MadNESs написа: ↑10 Авг 2019, 22:47Адмирации ! Работи перфектно !mi0 написа: ↑10 Авг 2019, 19:15 тествайКод за потвърждение: Избери целия код
#include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <cstrike> #include <amxmisc> #include <colorchat> #define is_valid_player(%1) (1 <= %1 <= 32) new AK_V_MODEL[64] = "models/GoldenWeapons/v_golden_ak47.mdl" new AK_P_MODEL[64] = "models/GoldenWeapons/p_golden_ak47.mdl" /* Pcvars */ new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip, cvar_cost new bool:g_HasAk[33] new g_hasZoom[ 33 ] new bullets[ 33 ] new g_iHudPlaces[4] // Sprite new m_spriteTexture const Wep_ak47 = ((1<<CSW_AK47)) public plugin_init() { /* CVARS */ cvar_dmgmultiplier = register_cvar("goldenak_dmg_multiplier", "2") cvar_custommodel = register_cvar("goldenak_custom_model", "1") cvar_goldbullets = register_cvar("goldenak_gold_bullets", "1") cvar_uclip = register_cvar("goldenak_unlimited_clip", "1") cvar_cost = register_cvar("goldenak_cost", "7000") // Register The Buy Cmd register_clcmd("say /goldenak", "CmdBuyAk") register_clcmd("say_team /goldenak", "CmdBuyAk") register_concmd("amx_goldenak", "CmdGiveAk", ADMIN_BAN, "<name>") // Register The Plugin register_plugin("Golden Ak 47", "1.0", "AlejandroSk") // Death Msg register_event("DeathMsg", "Death", "a") // Weapon Pick Up register_event("WeapPickup","checkModel","b","1=19") // Current Weapon Event register_event("CurWeapon","checkWeapon","be","1=1") register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0") // Ham TakeDamage RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward( FM_CmdStart, "fw_CmdStart" ) RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) } public client_connect(id) { g_HasAk[id] = false } public client_disconnected(id) { g_HasAk[id] = false } public Death() { g_HasAk[read_data(2)] = false } public fwHamPlayerSpawnPost(id) { g_HasAk[id] = false } public plugin_precache() { precache_model(AK_V_MODEL) precache_model(AK_P_MODEL) m_spriteTexture = precache_model("sprites/dot.spr") precache_sound("weapons/zoom.wav") } public checkModel(id) { if ( !g_HasAk[id] ) return PLUGIN_HANDLED new szWeapID = read_data(2) if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) ) { set_pev(id, pev_viewmodel2, AK_V_MODEL) set_pev(id, pev_weaponmodel2, AK_P_MODEL) } return PLUGIN_HANDLED } public checkWeapon(id) { new plrClip, plrAmmo, plrWeap[32] new plrWeapId plrWeapId = get_user_weapon(id, plrClip , plrAmmo) if (plrWeapId == CSW_AK47 && g_HasAk[id]) { checkModel(id) } else { return PLUGIN_CONTINUE } if (plrClip == 0 && get_pcvar_num(cvar_uclip)) { // If the user is out of ammo.. get_weaponname(plrWeapId, plrWeap, 31) // Get the name of their weapon give_item(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) } return PLUGIN_HANDLED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] ) { SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) ) } } public fw_CmdStart( id, uc_handle, seed ) { if( !is_user_alive( id ) ) return PLUGIN_HANDLED if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) ) { new szClip, szAmmo new szWeapID = get_user_weapon( id, szClip, szAmmo ) if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true) { g_hasZoom[id] = true cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id]) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) } } return PLUGIN_HANDLED } public make_tracer(id) { if (get_pcvar_num(cvar_goldbullets)) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id]) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets[id] = clip } } public CmdBuyAk(id) { if ( !is_user_alive(id) ) { ColorChat(id,GREEN, "^4[BS]^1 To buy golden Ak 47^3 You need to be alive!") return PLUGIN_HANDLED } new money = cs_get_user_money(id) if (money >= get_pcvar_num(cvar_cost)) { cs_set_user_money(id, money - get_pcvar_num(cvar_cost)) give_item(id, "weapon_ak47") g_HasAk[id] = true new szName[32] get_user_name(id, szName, charsmax(szName)) new iPlace = 10 for (new i; i < 4; i++) { if (g_iHudPlaces[i] == id) { iPlace = i + 1 break } else if (!g_iHudPlaces[i] && i < iPlace) { iPlace = i + 1 } } g_iHudPlaces[iPlace] = id set_hudmessage(255, 255, 0, 0.02, 0.3 + iPlace / 10, .holdtime = 5.0, .channel = iPlace) show_hudmessage(0, "%s si kupi GOLDEN AK-47", szName) if (task_exists(iPlace)) { change_task(iPlace, 5.0) } else { set_task(5.5, "task_unsetchannel", iPlace) } } else { ColorChat(id, GREEN, "^4[BS]^3 You dont hav enough money^1 to buy Golden Ak 47.^4 Cost $%d ^1!", get_pcvar_num(cvar_cost)) } return PLUGIN_HANDLED } public task_unsetchannel(iPlace) { g_iHudPlaces[iPlace - 1] = 0 } public CmdGiveAk(id,level,cid) { if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED; new arg[32]; read_argv(1,arg,31); new player = cmd_target(id,arg,7); if (!player) return PLUGIN_HANDLED; new name[32]; get_user_name(player,name,31); give_item(player, "weapon_ak47") g_HasAk[player] = true return PLUGIN_HANDLED } stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (Wep_ak47 & (1<<weapons[i])) { static wname[32] get_weaponname(weapons[i], wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } }
Добавено преди 36 минути 27 секунди:
Ако може да се добави проверка дали е купен вече Golden AK-47 и ако е закупен да You have already purchased the Golden AK-47, защото сега може да си закупиш още ако имаш парите.
Код за потвърждение: Избери целия код
L 08/12/2019 - 12:01:11: Start of error session.
L 08/12/2019 - 12:01:11: Info (map "de_dust2") (file "addons/amxmodx/logs/error_20190812.log")
L 08/12/2019 - 12:01:11: [AMXX] Displaying debug trace (plugin "golden_weapons.amxx", version "1.0")
L 08/12/2019 - 12:01:11: [AMXX] Run time error 4: index out of bounds
L 08/12/2019 - 12:01:11: [AMXX] [0] roz0djt1.sma.p::CmdBuyAk (line 250)