_grenade_throw","0")
	pcv_nn_cl_c4      = register_cvar("zp_nanosuit_cloak_punish_c4","0")

	g_msgScreenFade = get_user_msgid("ScreenFade")

	// Fakemeta forwards
	register_forward(FM_PlayerPreThink, "fw_prethink")
	register_forward(FM_PlayerPostThink, "fw_postthink")
	register_forward(FM_SetModel, "fw_setmodel",1)

	// Ham forwards (yummy)
	RegisterHam(Ham_CS_RoundRespawn,"player","fw_spawn",1)
	RegisterHam(Ham_Spawn,"player","fw_spawn",1)
	RegisterHam(Ham_Killed,"player","fw_killed")
	RegisterHam(Ham_Player_ResetMaxSpeed,"player","fw_resetmaxspeed",1)

	new weapon_name[24]

	// Register all weapons for special functions
	for (new i=CSW_P228;i<=CSW_P90;i++)
	{
		if (!(UNREGISTERED_WEAPONS_BITSUM & 1<<i) && get_weaponname(i, weapon_name, charsmax(weapon_name)))
		{
			RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "fw_primary_attack")
			RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "fw_primary_attack_post",1)
			RegisterHam(Ham_Weapon_SecondaryAttack, weapon_name, "fw_secondary_attack")
			RegisterHam(Ham_Weapon_SecondaryAttack, weapon_name, "fw_secondary_attack_post",1)

			if (!(NO_RELOAD_WEAPONS_BITSUM & (1<<i)))
			{
				RegisterHam(Ham_Weapon_Reload, weapon_name, "fw_reload_post", 1)
			}
			else
			{
				if (i != CSW_KNIFE)
				{
					RegisterHam(Ham_Item_Deploy, weapon_name, "fw_shotgun_deploy", 1)
					RegisterHam(Ham_Weapon_Reload, weapon_name, "fw_special_reload_post", 1)
				}
			}


			format(wpn_ms_icon[i],13,"d_%s",weapon_name[7])
			replace(weapon_name,charsmax(weapon_name),"navy","")
			format(wpn_v_model[i],29,"models/v_%s.mdl",weapon_name[7])

		}

		if (WEAPONS_WITH_SHIELD_BITSUM & 1<<i)
		{
			format(wpn_v_shield_model[i],49,"models/shield/v_shield_%s.mdl",weapon_name[7])
		}
	}

	// Let's add the c4
	format(wpn_v_model[CSW_C4],29,"models/v_c4.mdl")

	format(wpn_v_model[CSW_SMOKEGRENADE],29,"models/v_smokegrenade.mdl")
	format(wpn_v_model[CSW_FLASHBANG],29,"models/v_flashbang.mdl")
	format(wpn_v_model[CSW_HEGRENADE],29,"models/v_hegrenade.mdl")

	format(wpn_v_shield_model[CSW_SMOKEGRENADE],49,"models/shield/v_shield_smokegrenade.mdl")
	format(wpn_v_shield_model[CSW_FLASHBANG],49,"models/shield/v_shield_flashbang.mdl")
	format(wpn_v_shield_model[CSW_HEGRENADE],49,"models/shield/v_shield_hegrenade.mdl")

	get_weaponname(CSW_C4, weapon_name, charsmax(weapon_name))

	RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "fw_bomb_planting")
	RegisterHam(Ham_Use, "grenade", "fw_bomb_defusing")


	// In the previous function we didn't register the grenades
	wpn_ms_icon[CSW_HEGRENADE] = 	"d_grenade"
	wpn_ms_icon[CSW_FLASHBANG] = 	"d_grenade"
	wpn_ms_icon[CSW_SMOKEGRENADE] = "d_grenade"

	// Global Stuff
	glb_maxplayers = global_get(glb_maxClients)

	// Events
	register_event("CurWeapon", "event_active_weapon", "be","1=1")
	register_event("DeathMsg", "event_death", "ae")

	register_logevent("event_startround", 2, "1=Round_Start")
	register_logevent("logevent_round_end", 2, "1=Round_End")


	// Register dictionary (for multilanguage)
	register_dictionary("nanosuit.txt")

	// Tolls
	nd_hud_sync = CreateHudSyncObj()

	// Message variables
	nd_msg_saytext 		= get_user_msgid("SayText")
	nd_msg_damage 		= get_user_msgid("Damage")
	nd_msg_iconstatus 	= get_user_msgid("StatusIcon")
	nd_msg_shadowidx  	= get_user_msgid("ShadowIdx")
	nd_msg_ammox		= get_user_msgid("AmmoX")

	// Hud status display
	nd_ent_monitor = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))

	if (nd_ent_monitor)
	{
		set_pev(nd_ent_monitor, pev_classname, "screen_status")
		set_pev(nd_ent_monitor, pev_nextthink, get_gametime() + 0.1)

		register_forward(FM_Think, "fw_screenthink")
	}

	set_task(1.0,"plugin_init_delay",674832)
	//	set_task(60.0,"nanosuit_msg", 674837, _, _, "b", 0)
}

public zp_extra_item_selected(player, itemid)
{
	if(itemid == g_itemindex) {
		if(g_iUses[player] < 1)
		{
			g_nn_energy[player] += 100
			client_cmd(player,"spk %s",regain_sound)
			set_dhudmessage(255, 0, 0, 0.55, 0.56, 0, 6.0, 6.0);
			show_dhudmessage(player, "+100% Energy");
			g_iUses[player]++

			CC_SendMessage(player, "&x04[ZP]&x01You successfully upgraded your suit!");
		}
		else
		{
			CC_SendMessage(player, "&x04[ZP]&x01You have reached the &x03limit for this item!");
		}
	}
	if(itemid == g_itemindex3)
	{
		if(g_has_fast_energy[player])
		{
			client_print(player, print_center, "&x04[ZP]&x01You already have Fast Energy")
			return ZP_PLUGIN_HANDLED
		}

		g_has_fast_energy[player] = true
		client_cmd(player,"spk %s",regain_sound)
		set_dhudmessage(55, 55, 155, 0.55, 0.56, 0, 6.0, 6.0);
		show_dhudmessage(player, "+Fast Energy");

		CC_SendMessage(player, "&x04[ZP]&x01You successfully upgraded your suit!");

		message_begin(MSG_ONE, get_user_msgid("ScreenFade"), _, player)
		write_short(1<<12)
		write_short(1<<12)
		write_short(0x0000)
		write_byte(25)
		write_byte(25)
		write_byte(255)
		write_byte(100)
		message_end()
	}
	if(itemid != g_itemindex2)  return PLUGIN_CONTINUE
	if(g_nn_defense[player] >= 200 || cl_nn_has[player] == NANO_NO)
	{
		client_print(player, print_center, "You can't buy this item just now!")
		return ZP_PLUGIN_HANDLED
	}  

	g_nn_defense[player] += 50
	nanosuit_reset(player, true)
	client_cmd(player,"spk %s",regain_sound)
	set_dhudmessage(0, 50, 255, 0.55, 0.56, 0, 6.0, 6.0);
	show_dhudmessage(player, "+50% Defense");

	CC_SendMessage(player, "&x04[ZP] &x01You successfully upgraded your suit!");

	message_begin(MSG_ONE, get_user_msgid("ScreenFade"), _, player)
	write_short(1<<12)
	write_short(1<<12)
	write_short(0x0000)
	write_byte(25)
	write_byte(25)
	write_byte(255)
	write_byte(100)
	message_end()

	return PLUGIN_CONTINUE
}

public MessageTextMsg()
{
	new szArg2[32];

	get_msg_arg_string(2, szArg2, 31);

	if (!equal(szArg2, "#Game_unknown_command"))
	return PLUGIN_CONTINUE;

	return PLUGIN_HANDLED;
}

public plugin_init_delay(nr)
{
	// Register the takedamage after 1 second to let the other plugins mess with the variables
	RegisterHam(Ham_TakeDamage, "player", "fw_takedamage")
	RegisterHam(Ham_TakeDamage, "player", "fw_takedamage_post", 1)
	RegisterHam(Ham_TraceAttack, "player", "fw_traceattack")

	// Speed fix
	server_cmd("sv_maxspeed 99999.0")
}

public plugin_natives()
{
	register_native("set_user_nanosuit", "native_set_user_nanosuit", 1)
	register_native("set_user_energy", "native_set_user_energy", 1)
	register_native("get_user_nanosuit", "native_get_user_nanosuit", 1)
}

public client_putinserver(id)
{
	if (is_user_bot(id))
	cl_is_bot[id] = true

	cl_nn_st_jump[id] = false

	if(get_user_flags(id) & ADMIN_LEVEL_F) {
		g_nn_defense[id] = 100.0
		g_nn_energy[id] = 100.0
	}else{
		g_nn_defense[id] = 50.0
		g_nn_energy[id] = 100.0
	}

	cl_nn_controlling[id] = 50.0
	if (get_pcvar_num(pcv_nn_price) <= 0)
	{
		if (cl_is_bot[id] && get_pcvar_num(pcv_nn_bot))
		cl_nn_has[id] = NANO_YES
		if (!cl_is_bot[id])
		cl_nn_has[id] = NANO_YES
	}
	else
	cl_nn_has[id] = NANO_NO
}

public client_connect(id)
{
	client_cmd(id,"cl_sidespeed 99999")
	client_cmd(id,"cl_forwardspeed 99999")
	client_cmd(id,"cl_backspeed 99999")
	client_cmd(id, "bind mwheelup get_con_energy")
	client_cmd(id, "bind mwheeldown take_con_energy")
	cl_nn_actual_shot[id] = false
	cl_removed_shadow[id] = false
}

public fw_resetmaxspeed(id)
{
	if (cl_is_thrown[id] != 0)
	set_user_maxspeed(id, 1.0)

	if (cl_nn_has[id] == NANO_YES)
	{
		switch (cl_nn_mode[id])
		{
		case NANO_ARMOR:
			{
				set_user_maxspeed(id,get_user_maxspeed(id) * get_pcvar_float(pcv_nn_ar_speed))
			}
		case NANO_SPEED:
			{
				if (cl_nn_energy[id] > get_pcvar_float(pcv_nn_critical))
				cl_nn_sp_status[id] = SPEED_MAXIMUM
				if (get_pcvar_float(pcv_nn_critical) >= cl_nn_energy[id] > 0)
				cl_nn_sp_status[id] = SPEED_CRITICAL
				if (0 >= cl_nn_energy[id])
				cl_nn_sp_status[id] = SPEED_NORMAL

				switch (cl_nn_sp_status[id])
				{
				case SPEED_MAXIMUM: set_user_maxspeed(id,get_user_maxspeed(id) * get_pcvar_float(pcv_nn_sp_maxim))
				case SPEED_CRITICAL: set_user_maxspeed(id,get_user_maxspeed(id) * get_pcvar_float(pcv_nn_sp_critic))
				}
			}
		}
	}

	return PLUGIN_CONTINUE
}

//public nanosuit_msg(nr)
//{
//	static players[32],count,id
//	get_players(players,count)
//	
//	for (new i=0;i<count;i++)
//	{
//		id = players[i]
//		static msg[300]
//		format(msg,299,"^x04[ZP]^x01 Press ^x04K ^x01to see Nano menu")
//		colored_msg(id,msg)
//	}
//	
//	return PLUGIN_CONTINUE
//}

public client_disconnect(id)
{
	cl_nn_has[id] = NANO_NO
	cl_nn_mode[id] = NANO_ARMOR
	cl_is_bot[id] = false
	cl_added_velocity[id] = false
	nanosuit_reset(id)
}

public nanosuit_low_res_toggle(id)
{
	cl_nn_lowres[id] = !cl_nn_lowres[id]

	if (cl_nn_lowres[id])
	{
		msg_statusicon(id,ICON_REMOVE,NanoStatusIcon[cl_nn_mode[id]],NanoScreenColor[cl_nn_mode[id]])
#if defined USE_WEAPON_STATUSICONS
		msg_statusicon(id,ICON_REMOVE,wpn_ms_icon[cl_nn_weapon[id]],{0,255,0})
#endif
		client_print(id, print_chat, "%L", id, "NANO_LOWRES_ON")
	}
	else
	{
		if (cl_nn_has[id] == NANO_YES)
		{
			msg_statusicon(id,ICON_SHOW,NanoStatusIcon[cl_nn_mode[id]],NanoScreenColor[cl_nn_mode[id]])
#if defined USE_WEAPON_STATUSICONS
			if (cl_nn_mode[id] == NANO_CLOAK)
			msg_statusicon(id,ICON_SHOW,wpn_ms_icon[cl_nn_weapon[id]],{0,255,0})
#endif
		}
		client_print(id, print_chat, "%L", id, "NANO_LOWRES_OFF")
	}

	return
}

// Menu System
public nanosuit_menu_create(id)
{
	if (!is_user_alive(id))
	return

	if (zp_get_user_zombie(id) || cl_nn_has[id] == NANO_NO)
	{
		client_print(id, print_center,"%L",id,"NANO_NO")
	}
	if (zp_get_user_survivor(id))
	{
		client_print(id, print_center,"%L",id,"NANO_NO_SURVIVOR")
	}
	else
	{
		static text[200]

		format(text,199,"%L",id,"NANO_MENU")
		nd_menu[id] = menu_create(text, "nanosuit_menu_choose")

		format(text,199,"%L",id,"NANO_ST_MODE_MENU")
		menu_additem(nd_menu[id], text)
		format(text,199,"%L",id,"NANO_A_MODE_MENU")
		menu_additem(nd_menu[id], text)
		format(text,199,"%L",id,"NANO_S_MODE_MENU")
		menu_additem(nd_menu[id], text)
		format(text,199,"%L",id,"NANO_C_MODE_MENU")
		menu_additem(nd_menu[id], text)
		format(text,199,"%L",id,"NANO_STAB_MENU")
		menu_additem(nd_menu[id], text)

		menu_setprop(nd_menu[id], MPROP_EXIT, MEXIT_NEVER)
	}
}

public nanosuit_menu_show(id)
{
	if (!is_user_alive(id))
	return

	if (cl_nn_has[id] == NANO_NO)
	{
		client_print(id, print_center,"%L",id,"NANO_NO")
	}
	else
	{
		client_cmd(id,"spk %s",sound_menu)
		nanosuit_menu_create(id)
		menu_display(id, nd_menu[id])
		nanosuit_reset(id,false)
		return
	}
	return
}

public nanosuit_menu_choose(id, menu, item)
{
	if (!is_user_alive(id) || zp_get_user_zombie(id) || zp_get_user_survivor(id) || cl_nn_has[id] == NANO_NO)
	{
		client_print(id, print_center,"%L",id,"NANO_NO")
	}
	if(g_bEndRound)
	{
		client_print(id, print_center, " ");
	}
	else
	{
		if (item != -3 && cl_nn_mode[id] != NanoModes:item)
		{
			if (cl_nn_mode[id] == NANO_SPEED)
			{
				if (cl_nn_energy[id] > get_pcvar_float(pcv_nn_critical))
				cl_nn_sp_status[id] = SPEED_MAXIMUM
				if (get_pcvar_float(pcv_nn_critical) >= cl_nn_energy[id] > 0)
				cl_nn_sp_status[id] = SPEED_CRITICAL
				if (0 >= cl_nn_energy[id])
				cl_nn_sp_status[id] = SPEED_NORMAL

				switch (cl_nn_sp_status[id])
				{
				case SPEED_MAXIMUM: set_user_maxspeed(id,get_user_maxspeed(id) / get_pcvar_float(pcv_nn_sp_maxim))
				case SPEED_CRITICAL: set_user_maxspeed(id,get_user_maxspeed(id) / get_pcvar_float(pcv_nn_sp_critic))
				}
			}

			if (NanoModes:item == NANO_SPEED)
			{
				if (cl_nn_energy[id] > get_pcvar_float(pcv_nn_critical))
				cl_nn_sp_status[id] = SPEED_MAXIMUM
				if (get_pcvar_float(pcv_nn_critical) >= cl_nn_energy[id] > 0)
				cl_nn_sp_status[id] = SPEED_CRITICAL
				if (0 >= cl_nn_energy[id])
				cl_nn_sp_status[id] = SPEED_NORMAL

				switch (cl_nn_sp_status[id])
				{
				case SPEED_MAXIMUM: set_user_maxspeed(id,get_user_maxspeed(id) * get_pcvar_float(pcv_nn_sp_maxim))
				case SPEED_CRITICAL: set_user_maxspeed(id,get_user_maxspeed(id) * get_pcvar_float(pcv_nn_sp_critic))
				}
			}

			set_nano_mode(id,NanoModes:item)
		}

		if (menu != 0)
		menu_destroy(nd_menu[id])
		return PLUGIN_HANDLED
	}
	return PLUGIN_CONTINUE
}


// Buy command
public nanosuit_buy(id)
{
	if (cl_nn_has[id] == NANO_YES)
	{
		client_print(id,print_center,"#Cstrike_Already_Own_Weapon")
		return
	}

	if (get_pcvar_num(pcv_nn_price) <= 0)
	{
		cl_nn_has[id] = NANO_YES
		nanosuit_reset(id, true)

		return
	}
	else
	{
		if (get_pcvar_num(pcv_nn_team) != _:cs_get_user_team(id) && get_pcvar_num(pcv_nn_team) != 3)
		{
			client_print(id,print_center,"You team is not allowed to buy!")
			return
		}

		if (get_pcvar_num(pcv_nn_buyzone) && !cs_get_user_buyzone(id))
		{
			client_print(id,print_center,"%L",id,"NANO_BUYZONE")
			return
		}

		static money
		money = cs_get_user_money(id)
		static price
		price = get_pcvar_num(pcv_nn_price)

		if (money >= price)
		{
			cs_set_user_money(id, money - price)

			cl_nn_has[id] = NANO_YES
			nanosuit_reset(id, true)
			client_print(id,print_center,"%L",id,"NANO_BUY")
			return
		}
		else
		{
			client_print(id,print_center,"#Cstrike_TitlesTXT_Not_Enough_Money")
			return
		}
	}

	return
}

// Help command
public nanosuit_help(id)
{
	static help[3000]

	format(help,2999,"%s%s^n",help,html_header)

	format(help,2999,"%s%L^n",help,id,"NANO_HTML_BASIC")
	format(help,2999,"%s%L^n",help,id,"NANO_HTML_MODES")

	if (get_pcvar_num(pcv_nn_cl_fire))
	format(help,2999,"%s%L^n",help,id,"NANO_HTML_CL_FIRE")

	if (get_pcvar_num(pcv_nn_cl_knife))
	format(help,2999,"%s%L^n",help,id,"NANO_HTML_CL_KNIFE")

	if (get_pcvar_num(pcv_nn_cl_grenade))
	format(help,2999,"%s%L^n",help,id,"NANO_HTML_CL_NADE")

	format(help,2999,"%s%L^n",help,id,"NANO_HTML_ADVICE")

	delete_file("nanosuit.htm")
	write_file("nanosuit.htm",help)
	show_motd(id, "nanosuit.htm", "-= Crysis Nanosuit =-")
	return
}

/* ===================================================
[Events]
==================================================== */

public event_startround()
{
	g_bEndRound = false;
	if (get_pcvar_num(pcv_nn_bot_buy) || !get_pcvar_num(pcv_nn_bot))
	return PLUGIN_CONTINUE

	new players[32], count, id
	get_players(players,count,"ad")

	for (new i=0;i<count;i++)
	{
		id = players[i]
		nanosuit_buy(id)
	}

	return PLUGIN_CONTINUE
}

public logevent_round_end() g_bEndRound = true;

public event_active_weapon(id)
{
	new weapon
	weapon = read_data(2)

	if (weapon != CSW_KNIFE)
	cl_nn_st_knife[id] = KNIFE_NOT


	if (weapon != CSW_KNIFE && weapon != CSW_HEGRENADE && weapon != CSW_FLASHBANG && weapon != CSW_SMOKEGRENADE && cl_nn_zombie[id])
	{
		cl_nn_zombie[id] = false

		if (cl_nn_had[id] == NANO_YES && get_pcvar_num(pcv_zm_regive))
		{
			cl_nn_has[id] = NANO_YES
			nanosuit_reset(id)
		}
	}


	if (cl_nn_has[id] == NANO_YES && cl_nn_weapon[id] != weapon)
	{
#if defined	REMOVE_VIEWMODEL_ON_CLOAK
		if (!cl_is_bot[id] && cl_nn_mode[id] == NANO_CLOAK)
		set_pev(id,pev_viewmodel2,"")
#endif
#if defined USE_WEAPON_STATUSICONS
		if (cl_nn_mode[id] == NANO_CLOAK && !cl_is_bot[id] && !equal(wpn_ms_icon[cl_nn_weapon[id]],wpn_ms_icon[weapon]))
		{
			msg_statusicon(id,ICON_REMOVE,wpn_ms_icon[cl_nn_weapon[id]],{0,0,0})
			msg_statusicon(id,ICON_SHOW,wpn_ms_icon[weapon],{0,255,0})
		}
#endif

		if (cl_is_bot[id])
		{
			if (weapon == CSW_KNIFE)
			{
				new hit = -1
				new Float:origin[3]
				pev(id,pev_origin,origin)

				while ((hit = engfunc(EngFunc_FindEntityInSphere, hit, origin, 350.0)))
				{
					if (!is_user_alive(hit))
					continue

					if ((get_pcvar_num(pcv_nn_ff)) || (!get_pcvar_num(pcv_nn_ff) && cs_get_user_team(id) != cs_get_user_team(hit)))
					{
						nanosuit_menu_choose(id,0,_:NANO_STREN)
						break
					}
				}
			}
		}
	}

	cl_nn_weapon[id] = weapon
}

public event_death()
{
	static victim
	victim = read_data(2)

	if (victim == 0)
	return 

	reset_rendering(victim)

	if (get_pcvar_num(pcv_nn_price) > 0 && get_pcvar_num(pcv_nn_death))
	{
		cl_nn_has[victim] = NANO_NO
		nanosuit_reset(victim)
	}

	return
}

/* ===================================================
[Fakemeta forwards (fake!)]
==================================================== */
public fw_prethink(id)
{
	if (!is_user_alive(id))
	return FMRES_IGNORED

	new Float:origin[3], Float:through[3], Float:vel[3], Float:endpos[3], bool:onground, flags

	flags = pev(id, pev_flags)

	onground = (flags & ON_LAND_CONST)  ? true : false

	pev(id,pev_origin,origin)
	pev(id,pev_velocity,vel)

	if (cl_is_thrown[id] && !onground && vel[2] <= -FALL_FALSE_VELOCITY && !cl_added_velocity[id])
	{
		static trace
		trace = create_tr2()

		xs_vec_add(origin,Float:{0.0,0.0,-50.0},through)

		engfunc(EngFunc_TraceLine,origin,through,IGNORE_MONSTERS, id, trace)
		get_tr2(trace,TR_vecEndPos,endpos)
		xs_vec_sub(endpos,origin,endpos)
		xs_vec_sub(through,origin,through)

		if (vector_length(through) != vector_length(endpos))
		{
			vel[2] += FALL_FALSE_VELOCITY - FALL_TRUE_VELOCITY
			cl_added_velocity[id] = true
			set_pev(id,pev_velocity,vel)
		}

		free_tr2(trace)
	}

	if (cl_is_thrown[id] && onground)
	{
		cl_added_velocity[id] = false
		cl_is_thrown[id] = 0

		ExecuteHamB(Ham_Player_ResetMaxSpeed, id)
	}

	if (cl_is_bot[id] && cl_nn_has[id] == NANO_YES && !get_pcvar_num(pcv_nn_bot))
	{
		cl_nn_has[id] = NANO_NO
		nanosuit_reset(id)
	}

	static Float:health
	pev(id,pev_health,health)

	if (cl_is_bot[id] && cl_nn_has[id] == NANO_YES && health < 60.0)
	nanosuit_menu_choose(id,0,_:NANO_ARMOR)

	if (cl_nn_has[id] == NANO_YES)
	nanosuit_functions(id)

	// Maximum Speed
	if (cl_nn_has[id] == NANO_YES && cl_nn_mode[id] == NANO_SPEED)
	{
		if (cl_nn_energy[id] > 13)
		set_pev(id, pev_maxspeed, 400.0)

		if (cl_nn_energy[id] <= 13)
		set_pev(id, pev_maxspeed, 240.0)
	}

	// Run
	new Float:speed
	speed  = vector_length(vel)
	new Float:mspeed
	mspeed = get_user_maxspeed(id)

	if (get_pcvar_num(pcv_nn_sp_ground) & NANO_FLAG_INWATER && flags & ON_WATER_CONST)
	mspeed *= SPEED_WATER_MUL_CONSTANT

	if (get_pcvar_num(pcv_nn_sp_ground) & NANO_FLAG_CROUCHED && flags & FL_DUCKING)
	mspeed *= SPEED_CROUCH_MUL_CONSTANT

	// Remember the speed
	if (speed ==         0.0)		cl_nn_speed[id] = SPD_STILL
	if (speed >			 0.0)		cl_nn_speed[id] = SPD_VSLOW
	if (speed > 0.4 * mspeed)		cl_nn_speed[id] = SPD_SLOW
	if (speed > 0.6 * mspeed)		cl_nn_speed[id] = SPD_NORMAL
	if (speed > 0.9 * mspeed)		cl_nn_speed[id] = SPD_FAST

	if (speed < 0.6 * mspeed && cl_nn_has[id] == NANO_YES && cl_nn_mode[id] == NANO_SPEED)	
	set_pev(id,pev_flTimeStepSound,100)

	// Screen display
	if (speed ==  0.0)				cl_nn_scr_speed[id] = SPD_SCR_STILL
	if (speed >	  0.0)				cl_nn_scr_speed[id] = SPD_SCR_VSLOW
	if (speed > 100.0)				cl_nn_scr_speed[id] = SPD_SCR_SLOW
	if (speed > 200.0)				cl_nn_scr_speed[id] = SPD_SCR_NORMAL
	if (speed > 265.0)				cl_nn_scr_speed[id] = SPD_SCR_FAST

	return FMRES_IGNORED
}

public fw_postthink(id)
{
	if (is_user_alive(id) && cl_nn_st_jump[id])
	{
		client_cmd(id,"spk %s",sound_strength_jump)
		static Float:vecforce[3]
		pev(id,pev_velocity,vecforce)
		vecforce[2] = get_pcvar_float(pcv_nn_st_impulse)
		set_pev(id,pev_velocity,vecforce)
		set_nano_energy(id, cl_nn_energy[id] - get_pcvar_float(pcv_nn_st_jump), DELAY_STR_JUMP)
		cl_nn_st_jump[id] = false
	}
	return FMRES_IGNORED
}

public fw_setmodel(ent, const model[])
{
	if (!pev_valid(ent))
	return FMRES_IGNORED

	new Float:gravity
	pev(ent,pev_gravity,gravity)

	if (gravity == 0.0)
	return FMRES_IGNORED

	new owner
	owner = pev(ent,pev_owner)

	if (!(cl_nn_has[owner] == NANO_YES))
	return FMRES_IGNORED

	new classname[8]

	pev(ent,pev_classname,classname,7)

	if (equal("grenade",classname,7) && cl_nn_mode[owner] == NANO_CLOAK && get_pcvar_num(pcv_nn_cl_grenade))
	{
		set_nano_energy(owner,0.0,DELAY_CLK_FORCED)
		return FMRES_IGNORED
	}
	if (equal("grenade",classname,7) && cl_nn_mode[owner] == NANO_STREN && containi(model,"c4") == -1 && cl_nn_energy[owner] >= get_pcvar_float(pcv_nn_st_g_throw))
	{
		new Float:v[3], Float:v2[3]
		pev(ent,pev_velocity,v)
		velocity_by_aim(owner, GRENADE_STR_THROW_ADD, v2)
		xs_vec_add(v, v2, v)
		set_pev(ent,pev_velocity,v)
		set_nano_energy(owner,cl_nn_energy[owner] - get_pcvar_float(pcv_nn_st_g_throw),DELAY_STR_G_THROW)
		return FMRES_IGNORED
	}

	return FMRES_IGNORED
}

/* ===================================================
[Ham forwards chapter (yummy)]
==================================================== */
public fw_primary_attack(ent)
{
	new id = get_pdata_cbase(ent, OFFSET_WEAPON_OWNER, EXTRA_OFFSET_WEAPON_LINUX)

	if (cl_nn_weapon[id] == CSW_KNIFE && cl_nn_mode[id] == NANO_STREN && cl_nn_energy[id] >= get_pcvar_float(pcv_nn_st_stab) && cl_nn_has[id] == NANO_YES)
	{
		set_nano_energy(id, cl_nn_energy[id] - get_pcvar_float(pcv_nn_st_stab), DELAY_STR_STAB)
		cl_nn_st_knife[id] = KNIFE_FIRST_ATTACK
		//client_cmd(id,"spk %s",sound_strength_throw)
	}

	pev(id,pev_punchangle,cl_nn_punch[id])

	if (cl_nn_mode[id] == NANO_CLOAK)
	{
		if (cl_nn_weapon[id] == CSW_KNIFE &&  get_pcvar_num(pcv_nn_cl_knife))
		{
			set_nano_mode(id,NANO_ARMOR)
		}

		if (cl_nn_weapon[id] != CSW_KNIFE && get_pcvar_num(pcv_nn_cl_fire))
		{
			set_nano_mode(id,NANO_ARMOR)
		}
	}

	new ammo,clip
	get_user_ammo(id, cl_nn_weapon[id], ammo, clip)

	if (cs_get_weapon_id(ent) == CSW_M3 || cs_get_weapon_id(ent) == CSW_XM1014)
	cl_nn_shotgun_ammo[id] = ammo
	else
	cl_nn_shotgun_ammo[id] = -1

	if (ammo != 0)
	cl_nn_actual_shot[id] = true

	return HAM_IGNORED
}

public fw_primary_attack_post(ent)
{
	new id = get_pdata_cbase(ent, OFFSET_WEAPON_OWNER, EXTRA_OFFSET_WEAPON_LINUX)
	if (cl_nn_actual_shot[id] && cl_nn_has[id] && cl_nn_weapon[id] != CSW_KNIFE && cl_nn_mode[id] == NANO_STREN)
	{
		new Float:push[3]
		pev(id,pev_punchangle,push)
		xs_vec_sub(push,cl_nn_punch[id],push)
		if(cl_nn_controlling[id] == 0 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 0.05, DELAY_STR_SHOT)
		}
		if(cl_nn_controlling[id] <= 2 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 0.1, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 4 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 0.2, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 6 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 0.3, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 8 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 0.4, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 10 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 0.5, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 12 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 0.6, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 14 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 0.7, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 16 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 0.8, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 18 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 0.9, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 20 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 1.0, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 22 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 1.1, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 24 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 1.2, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 26 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 1.3, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 28 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 1.4, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 30 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 1.5, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 32 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 1.6, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 34 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 1.7, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 36 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 1.8, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 38 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 1.9, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 40 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 2.0, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 42 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 2.1, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 44 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 2.3, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 46 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 2.4, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 48 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 2.5, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 50 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 2.6, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 52 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 2.7, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 54 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 2.8, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 56 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 2.9, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 58 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 3.0, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 60 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 3.2, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 62 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 3.3, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 64 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 3.4, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 66 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 3.5, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 68 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 3.6, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 70 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 3.8, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 72 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 3.9, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 74 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 4.0, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 76 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 4.1, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 78 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 4.2, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 80 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 4.4, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 82 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 4.5, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 84 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 4.6, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 86 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 4.8, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 88 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 4.9, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 90 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 5.1, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 92 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 5.3, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 94 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 5.5, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 96 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 5.7, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] <= 98 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 5.9, DELAY_STR_SHOT)
		}
		else if(cl_nn_controlling[id] == 100 && cl_nn_energy[id] >= 10.0)
		{
			xs_vec_div_scalar(push,get_pcvar_float(pcv_nn_st_rec_att),push)
			set_nano_energy(id,cl_nn_energy[id] - 6.1, DELAY_STR_SHOT)
		}
		xs_vec_add(push,cl_nn_punch[id],push)
		set_pev(id,pev_punchangle,push)
		cl_nn_block_recharge[id] = DELAY_CLK_DELAY
	}

	if (cl_nn_actual_shot[id] && cl_nn_has[id] && cl_nn_mode[id] == NANO_SPEED && cl_nn_energy[id] >= 10)
	{
		new Float:multi
		multi = 1.0
		switch (cl_nn_weapon[id])
		{
		case CSW_DEAGLE,CSW_ELITE,CSW_FIVESEVEN,CSW_P228,CSW_USP,CSW_GLOCK18:
			{
				multi = REFIRE_PISTOLS
			}
		case CSW_M3:
			{
				multi = REFIRE_M3
			}
		case CSW_KNIFE:
			{
				multi = REFIRE_KNIFE
				static Float:M_Delay
				M_Delay = get_pdata_float(ent, OFFSET_WEAPON_NEXT_SEC_ATTACK, EXTRA_OFFSET_WEAPON_LINUX) * multi
				set_pdata_float(ent, OFFSET_WEAPON_NEXT_SEC_ATTACK, M_Delay,  EXTRA_OFFSET_WEAPON_LINUX)
			}
		case CSW_SCOUT,CSW_AWP:
			{
				multi = REFIRE_SNIPERS
			}
		}

		if (multi != 1.0)
		set_nano_energy(id, cl_nn_energy[id] - get_pcvar_float(pcv_nn_sp_fattack),DELAY_SPD_FAST_ATTACK)

		new Float:Delay

		Delay = get_pdata_float( ent, OFFSET_WEAPON_NEXT_PRIMARY_ATTACK,  EXTRA_OFFSET_WEAPON_LINUX) * multi
		set_pdata_float( ent, OFFSET_WEAPON_NEXT_PRIMARY_ATTACK, Delay,  EXTRA_OFFSET_WEAPON_LINUX)
	}

	cl_nn_actual_shot[id] = false
	return HAM_IGNORED
}
public fw_secondary_attack(ent)
{
	new id = get_pdata_cbase(ent, OFFSET_WEAPON_OWNER, EXTRA_OFFSET_WEAPON_LINUX)

	if (cl_nn_weapon[id] == CSW_KNIFE && cl_nn_mode[id] == NANO_STREN && cl_nn_energy[id] >= get_pcvar_float(pcv_nn_st_stab) && cl_nn_has[id] == NANO_YES)
	{
		set_nano_energy(id, cl_nn_energy[id] - get_pcvar_float(pcv_nn_st_stab), DELAY_STR_STAB)
		cl_nn_st_knife[id] = KNIFE_SECOND_ATTACK
		//client_cmd(id,"spk %s",sound_strength_throw)
	}

	if (cl_nn_mode[id] == NANO_CLOAK)
	{
		if (cl_nn_weapon[id] == CSW_KNIFE &&  get_pcvar_num(pcv_nn_cl_knife))
		{
			set_nano_mode(id,NANO_ARMOR)
			return HAM_IGNORED
		}
	}

	return HAM_IGNORED
}

public fw_secondary_attack_post(ent)
{
	new id = get_pdata_cbase(ent, OFFSET_WEAPON_OWNER, EXTRA_OFFSET_WEAPON_LINUX)

	if (cl_nn_has[id] == NANO_YES && cl_nn_mode[id] == NANO_SPEED && cl_nn_energy[id] >= get_pcvar_float(pcv_nn_critical))
	{
		new Float:multi = 1.0
		switch (cl_nn_weapon[id])
		{
		case CSW_KNIFE:
			{
				multi = REFIRE_KNIFE
				new	Float:mdelay
				mdelay = get_pdata_float( ent, OFFSET_WEAPON_NEXT_SEC_ATTACK, EXTRA_OFFSET_WEAPON_LINUX) * multi
				set_pdata_float( ent, OFFSET_WEAPON_NEXT_SEC_ATTACK, mdelay, EXTRA_OFFSET_WEAPON_LINUX)
			}
		}
		if (multi != 1.0)
		set_nano_energy(id, cl_nn_energy[id] - get_pcvar_float(pcv_nn_sp_fattack),DELAY_SPD_FAST_ATTACK)

		new	Float:delay
		delay = get_pdata_float( ent, OFFSET_WEAPON_NEXT_PRIMARY_ATTACK, EXTRA_OFFSET_WEAPON_LINUX) * multi
		set_pdata_float( ent, OFFSET_WEAPON_NEXT_PRIMARY_ATTACK, delay, EXTRA_OFFSET_WEAPON_LINUX)
	}
	return HAM_IGNORED
}

public fw_shotgun_deploy(ent)
{
	new id = get_pdata_cbase(ent, OFFSET_WEAPON_OWNER, EXTRA_OFFSET_WEAPON_LINUX)
	cl_nn_shotgun_ammo[id] = cs_get_weapon_ammo(ent)
}

public fw_special_reload_post(ent)
{
	new id = get_pdata_cbase(ent, OFFSET_WEAPON_OWNER, EXTRA_OFFSET_WEAPON_LINUX)

	new wpn_id	= cs_get_weapon_id(ent)
	new maxammo = wpn_max_clip[wpn_id]
	new curammo = cs_get_weapon_ammo(ent)

	if (cl_nn_shotgun_ammo[id] == -1)
	{
		cl_nn_shotgun_ammo[id] = curammo
		return HAM_IGNORED
	}
	else
	{
		if (!(cl_nn_has[id] == NANO_YES && cl_nn_mode[id] == NANO_SPEED && cl_nn_energy[id] >= get_pcvar_float(pcv_nn_critical)))
		{
			cl_nn_shotgun_ammo[id] = curammo
			return HAM_IGNORED
		}

		if (curammo < cl_nn_shotgun_ammo[id])
		cl_nn_shotgun_ammo[id] = curammo

		if (curammo - cl_nn_shotgun_ammo[id] == SH_CARTRAGE_RATIO && cs_get_user_bpammo(id, wpn_id) && curammo + 1 <= maxammo)
		{
			cs_set_weapon_ammo(ent, curammo + 1)
			cs_set_user_bpammo(id, wpn_id, cs_get_user_bpammo(id, wpn_id) - 1)
			cl_nn_shotgun_ammo[id] = curammo + 1

			set_nano_energy(id, cl_nn_energy[id] - get_pcvar_float(pcv_nn_sp_fatshre), DELAY_SPD_SH_RELOAD)

			// Update hud weapon info, emessage to be blocked if needed
			emessage_begin(MSG_ONE, nd_msg_ammox, {0,0,0}, id)
			ewrite_byte(SH_AMMO_MSG_AMMOID)
			ewrite_byte(curammo + 1)
			emessage_end()

		}
	}

	return HAM_IGNORED

}

public fw_reload_post(ent)
{
	if(get_pdata_int(ent, OFFSET_WEAPON_IN_RELOAD, EXTRA_OFFSET_WEAPON_LINUX))
	{
		new id = get_pdata_cbase(ent, OFFSET_WEAPON_OWNER, EXTRA_OFFSET_WEAPON_LINUX)

		cl_nn_shotgun_ammo[id] = -1

		if (cl_nn_has[id] == NANO_YES && cl_nn_mode[id] == NANO_SPEED && cl_nn_energy[id] >= get_pcvar_float(pcv_nn_critical))
		{
			new Float:delay = wpn_reload_delay[get_pdata_int(ent, OFFSET_WEAPON_ID, EXTRA_OFFSET_WEAPON_LINUX)] * RELOAD_RATIO

			set_pdata_float(id, OFFSET_PLAYER_NEXT_ATTACK, delay, EXTRA_OFFSET_PLAYER_LINUX)
			set_pdata_float(ent, OFFSET_WEAPON_IDLE_TIME, delay + 0.5, EXTRA_OFFSET_WEAPON_LINUX)

			set_nano_energy(id,cl_nn_energy[id] - get_pcvar_float(pcv_nn_sp_reload),DELAY_SPD_FAST_RELOAD)
		}
	}

	return HAM_IGNORED
}

public fw_spawn(id)
{
	if (is_user_alive(id))
	{
		msg_shadowidx(id,SHADOW_CREATE)
		nanosuit_reset(id,true)
		cl_nn_zombie[id] = false

		if (cl_nn_has[id] == NANO_NO && !cl_is_bot[id] && (get_pcvar_num(pcv_nn_team) == _:cs_get_user_team(id) || get_pcvar_num(pcv_nn_team) != 3) && get_pcvar_num(pcv_nn_price) <= 0)
		{
			if (!zp_get_user_zombie(id))
			{
				cl_nn_has[id] = NANO_YES
				nanosuit_reset(id,true)
			}
		}

		if (cl_is_bot[id] && get_pcvar_num(pcv_nn_price) > 0 && get_pcvar_num(pcv_nn_bot) && get_pcvar_num(pcv_nn_bot_buy))
		nanosuit_buy(id)
	}

	return HAM_IGNORED
}

public fw_killed(id,attacker,gib)
{
	if (cl_nn_has[id] == NANO_YES)
	{
		msg_statusicon(id,ICON_REMOVE,NanoStatusIcon[cl_nn_mode[id]],NanoScreenColor[cl_nn_mode[id]])
#if defined USE_WEAPON_STATUSICONS
		msg_statusicon(id,ICON_REMOVE,wpn_ms_icon[cl_nn_weapon[id]],{0,255,0})
#endif
	}

	return HAM_IGNORED
}

public fw_traceattack(victim, attacker, Float:damage, Float:direction[3], tr, damagebits)
{
	new hitzone
	hitzone = get_tr2(tr,TR_iHitgroup)
	damage *= vec_hit_multi[hitzone]
	new Float:origin[3]
	pev(attacker,pev_origin,origin)
	new use_strength
	use_strength = 0

	if (is_user_player(attacker))
	{
		// Strength Mode
		if (get_pcvar_num(pcv_nn_ff))
		{
			if (cs_get_user_team(victim) == cs_get_user_team(attacker))
			{
				damage /= 1.25
				use_strength = 3
			}
			else
			{
				use_strength = 1
			}
		}
		else
		{
			if (cs_get_user_team(victim) == cs_get_user_team(attacker))
			{
				if (get_pcvar_num(pcv_nn_st_can_th))
				use_strength = 1
			}
			else
			{
				use_strength = 1
			}
		}

		if (use_strength && cl_nn_has[attacker] == NANO_YES && cl_nn_mode[attacker] == NANO_STREN && CSW_KNIFE == cl_nn_weapon[attacker])
		{
			damage *= 0.75 // using ZP

			if (cl_nn_st_knife[attacker] == KNIFE_FIRST_ATTACK && zp_get_user_zombie(victim))
			{
				new Float:origin[3], Float:origin2[3], Float:throw[3], Float:aimvel[3]

				// Get the origin of attacker and victim
				pev(victim,pev_origin,origin)
				pev(attacker,pev_origin,origin2)
				velocity_by_aim(attacker,2,aimvel)

				// We need to make a vector between them and we multiply it's value so we can make it powerfull
				xs_vec_sub(origin,origin2,throw)
				xs_vec_div_scalar(throw,xs_vec_len(throw),throw)
				xs_vec_add(throw,aimvel,throw)
				xs_vec_div_scalar(throw,xs_vec_len(throw),throw)
				throw[2] += 0.6
				xs_vec_mul_scalar(throw,get_pcvar_float(pcv_nn_st_throw),throw)

				// We add it to the velocity so we can make it a throw
				set_pev(victim,pev_velocity,throw)

				// We block the speed of the player so he can't influence the direction of the throw (too much :P)
				set_user_maxspeed(victim, 1.0)
				cl_is_thrown[victim] = attacker
				set_pev(victim,pev_flags,pev(victim,pev_flags) & ~FL_ONGROUND)
			}

			cl_nn_st_knife[attacker] = KNIFE_NOT
		}
	}

	// Armor Mode
	if ((!is_user_player(attacker)) || (get_pcvar_num(pcv_nn_ff) || ((!get_pcvar_num(pcv_nn_ff) && zp_get_user_zombie(victim) != zp_get_user_zombie(attacker)))))
	{
		if ((get_tr2(tr,TR_iHitgroup) != 8) && cl_nn_has[victim] == NANO_YES && cl_nn_mode[victim] == NANO_ARMOR)
		{
			if(cl_nn_defense[victim] <= 50)damage *= 1.80
			else if(cl_nn_defense[victim] <= 100)damage *= 0.80
			else if(cl_nn_defense[victim] <= 150)damage *= 0.40
			else if(cl_nn_defense[victim] <= 200)damage *= 0.20

			if (damage < cl_nn_energy[victim])
			{
				set_nano_energy(victim, cl_nn_energy[victim] - damage, DELAY_ARM_DAMAGE)
				set_tr2(tr,TR_iHitgroup,8)
				static Float:vec_end_pos[3]
				get_tr2(tr,TR_vecEndPos,vec_end_pos)

				if (hitzone != HIT_GENERIC)
				draw_spark(vec_end_pos)


				if (random(2) > 0)
				{
					engfunc(EngFunc_EmitSound,victim,CHAN_AUTO,sound_ric_metal1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)	
				}
				else
				{
					engfunc(EngFunc_EmitSound,victim,CHAN_AUTO,sound_ric_metal2, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)	
				}

				set_pev(victim,pev_dmg_inflictor,attacker)
				emsg_damage(victim,0,floatround(damage),damagebits,origin)
				damage = 0.0
			}
			else
			{
				damage -= cl_nn_energy[victim]
				set_nano_energy(victim, 0.0, DELAY_ARM_DAMAGE)
			}
		}
	}
	if ((!is_user_player(attacker)) || (get_pcvar_num(pcv_nn_ff) || ((!get_pcvar_num(pcv_nn_ff) && zp_get_user_zombie(victim) != zp_get_user_nemesis(attacker)))))
	{
		//set_nano_mode(victim,NANO_STABILITY)
		set_nano_energy(victim, 0.1, DELAY_ARM_DAMAGE)
	}
	else if(cl_nn_defense[victim] <= 100) {
		if (cl_nn_energy[victim] <= 25) {
			damage -= cl_nn_energy[victim]
			set_nano_energy(victim, 0.0, DELAY_ARM_DAMAGE)
		}else{
			if (cl_nn_energy[victim] < 50)
			{
				damage -= cl_nn_energy[victim]
				set_nano_energy(victim, 0.0, DELAY_ARM_DAMAGE)
			}
		}
	}

	// Lan-Servers copy
	// Controller options for Zombie servers (Private)
	if (is_user_player(attacker))
	{
		if (cl_nn_has[attacker] && cl_nn_mode[attacker] == NANO_STREN)
		{
			if (cl_nn_energy[attacker] > 10)
			{
				if(cl_nn_controlling[attacker] <= 0)damage *= 0.75
				else if(cl_nn_controlling[attacker] <= 2)damage *= 0.78
				else if(cl_nn_controlling[attacker] <= 4)damage *= 0.81
				else if(cl_nn_controlling[attacker] <= 6)damage *= 0.84
				else if(cl_nn_controlling[attacker] <= 8)damage *= 0.87
				else if(cl_nn_controlling[attacker] <= 10)damage *= 0.90
				else if(cl_nn_controlling[attacker] <= 12)damage *= 0.93
				else if(cl_nn_controlling[attacker] <= 14)damage *= 0.96
				else if(cl_nn_controlling[attacker] <= 16)damage *= 0.99
				else if(cl_nn_controlling[attacker] <= 18)damage *= 1.02
				else if(cl_nn_controlling[attacker] <= 20)damage *= 1.05
				else if(cl_nn_controlling[attacker] <= 22)damage *= 1.08
				else if(cl_nn_controlling[attacker] <= 24)damage *= 1.11
				else if(cl_nn_controlling[attacker] <= 26)damage *= 1.14
				else if(cl_nn_controlling[attacker] <= 28)damage *= 1.17
				else if(cl_nn_controlling[attacker] <= 30)damage *= 1.20
				else if(cl_nn_controlling[attacker] <= 32)damage *= 1.23
				else if(cl_nn_controlling[attacker] <= 34)damage *= 1.26
				else if(cl_nn_controlling[attacker] <= 36)damage *= 1.29
				else if(cl_nn_controlling[attacker] <= 38)damage *= 1.32
				else if(cl_nn_controlling[attacker] <= 40)damage *= 1.35
				else if(cl_nn_controlling[attacker] <= 42)damage *= 1.38
				else if(cl_nn_controlling[attacker] <= 44)damage *= 1.41
				else if(cl_nn_controlling[attacker] <= 46)damage *= 1.44
				else if(cl_nn_controlling[attacker] <= 48)damage *= 1.47
				else if(cl_nn_controlling[attacker] <= 50)damage *= 1.50
				else if(cl_nn_controlling[attacker] <= 52)damage *= 1.53
				else if(cl_nn_controlling[attacker] <= 54)damage *= 1.56
				else if(cl_nn_controlling[attacker] <= 56)damage *= 1.59
				else if(cl_nn_controlling[attacker] <= 58)damage *= 1.63 // 1.63
				else if(cl_nn_controlling[attacker] <= 60)damage *= 1.66
				else if(cl_nn_controlling[attacker] <= 62)damage *= 1.69
				else if(cl_nn_controlling[attacker] <= 64)damage *= 1.72
				else if(cl_nn_controlling[attacker] <= 66)damage *= 1.75
				else if(cl_nn_controlling[attacker] <= 68)damage *= 1.79 // 1.78
				else if(cl_nn_controlling[attacker] <= 70)damage *= 1.81
				else if(cl_nn_controlling[attacker] <= 72)damage *= 1.84
				else if(cl_nn_controlling[attacker] <= 74)damage *= 1.87
				else if(cl_nn_controlling[attacker] <= 76)damage *= 1.90
				else if(cl_nn_controlling[attacker] <= 78)damage *= 1.94 // 1.93
				else if(cl_nn_controlling[attacker] <= 80)damage *= 1.96
				else if(cl_nn_controlling[attacker] <= 82)damage *= 1.99
				else if(cl_nn_controlling[attacker] <= 84)damage *= 2.02
				else if(cl_nn_controlling[attacker] <= 86)damage *= 2.05
				else if(cl_nn_controlling[attacker] <= 88)damage *= 2.09 // 2.08
				else if(cl_nn_controlling[attacker] <= 90)damage *= 2.12 // 2.11
				else if(cl_nn_controlling[attacker] <= 92)damage *= 2.15 // 2.14
				else if(cl_nn_controlling[attacker] <= 94)damage *= 2.18 // 2.17
				else if(cl_nn_controlling[attacker] <= 96)damage *= 2.21 // 2.20
				else if(cl_nn_controlling[attacker] <= 98)damage *= 2.24 // 2.23
				else if(cl_nn_controlling[attacker] <= 100)damage *= 2.27 // 2.26
			}
			else if (cl_nn_energy[attacker] < 10)
			damage *= 0.75
		}
	}
	if (hitzone != 8 && damage != 0.0)
	damage /= vec_hit_multi[hitzone]

	SetHamParamTraceResult(5,tr)
	SetHamParamFloat(3,damage)
	return HAM_HANDLED
}


public fw_takedamage(victim, inflictor, attacker, Float:damage, damagebits)
{
	if(!is_user_connected(attacker) || !is_user_connected(victim))
	return PLUGIN_HANDLED;

	new Float:origin[3]
	pev(inflictor,pev_origin,origin)

	if (damagebits == DMG_FALL && cl_is_thrown[victim])
	{
		damage *= DMG_FALL_MULTIPLY
		attacker = cl_is_thrown[victim]
		SetHamParamEntity(3, attacker)
	}

	// Armor Mode
	if (((!(inflictor == attacker) || (attacker == victim)) || !is_user_player(attacker)) && cl_nn_has[victim] == NANO_YES && cl_nn_mode[victim] == NANO_ARMOR && ((get_pcvar_num(pcv_nn_ff)) || ((!get_pcvar_num(pcv_nn_ff) && (!is_user_player(attacker) && is_user_connected(victim) && zp_get_user_zombie(victim) != zp_get_user_zombie(attacker) || attacker == victim)))))
	{
		if(cl_nn_defense[victim] <= 50)damage *= 1.80
		else if(cl_nn_defense[victim] <= 100)damage *= 0.80
		else if(cl_nn_defense[victim] <= 150)damage *= 0.40
		else if(cl_nn_defense[victim] <= 200)damage *= 0.20

		if (damage < cl_nn_energy[victim])
		{
			set_nano_energy(victim, cl_nn_energy[victim] - damage, DELAY_ARM_DAMAGE)
			set_pev(victim,pev_dmg_inflictor,inflictor)
			emsg_damage(victim,0,floatround(damage),damagebits,origin)
			damage = 0.0
		}
		else
		{
			damage -= cl_nn_energy[victim]
			set_nano_energy(victim, 0.0, DELAY_ARM_DAMAGE)
		}
	}
	if (((!(inflictor == attacker) || (attacker == victim)) || !is_user_player(attacker)) && cl_nn_has[victim] == NANO_YES && cl_nn_mode[victim] == NANO_ARMOR && ((get_pcvar_num(pcv_nn_ff)) || ((!get_pcvar_num(pcv_nn_ff) && (!is_user_player(attacker) && zp_get_user_zombie(victim) != zp_get_user_nemesis(attacker) || attacker == victim)))))
	{
		//set_nano_mode(victim,NANO_STABILITY)
		set_nano_energy(victim, 0.1, DELAY_ARM_DAMAGE)
	}
	else if(cl_nn_defense[victim] <= 100) {
		if (cl_nn_energy[victim] <= 25) {
			damage -= cl_nn_energy[victim]
			set_nano_energy(victim, 0.0, DELAY_ARM_DAMAGE)
		}else{
			if (cl_nn_energy[victim] < 50)
			{
				damage -= cl_nn_energy[victim]
				set_nano_energy(victim, 0.0, DELAY_ARM_DAMAGE)
			}
		}
	}

	/*if (is_user_player(attacker))
{
if (cl_nn_has[attacker] == NANO_YES && cl_nn_mode[attacker] == NANO_STREN)
{
if (cl_nn_energy[attacker] < 100)
damage *= 1.25


if (cl_nn_energy[attacker] < 12)
damage *= 0.75
}
}*/

	SetHamParamFloat(4,damage)
	return HAM_HANDLED
}

public fw_takedamage_post(victim, inflictor, attacker, Float:damage, damagebits)
{
	if (cl_nn_has[victim] == NANO_YES && cl_nn_mode[victim] == NANO_ARMOR)
	{
		new Float: painshock = get_pdata_float(victim, OFFSET_PLAYER_PAIN_SHOCK, EXTRA_OFFSET_PLAYER_LINUX)

		if (painshock == 0.0)
		return HAM_IGNORED

		painshock = (0.0 - ((0.0 - painshock) * PAIN_SHOCK_ATTENUATION))

		set_pdata_float(victim, OFFSET_PLAYER_PAIN_SHOCK, painshock, EXTRA_OFFSET_PLAYER_LINUX)
	}

	return HAM_IGNORED
}

public fw_bomb_planting(ent)
{
	new planter
	planter = get_pdata_cbase(ent, OFFSET_WEAPON_OWNER, EXTRA_OFFSET_WEAPON_LINUX)

	if (cl_nn_has[planter] == NANO_YES && cl_nn_mode[planter] == NANO_CLOAK && get_pcvar_num(pcv_nn_cl_c4))
	{
		set_nano_energy(planter,0.0,DELAY_CLK_FORCED)
	}

	return HAM_IGNORED
}

public fw_bomb_defusing(ent, caller, activator, use_type, Float:value)
{
	if (cl_nn_has[caller] == NANO_YES && cl_nn_mode[caller] == NANO_CLOAK && get_pcvar_num(pcv_nn_cl_c4) && cs_get_user_team(caller) == CS_TEAM_CT)
	{
		set_nano_energy(caller,0.0,DELAY_CLK_FORCED)
	}

	return HAM_IGNORED
}

/* ===================================================
[Screen think of all players]
==================================================== */
public fw_screenthink(ent)
{
	if (!pev_valid(ent))
	return FMRES_IGNORED

	if (ent != nd_ent_monitor)
	return FMRES_IGNORED

	new players[32], count, id

	get_players(players, count, "ac")

	for (new i=0;i<count;i++)
	{
		id = players[i]

		if (cl_nn_has[id] == NANO_YES && ((cl_nn_lowres[id] && cl_nn_counter[id] == 0) || !cl_nn_lowres[id]))
		{
			// Current Mode
			static hud[200]

			formatex(hud, 199, "%L",id,"NANO_MODE")

			switch (cl_nn_mode[id])
			{
			case NANO_STREN: formatex(hud, 199, "%s %L",hud,id,"NANO_ST_MODE")
			case NANO_ARMOR: formatex(hud, 199, "%s %L",hud,id,"NANO_A_MODE")
			case NANO_SPEED: formatex(hud, 199, "%s %L",hud,id,"NANO_S_MODE")
			case NANO_CLOAK: formatex(hud, 199, "%s %L",hud,id,"NANO_C_MODE")
			case NANO_STABILITY: formatex(hud, 199, "%s %L",hud,id,"NANO_STAB_MODE")
			}
			formatex(hud, 199, "%L",id,"NANO_ENERGY", hud, floatround(cl_nn_energy[id]))
			if (cl_nn_mode[id] == NANO_STREN)formatex(hud, 199, "%s^n%L",hud,id,"NANO_CONTROLLER",  floatround(cl_nn_controlling[id] / 100 * 100))
			if (cl_nn_mode[id] == NANO_ARMOR)formatex(hud, 199, "%s^n%L",hud,id,"NANO_DEFENSE",  floatround(cl_nn_defense[id] / 100 * 100))
			if (cl_nn_mode[id] == NANO_SPEED)
			switch (cl_nn_scr_speed[id])
			{
			case SPD_SCR_STILL:  formatex(hud, 199, "%s^n%L",hud,id,"NANO_SPD_ST")
			case SPD_SCR_VSLOW:  formatex(hud, 199, "%s^n%L",hud,id,"NANO_SPD_VS")
			case SPD_SCR_SLOW:   formatex(hud, 199, "%s^n%L",hud,id,"NANO_SPD_SL")
			case SPD_SCR_NORMAL: formatex(hud, 199, "%s^n%L",hud,id,"NANO_SPD_NO")
			case SPD_SCR_FAST:   formatex(hud, 199, "%s^n%L",hud,id,"NANO_SPD_FA")
			}
			if (!cl_nn_lowres[id])
			{
				set_hudmessage(NanoScreenColor[cl_nn_mode[id]][0], NanoScreenColor[cl_nn_mode[id]][1], NanoScreenColor[cl_nn_mode[id]][2], -1.00, 0.80, 0, 0.0, 0.2, 0.0, 0.0)
				ShowSyncHudMsg(id, nd_hud_sync, "%s", hud)
			}
			else
			{
				set_hudmessage(NanoScreenColor[cl_nn_mode[id]][0], NanoScreenColor[cl_nn_mode[id]][1], NanoScreenColor[cl_nn_mode[id]][2], -1.00, 0.80, 0, 0.0, (0.2 + (0.1 * float(NANO_LOW_RES))), 0.0, 0.0)
				ShowSyncHudMsg(id, nd_hud_sync, "%s", hud)
			}

			new playerCnt, players[32], id_spectator
			get_players(players, playerCnt, "bch")

			for (new ii = 0; ii < playerCnt; ++ii)
			{
				id_spectator = players[ii]

				if (pev(id_spectator, pev_iuser2) == id)
				ShowSyncHudMsg(id_spectator, nd_hud_sync, "%s", hud)
			}
		}

		if (cl_nn_counter[id] > 0)
		cl_nn_counter[id] -= 1
		else
		cl_nn_counter[id] = NANO_LOW_RES
	}

	set_pev(ent, pev_nextthink, get_gametime() + 0.1)
	return FMRES_IGNORED
}

/* ===================================================
[Energy manipulation task]
==================================================== */
public set_energy(id, client)
{
	id -= TASK_ENERGY

	if (!(cl_nn_has[id] == NANO_YES))
	{
		remove_task(id + TASK_ENERGY)
		return PLUGIN_CONTINUE
	}

	if (!is_user_alive(id))
	{
		return PLUGIN_CONTINUE
	}

	new NanoModes:active = cl_nn_mode[id]
	new Float:energy = cl_nn_energy[id]
	new health = get_user_health(id)

	// Decrease when player is running in speed mode
	if (active == NANO_SPEED && pev(id,pev_flags) & ON_LAND_CONST)
	{
		new Float:multi

		switch (cl_nn_sp_status[id])
		{
		case SPEED_NORMAL:
			{
				switch (cl_nn_speed[id])
				{
				case SPD_STILL: multi = 0.0
				case SPD_VSLOW: multi = 0.0
				case SPD_SLOW: multi = 0.0
				case SPD_NORMAL: multi = 1.0
				case SPD_FAST: multi = 1.0
				}

				energy -= (0.1) * multi
			}
		case SPEED_CRITICAL:
			{
				switch (cl_nn_speed[id])
				{
				case SPD_STILL: multi = 0.0
				case SPD_VSLOW: multi = 0.0
				case SPD_SLOW: multi = 0.0
				case SPD_NORMAL: multi = 0.0
				case SPD_FAST: multi = 1.0
				}

				energy -= (0.2) * multi
			}
		case SPEED_MAXIMUM:
			{
				switch (cl_nn_speed[id])
				{
				case SPD_STILL: multi = 0.0
				case SPD_VSLOW: multi = 0.0
				case SPD_SLOW: multi = 0.0
				case SPD_NORMAL: multi = 0.0
				case SPD_FAST:
					{
						multi = 1.0
						client_cmd(id, "speak %s", sound_speed_run)
					}
				}

				energy -= get_pcvar_float(pcv_nn_sp_energy) * multi
			}
		}

		if (multi != 0.0)
		cl_nn_block_recharge[id] = DELAY_SPD_RUN + 1
	}

	// Decrease in cloak mode
	if (active == NANO_CLOAK)
	{		
		static Float:multi = 1.0

		switch (cl_nn_speed[id])
		{
		case SPD_STILL: multi = 0.1
		case SPD_VSLOW: multi = 0.2
		case SPD_SLOW: multi = 0.5
		case SPD_NORMAL: multi = 1.0
		case SPD_FAST:
			{
				multi = 1.4
				client_cmd(id, "speak %s", sound_cloak_run)
			}
		}

		energy -= get_pcvar_float(pcv_nn_cl_energy) * multi
	}

	if (energy < get_pcvar_num(pcv_nn_critical) && !cl_nn_critical[id])
	{
		cl_nn_critical[id] = true
		cl_nn_online[id] = true

		if (!cl_is_bot[id])
		{
			client_cmd(id, "spk %s", sound_critical)
			client_cmd(id, "spk %s", sound_energy)
			client_print(id, print_center, "%L", id, "NANO_CRITIC")
		}
	}

	if (energy >= 100 && cl_nn_online[id])
	{	
		if (!cl_is_bot[id])
		{
			client_cmd(id, "spk %s", sound_online)
			client_print(id, print_center, "%L", id, "NANO_ONLINE")
			cl_nn_online[id] = false
		}
	}

	if (cl_nn_has[id] == NANO_YES && cl_nn_mode[id] == NANO_STREN)
	{
		if (energy < 10)
		{
			if (get_gametime() >= cl_nn_damage_time[id])
			{
				if (get_user_health(id) > 5)
				{
					set_user_health(id, min(get_pcvar_num(pcv_nn_health), health - get_pcvar_num(pcv_nn_critical_dmg)))
				}
				cl_nn_damage_time[id] = get_gametime() + get_pcvar_num(pcv_nn_critical_dmg_time)
			}

			static SpecIuser2,i

			if(get_pcvar_num(pcvarFade1))
			{
				message_begin(MSG_ONE, get_user_msgid("ScreenFade"), _, id)
				write_short(1<<10)
				write_short(1<<10)
				write_short(1<<10)
				write_byte(255)
				write_byte(0)
				write_byte(0)
				write_byte(85)
				message_end()

				for(i=1;i<=maxplayers;i++)
				{
					if( is_user_connected(i) && !is_user_alive(i) )
					{
						SpecIuser2 = pev( i , pev_iuser2 )

						if( SpecIuser2 == client )
						{
							message_begin(MSG_ONE, get_user_msgid("ScreenFade"), _, id)
							write_short(1<<10)
							write_short(1<<10)
							write_short(1<<10)
							write_byte(255)
							write_byte(0)
							write_byte(0)
							write_byte(85)
							message_end()
						}
					}
				}
			}
		}
	}
	else if (cl_nn_has[id] == NANO_YES && cl_nn_mode[id] == NANO_ARMOR)
	{
		if (energy < 13)
		{
			if (get_gametime() >= cl_nn_damage_time[id])
			{
				if (get_user_health(id) > 5)
				{
					set_user_health(id, min(get_pcvar_num(pcv_nn_health), health - get_pcvar_num(pcv_nn_critical_dmg)))
				}
				cl_nn_damage_time[id] = get_gametime() + get_pcvar_num(pcv_nn_critical_dmg_time)
			}

			static SpecIuser2,i

			if(get_pcvar_num(pcvarFade1))
			{
				message_begin(MSG_ONE, get_user_msgid("ScreenFade"), _, id)
				write_short(1<<10)
				write_short(1<<10)
				write_short(1<<10)
				write_byte(25)
				write_byte(25)
				write_byte(255)
				write_byte(80)
				message_end()

				for(i=1;i<=maxplayers;i++)
				{
					if( is_user_connected(i) && !is_user_alive(i) )
					{
						SpecIuser2 = pev( i , pev_iuser2 )

						if( SpecIuser2 == client )
						{
							message_begin(MSG_ONE, get_user_msgid("ScreenFade"), _, id)
							write_short(1<<10)
							write_short(1<<10)
							write_short(1<<10)
							write_byte(25)
							write_byte(25)
							write_byte(255)
							write_byte(80)
							message_end()
						}
					}
				}
			}
		}
	}
	else if (cl_nn_has[id] == NANO_YES && cl_nn_mode[id] == NANO_SPEED)
	{
		if (energy < 13)
		{
			if (get_gametime() >= cl_nn_damage_time[id])
			{
				if (get_user_health(id) > 5)
				{
					set_user_health(id, min(get_pcvar_num(pcv_nn_health), health - get_pcvar_num(pcv_nn_critical_dmg)))
				}
				cl_nn_damage_time[id] = get_gametime() + get_pcvar_num(pcv_nn_critical_dmg_time)
			}

			static SpecIuser2,i

			if(get_pcvar_num(pcvarFade1))
			{
				message_begin(MSG_ONE, get_user_msgid("ScreenFade"), _, id)
				write_short(1<<10)
				write_short(1<<10)
				write_short(1<<10)
				write_byte(253)
				write_byte(247)
				write_byte(0)
				write_byte(80)
				message_end()

				for(i=1;i<=maxplayers;i++)
				{
					if( is_user_connected(i) && !is_user_alive(i) )
					{
						SpecIuser2 = pev( i , pev_iuser2 )

						if( SpecIuser2 == client )
						{
							message_begin(MSG_ONE, get_user_msgid("ScreenFade"), _, id)
							write_short(1<<12)
							write_short(1<<10)
							write_short(1<<10)
							write_byte(253)
							write_byte(247)
							write_byte(0)
							write_byte(80)
							message_end()
						}
					}
				}
			}
		}
	}
	else if (cl_nn_has[id] == NANO_YES && cl_nn_mode[id] == NANO_SPEED)
	{
		if (energy < 10)
		{
			if (get_gametime() >= cl_nn_damage_time[id])
			{
				if (get_user_health(id) > 5)
				{
					set_user_health(id, min(get_pcvar_num(pcv_nn_health), health - get_pcvar_num(pcv_nn_critical_dmg)))
				}
				cl_nn_damage_time[id] = get_gametime() + get_pcvar_num(pcv_nn_critical_dmg_time)
			}
		}
	}

	if (energy <= 0.0)
	{
		if (active == NANO_CLOAK)
		{
			cl_nn_block_recharge[id] = DELAY_CLK_DELAY
			set_nano_mode(id,NANO_ARMOR)
			//client_cmd(id,"spk %s",emerge_sound)
#if defined REMOVE_VIEWMODEL_ON_CLOAK
			if (!cl_is_bot[id])
			{
				if (cs_get_user_shield(id) && (WEAPONS_WITH_SHIELD_BITSUM & 1<<cl_nn_weapon[id]))
				{
					set_pev(id,pev_viewmodel2,wpn_v_shield_model[cl_nn_weapon[id]])
				}
				else
				set_pev(id,pev_viewmodel2,wpn_v_model[cl_nn_weapon[id]])
			}
#endif
		}

		energy = 0.0
	}
	// Increase but not when in cloak mode
	if (energy < g_nn_energy[id] && cl_nn_mode[id] != NANO_CLOAK && cl_nn_block_recharge[id] == 0)
	{
		static Float:energy2	
		if(cl_nn_mode[id] != NANO_STABILITY)	
		{
			energy2 = get_pcvar_float(pcv_nn_regenerate)
		}else{
			energy2 = 3.0
		}
		if (pev(id,pev_button) & IN_DUCK && cl_nn_speed[id] == SPD_STILL)
		energy2 *= ENERGY_CROUCH

		energy2 += energy

		// Useful to block the moment when a player energy is bigger than the maximum energy
		energy = floatmin(g_nn_energy[id], energy2)

		if (energy > get_pcvar_float(pcv_nn_critical) + CRITICAL_EXTRA_ADD)
		cl_nn_critical[id] = false
	}
	// White
	if (cl_nn_has[id] == NANO_YES && cl_nn_mode[id] == NANO_CLOAK)
	{
		message_begin(MSG_ONE, g_msgScreenFade, _, id)
		write_short((1<<12)*2) // duration
		write_short(0) // hold time
		write_short(0x0000) // fade type
		write_byte(200) // r
		write_byte(200) // g
		write_byte(200) // b
		write_byte(70) // nvg Alpha
		message_end()

		if(get_pcvar_num(pcvarFade1))
		{
			static SpecIuser2,i

			for(i=1;i<=maxplayers;i++)
			{
				if(is_user_connected(i) && !is_user_alive(i))
				{
					SpecIuser2 = pev(i , pev_iuser2)

					if(SpecIuser2 == id)
					{
						message_begin(MSG_ONE, g_msgScreenFade, _, id)
						write_short((1<<12)*2) // duration
						write_short(0) // hold time
						write_short(0x0000) // fade type
						write_byte(200) // r
						write_byte(200) // g
						write_byte(200) // b
						write_byte(70) // nvg Alpha
						message_end()
					}
				}
			}
		}
	}

	if (cl_nn_block_recharge[id] > 0)
	cl_nn_block_recharge[id] -= 1

	cl_nn_energy[id] = energy

	return PLUGIN_CONTINUE
}

/* ===================================================
[Armor and HitPoints nano recharge]
==================================================== */
public nanosuit_ah_charge(id)
{
	id -= TASK_AH_REC

	if (!(cl_nn_has[id] == NANO_YES))
	{
		remove_task(id + TASK_AH_REC)
		return PLUGIN_CONTINUE
	}

	if (!is_user_alive(id))
	{
		return PLUGIN_CONTINUE
	}

	static CsArmorType:type

	if (cs_get_user_armor(id,type) < get_pcvar_num(pcv_nn_armor) || type != CS_ARMOR_VESTHELM && cl_nn_block_recharge[id] == 0)
	cs_set_user_armor(id, min(get_pcvar_num(pcv_nn_armor), get_user_armor(id) + get_pcvar_num(pcv_nn_ap_charge)), CS_ARMOR_KEVLAR)

	static Float:health
	pev(id,pev_health,health)

	if (floatround(health,floatround_floor) < get_pcvar_num(pcv_nn_health) && cl_nn_block_recharge[id] == 0)
	set_user_health(id, min(get_pcvar_num(pcv_nn_health), get_user_health(id) + get_pcvar_num(pcv_nn_hp_charge)))

	if(cl_nn_mode[id] != NANO_STABILITY)	
	return PLUGIN_CONTINUE

	if (floatround(health,floatround_floor) < get_pcvar_num(pcv_nn_health) && cl_nn_block_recharge[id] == 0)
	set_user_health(id, min(get_pcvar_num(pcv_nn_health), get_user_health(id) + get_pcvar_num(pcv_nn_hp_charge_stab)))

	return PLUGIN_CONTINUE
}

/* ===================================================
[Nanosuit prethink functions]
==================================================== */
public nanosuit_functions(id)
{
	if (cl_nn_mode[id] == NANO_SPEED)
	{
		if (cl_nn_energy[id] > get_pcvar_float(pcv_nn_critical))
		{
			if (cl_nn_sp_status[id] == SPEED_NORMAL)
			{
				set_user_maxspeed(id,get_user_maxspeed(id) * get_pcvar_float(pcv_nn_sp_maxim))
			}
			if (cl_nn_sp_status[id] == SPEED_CRITICAL)
			{
				set_user_maxspeed(id,get_user_maxspeed(id) * get_pcvar_float(pcv_nn_sp_maxim) / get_pcvar_float(pcv_nn_sp_critic))
			}

			cl_nn_sp_status[id] = SPEED_MAXIMUM
		}
		if (get_pcvar_float(pcv_nn_critical) >= cl_nn_energy[id] > 0)
		{
			if (cl_nn_sp_status[id] == SPEED_NORMAL)
			{
				set_user_maxspeed(id,get_user_maxspeed(id) * get_pcvar_float(pcv_nn_sp_critic))
			}
			if (cl_nn_sp_status[id] == SPEED_MAXIMUM)
			{
				set_user_maxspeed(id,get_user_maxspeed(id) * get_pcvar_float(pcv_nn_sp_critic) / get_pcvar_float(pcv_nn_sp_maxim))
			}

			cl_nn_sp_status[id] = SPEED_CRITICAL
		}
		if (0 >= cl_nn_energy[id])
		{
			if (cl_nn_sp_status[id] == SPEED_MAXIMUM)
			{
				set_user_maxspeed(id,get_user_maxspeed(id) / get_pcvar_float(pcv_nn_sp_maxim))
			}
			if (cl_nn_sp_status[id] == SPEED_CRITICAL)
			{
				set_user_maxspeed(id,get_user_maxspeed(id) / get_pcvar_float(pcv_nn_sp_critic))
			}

			cl_nn_sp_status[id] = SPEED_NORMAL
		}

		return
	}

	if (cl_nn_mode[id] == NANO_STREN)
	set_pev(id, pev_fuser2, 0.0)

	if (!is_glowing_in_nano(id))
	{
		set_nano_glow(id)
	}

	if (cl_nn_mode[id] == NANO_STREN && pev(id, pev_button) & IN_JUMP &&!(pev(id, pev_oldbuttons) & IN_JUMP) && pev(id, pev_flags) & ON_GROUND_CONST && cl_nn_energy[id] >= get_pcvar_num(pcv_nn_st_jump) && get_pcvar_num(pcv_nn_st_jump_toggle))
	cl_nn_st_jump[id] = true
	else	
	cl_nn_st_jump[id] = false

	return
}

/* ===================================================
[Bot think task, allows bots to use the nano functions]
==================================================== */
public nanosuit_bot_think(id)
{
	id -= TASK_AI

	if (!is_user_alive(id))
	return PLUGIN_CONTINUE

	if (!cl_is_bot[id])
	{
		remove_task(id + TASK_AI)
		return PLUGIN_CONTINUE
	}

	new Float:health
	pev(id,pev_health,health)

	if (health < 60.0)
	{
		nanosuit_menu_choose(id,0,_:NANO_ARMOR)
		return PLUGIN_CONTINUE
	}

	new hit = -1
	new Float:origin[3]
	pev(id,pev_origin,origin)
	new Float:velocity[3]
	pev(id,pev_velocity,velocity)
	vector_length(velocity)

	if (cl_nn_energy[id] > get_pcvar_float(pcv_nn_critical) && floatround(vector_length(velocity)) <= 20)
	{
		nanosuit_menu_choose(id,0,_:NANO_CLOAK)
		return PLUGIN_CONTINUE
	}

	if (cl_nn_weapon[id] == CSW_KNIFE)
	{	
		while ((hit = engfunc(EngFunc_FindEntityInSphere, hit, origin, 350.0)))
		{
			if (!is_user_alive(hit))
			continue

			if ((get_pcvar_num(pcv_nn_ff)) || (!get_pcvar_num(pcv_nn_ff) && cs_get_user_team(id) != cs_get_user_team(hit)))
			{
				nanosuit_menu_choose(id,0,_:NANO_STREN)
				break
			}
		}
	}
	else
	{
		if (random_num(0,100) <= 40)
		nanosuit_menu_choose(id,0,_:NANO_SPEED)
		else
		nanosuit_menu_choose(id,0,_:NANO_ARMOR)
	}

	return PLUGIN_CONTINUE
}

/* ===================================================
[Zombie Functons and Forwards]
==================================================== */
public event_infect(victim, attacker)
{
	cl_nn_zombie[victim] = true
	cl_nn_had[victim] = cl_nn_has[victim]
	cl_nn_has[victim] = NANO_NO
	nanosuit_reset(victim)

	return PLUGIN_CONTINUE
}

public zp_user_infected_post(victim, attacker)
{
	cl_nn_had[victim] = cl_nn_has[victim]
	cl_nn_has[victim] = NANO_NO
	nanosuit_reset(victim)

	return PLUGIN_CONTINUE
}


public zp_user_humanized_post(id)
{
	if (!get_pcvar_num(pcv_zm_regive))
	return PLUGIN_CONTINUE

	if (is_user_alive(id) && !zp_get_user_survivor(id) && cl_nn_has[id] == NANO_NO)
	{
		cl_nn_has[id] = NANO_YES
		nanosuit_reset(id, true)
	}

	if (zp_get_user_survivor(id))
	{
		client_print(id, print_center, "%L", id, "NANO_DOWN")
		//client_cmd(0,"spk %s",sound_slowdown)
		emit_sound(id, CHAN_VOICE, sound_slowdown, 1.0, ATTN_NORM, 0, PITCH_NORM)
		cl_nn_had[id] = NANO_NO
		cl_nn_has[id] = NANO_NO
		nanosuit_reset(id)
	}

	return PLUGIN_CONTINUE
}

/* ======================
[Mode Manuals by Aruba]
====================== */
public nanosuit_str_mode(id)
{
	if (!is_user_alive(id))
	return

	if (zp_get_user_zombie(id) || cl_nn_has[id] == NANO_NO)
	{
		client_print(id, print_center,"%L",id,"NANO_NO")
	}
	if (zp_get_user_survivor(id))
	{
		client_print(id, print_center,"%L",id,"NANO_NO_SURVIVOR")
	}
	else
	{
		nanosuit_menu_choose(id,0,_:NANO_STREN)
		ExecuteHamB(Ham_Player_ResetMaxSpeed,id)
	}
}

public nanosuit_arm_mode(id)
{
	if (!is_user_alive(id))
	return

	if (zp_get_user_zombie(id) || cl_nn_has[id] == NANO_NO)
	{
		client_print(id, print_center,"%L",id,"NANO_NO")
	}
	if (zp_get_user_survivor(id))
	{
		client_print(id, print_center,"%L",id,"NANO_NO_SURVIVOR")
	}
	else
	{
		nanosuit_menu_choose(id,0,_:NANO_ARMOR)
		ExecuteHamB(Ham_Player_ResetMaxSpeed,id)
	}
}

public nanosuit_spd_mode(id)
{
	if (!is_user_alive(id))
	return

	if (zp_get_user_zombie(id) || cl_nn_has[id] == NANO_NO)
	{
		client_print(id, print_center,"%L",id,"NANO_NO")
	}
	if (zp_get_user_survivor(id))
	{
		client_print(id, print_center,"%L",id,"NANO_NO_SURVIVOR")
	}
	else
	{
		nanosuit_menu_choose(id,0,_:NANO_SPEED)
		ExecuteHamB(Ham_Player_ResetMaxSpeed,id)
	}
}

public nanosuit_clo_mode(id)
{
	if (!is_user_alive(id))
	return

	if (zp_get_user_zombie(id) || cl_nn_has[id] == NANO_NO)
	{
		client_print(id, print_center,"%L",id,"NANO_NO")
	}
	if (zp_get_user_survivor(id))
	{
		client_print(id, print_center,"%L",id,"NANO_NO_SURVIVOR")
	}
	else
	{
		nanosuit_menu_choose(id,0,_:NANO_CLOAK)
		ExecuteHamB(Ham_Player_ResetMaxSpeed,id)
	}
}
/* ===================================================
[Controller functions]
==================================================== */
public set_con_energy(id)
{
	if(!is_user_alive(id))
	return PLUGIN_HANDLED

	if(!(cl_nn_has[id] == NANO_YES))
	{
		client_print(id, print_center,"You don't have Nanosuit!")
		return PLUGIN_HANDLED
	}

	if (cl_nn_mode[id] != NANO_STREN)
	return PLUGIN_HANDLED

	set_controlling(id)
	return PLUGIN_HANDLED
}
public take_con_energy(id)
{
	if(!is_user_alive(id))
	return PLUGIN_HANDLED

	if(!(cl_nn_has[id] == NANO_YES))
	{
		client_print(id, print_center,"You don't have Nanosuit!")
		return PLUGIN_HANDLED
	}

	if (cl_nn_mode[id] != NANO_STREN)
	return PLUGIN_HANDLED

	take_controlling(id)
	return PLUGIN_HANDLED
}
public set_controlling(id)
{
	if (!(cl_nn_has[id] == NANO_YES) && cl_nn_mode[id] != NANO_STREN)
	return PLUGIN_CONTINUE

	new Float:energy = cl_nn_controlling[id]
	if (energy < 100.0)
	{
		static Float:energy2
		energy2 = 2.0
		energy2 += energy
		energy = floatmin(100.0, energy2)
		client_cmd(id, "spk %s", controller_sound)
	}
	cl_nn_controlling[id] = energy
	return PLUGIN_CONTINUE
}
public take_controlling(id)
{
	if (!(cl_nn_has[id] == NANO_YES) && cl_nn_mode[id] != NANO_STREN)
	return PLUGIN_CONTINUE

	new Float:energy = cl_nn_controlling[id]
	if (energy >= 2.0)
	{
		energy -= 2.0 
		client_cmd(id, "spk %s", controller_sound)
	}
	cl_nn_controlling[id] = energy
	return PLUGIN_CONTINUE
}
/* ===================================================
[Functions that come in handy]
==================================================== */
set_nano_mode(id, NanoModes:mode, bool:announce = true)
{
	if (cl_nn_mode[id] == mode)
	return

	if (cl_nn_mode[id] == NANO_CLOAK)
	{
#if defined REMOVE_VIEWMODEL_ON_CLOAK
		if (!cl_is_bot[id])
		{
			if (cs_get_user_shield(id) && (WEAPONS_WITH_SHIELD_BITSUM & 1<<cl_nn_weapon[id]))
			{
				set_pev(id,pev_viewmodel2,wpn_v_shield_model[cl_nn_weapon[id]])
			}
			else
			set_pev(id,pev_viewmodel2,wpn_v_model[cl_nn_weapon[id]])
		}
#endif
#if defined USE_WEAPON_STATUSICONS
		msg_statusicon(id,ICON_REMOVE,wpn_ms_icon[cl_nn_weapon[id]],{0,0,0})
#endif

		msg_shadowidx(id,SHADOW_CREATE)
	}
	if (mode == NANO_CLOAK)
	{
		msg_shadowidx(id,SHADOW_REMOVE)
	}

	msg_statusicon(id,ICON_REMOVE,NanoStatusIcon[cl_nn_mode[id]],{0,0,0})
	msg_statusicon(id,ICON_SHOW,NanoStatusIcon[mode],NanoScreenColor[mode])

	cl_nn_mode[id] = mode

	set_nano_glow(id)

	if (!cl_is_bot[id] && announce)
	{
		switch (mode)
		{
		case NANO_ARMOR:
			{
				new players[32], num, ids
				get_players(players, num)
				for(new i = 0; i < num; i++)

				ids = players[i]
				client_cmd(id, "spk %s", sound_switch_armor)
				client_cmd(ids, "spk %s", sound_armor)
				client_print(id, print_center, "%L", id, "NANO_ARM")
				client_cmd(id,"cl_sidespeed 400")
				client_cmd(id,"cl_forwardspeed 400")
				client_cmd(id,"cl_backspeed 400")

				message_begin(MSG_ONE_UNRELIABLE, g_msgScreenFade, _, id)
				write_short( 1<<10 )
				write_short( 1<<10 )
				write_short( 1<<12 )
				write_byte(18) // r
				write_byte(54) // g
				write_byte(177) // b
				write_byte(50) // Alpha
				message_end()

				if(get_pcvar_num(pcvarFade1))
				{
					static SpecIuser2,i

					for(i=1;i<=maxplayers;i++)
					{
						if(is_user_connected(i) && !is_user_alive(i))
						{
							SpecIuser2 = pev(i , pev_iuser2)

							if(SpecIuser2 == id)
							{
								message_begin(MSG_ONE_UNRELIABLE, g_msgScreenFade, _, id)
								write_short( 1<<10 )
								write_short( 1<<10 )
								write_short( 1<<12 )
								write_byte(18) // r
								write_byte(54) // g
								write_byte(177) // b
								write_byte(50) // Alpha
								message_end()
							}
						}
					}
				}
			}
		case NANO_STREN:
			{
				client_cmd(id, "spk %s", sound_switch_strength)
				client_cmd(id, "spk %s", sound_strengh)
				client_print(id, print_center, "%L", id, "NANO_STR")
				client_cmd(id,"cl_sidespeed 400")
				client_cmd(id,"cl_forwardspeed 400")
				client_cmd(id,"cl_backspeed 400")

				message_begin(MSG_ONE_UNRELIABLE, g_msgScreenFade, _, id)
				write_short( 1<<10 )
				write_short( 1<<10 )
				write_short( 1<<12 )
				write_byte(196) // r
				write_byte(0) // g
				write_byte(5) // b
				write_byte(50) // Alpha
				message_end()

				if(get_pcvar_num(pcvarFade1))
				{
					static SpecIuser2,i

					for(i=1;i<=maxplayers;i++)
					{
						if(is_user_connected(i) && !is_user_alive(i))
						{
							SpecIuser2 = pev(i , pev_iuser2)

							if(SpecIuser2 == id)
							{
								message_begin(MSG_ONE_UNRELIABLE, g_msgScreenFade, _, id)
								write_short( 1<<10 )
								write_short( 1<<10 )
								write_short( 1<<12 )
								write_byte(196) // r
								write_byte(0) // g
								write_byte(5) // b
								write_byte(50) // Alpha
								message_end()
							}
						}
					}
				}
			}
		case NANO_SPEED:
			{
				client_cmd(id, "spk %s", sound_switch_speed)
				client_cmd(id, "spk %s", sound_speed)
				client_print(id, print_center, "%L", id, "NANO_SPD")
				client_cmd(id,"cl_sidespeed 900")
				client_cmd(id,"cl_forwardspeed 900")
				client_cmd(id,"cl_backspeed 900")

				message_begin(MSG_ONE_UNRELIABLE, g_msgScreenFade, _, id)
				write_short( 1<<10 )
				write_short( 1<<10 )
				write_short( 1<<12 )
				write_byte(253) // r
				write_byte(247) // g
				write_byte(0) // b
				write_byte(50) // Alpha
				message_end()

				if(get_pcvar_num(pcvarFade1))
				{
					static SpecIuser2,i

					for(i=1;i<=maxplayers;i++)
					{
						if(is_user_connected(i) && !is_user_alive(i))
						{
							SpecIuser2 = pev(i , pev_iuser2)

							if(SpecIuser2 == id)
							{
								message_begin(MSG_ONE_UNRELIABLE, g_msgScreenFade, _, id)
								write_short( 1<<10 )
								write_short( 1<<10 )
								write_short( 1<<12 )
								write_byte(253) // r
								write_byte(247) // g
								write_byte(0) // b
								write_byte(50) // Alpha
								message_end()
							}
						}
					}
				}
			}
		case NANO_CLOAK:
			{
#if defined REMOVE_VIEWMODEL_ON_CLOAK
				set_pev(id,pev_viewmodel2,"")
#endif
				//#if defined USE_WEAPON_STATUSICONS
				//msg_statusicon(id,ICON_SHOW,wpn_ms_icon[cl_nn_weapon[id]],{0,255,0})
				//#endif
				client_cmd(id, "spk %s", sound_switch_cloak)
				client_cmd(id, "spk %s", sound_cloak)
				client_print(id, print_center, "%L", id, "NANO_CLO")
				client_cmd(id,"cl_sidespeed 400")
				client_cmd(id,"cl_forwardspeed 400")
				client_cmd(id,"cl_backspeed 400")
			}
		case NANO_STABILITY:
			{
				client_cmd(id, "spk %s", sound_switch_stabilisation)
				client_cmd(id, "spk %s", sound_stabilisation)
				client_print(id, print_center, "%L", id, "NANO_STAB")

				message_begin(MSG_ONE_UNRELIABLE, g_msgScreenFade, _, id)
				write_short( 1<<10 )
				write_short( 1<<10 )
				write_short( 1<<12 )
				write_byte(2) // r
				write_byte(240) // g
				write_byte(20) // b
				write_byte(50) // Alpha
				message_end()

				if(get_pcvar_num(pcvarFade1))
				{
					static SpecIuser2,i

					for(i=1;i<=maxplayers;i++)
					{
						if(is_user_connected(i) && !is_user_alive(i))
						{
							SpecIuser2 = pev(i , pev_iuser2)

							if(SpecIuser2 == id)
							{
								message_begin(MSG_ONE_UNRELIABLE, g_msgScreenFade, _, id)
								write_short( 1<<10 )
								write_short( 1<<10 )
								write_short( 1<<12 )
								write_byte(2) // r
								write_byte(240) // g
								write_byte(20) // b
								write_byte(50) // Alpha
								message_end()
							}
						}
					}
				}
			}
		}
	}
}

set_nano_energy(id, Float:ammount, delay = 0)
{
	cl_nn_energy[id] = ammount
	if (delay > cl_nn_block_recharge[id])
	cl_nn_block_recharge[id] = delay
	if (ammount == 0.0 && cl_nn_mode[id] == NANO_CLOAK)
	{
		set_nano_mode(id,NANO_ARMOR)
	}

	return 1
}

nanosuit_reset(id, bool:affect_user_properties = false)
{
	if (cl_nn_has[id] == NANO_YES)
	{
		set_nano_glow(id)

		if (affect_user_properties)
		{
			cl_nn_defense[id] = g_nn_defense[id]

			cl_nn_energy[id] = g_nn_energy[id]

			if (cl_nn_mode[id] == NANO_SPEED)
			{
				switch (cl_nn_sp_status[id])
				{
				case SPEED_MAXIMUM: set_user_maxspeed(id,get_user_maxspeed(id) * get_pcvar_float(pcv_nn_sp_maxim))
				case SPEED_CRITICAL: set_user_maxspeed(id,get_user_maxspeed(id) * get_pcvar_float(pcv_nn_sp_critic))
				}
			}
		}

		if (task_exists(id + TASK_ENERGY))
		remove_task(id + TASK_ENERGY)

		if (task_exists(id + TASK_AH_REC))
		remove_task(id + TASK_AH_REC)

		if (task_exists(id + TASK_AI))
		remove_task(id + TASK_AI)

		msg_statusicon(id,ICON_SHOW,NanoStatusIcon[cl_nn_mode[id]],NanoScreenColor[cl_nn_mode[id]])

		set_task(0.1,"set_energy",id + TASK_ENERGY, _, _,"b", 0)
		set_task(1.0,"nanosuit_ah_charge",id + TASK_AH_REC, _, _,"b", 0)

		if (cl_is_bot[id])
		{
			set_task(2.0,"nanosuit_bot_think",id + TASK_AI, _, _,"b", 0)
		}
	}
	else
	{

		if (cl_nn_mode[id] == NANO_SPEED)
		{
			switch (cl_nn_sp_status[id])
			{
			case SPEED_MAXIMUM: set_user_maxspeed(id,get_user_maxspeed(id) / get_pcvar_float(pcv_nn_sp_maxim))
			case SPEED_CRITICAL: set_user_maxspeed(id,get_user_maxspeed(id) / get_pcvar_float(pcv_nn_sp_critic))
			}
		}

		if (task_exists(id + TASK_ENERGY))
		remove_task(id + TASK_ENERGY)

		if (task_exists(id + TASK_AH_REC))
		remove_task(id + TASK_AH_REC)

		if (task_exists(id + TASK_AI))
		remove_task(id + TASK_AI)
	}
}

/* ===================================================
[Message stocks]
==================================================== */
stock draw_spark(const Float:origin[3])
{
	static o[3]
	o[0] = floatround(origin[0])
	o[1] = floatround(origin[1])
	o[2] = floatround(origin[2])
	emessage_begin(MSG_PVS, SVC_TEMPENTITY, o, 0)
	ewrite_byte(TE_SPARKS)
	ewrite_coord(o[0])
	ewrite_coord(o[1])
	ewrite_coord(o[2])
	emessage_end()	
}

stock emsg_damage(player,dmg_save,dmg_take,dmg_type,Float:origin[3])
{
	set_pev(player,pev_dmg_save,float(dmg_save))
	set_pev(player,pev_dmg_take,float(dmg_take))
	emessage_begin(MSG_ONE, nd_msg_damage, {0,0,0}, player)
	ewrite_byte(dmg_save)
	ewrite_byte(dmg_take)
	ewrite_long(dmg_type)
	ewrite_coord(floatround(origin[0]))
	ewrite_coord(floatround(origin[1]))
	ewrite_coord(floatround(origin[2]))
	emessage_end()
}

stock colored_msg(id,msg[])
{
	message_begin(MSG_ONE, nd_msg_saytext, {0,0,0}, id)
	write_byte(id)
	write_string(msg)
	message_end()
}

stock msg_statusicon(id,IconStatus:mode,icon[],color[3])
{
	if (cl_is_bot[id] || (cl_nn_lowres[id] && mode != ICON_REMOVE))
	return

	new msg_type
	if (mode == ICON_REMOVE)
	msg_type = MSG_ONE
	else
	msg_type = MSG_ONE_UNRELIABLE

	message_begin(msg_type, nd_msg_iconstatus, {0,0,0}, id)
	write_byte(_:mode)
	write_string(icon)
	write_byte(color[0])
	write_byte(color[1])
	write_byte(color[2])
	message_end()

	return
}

stock msg_shadowidx(id, ShadowIdX:long)
{
	if ((cl_removed_shadow[id] && long == SHADOW_REMOVE) || (!cl_removed_shadow[id] && long == SHADOW_CREATE))
	{
		return
	}

	if (long == SHADOW_REMOVE)
	cl_removed_shadow[id] = true
	else
	cl_removed_shadow[id] = false

	message_begin(MSG_ONE, nd_msg_shadowidx, {0,0,0}, id)
	write_long(_:long)
	message_end()
}

bool:is_glowing_in_nano(id)
{
	if (pev(id, pev_renderfx) != NanoGlowFX[cl_nn_mode[id]])
	return false

	if (pev(id, pev_rendermode) != NanoGlowMode[cl_nn_mode[id]])
	return false

	static Float:ammount
	pev(id, pev_renderamt, ammount)

	if (floatround(ammount) != NanoGlowAmmount[cl_nn_mode[id]])
	return false

	return true
}

//Native is made by WaLkMaN - forums.alliedmods.net
public native_set_user_nanosuit(id, set)
{
	if(set)
	{
		cl_nn_has[id] = NANO_YES
		nanosuit_reset(id, true)
		cl_nn_mode[id] = NANO_ARMOR
		ExecuteHamB(Ham_Player_ResetMaxSpeed, id)
	}
	else
	{
		cl_nn_had[id] = cl_nn_has[id]
		cl_nn_has[id] = NANO_NO
		nanosuit_reset(id)
	}
}

//Native (+20 energy)
public native_set_user_energy(id, set)
{
	if(set)
	{
		g_nn_energy[id] += 20
	}
}

//Native
public native_get_user_nanosuit(id)
{
	cl_nn_has[id] = NANO_YES
}
JeTPaCk -->

Код за потвърждение: Избери целия код

/*
---------------------------------------------------------
   #  #  #    #===    ###    ##    #
  #    ##     #===   #      #  #    #
   #   #      #===    ###    ##    #
---------------------------------------------------------
[ZP] Extra Item: Jetpack + Bazooka 1.1

Plugin made by <VeCo>
---------------------------------------------------------
If you modify the code, please DO NOT change the author!
---------------------------------------------------------
Contacts:
e-mail: [email protected]
skype: veco_kn
---------------------------------------------------------
Changes log:
 -> v 1.0 = First release!
 -> v 1.1 = Now, the bazooka can break func_breakable
	    entities.
	    Fixed bug with the knife model.
---------------------------------------------------------
Don't forget to visit http://www.amxmodxbg.org :)
---------------------------------------------------------
*/

#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <engine>
#include <cstrike>
#include <zombieplague>

new sprite_explosion,sprite_beamcylinder, jp_itemid,
cvar_cost,cvar_damage,cvar_speed,cvar_reload_time,cvar_radius,
cvar_start_energy,cvar_remove_energy,cvar_heal_energy,cvar_heal_time,cvar_zvelocity,cvar_aimvelocity,
cvar_can_drop,cvar_one_round,
maxplayers,hudsync, has_jetpack[33],can_shoot[33],energy[33]
public plugin_precache()
{
	precache_model("models/v_jetpack_1.mdl")
	precache_model("models/p_egon.mdl")
	precache_model("models/w_egon.mdl")
	
	precache_model("models/rpgrocket.mdl")
	
	sprite_explosion = precache_model("sprites/cexplo.spr")
	sprite_beamcylinder = precache_model("sprites/espiral.spr")
	
	precache_sound("weapons/plasmagun_exp.wav")
	precache_sound("weapons/at4_draw.wav")
	precache_sound("items/gunpickup4.wav")
	precache_sound("jetpack.wav")
}

public plugin_init() {
	register_plugin("[ZP] Extra Item: Jetpack + Bazooka", "1.1", "<VeCo>")
	
	cvar_cost = register_cvar("vecjp_cost","55")
	cvar_speed = register_cvar("vecjp_rocket_speed","800")
	cvar_damage = register_cvar("vecjp_damage","800")
	cvar_reload_time = register_cvar("vecjp_reload_time","10.0")
	cvar_radius = register_cvar("vecjp_radius","150")
	cvar_start_energy = register_cvar("vecjp_start_energy","300")
	cvar_remove_energy = register_cvar("vecjp_remove_energy","1")
	cvar_heal_energy = register_cvar("vecjp_heal_energy","10")
	cvar_heal_time = register_cvar("vecjp_heal_time","1.0")
	cvar_zvelocity = register_cvar("vecjp_zvelocity","300")
	cvar_aimvelocity = register_cvar("vecjp_aimvelocity","300")
	cvar_can_drop = register_cvar("vecjp_can_drop","100")
	cvar_one_round = register_cvar("vecjp_one_round","2")
	
	jp_itemid = zp_register_extra_item("Jetpack + bazooka",get_pcvar_num(cvar_cost),ZP_TEAM_HUMAN)
	
	register_clcmd("drop","drop_jetpack")
	
	RegisterHam(Ham_Weapon_SecondaryAttack,"weapon_knife","shoot_jetpack")
	RegisterHam(Ham_Player_Jump,"player","fly_jetpack")
	
	register_touch("weapon_jetpack","player","get_jetpack")
	register_touch("","info_jetpack_rocket","touch_jetpack")
	
	register_event("DeathMsg","hook_death","a")
	register_event("CurWeapon","event_curweapon","be","1=1","2=29")
	
	register_logevent("round_end",2,"1=Round_End")
	
	maxplayers = get_maxplayers()
	hudsync = CreateHudSyncObj()
}

public zp_extra_item_selected(id,itemid)
{
	if(itemid != jp_itemid) return
	
	if(has_jetpack[id])
	{
		client_print(id,print_chat,"[ZM-Land] You have already own a jetpack.")
		return
	}
	
	has_jetpack[id] = true
	can_shoot[id] = true
	energy[id] = get_pcvar_num(cvar_start_energy)
	
	emit_sound(id,CHAN_AUTO,"items/gunpickup4.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
	
	client_cmd(id,"weapon_knife")
	
	entity_set_string(id,EV_SZ_viewmodel,"models/v_jetpack_1.mdl")
	entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
	
	set_task(get_pcvar_float(cvar_heal_time),"action_heal_user_jetpack",id)
}

public drop_jetpack(id) if(get_pcvar_num(cvar_can_drop) && get_user_weapon(id) == CSW_KNIFE && has_jetpack[id]) action_drop_user_jetpack(id)

public shoot_jetpack(ent)
{
	new id = entity_get_edict(ent,EV_ENT_owner)
	if(!has_jetpack[id]) return HAM_IGNORED
	
	if(!can_shoot[id])
	{
		client_print(id,print_center,"[ZM-Land] You can't shoot with the jetpack right now. Please wait...")
		return HAM_IGNORED
	}
	
	action_shoot_user_jetpack(id)
	
	return HAM_IGNORED
}

public fly_jetpack(id)
{
	if(!has_jetpack[id]) return HAM_IGNORED
	
	if(!energy[id])
	{
		client_print(id,print_center,"[ZM-Land] You don't have enough energy to fly.")
		return HAM_IGNORED
	}
	
	if(get_user_button(id) & IN_DUCK) action_fly_user_jetpack(id)
	
	return HAM_IGNORED
}

public action_heal_user_jetpack(id)
{
	if(!is_user_connected(id) || !has_jetpack[id]) return
	
	if(zp_get_user_zombie(id) || zp_get_user_nemesis(id))
	{
		action_remove_user_jetpack(id)
		return
	}
	
	if(entity_get_int(id,EV_INT_flags) & FL_INWATER)
	{
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
		write_byte(TE_KILLBEAM)
		write_short(id)
		message_end()
	}
	
	if(entity_get_int(id,EV_INT_flags) & FL_ONGROUND)
	{
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
		write_byte(TE_KILLBEAM)
		write_short(id)
		message_end()
		
		if(energy[id] < get_pcvar_num(cvar_start_energy))
		{
			energy[id] += get_pcvar_num(cvar_heal_energy)
			if(energy[id] > get_pcvar_num(cvar_start_energy)) energy[id] = get_pcvar_num(cvar_start_energy)
			
			set_hudmessage(255, 0, 0, -1.0, 0.29, 0, 6.0, 1.0, 0.1, 0.2, -1)
			ShowSyncHudMsg(id,hudsync,"Jetpack Energy: [%i / %i]",energy[id],get_pcvar_num(cvar_start_energy))
		}
	}
	
	set_task(get_pcvar_float(cvar_heal_time),"action_heal_user_jetpack",id)
}

public action_drop_user_jetpack(id)
{
	remove_task(id)
	
	has_jetpack[id] = false
	can_shoot[id] = false
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_KILLBEAM)
	write_short(id)
	message_end()
	
	emit_sound(id,CHAN_AUTO,"weapons/at4_draw.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
	
	new ent = create_entity("info_target")
	if(ent)
	{
		new Float:origin[3],Float:velocity[3]
		
		entity_get_vector(id,EV_VEC_origin,origin)
		velocity_by_aim(id,60,velocity)
		
		origin[0] += velocity[0]
		origin[1] += velocity[1]
		
		entity_set_string(ent,EV_SZ_classname,"weapon_jetpack")
		entity_set_model(ent,"models/w_egon.mdl")
		
		entity_set_int(ent,EV_INT_solid,SOLID_TRIGGER)
		entity_set_int(ent,EV_INT_movetype,MOVETYPE_TOSS)
		
		entity_set_int(ent,EV_INT_iuser1,energy[id])
		
		entity_set_float(ent,EV_FL_gravity,1.0)
		
		entity_set_origin(ent,origin)
	}
	
	energy[id] = 0
}

public action_shoot_user_jetpack(id)
{
	can_shoot[id] = false
	
	emit_sound(id,CHAN_AUTO,"weapons/plasmagun_exp.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
	
	new ent = create_entity("info_target")
	if(ent)
	{
		new Float:origin[3],Float:velocity[3],Float:angles[3]
		
		entity_get_vector(id,EV_VEC_origin,origin)
		velocity_by_aim(id,60,velocity)
		
		origin[0] += velocity[0]
		origin[1] += velocity[1]
		
		velocity[0] = 0.0
		velocity[1] = 0.0
		
		velocity_by_aim(id,get_pcvar_num(cvar_speed),velocity)
		
		entity_set_string(ent,EV_SZ_classname,"info_jetpack_rocket")
		entity_set_model(ent,"models/rpgrocket.mdl")
		
		entity_set_int(ent,EV_INT_solid,SOLID_BBOX)
		entity_set_int(ent,EV_INT_movetype,MOVETYPE_FLY)
		
		entity_set_size(ent,Float:{-0.5,-0.5,-0.5},Float:{0.5,0.5,0.5})
		
		entity_set_vector(ent,EV_VEC_velocity,velocity)
		
		vector_to_angle(velocity,angles)
		entity_set_vector(ent,EV_VEC_angles,angles)
		
		entity_set_edict(ent,EV_ENT_owner,id)
		
		entity_set_int(ent,EV_INT_effects,entity_get_int(ent,EV_INT_effects) | EF_LIGHT)
		
		entity_set_origin(ent,origin)
		
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
		write_byte(TE_BEAMFOLLOW)
		write_short(ent)
		write_short(sprite_beamcylinder)
		write_byte(25)
		write_byte(10)
		write_byte(255)
		write_byte(215)
		write_byte(0)
		write_byte(120)
		message_end()
	}
	
	set_task(get_pcvar_float(cvar_reload_time),"action_reload_user_jetpack",id)
}

public action_fly_user_jetpack(id)
{
	new Float:velocity[3]
	velocity_by_aim(id,get_pcvar_num(cvar_aimvelocity),velocity)
	velocity[2] += float(get_pcvar_num(cvar_zvelocity))
	entity_set_vector(id,EV_VEC_velocity,velocity)
	
	energy[id] -= get_pcvar_num(cvar_remove_energy)
	if(energy[id] < 1) energy[id] = 0
	
	set_hudmessage(255, 0, 0, -1.0, 0.29, 0, 6.0, 1.0, 0.1, 0.2, -1)
	ShowSyncHudMsg(id,hudsync,"Jetpack Energy: [%i / %i]",energy[id],get_pcvar_num(cvar_start_energy))
	
	emit_sound(id,CHAN_AUTO,"jetpack.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_KILLBEAM)
	write_short(id)
	message_end()
	
	if(entity_get_int(id,EV_INT_flags) & FL_INWATER) return
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_BEAMFOLLOW)
	write_short(id)
	write_short(sprite_beamcylinder)
	write_byte(25)
	write_byte(10)
	write_byte(255)
	write_byte(255)
	write_byte(255)
	write_byte(175)
	message_end()
}

public action_reload_user_jetpack(id)
{
	if(!is_user_connected(id) || !has_jetpack[id]) return
	can_shoot[id] = true
	
	client_print(id,print_center,"[ZM-Land] Your jetpack has been reloaded. Now you can shoot again!")
}

public get_jetpack(ent,id)
{
	if(has_jetpack[id] || zp_get_user_zombie(id) || zp_get_user_nemesis(id)) return
	
	remove_task(id)
	
	has_jetpack[id] = true
	can_shoot[id] = false
	energy[id] = entity_get_int(ent,EV_INT_iuser1)
	
	emit_sound(id,CHAN_AUTO,"items/gunpickup2.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
	
	client_cmd(id,"weapon_knife")
	
	entity_set_string(id,EV_SZ_viewmodel,"models/v_jetpack_1.mdl")
	entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
	
	set_task(get_pcvar_float(cvar_reload_time),"action_reload_user_jetpack",id)
	set_task(get_pcvar_float(cvar_heal_time),"action_heal_user_jetpack",id)
	
	remove_entity(ent)
}

public touch_jetpack(world,ent)
{
	if(!is_valid_ent(ent)) return
	
	new Float:origin[3], origin_int[3], owner = entity_get_edict(ent,EV_ENT_owner)
	entity_get_vector(ent,EV_VEC_origin,origin)
	
	FVecIVec(origin,origin_int)
	
	new id = -1
	while((id = find_ent_in_sphere(id,origin,float(get_pcvar_num(cvar_radius)))) != 0)
	{
		if(!is_user_connected(owner)) break
		
		if(1 <= id <= maxplayers)
		{
			if(!zp_get_user_zombie(id) && !zp_get_user_nemesis(id)) continue
			ExecuteHamB(Ham_TakeDamage,id, owner,owner, float(get_pcvar_num(cvar_damage)), DMG_ALWAYSGIB)
		} else {
			if(!is_valid_ent(id)) continue
			
			new classname[15]
			entity_get_string(id,EV_SZ_classname,classname,14)
			
			if(!equal(classname,"func_breakable")) continue
			
			ExecuteHamB(Ham_TakeDamage,id, owner,owner, float(get_pcvar_num(cvar_damage)), DMG_ALWAYSGIB)
		}
	}
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY,origin_int)
	write_byte(TE_EXPLOSION)
	write_coord(origin_int[0])
	write_coord(origin_int[1])
	write_coord(origin_int[2])
	write_short(sprite_explosion)
	write_byte(floatround(get_pcvar_num(cvar_radius) * 0.5))
	write_byte(10)
	write_byte(0)
	message_end()
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY,origin_int)
	write_byte(TE_DLIGHT)
	write_coord(origin_int[0])
	write_coord(origin_int[1])
	write_coord(origin_int[2])
	write_byte(floatround(get_pcvar_num(cvar_radius) * 0.25))
	write_byte(200)
	write_byte(145)
	write_byte(0)
	write_byte(16)
	write_byte(32)
	message_end()
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY,origin_int)
	write_byte(TE_BEAMCYLINDER)
	write_coord(origin_int[0])
	write_coord(origin_int[1])
	write_coord(origin_int[2])
	write_coord(origin_int[0])
	write_coord(origin_int[1])
	write_coord(origin_int[2] + get_pcvar_num(cvar_radius))
	write_short(sprite_beamcylinder)
	write_byte(0)
	write_byte(0)
	write_byte(10)
	write_byte(50)
	write_byte(0)
	write_byte(255)
	write_byte(255)
	write_byte(255)
	write_byte(160)
	write_byte(0)
	message_end()
	
	remove_entity(ent)
}

public hook_death()
{
	new id = read_data(2)
	action_remove_user_jetpack(id)
}

public action_remove_user_jetpack(id)
{
	if(get_pcvar_num(cvar_can_drop))
	{
		if(has_jetpack[id] && get_user_weapon(id) == CSW_KNIFE) action_drop_user_jetpack(id)
		
		has_jetpack[id] = false
		can_shoot[id] = false
		energy[id] = 0
		
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
		write_byte(TE_KILLBEAM)
		write_short(id)
		message_end()
	} else {
		has_jetpack[id] = false
		can_shoot[id] = false
		energy[id] = 0
	}
}

public event_curweapon(id)
{
	if(has_jetpack[id] && !zp_get_user_zombie(id))
	{
		entity_set_string(id,EV_SZ_viewmodel,"models/v_jetpack_1.mdl")
		entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
	}
}

public round_end()
{
	remove_entity_name("weapon_jetpack")
	
	if(get_pcvar_num(cvar_one_round))
	{
		for(new i=1;i<maxplayers;i++)
		{
			if(is_user_connected(i))
			{
				has_jetpack[i] = false
				can_shoot[i] = false
				energy[i] = 0
			}
		}
	}
}

public client_connect(id) has_jetpack[id] = false
public client_disconnect(id) has_jetpack[id] = false
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1026\\ f0\\ fs16 \n\\ par }
*/

[ZP]Заявка за nanosuit shutdown при закупуване на JeTPaCk.

Публикувано на: 28 Май 2019, 23:39
от blazz3rzbg

Код за потвърждение: Избери целия код

/*
---------------------------------------------------------
#  #  #    #===    ###    ##    #
#    ##     #===   #      #  #    #
#   #      #===    ###    ##    #
---------------------------------------------------------
[ZP] Extra Item: Jetpack + Bazooka 1.1

Plugin made by <VeCo>
---------------------------------------------------------
If you modify the code, please DO NOT change the author!
---------------------------------------------------------
Contacts:
e-mail: [email protected]
skype: veco_kn
---------------------------------------------------------
Changes log:
-> v 1.0 = First release!
-> v 1.1 = Now, the bazooka can break func_breakable
		entities.
		Fixed bug with the knife model.
---------------------------------------------------------
Don't forget to visit http://www.amxmodxbg.org :)
---------------------------------------------------------
*/

#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <engine>
#include <cstrike>
#include <zombieplague>

// Nanosuit nativa
native set_user_nanosuit(id, set);

new sprite_explosion,sprite_beamcylinder, jp_itemid,
cvar_cost,cvar_damage,cvar_speed,cvar_reload_time,cvar_radius,
cvar_start_energy,cvar_remove_energy,cvar_heal_energy,cvar_heal_time,cvar_zvelocity,cvar_aimvelocity,
cvar_can_drop,cvar_one_round,
maxplayers,hudsync, has_jetpack[33],can_shoot[33],energy[33]
public plugin_precache()
{
	precache_model("models/v_egon.mdl")
	precache_model("models/p_egon.mdl")
	precache_model("models/w_egon.mdl")
	
	precache_model("models/rpgrocket.mdl")
	
	sprite_explosion = precache_model("sprites/zerogxplode.spr")
	sprite_beamcylinder = precache_model("sprites/white.spr")
	
	precache_sound("weapons/plasmagun_exp.wav")
	precache_sound("weapons/at4_draw.wav")
	precache_sound("items/gunpickup4.wav")
	precache_sound("jetpack.wav")
}

public plugin_init() {
	register_plugin("[ZP] Extra Item: Jetpack + Bazooka", "1.1", "<VeCo>")
	
	cvar_cost = register_cvar("vecjp_cost","55")
	cvar_speed = register_cvar("vecjp_rocket_speed","800")
	cvar_damage = register_cvar("vecjp_damage","800")
	cvar_reload_time = register_cvar("vecjp_reload_time","10.0")
	cvar_radius = register_cvar("vecjp_radius","150")
	cvar_start_energy = register_cvar("vecjp_start_energy","300")
	cvar_remove_energy = register_cvar("vecjp_remove_energy","1")
	cvar_heal_energy = register_cvar("vecjp_heal_energy","10")
	cvar_heal_time = register_cvar("vecjp_heal_time","1.0")
	cvar_zvelocity = register_cvar("vecjp_zvelocity","300")
	cvar_aimvelocity = register_cvar("vecjp_aimvelocity","300")
	cvar_can_drop = register_cvar("vecjp_can_drop","100")
	cvar_one_round = register_cvar("vecjp_one_round","2")
	
	jp_itemid = zp_register_extra_item("Jetpack + bazooka",get_pcvar_num(cvar_cost),ZP_TEAM_HUMAN)
	
	register_clcmd("drop","drop_jetpack")
	
	RegisterHam(Ham_Weapon_SecondaryAttack,"weapon_knife","shoot_jetpack")
	RegisterHam(Ham_Player_Jump,"player","fly_jetpack")
	
	register_touch("weapon_jetpack","player","get_jetpack")
	register_touch("","info_jetpack_rocket","touch_jetpack")
	
	register_event("DeathMsg","hook_death","a")
	register_event("CurWeapon","event_curweapon","be","1=1","2=29")
	
	register_logevent("round_end",2,"1=Round_End")
	
	maxplayers = get_maxplayers()
	hudsync = CreateHudSyncObj()
}

public zp_extra_item_selected(id,itemid)
{
	if(itemid != jp_itemid) return
	
	if(has_jetpack[id])
	{
		client_print(id,print_chat,"[ZM-Land] You have already own a jetpack.")
		return
	}
	
	// Mahame nanosuita
	set_user_nanosuit(id, false);
	
	has_jetpack[id] = true
	can_shoot[id] = true
	energy[id] = get_pcvar_num(cvar_start_energy)
	
	emit_sound(id,CHAN_AUTO,"items/gunpickup4.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
	
	client_cmd(id,"weapon_knife")
	
	entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
	entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
	
	set_task(get_pcvar_float(cvar_heal_time),"action_heal_user_jetpack",id)
}

public drop_jetpack(id) if(get_pcvar_num(cvar_can_drop) && get_user_weapon(id) == CSW_KNIFE && has_jetpack[id]) action_drop_user_jetpack(id)

public shoot_jetpack(ent)
{
	new id = entity_get_edict(ent,EV_ENT_owner)
	if(!has_jetpack[id]) return HAM_IGNORED
	
	if(!can_shoot[id])
	{
		client_print(id,print_center,"[ZM-Land] You can't shoot with the jetpack right now. Please wait...")
		return HAM_IGNORED
	}
	
	action_shoot_user_jetpack(id)
	
	return HAM_IGNORED
}

public fly_jetpack(id)
{
	if(!has_jetpack[id]) return HAM_IGNORED
	
	if(!energy[id])
	{
		client_print(id,print_center,"[ZM-Land] You don't have enough energy to fly.")
		return HAM_IGNORED
	}
	
	if(get_user_button(id) & IN_DUCK) action_fly_user_jetpack(id)
	
	return HAM_IGNORED
}

public action_heal_user_jetpack(id)
{
	if(!is_user_connected(id) || !has_jetpack[id]) return
	
	if(zp_get_user_zombie(id) || zp_get_user_nemesis(id))
	{
		action_remove_user_jetpack(id)
		return
	}
	
	if(entity_get_int(id,EV_INT_flags) & FL_INWATER)
	{
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
		write_byte(TE_KILLBEAM)
		write_short(id)
		message_end()
	}
	
	if(entity_get_int(id,EV_INT_flags) & FL_ONGROUND)
	{
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
		write_byte(TE_KILLBEAM)
		write_short(id)
		message_end()
		
		if(energy[id] < get_pcvar_num(cvar_start_energy))
		{
			energy[id] += get_pcvar_num(cvar_heal_energy)
			if(energy[id] > get_pcvar_num(cvar_start_energy)) energy[id] = get_pcvar_num(cvar_start_energy)
			
			set_hudmessage(255, 0, 0, -1.0, 0.29, 0, 6.0, 1.0, 0.1, 0.2, -1)
			ShowSyncHudMsg(id,hudsync,"Jetpack Energy: [%i / %i]",energy[id],get_pcvar_num(cvar_start_energy))
		}
	}
	
	set_task(get_pcvar_float(cvar_heal_time),"action_heal_user_jetpack",id)
}

public action_drop_user_jetpack(id)
{
	remove_task(id)
	
	has_jetpack[id] = false
	can_shoot[id] = false
	
	// Vrushtame nanosuita ako ne e zombie
	if(!zp_get_user_zombie(id))
	set_user_nanosuit(id, true);
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_KILLBEAM)
	write_short(id)
	message_end()
	
	emit_sound(id,CHAN_AUTO,"weapons/at4_draw.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
	
	new ent = create_entity("info_target")
	if(ent)
	{
		new Float:origin[3],Float:velocity[3]
		
		entity_get_vector(id,EV_VEC_origin,origin)
		velocity_by_aim(id,60,velocity)
		
		origin[0] += velocity[0]
		origin[1] += velocity[1]
		
		entity_set_string(ent,EV_SZ_classname,"weapon_jetpack")
		entity_set_model(ent,"models/w_egon.mdl")
		
		entity_set_int(ent,EV_INT_solid,SOLID_TRIGGER)
		entity_set_int(ent,EV_INT_movetype,MOVETYPE_TOSS)
		
		entity_set_int(ent,EV_INT_iuser1,energy[id])
		
		entity_set_float(ent,EV_FL_gravity,1.0)
		
		entity_set_origin(ent,origin)
	}
	
	energy[id] = 0
}

public action_shoot_user_jetpack(id)
{
	can_shoot[id] = false
	
	emit_sound(id,CHAN_AUTO,"weapons/plasmagun_exp.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
	
	new ent = create_entity("info_target")
	if(ent)
	{
		new Float:origin[3],Float:velocity[3],Float:angles[3]
		
		entity_get_vector(id,EV_VEC_origin,origin)
		velocity_by_aim(id,60,velocity)
		
		origin[0] += velocity[0]
		origin[1] += velocity[1]
		
		velocity[0] = 0.0
		velocity[1] = 0.0
		
		velocity_by_aim(id,get_pcvar_num(cvar_speed),velocity)
		
		entity_set_string(ent,EV_SZ_classname,"info_jetpack_rocket")
		entity_set_model(ent,"models/rpgrocket.mdl")
		
		entity_set_int(ent,EV_INT_solid,SOLID_BBOX)
		entity_set_int(ent,EV_INT_movetype,MOVETYPE_FLY)
		
		entity_set_size(ent,Float:{-0.5,-0.5,-0.5},Float:{0.5,0.5,0.5})
		
		entity_set_vector(ent,EV_VEC_velocity,velocity)
		
		vector_to_angle(velocity,angles)
		entity_set_vector(ent,EV_VEC_angles,angles)
		
		entity_set_edict(ent,EV_ENT_owner,id)
		
		entity_set_int(ent,EV_INT_effects,entity_get_int(ent,EV_INT_effects) | EF_LIGHT)
		
		entity_set_origin(ent,origin)
		
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
		write_byte(TE_BEAMFOLLOW)
		write_short(ent)
		write_short(sprite_beamcylinder)
		write_byte(25)
		write_byte(10)
		write_byte(255)
		write_byte(215)
		write_byte(0)
		write_byte(120)
		message_end()
	}
	
	set_task(get_pcvar_float(cvar_reload_time),"action_reload_user_jetpack",id)
}

public action_fly_user_jetpack(id)
{
	new Float:velocity[3]
	velocity_by_aim(id,get_pcvar_num(cvar_aimvelocity),velocity)
	velocity[2] += float(get_pcvar_num(cvar_zvelocity))
	entity_set_vector(id,EV_VEC_velocity,velocity)
	
	energy[id] -= get_pcvar_num(cvar_remove_energy)
	if(energy[id] < 1) energy[id] = 0
	
	set_hudmessage(255, 0, 0, -1.0, 0.29, 0, 6.0, 1.0, 0.1, 0.2, -1)
	ShowSyncHudMsg(id,hudsync,"Jetpack Energy: [%i / %i]",energy[id],get_pcvar_num(cvar_start_energy))
	
	emit_sound(id,CHAN_AUTO,"jetpack.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_KILLBEAM)
	write_short(id)
	message_end()
	
	if(entity_get_int(id,EV_INT_flags) & FL_INWATER) return
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte(TE_BEAMFOLLOW)
	write_short(id)
	write_short(sprite_beamcylinder)
	write_byte(25)
	write_byte(10)
	write_byte(255)
	write_byte(255)
	write_byte(255)
	write_byte(175)
	message_end()
}

public action_reload_user_jetpack(id)
{
	if(!is_user_connected(id) || !has_jetpack[id]) return
	can_shoot[id] = true
	
	client_print(id,print_center,"[ZM-Land] Your jetpack has been reloaded. Now you can shoot again!")
}

public get_jetpack(ent,id)
{
	if(has_jetpack[id] || zp_get_user_zombie(id) || zp_get_user_nemesis(id)) return
	
	remove_task(id)
	
	has_jetpack[id] = true
	can_shoot[id] = false
	energy[id] = entity_get_int(ent,EV_INT_iuser1)
	
	// Mahame nanosuita
	set_user_nanosuit(id, false);
	
	emit_sound(id,CHAN_AUTO,"items/gunpickup2.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
	
	client_cmd(id,"weapon_knife")
	
	entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
	entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
	
	set_task(get_pcvar_float(cvar_reload_time),"action_reload_user_jetpack",id)
	set_task(get_pcvar_float(cvar_heal_time),"action_heal_user_jetpack",id)
	
	remove_entity(ent)
}

public touch_jetpack(world,ent)
{
	if(!is_valid_ent(ent)) return
	
	new Float:origin[3], origin_int[3], owner = entity_get_edict(ent,EV_ENT_owner)
	entity_get_vector(ent,EV_VEC_origin,origin)
	
	FVecIVec(origin,origin_int)
	
	new id = -1
	while((id = find_ent_in_sphere(id,origin,float(get_pcvar_num(cvar_radius)))) != 0)
	{
		if(!is_user_connected(owner)) break
		
		if(1 <= id <= maxplayers)
		{
			if(!zp_get_user_zombie(id) && !zp_get_user_nemesis(id)) continue
			ExecuteHamB(Ham_TakeDamage,id, owner,owner, float(get_pcvar_num(cvar_damage)), DMG_ALWAYSGIB)
		} else {
			if(!is_valid_ent(id)) continue
			
			new classname[15]
			entity_get_string(id,EV_SZ_classname,classname,14)
			
			if(!equal(classname,"func_breakable")) continue
			
			ExecuteHamB(Ham_TakeDamage,id, owner,owner, float(get_pcvar_num(cvar_damage)), DMG_ALWAYSGIB)
		}
	}
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY,origin_int)
	write_byte(TE_EXPLOSION)
	write_coord(origin_int[0])
	write_coord(origin_int[1])
	write_coord(origin_int[2])
	write_short(sprite_explosion)
	write_byte(floatround(get_pcvar_num(cvar_radius) * 0.5))
	write_byte(10)
	write_byte(0)
	message_end()
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY,origin_int)
	write_byte(TE_DLIGHT)
	write_coord(origin_int[0])
	write_coord(origin_int[1])
	write_coord(origin_int[2])
	write_byte(floatround(get_pcvar_num(cvar_radius) * 0.25))
	write_byte(200)
	write_byte(145)
	write_byte(0)
	write_byte(16)
	write_byte(32)
	message_end()
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY,origin_int)
	write_byte(TE_BEAMCYLINDER)
	write_coord(origin_int[0])
	write_coord(origin_int[1])
	write_coord(origin_int[2])
	write_coord(origin_int[0])
	write_coord(origin_int[1])
	write_coord(origin_int[2] + get_pcvar_num(cvar_radius))
	write_short(sprite_beamcylinder)
	write_byte(0)
	write_byte(0)
	write_byte(10)
	write_byte(50)
	write_byte(0)
	write_byte(255)
	write_byte(255)
	write_byte(255)
	write_byte(160)
	write_byte(0)
	message_end()
	
	remove_entity(ent)
}

public hook_death()
{
	new id = read_data(2)
	action_remove_user_jetpack(id)
}

public action_remove_user_jetpack(id)
{
	if(get_pcvar_num(cvar_can_drop))
	{
		if(has_jetpack[id] && get_user_weapon(id) == CSW_KNIFE) action_drop_user_jetpack(id)
		
		has_jetpack[id] = false
		can_shoot[id] = false
		energy[id] = 0
		
		message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
		write_byte(TE_KILLBEAM)
		write_short(id)
		message_end()
	} else {
		// Vrushtame nanosuita
		set_user_nanosuit(id, true);
		
		has_jetpack[id] = false
		can_shoot[id] = false
		energy[id] = 0
	}
}

public event_curweapon(id)
{
	if(has_jetpack[id] && !zp_get_user_zombie(id))
	{
		entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
		entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
	}
}

public round_end()
{
	remove_entity_name("weapon_jetpack")
	
	if(get_pcvar_num(cvar_one_round))
	{
		for(new i=1;i<maxplayers;i++)
		{
			if(is_user_connected(i))
			{
				has_jetpack[i] = false
				can_shoot[i] = false
				energy[i] = 0
				
				// Na nov rund mahame nanosuit-a
				// ako vse oshte ima jetpack
				if(has_jetpack[i])
				set_user_nanosuit(i, true);
			}
		}
	}
}

public client_connect(id) has_jetpack[id] = false
public client_disconnect(id) has_jetpack[id] = false
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1026\\ f0\\ fs16 \n\\ par }
*/
Успех със сървъра! :o